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Zurui posted:Wizard School has gone from being a darling among a certain subset of nerds to an infuriating exercise in "we gave you half a million dollars and you can't write one update a month?" The creators haven't responded in the comments since mid-December and the game is (was) supposed to ship next month. Apparently they are still playtesting...maybe? I don't know. Meanwhile The Big Book of Madness is already on shelves, has better art and is probably a better game as well.
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# ? May 7, 2016 04:46 |
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# ? Jun 6, 2024 09:42 |
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Zurui posted:Wizard School has gone from being a darling among a certain subset of nerds to an infuriating exercise in "we gave you half a million dollars and you can't write one update a month?" The creators haven't responded in the comments since mid-December and the game is (was) supposed to ship next month. Apparently they are still playtesting...maybe? I don't know. Uhh, I'm looking at things and there's been at least one update per month since the project closed (barring this month, which isn't even half-way over yet). I mean, the updates might have been poo poo (I'm not a backer so I can't read them) but if that's the case then that's what you should be complaining about, not "can't be bothered to write anything".
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# ? May 7, 2016 04:52 |
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senrath posted:Uhh, I'm looking at things and there's been at least one update per month since the project closed (barring this month, which isn't even half-way over yet). I mean, the updates might have been poo poo (I'm not a backer so I can't read them) but if that's the case then that's what you should be complaining about, not "can't be bothered to write anything". That's what I mean, though. The April update was actually written by their artist and was just an art preview. The February and March updates were "still playtesting!" Since 2 January, what we've seen of the game is two pieces of context-less art and nothing else. No rules previews, no sample cards, no descriptions of the process. Tiny Epic Galaxies had a full-art PnP two months on. Maybe I'm just spoiled. El Estrago Bonito posted:Meanwhile The Big Book of Madness is already on shelves, has better art and is probably a better game as well. This looks good and I will check it out.
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# ? May 7, 2016 05:24 |
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Given that there are actual updates, even not great ones, I'd put that pretty well in the middle of the pack in terms of how things go with Kickstarter.
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# ? May 7, 2016 05:27 |
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Some KS backers don't like getting no-news updates. When that same type of person runs a Kickstarter, they bring that philosophy with them and don't bother posting no-news updates. If there was news, there would be an update. No update means no news. Or maybe they took the money and ran - but probably it's the first thing. I totally get why some people want more frequent updates, but you can use your powers of empathy to understand why someone might prefer that. As someone who gets annoyed at reading content-free hype for a thing I already paid for and don't need to be sold on, I like a Kickstarter that goes quiet and only reminds me it exists when I actually need to do something or it is actually ready to ship. If a KS only updates when there is news, I will read all the updates. If it updates a lot with minimal content, I start skipping the updates and then I might miss when there actually is something important. That's my preference, though, and the "problem" is of my own making, so I wouldn't complain about it and I recognize others have different preferences.
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# ? May 7, 2016 05:41 |
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That makes sense. I guess I just don't understand how there can be "no news" for four straight months.
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# ? May 7, 2016 05:48 |
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Zurui posted:That makes sense. I guess I just don't understand how there can be "no news" for four straight months. Yeah, that is a bad sign. Hopefully it works out.
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# ? May 7, 2016 06:04 |
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Zurui posted:
http://arstechnica.com/gaming/2016/01/in-the-big-book-of-madness-you-will-learn-to-love-losing/
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# ? May 7, 2016 06:10 |
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I have really, really enjoyed BBoM every time I've played it. And I am a sucker for the art, it's fantastic.
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# ? May 7, 2016 06:15 |
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Zurui posted:This looks good and I will check it out. It very much sits at the intersection of rules light deckbuilders like Eminent Domain and Pandemic.
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# ? May 7, 2016 10:44 |
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I guess somebody should mention that Breakfast Cult is out, but who would dare?
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# ? May 7, 2016 11:56 |
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Alien Rope Burn posted:I guess somebody should mention that Breakfast Cult is out, but who would dare? That way lies madness... and worse yet detention!
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# ? May 7, 2016 13:05 |
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Galaga Galaxian posted:Its called New York Bop and yet the Boppers gang wasn't included. Also no Electric Eliminators? Boo. They're the Turnbull ACs.
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# ? May 7, 2016 14:59 |
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You know what I hate? Pledge managers that want your physical address when you're only pledged for digital goods and not adding extras that would require any payment information.
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# ? May 7, 2016 16:00 |
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Zurui posted:I don't know how someone watches a movie about disenfranchised kids running from gang violence to find a better life and thinks "hey, we should make a game about these guys killing each other!" https://en.wikipedia.org/wiki/Beat_%27em_up Fragged Empire looks aces, sad I only had to back at the minimal level for now :/
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# ? May 8, 2016 08:11 |
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Alien Rope Burn posted:I guess somebody should mention that Breakfast Cult is out, but who would dare? finally, people are forced to own a book with my name in it
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# ? May 8, 2016 08:13 |
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So Prodos have decided, following their long finished AvP campaign, to allow pledgers to help themselves along by funding their own shipping costs. Again.Prodos Games Ltd posted:
At first I was angry, but I suppose really I am Jack's complete lack of surprise.
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# ? May 9, 2016 23:37 |
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Kwyndig posted:You know what I hate? Pledge managers that want your physical address when you're only pledged for digital goods and not adding extras that would require any payment information. They're not going to rewrite a pledge manager app for a small group of people.
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# ? May 10, 2016 00:09 |
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berzerkmonkey posted:They're not going to rewrite a pledge manager app for a small group of people. *Puts on coffee* Janet, clear my afternoon. I have to rewrite this app *Goes to whiteboard* code:
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# ? May 10, 2016 00:14 |
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Golden Bee posted:*Puts on coffee* gently caress lazy programmers And exploitive buisness people who tell programmers to be lazy so they have one more piece of data to sell third party advertisers.
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# ? May 10, 2016 00:50 |
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Helical Nightmares posted:
This.
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# ? May 10, 2016 01:38 |
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Golden Bee posted:*Puts on coffee* Smartass. But KS isn't set up by physical and/or digital. Then you'd have the problem of creators putting the products in the wrong tier. And the average person still refers to their PC as a "hard drive." I doubt this was a case of lazy programming, it was a case of "program for the dumbest user." Also, it's really not that difficult to put your address into a form. If you're really that lazy, just use autofill. Got my CoC 7th edition books Saturday without damage, as some people have been reporting. That is a heavy-rear end box. berzerkmonkey fucked around with this message at 16:02 on May 10, 2016 |
# ? May 10, 2016 15:59 |
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berzerkmonkey posted:Smartass. But KS isn't set up by physical and/or digital. Then you'd have the problem of creators putting the products in the wrong tier. And the average person still refers to their PC as a "hard drive." I doubt this was a case of lazy programming, it was a case of "program for the dumbest user." Not talking about KS itself, talking about third party pledge managers, which certainly could be set up for that sort of thing since by then the project is over and hopefully the people who did the KS know exactly what their product entails.
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# ? May 10, 2016 16:04 |
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Kwyndig posted:Not talking about KS itself, talking about third party pledge managers, which certainly could be set up for that sort of thing since by then the project is over and hopefully the people who did the KS know exactly what their product entails. Yeah, but I'm 99% sure that they just import a data dump, and if that dump doesn't contain a parameter called "digital_only" or something like that, you can't really make a change like Golden Bee is talking about. What would have to happen is that KS sets up a division of the pledge types, and they get exported as different fields. Like I said though, you're going to get 25% of your KS runners putting their rewards into the wrong fields, and 25% of your customers are going to be furious because they haven't received their My Little Pony Bondage Set yet. I fully agree that having that split would make life easier for the backer, but it would likely be a nightmare for KS and the project creators.
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# ? May 10, 2016 16:15 |
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Some of you may remember DnD for Dads by James Stowe from back in 2011 The kid friendly RPG character sheets which eventually bloomed into a web comic and simplified RPG called Sidekick Quests. Well, it's up on Kickstarter to get a print version of the first story line of the comic and the book will double as an adventure module. https://www.kickstarter.com/projects/778640200/sidekick-quests-secret-of-the-sewer-wizard
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# ? May 10, 2016 16:21 |
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Baron Snow posted:Some of you may remember DnD for Dads by James Stowe from back in 2011 I am not bashing this cute looking project at all (as an adult, I would probably play this,) but those look like some legitimate Age of Sigmar rules. berzerkmonkey fucked around with this message at 16:25 on May 10, 2016 |
# ? May 10, 2016 16:23 |
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It's a game for 6 year olds and up. Also that's just 4e D&D power formatting. Fluff for the power at top, then the breakdown beneath it.
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# ? May 10, 2016 16:27 |
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Baron Snow posted:It's a game for 6 year olds and up. Also that's just 4e D&D power formatting. Fluff for the power at top, then the breakdown beneath it. I was referring to the "You win if you have a longer mustache" or "Gallop around the table on a pretend horse" type rules. For a kid, they are spot on; for AoS, the rules were geared to adults. Again, I've got nothing against this Sidekick Quests game at all.
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# ? May 10, 2016 16:32 |
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berzerkmonkey posted:I was referring to the "You win if you have a longer mustache" or "Gallop around the table on a pretend horse" type rules. For a kid, they are spot on; for AoS, the rules were geared to adults. Again, I've got nothing against this Sidekick Quests game at all. Again, you misreading the powers. The rules -- the details of what actually determines game effects -- are standard 4e. Galloping has no game impact on this game, unlike Age of Sigmar.
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# ? May 10, 2016 16:40 |
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Whoever wrote the encounter and daily power on that bard doesn't fully understand 4e, though. There's no reason to have an attack roll if nothing happens on a hit or miss; the effect entry happens regardless so there's no point to rolling. Unless they added something to the rules that gives you something extra for hitting beyond what's in the power?
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# ? May 10, 2016 18:38 |
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Sefer posted:Whoever wrote the encounter and daily power on that bard doesn't fully understand 4e, though. There's no reason to have an attack roll if nothing happens on a hit or miss; the effect entry happens regardless so there's no point to rolling. Unless they added something to the rules that gives you something extra for hitting beyond what's in the power?
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# ? May 10, 2016 18:45 |
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I think it's for clarity's sake because kids, but before anyone thinks that all this discussion reflects whatever his game currently looks like, I took a random image from what he did in 2011 just to remind people what his stuff looked like. I couldn't actually download anything from his game because he's mucking with his website.
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# ? May 10, 2016 18:47 |
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It is definitely for clarity's sake because kids.
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# ? May 10, 2016 18:49 |
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The Warriors of Zurnquote:Zurn differs from other roleplay games in three ways. First, the game is intentionally designed with modular game elements: if the game master has past experience working with a different roleplay system and wants to port over rules that they liked from that game system, they can easily do that (Zurn itself has composite elements from D&D, Pathfinder, the now-defunct Star Wars D6 Core by West End Games, the Mistborn RPG, the Fate Core System, and other games, so adding something from another game system is not new to Zurn). This makes gameplay easily adaptable to the preferences of a gaming group. e: "A Fate Core system using four d6's". Oy. Evil Mastermind fucked around with this message at 19:44 on May 10, 2016 |
# ? May 10, 2016 19:37 |
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Two people paid $300 each to add a sketch to their pledge, so they're doing good there. And nine people will pay $100 for the core book. The lack of ANY artwork brings it lower on my faith skill than The Demon Rush. Maybe Fate Core d6 means 1-2 minus, 4-5 nothing, 5-6 plus? But who am I to doubt the great Aaron Kamakawiwoole?
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# ? May 10, 2016 20:38 |
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Not only no art, but no setting description and no explanation of mechanics apart from "we will use dice".
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# ? May 10, 2016 21:25 |
Anachrony is up and funded. It's a worker placement game where the main quirk is that a meteor will ruin the world at some point in the game, which changes the state of the shared board. But on a thematic level, the meteor also shits out a bunch of special resources that enable time travel, so you get to essentially take loans from your future self, and you have to close the loop before the end of the game or else you lose points. It's designed by some of the same people as last year's Trickerion, which aside from novel and fun theme, is a really solid worker placement game. It doesn't really set the world on fire, and I don't really expect Anachrony to either, but they do a good job adding theme to their games, along with a good amount of variability in setup so that games don't get too samey.
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# ? May 11, 2016 01:41 |
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berzerkmonkey posted:I was referring to the "You win if you have a longer mustache" or "Gallop around the table on a pretend horse" type rules. For a kid, they are spot on; for AoS, the rules were geared to adults. Again, I've got nothing against this Sidekick Quests game at all. They aren't telling the player to do that. They're flavor text for what the ability represents. If I want to launch a fireball for my attack, I don't need to pull out a can of gasoline at the gaming table. Nothing is even in the same league as Age of Sigmar.
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# ? May 11, 2016 04:47 |
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GrandpaPants posted:Anachrony is up and funded. It's a worker placement game where the main quirk is that a meteor will ruin the world at some point in the game, which changes the state of the shared board. But on a thematic level, the meteor also shits out a bunch of special resources that enable time travel, so you get to essentially take loans from your future self, and you have to close the loop before the end of the game or else you lose points. Also, they seem to still be using the same artists that can produce wonderful layouts but really sloppy looking people
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# ? May 11, 2016 06:43 |
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# ? Jun 6, 2024 09:42 |
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I recall Sidekick Quests started out as the guy running 4e for his kids with simplified pregenerated characters just so they could understand it more easily. I didn't know it had spun off into a game of its own. Will definitely check it out once the store is up and running, because you can get the Quick Start rules for a measly $0.99. Not sure if I'm going to back the Kickstarter myself, but will definitely signal boost.
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# ? May 11, 2016 07:03 |