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Mornacale posted:When the ship arrives, a countdown starts (another one after the countdown for the ship to arrive). You have to be in the zone at the END of the countdown. Unless you've killed all the defenders, then going in it ever will end the match. Ok, then he just had a fuckload of luck, cause he ran straight through the entire forest into the endzone without ever ever slowing down and ended it instantly when he stumbled into the square.
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# ? May 8, 2016 22:23 |
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# ? Jun 5, 2024 03:35 |
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Yolomon Wayne posted:Ok, then he just had a fuckload of luck, cause he ran straight through the entire forest into the endzone without ever ever slowing down and ended it instantly when he stumbled into the square. Yeah, it's the right strategy when you're attacking and can't win a fight, but it's hard to time properly. The games where you time out looking at the zone 50 meters away are killer.
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# ? May 8, 2016 22:44 |
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Yolomon Wayne posted:Why do people have such a boner for manifold? Also the basement exists and gives you tactical options for flanking or a neato arena to brawl in when you come across the rare pubbie that actually knows it exists and wants to use it. It is legit one of the best maps in any mode because sucks at non-team deathmatch stuff so a match that promotes that is actually playing to their strengths. The only map that's technically better than it (because it doesn't punish LRM's of all things and is therefor technically equal to everyone) is Tourmaline.
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# ? May 8, 2016 22:53 |
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EponymousMrYar posted:It's one of the coolest maps due to being in space. The prolific ceilings also give you the best cover against LRM's while letting you shoot things. The ramps not being solid let you shoot under them for extra damage and some lights can even run through them. Yet it heavily favours brawls, its like polar highlands in reverse. Tourmaline is the best map in the entire game imo, since it makes every build viable and useful.
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# ? May 8, 2016 23:01 |
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I'd honestly say that Polar and Alpine are the only maps that actively discourage going into them with particular builds it's why they're loving trash. You can get away with pretty much any build type in all the other maps.
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# ? May 8, 2016 23:08 |
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Yolomon Wayne posted:Yet it heavily favours brawls, its like polar highlands in reverse. Alpine is better than Polar since it has decent hillage to provide for alternate paths/sneaking into range but it's still a really big map. At least they fixed the major problem with it for conquest matches by having points be miles apart
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# ? May 8, 2016 23:43 |
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We have some room doing Invasion maps if anyone is interested. Also, HPG is actually a hottish map.
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# ? May 8, 2016 23:52 |
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Only if you sexually harass my robots!
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# ? May 8, 2016 23:54 |
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TeeMerk posted:We have some room doing Invasion maps if anyone is interested. What? Ambient temp in HPG is -10C
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# ? May 9, 2016 00:00 |
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I think he's thinking of the CW map that looks like HPG. That one has a high ambient.
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# ? May 9, 2016 00:41 |
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I squawk, I die, I squawk again like the Pheonix Squawk. For posterity.
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# ? May 9, 2016 02:48 |
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Lots of good CW these past few days, I love CW events.
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# ? May 9, 2016 04:54 |
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I managed to finish the Invasion challenges. Got the Crab -000B Any recommended loadouts for that thing? Also tried GBs Love Hammer. loving brutal. One match involved two DWolves going solo on me, one after the other. Beat them both down with only a tiny bit of structure left. Can recommend, I do well in it despite being bad at robots.
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# ? May 9, 2016 07:55 |
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Paingod556 posted:I managed to finish the Invasion challenges. Got the Crab -000B http://mwo.smurfy-net.de/mechlab#i=240&l=cec1f1981960b1a5cccdac6499a7a214ad664aae
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# ? May 9, 2016 08:21 |
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This build was exactly what I wanted a build linked by Commoners to be
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# ? May 9, 2016 08:26 |
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Paingod556 posted:Also tried GBs Love Hammer. loving brutal. They always come back for more.
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# ? May 9, 2016 09:30 |
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What's your average damage in the "Lovehammer"? Just out of curiosity.
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# ? May 9, 2016 11:19 |
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Reconfigured my direwolf from all-purpose to a more specific role, namely Keeper of the Gates, since i wont be taking him on offense any more. Will we ever get dropdeck templates? Im kinda tired of frantically reshuffling my deck when offense turns into hold ground and scouting replaces the first pick in my lance-deck... Yolomon Wayne fucked around with this message at 12:21 on May 9, 2016 |
# ? May 9, 2016 12:17 |
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A.o.D. posted:What? Ambient temp in HPG is -10C If there's no atmosphere, where is the heat from the mechs going? Checkmate mechfailures.
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# ? May 9, 2016 13:20 |
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My man
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# ? May 9, 2016 13:20 |
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Nurge posted:If there's no atmosphere, where is the heat from the mechs going? Checkmate mechfailures. On the other hand it's probably for the better that they don't realistically model thermodynamics in a vacuum.
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# ? May 9, 2016 14:11 |
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Dear lord the black knight looks mean
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# ? May 9, 2016 16:12 |
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Nurge posted:If there's no atmosphere, where is the heat from the mechs going? Checkmate mechfailures. Into the big insulating air-pockets inside the giant, hollow BattleMechs mostly. There's a reason why `Mechs stop working when their armor is breached in a vacuum.
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# ? May 9, 2016 16:15 |
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Stringbean posted:What's your average damage in the "Lovehammer"? I've been doing 700-900 in it unless I get too aggressive in it.
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# ? May 9, 2016 17:06 |
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armchairyoda posted:It's the MOST opsec of things, and you're a jerk that can't get PM's. What's your name in-game? One of us nerds here will pop you an invite/send you the deets. Ingame is Forums Terrorist
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# ? May 9, 2016 17:48 |
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PoptartsNinja posted:Into the big insulating air-pockets inside the giant, hollow BattleMechs mostly. There's a reason why `Mechs stop working when their armor is breached in a vacuum. I know we should avoid dragging real physics into mech discussions, but an actual reasonable answer would be "through their feet into the ground/structure/whatever" since air would fail as a heatsink pretty quick.
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# ? May 9, 2016 18:11 |
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I have some suggested robots for CW, most builds from metamechs: LIGHTS (MEDIUM/LONG RANGE): RVN-2X Good quirks for LL make this a nice mid-range poker RVN-4X ER Larges on this one. Quirks make it better offensively than the ... RVN-3L Still a decent robot, ECM in CW makes it very useful! SDR-5K The Spider's back, baby! This plays like the LPL Locust except it has JJs and can take a hit, and has critseeking MGs LCT-1V ER large version. Can be your first drop and do work on defense LCT-1V Large pulse version. Riskier because you have to get closer LIGHTS (SHORT RANGE) OXIDE Straight-up the best light right now. This should be a late-round drop -- a healthy Oxide can utterly wreck a wounded wave. Has an expiration date because of the ammo. FS9-S Less dominant than the Oxide, but more staying power and better hitboxes (and JJs) HUGINN Again, not as good as the Oxide, but the JJs are a blessing MEDIUMS (MEDIUM/LONG RANGE) BJ-1 An AC/2 dakkaboat and interesting option on very hot maps. Really irritates enemies BJ-1X Standard build for this, works just about anywhere BJ-3 Same for this. JJs allow you to get up high and poke from above BJ-3 Defensive poptart with PPCs BJ-3 Oh Snapple!'s ERPPC version ENF-4R Shield with your right side! TBT-5J If you've got a Trebuchet, this is the good one WVR-6K Wubs, a bit low mounted but still powerful. Shield with your left side and keep the godhand pristine WVR-6K Same as above, but with LL over LPL for range SHD-2K Not the best quirks, but three high-mounted ERLL are no joke MEDIUMS (SHORT RANGE) GRF-3M Edit this build to your liking if you want less speed with mediums or flamers, or less speed with STD survivability GRF-2N Same with this -- the ECM is a big help on a push SHD-2D2 Brutal alpha strike, a bit worrisome with the ammo though HBK-4SP Do you like forcing the enemy team to take way, wayy too long to kill you? This is your robot ARROW ZenVulgarity's preferred cleanup mech uses six MGs to wreck exposed components HEAVIES (MEDIUM/LONG RANGE) QKD-5K Can also use ER Larges if you wanna be all snipey JM6-S Entirely possible to downgrade the engine on this to fit more gauss ammo. 30 points of pinpoint damage is no joke! TOP DOG Nerfed a bit, but still viable TDR-9S Same, although you can also drop the mediums and engine and strap on one more ERPPC TDR-9SE Powerful in most situations with good quirks. Shield that left side! GHR-5P Toasty but 5 ERLL on a hill can make sure the clans have basically nowhere to hide HEAVIES (SHORT RANGE) BL-6-KNT Top heavy right now, short range because of low mounts. 12 of these ... BL-7-KNT-L ... or 12 of these are unstoppable in a wave. Can remove a LPL on both to fit a STD, but the robot is p. XL-safe You can also do a near-identical build on the Grasshopper, but it'll be squishier ASSAULTS (MEDIUM/LONG RANGE) BNC-3M The Wubshee. Utterly brutal mid-range poker. Not super-viable on Vitric or Sulfurous BLR-2C The Wubmaster. See above. VERY tanky. BLR-1G ER-Large boat. You can also do this with the -2C, a standard engine, and one fewer ERLL. ER large boats like this can easily outtrade the clans at range STK-4N This build will basically never go out of style, even if it isn't what it once was STK-3H More sustained DPS than the five or six ERLL versions MAL-MX90 Absolutely brutal on hot maps. Ballistic velocity boost means it can trade at long range very well. ASSAULTS : SHORT RANGE AS7-S Angry dad AS7-D-DC Ghost dad Pattonesque fucked around with this message at 20:23 on May 9, 2016 |
# ? May 9, 2016 18:12 |
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BTW the CW event got extended by a week
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# ? May 9, 2016 18:46 |
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That's smart of them, it's a hard one to do Also CW with a lot of people doing it that aren't just MS is fun BTW Patton the BJ-Arrow with 6 MGs and 2 LPLs is pound for pound one of the most brutal cleanup mechs I've played, really good mech after an initial push to rip apart damaged mechs. I wouldn't say i'ts end all be all but those 6 MGs hurt a lot
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# ? May 9, 2016 18:48 |
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added!
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# ? May 9, 2016 18:52 |
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I regret picking up the Thunderbolt SE. The playstyle doesn't click with me at all. Finally can get my Top Dog and Wubmaster Tbolt elited out though! I also think there should be a Commoners build list. ZenVulgarity fucked around with this message at 19:10 on May 9, 2016 |
# ? May 9, 2016 18:55 |
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I am glad I did not try to power my way towards 15 invasion victories yesterday. Or else I would be crying now.
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# ? May 9, 2016 19:09 |
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ZenVulgarity posted:I regret picking up the Thunderbolt SE. The playstyle doesn't click with me at all. Finally can get my Top Dog and Wubmaster Tbolt elited out though! I feel you here. I got it as part of the heavy pack and I just don't get it at all. Trying to decide whether to keep going with 2 other bolts or move onto black Knights.
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# ? May 9, 2016 19:52 |
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tarbrush posted:I feel you here. I got it as part of the heavy pack and I just don't get it at all. The black knights are nasty fuckers
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# ? May 9, 2016 20:10 |
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I also want to add the ER PPC BJ-3 as a possibility here. It's going to run a little hotter than the regular PPC Blackjack, obviously, but I feel it's a good tradeoff for the greatly increased range (particularly against clans) and even survivability. Cheetahs and Shadowcats love to jumpjet over to you and get in your grill while you're popping folks with this mech, and being able to smack them right in the face with a couple of lightning bolts shouldn't be underestimated - we had a game on Vitric Forge this weekend where if I'd been running regular PPCs on this thing, I've have gotten my poo poo pushed in by a Cheetah that got onto my position by jumping up from outside the gates. Instead of dying off on the first wave, I drove off one Cheetah then killed another while being an annoying little bastard for 3 straight waves. Oh Snapple! fucked around with this message at 20:16 on May 9, 2016 |
# ? May 9, 2016 20:13 |
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Oh Snapple! posted:I also want to add the ER PPC BJ-3 as a possibility here. Added! In general I think you can run a bit hotter in CW than in normal queue, because the chances of your getting overrun are much lesser due to the map size/fact that you can literally put your back to a wall
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# ? May 9, 2016 20:24 |
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Great Beer posted:
I use an almost identical build except with a STD280 and it's really really loving good
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# ? May 9, 2016 20:49 |
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Bolow posted:I use an almost identical build except with a STD280 and it's really really loving good Ditto, you may be slower but you can stick it out longer in a brawl.
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# ? May 9, 2016 21:50 |
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Commoners that Boomjack of yours is incredible. Ghost heat ruins it though.
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# ? May 10, 2016 00:23 |
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# ? Jun 5, 2024 03:35 |
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Great Beer posted:Ghost heat everything. FTFY
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# ? May 10, 2016 00:34 |