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This thread inspired me to go back to the DS2 DLC that I never finished. I may, someday, forgive you for that.
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# ? May 9, 2016 02:16 |
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# ? Jun 12, 2024 01:42 |
Decus posted:Geop encountered the greatest problem with dark souls 2: lack of ragdoll corpses. yeah I mean what the heck. the physics engine is just so much less mirthful, even the boxes and shelves don't explode all over the place like they should when you roll through them (protip: they seem to respond to poise damage! R2 a greatsword or a big hammer in a storage room and the box splinters fly like shrapnel)
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# ? May 9, 2016 02:30 |
Wait so not ever episode-ending death is gonna get a Roundabout? eff this, worst LP
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# ? May 9, 2016 03:10 |
Mazed posted:Wait so not ever episode-ending death is gonna get a Roundabout? Kuvo isn't editting this shindig.
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# ? May 9, 2016 03:21 |
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Prefacing this with "Thank gently caress it got mostly sorted in SOTFS". But I'm going to highlight an aspect of the old durability bug that also added some confusion. You'd never have noticed with a lot of the weapons. Even when the Durability bug was A Thing, it mostly effected the bigger weapons who's models lingered in corpses with their animation. Which of course, added to the mindset of "LOL just play more effiently!" in the brown sea comminity when you expressed frustration that even one shot killing 2-4 enemies per swing was making your weapon swiftly explode. I could go through entire areas, kill everything, smack every wall, take extra swings through the dead enemy as they fell, never had my normal sized weapons break. Came close a couple times in "Well I've killed about 50 people and smacked every wall for illusions forgetting you push A now. Let's kill the boss too", but no, never broke anything with a non joke durability stat. BIGGER weapons on the other hand, even with higher durability stats, may as well have been made of loving balsa wood. Literally "I saved this weapon fresh for a boss fight-oh, it broke at the tail end of the boss fight. wow. Doesn't this have 20 more max durability than what I was just using?" Bad. Then I'd do it again with a smaller weapon. I also used to kill everything on the way to the boss and oh look, it's not even at half durability. I thought people were just exaggerating, because hey now, durability is literally never an issue as long as I don't use fragile weapons! Right up until I started using weapons where, suddenly, it was an issue, and jumbo weapons with 70 durability broke faster than "fragile" hanzo steel with 20. Once again, thank gently caress that's mostly sorted out for SOTFS. Section Z fucked around with this message at 03:40 on May 9, 2016 |
# ? May 9, 2016 03:34 |
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Mazed posted:Wait so not ever episode-ending death is gonna get a Roundabout? Wait, what? When did this happen?
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# ? May 9, 2016 04:01 |
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ive actually been rewatching the dark souls 1 lp recently since i never actually finished watching it. this is a pretty nice surprise
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# ? May 9, 2016 04:40 |
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MachuPikacchu posted:Wait, what? When did this happen? https://www.youtube.com/watch?v=87FTiCK2TF4&t=1179s Come on man, keep up.
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# ? May 9, 2016 04:54 |
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You gotta pay the troll toll to make your way through Dark Souls.
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# ? May 9, 2016 07:57 |
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The ragdolls are non-interacting with the player in Dark Souls 2 because complex physics are really hard to duplicate for everyone on the network. In Dark Souls 1 (and 3) this isn't a problem because the placement of corpses don't matter: Even if that one hollow corpse flung differently on your screen than on the other player's screen, nobody cares. DS2 has a spell (that nobody ever uses) that makes use of the positions of the corpses, so their placement is suddenly relevant. To avoid having the game become laggy every time that someone bumps a corpse, they had to remove the feature.
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# ? May 9, 2016 08:10 |
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That same spell is in DS3 so clearly someone disagreed.
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# ? May 9, 2016 08:25 |
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Between the lack of equipment, low end, and the terrible effects of the Agility stat, I've found that the only way to make the beginning of Dark Souls 2 (especially SOTFS) even remotely bearable is to secure a weapon type you are comfortable with and get it to +5 ASAP. Unfortunately this requires quite a bit of forward knowledge. You also have to power level quite a bit, they made the stats far more important... in a bad way.
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# ? May 9, 2016 08:30 |
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Gimbal lock posted:The ragdolls are non-interacting with the player in Dark Souls 2 because complex physics are really hard to duplicate for everyone on the network. In Dark Souls 1 (and 3) this isn't a problem because the placement of corpses don't matter: Even if that one hollow corpse flung differently on your screen than on the other player's screen, nobody cares. DS2 has a spell (that nobody ever uses) that makes use of the positions of the corpses, so their placement is suddenly relevant. To avoid having the game become laggy every time that someone bumps a corpse, they had to remove the feature. Just remove that loving spell then.
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# ? May 9, 2016 09:44 |
And it's also in Dark Souls 3, same as it ever was.
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# ? May 9, 2016 09:50 |
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It might be a power issue since ds3 is a ps4/xbox one title?
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# ? May 9, 2016 09:54 |
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Relevant since people are talking about ragdoll physics vis a vis this spell. It's particularly amusing to me since there's a filk song by an artist I enjoy with the same title that's about video gaming.
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# ? May 9, 2016 09:57 |
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Andrast posted:Just remove that loving spell then. That spell is really loving fun if you use it right.
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# ? May 9, 2016 10:44 |
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Sergeant_Crunch posted:That spell is really loving fun if you use it right. It's not a very good spell and no spell is worth losing ragdolls.
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# ? May 9, 2016 11:02 |
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durability is a bad mechanic in general because it's either pointlessly infuriating or almost completely irrelevant Also there is nothing short of the ability to create a fully functioning multiplayer-accessible zombie army with corpses that should have resulted in the removal of ragdoll physics Jen X fucked around with this message at 11:51 on May 9, 2016 |
# ? May 9, 2016 11:49 |
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That's some ballsy no-lock-on fighting there. Then again, I'm using mouse + keyboard so turning to face a specific direction is not my forte.
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# ? May 9, 2016 12:18 |
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Huh, i always assumed the broken straight sword would do absolutely minimum damage. You took out a old knight with it pretty handily though which is cool.
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# ? May 9, 2016 12:20 |
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Regarding the durability glitch, it actually was present in SotFS at launch, in both the PS4/Xbone and PC versions. Its popping up in a console version finally made them stop ignoring it, and they subsequently patched it out of both SotFS and the PC version of the original release.
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# ? May 9, 2016 13:24 |
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Crazy Achmed posted:That's some ballsy no-lock-on fighting there. Then again, I'm using mouse + keyboard so turning to face a specific direction is not my forte. I'm never sure whether to feel sorry for or be impressed by people who play these games with mouse and keyboard. I've heard they've improved the m/kb controls since Dark Souls 1, though, which is good, because they were straight-up, no-redeeming-qualities garbage in that one.
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# ? May 9, 2016 14:03 |
Harrow posted:I'm never sure whether to feel sorry for or be impressed by people who play these games with mouse and keyboard. I've heard they've improved the m/kb controls since Dark Souls 1, though, which is good, because they were straight-up, no-redeeming-qualities garbage in that one.
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# ? May 9, 2016 14:23 |
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UNATCO Telephone posted:Move forward - Mouse 2 People can be good with all sorts of stupid keybinds/input methods. Also that one guy who's beat DS1 with all kinds of weird controllers
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# ? May 9, 2016 14:31 |
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Y'know, I give DS2 a lot of poo poo, but I'll say this: they nailed the backstab animations. They're so good. I don't like DS2's parry/riposte style, but those backstabs are beautiful.anilEhilated posted:I've beaten both DS1 and 2 on keyboard and mouse multiple times. It's just a matter of getting used to it for a while. You have a patience that far exceeds mine.
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# ? May 9, 2016 14:40 |
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People really overstate how "bad" M+KB controls are for a lot of games. Ignoring actual porting issues like DS2's weird mouse input delay at launch, the only thing about Dark Souls that I could see benefitting from a controller is rapidly circling around someone's back while not locked on, so I expect M+KB puts me at a slight disadvantage in PvP. Otherwise a keyboard lets you do the exact same things as a controller, it just takes maybe an extra 10 minutes to build the muscle memory for stuff like switching items because it's bound to some keys near WASD or whatever rather than your d-pad which is shaped like the item HUD. Hell, I beat God Hand on the hardest difficulty on keyboard and I think it's way easier than on a dualshock since you get more than one digit total for attacks and dodging. Keyboards own.
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# ? May 9, 2016 14:52 |
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HMS Boromir posted:People really overstate how "bad" M+KB controls are for a lot of games. Ignoring actual porting issues like DS2's weird mouse input delay at launch, the only thing about Dark Souls that I could see benefitting from a controller is rapidly circling around someone's back while not locked on, so I expect M+KB puts me at a slight disadvantage in PvP. Otherwise a keyboard lets you do the exact same things as a controller, it just takes maybe an extra 10 minutes to build the muscle memory for stuff like switching items because it's bound to some keys near WASD or whatever rather than your d-pad which is shaped like the item HUD. The mouse acceleration on DS1 is super fucky. I played DS1 for the first time this christmas, and after a week I had to just stop and wait for my 360 controller to arrive from Amazon because there was just no way to move the camera around without it flying around way too fast. There's also a noticable delay from the time you hit a key to a time the input is registered, so parrying only works like 40% of the time.
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# ? May 9, 2016 16:14 |
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I think I used DSMFix or whatever for DS1 so presumably the mouse acceleration bug didn't affect me - I agree that the ports have serious input issues but if you're stubborn enough to play on M+KB you're stubborn enough to download fixes for them. I definitely didn't experience any delay with keyboard inputs so maybe some part of DSFix/DSMFix also removed that problem?
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# ? May 9, 2016 16:26 |
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HMS Boromir posted:I think I used DSMFix or whatever for DS1 so presumably the mouse acceleration bug didn't affect me - I agree that the ports have serious input issues but if you're stubborn enough to play on M+KB you're stubborn enough to download fixes for them. I definitely didn't experience any delay with keyboard inputs so maybe some part of DSFix/DSMFix also removed that problem? Nah, I used dsfix too, because otherwise you can't play in resolutions above 720p.
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# ? May 9, 2016 16:32 |
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arguing that you can get used to playing DS with k+m is like arguing you can get used to playing a RTS with a pad: technically true but still ultimately futile
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# ? May 9, 2016 16:59 |
Yeah, that's why I keep getting back to these games.
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# ? May 9, 2016 17:01 |
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Rodyle posted:arguing that you can get used to playing DS with k+m is like arguing you can get used to playing a RTS with a pad: technically true but still ultimately futile
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# ? May 9, 2016 17:03 |
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Rodyle posted:arguing that you can get used to playing DS with k+m is like arguing you can get used to playing a RTS with a pad: technically true but still ultimately futile This is exactly what I mean by overstating how bad the controls are. It's not like playing an FPS with dual analogs or trying to play Binding of Isaac on a dance pad or something, the game doesn't demand a level of precision from you that requires specialized inputs, you just need enough buttons to bind every command and about one and a half hands to press them in a timely manner.
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# ? May 9, 2016 17:09 |
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LeftistMuslimObama posted:Nah, I used dsfix too, because otherwise you can't play in resolutions above 720p. I thought they fixed it at some point? Because I'm pretty sure the game runs at 1080p for me. Or maybe I still have DSFix installed from a previous install. Which I doubt.
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# ? May 9, 2016 17:24 |
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You can have Dark Souls PC display at greater than 720p, but the game itself won't render at anything other than 720 without DSFix telling it to render at another resolution.
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# ? May 9, 2016 17:32 |
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The "durability bug", with weapons taking twice as much durability damage for being at 60 FPS, is still in the game and has never been touched once by any patches. At this point, far more versions of the game have the rate at which it decays that the 30 FPS versions for the PS3 and 360 are the odd ones out, not the others. The only thing they changed was durability tanking from hitting corpses and friendly phantoms. That's all they changed. You whip is still breaking in three hits.
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# ? May 9, 2016 17:34 |
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I'm not even sure why weapon durability is in these games.
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# ? May 9, 2016 17:36 |
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Speedball posted:I'm not even sure why weapon durability is in these games. I dunno, it's either a nuisance or completely irrelevant depending on the game. I've never really seen durability used in an interesting way in a game like these. It's a different thing in, say, Dead Rising, where every weapon is just stuff you happen to pick up but it breaks rather quickly but if what you're using breaks there's probably something as good or at least interesting lying around for you to use. In Souls games and most other games that use Durability as a weapon stat it's a different story. In Souls especially, since you'll upgrade a weapon and stick with it. You can upgrade two or more weapons, sure, but that either means that your multiple weapons stay lower for longer, or only one of them will actually be worthwhile until you get a steady supply of upgrade materials.
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# ? May 9, 2016 17:41 |
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# ? Jun 12, 2024 01:42 |
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For a few months after launch, Valkyria Chronicles had much deadlier interception fire on PC because it ran at 60 FPS and it messed with the game logic somehow. Apparently people were sad to see it go because it actually improved balance. It would've been kind of cool if 60 FPS Dark Souls 2 suddenly turned into Shadow Tower but the game isn't really built for high weapon turnover rate.
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# ? May 9, 2016 17:41 |