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dipwood posted:Are there any multiplayer Factorio groups? I haven't played in a while and I remember the coop being amazing with a bunch of people. This comes up every few pages and the people who are interested all agree it would be great but no-one has done anything because The rapid inserter in circuits thing: buffer into boxes. But you knew that, people just want to keep using the same designs/blueprints I suppose? Maybe they'll change things again before release after some play testing, who knows. Letting the first couple of stack tech levels apply to fast and smart inserters might work. Or they may just do it and see how we cope with the design problem.
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# ? May 7, 2016 19:27 |
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# ? May 19, 2024 17:09 |
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For what it's worth I have #factgoonio on synIRC if anyone's interested in chatter there. It's mostly dead an inactive though. EDIT: Not that it should stop you from making that channel. I'd love to play each of those games with other goons at some point. Krysmphoenix fucked around with this message at 19:44 on May 7, 2016 |
# ? May 7, 2016 19:36 |
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Ratzap posted:This comes up every few pages and the people who are interested all agree it would be great but no-one has done anything because I'm always on Discord in probably a dozen servers now, so why not one more? I made one for Overwatch on day 1 and now it's the official goon Overwatch discord, so that was cool. https://discord.gg/0zqgS4W4YyjHSxjM Rather than just limiting it to Factorio (although I'm making this primarily for Factorio), there's a lot of niche games I'd like to play MP sometimes so I'll expand it whenever I feel like playing more stuff or if people want to jump on ship and add games to it themselves from other threads.
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# ? May 7, 2016 20:41 |
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can we play some rocket roller derby disco dodgeball? i want to play that video game
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# ? May 7, 2016 20:55 |
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Chunjee posted:A cool project would be an application to select and download approved mods, sharable via a "string" like the popular blueprints mod. I'm also imagining a web interface to set some map parameters and spin up a multiplayer server, but that's a little overkill. Minecraft basically has this, the Technic Launcher. Some mod curator got a crapload of disparate mods to work together, all you do is hit "Install Modpack" and boom, everyone's playing the same version of Technic. It owns. Last I saw it had a bunch of other modpacks too but Technic 4lyfe
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# ? May 7, 2016 23:10 |
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Please look below for updated server details!
Regallion fucked around with this message at 20:28 on May 20, 2016 |
# ? May 8, 2016 21:27 |
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So for those playing with Homeworld mod the Seeder throws a lua error when it's attempting to run one of the tree programs. I fixed that and ran it for a full cycle and had no trees sprout so gently caress it, I'm going to mass deconstruct and/or sawmill locations for wood. The terraformer throws an error when you put it down instantly which is a shame because the mod also changed the concrete recipe to be more expensive and require more materials; the terraformer sounded like it could do the job with one of the terraformer programs instead.
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# ? May 8, 2016 21:59 |
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So far the goon server mentioned 2 posts above has been a rousing success, although clearly I picked some poor timing to start this up with Stellaris coming out and so many people having the same interests (Factorio and Stellaris both scratch that empire-building itch), but if anyone joins Discord and wants to hop on the dedicated server, just let me know and I'll join you.
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# ? May 10, 2016 02:57 |
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The server is doing just fine. Would be lovely to see a few more people round here tho, 3 is just not cutting it.
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# ? May 11, 2016 10:27 |
I'll be joining in once I'm back from vacation next week. I've clocked like 6 hours of play. I'm obviously an expert. What could go wrong?
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# ? May 11, 2016 20:59 |
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DmitriX posted:The server is doing just fine. I'm downloading the modpack to tool around with a bit single player, I'll see about checking out the server later on today I suppose. What's the worst that could happen?
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# ? May 11, 2016 21:12 |
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If you join in, get on the Discord chat at https://discord.gg/0zqgS4W4YyjHSxjM for planning and so that connectivity issues can be troubleshot.
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# ? May 11, 2016 22:39 |
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a
emTme3 fucked around with this message at 02:58 on Mar 31, 2022 |
# ? May 14, 2016 12:43 |
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Unfortunately the Factorio Mods site is very out of date, and possibly hosts some malware mods. Factorio version 0.12 changed the modding interface, and a lot of mods on the site weren't updated from 0.11.x to 0.12.x. The best source for mods is the official forums. Each mod on Factorio Mods has a link to its official forums thread, which should lead you to the 0.12.x version of the mod. You can also try googling the mod, of course. The game itself is pretty easy to mod, but things may change and break between updates.
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# ? May 14, 2016 13:01 |
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Check you're downloading 0.12.x mods and not 0.11.x
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# ? May 14, 2016 15:15 |
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Yesterdays FFF is all about circuit network changes: https://www.factorio.com/blog/post/fff-138 It's worth a read anyway but the main change list is below quote:TLDR version of all the circuit network changes implemented and coming to 0.13 0.13 is shaping up to be a very interesting set of changes with a lot more automation possibilities. Don't bank on being able to load older saves though going on parts of this list (like smart chests vanishing).
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# ? May 14, 2016 16:05 |
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did the revamped tech tree make it into 0.13? I really hate that blue science oil brick wall, even now.
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# ? May 14, 2016 17:07 |
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THIS is the important partquote:Circuit Network Connector Discarded It's sad that it's so rare in the games industry, but this is one of the reasons Factorio is in my Top 5 Games
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# ? May 14, 2016 17:23 |
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a
emTme3 fucked around with this message at 02:58 on Mar 31, 2022 |
# ? May 14, 2016 17:33 |
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So, uh, is there a way to chat in multiplayer?
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# ? May 18, 2016 06:54 |
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Don't you just press Enter? Or T? It's one of those, check the controls. Voice chat is easier, and setting up a discord server is free.
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# ? May 18, 2016 07:03 |
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Solumin posted:Don't you just press Enter? Or T? It's one of those, check the controls. Somehow this wasn't bound to anything for me. After resetting to defaults it is now ~
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# ? May 18, 2016 07:09 |
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My bad, I forgot this is the one game that doesn't have an actual chat window. Seriously though, use voice chat if possible.
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# ? May 18, 2016 07:21 |
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DmitriX posted:So i just decided to say "screw it" and made a dedicated server for factorio. The server is rebooted now with a new mod set and map. The new mod set is bob's mods, the link to modpack can be found in the quote. Feel free to join the fun. The difficulty is set to be fairly low as this is the chill way to cruise to v13.
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# ? May 19, 2016 18:53 |
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DmitriX posted:bob's mods good luck! (i'd join but people like playing games with more than 10 fps)
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# ? May 19, 2016 19:01 |
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Zetsubou-san posted:good luck! Yeah i can't do much about connection speeds from faraway places sadly.
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# ? May 19, 2016 19:11 |
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Zetsubou-san posted:good luck! Simulation speed is linked to player connection times? woof.
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# ? May 19, 2016 19:30 |
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They do their best but it's a lockstep simulation. If someone's behind, everyone is behind. This is why you should turn down the latency setting as low as it will go when launching a multiplayer server.
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# ? May 19, 2016 19:43 |
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Solumin posted:This is why you should turn down the latency setting as low as it will go when launching a multiplayer server. Nooooooo The higher you set Latency, the smoother it is (but the more delayed your actions are) The lower you set it, the choppier it is, relative to the slowest person's lag (but the more responsive your actions are) Ideally, you have the slowest person ping your IP before you start the server, and set the Latency ~20 ms higher than that. The game is smooth as silk, even connecting Australia to NY. On the other hand, once Latency is over 300 you can kiss any chance of driving a car in a straight line goodbye and combat can get kinda iffy. If you just set it as low as possible, it'll chop like heck unless you're right next to each other on a LAN or something.
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# ? May 20, 2016 03:14 |
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Fortunately the person I play with is only a state away, so 33 ms latency works great Thank you for explaining the difference!
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# ? May 20, 2016 05:23 |
So I was fooling around with the console (i'm still getting a handle on balancing oil production well enough for my liking). I decided to cheat myself extra module-3's and the raw material to launch a rocket. With the belts filled and electricity turned on 1:09 from start until it starts building the next rocket is pretty close to the upper limit right? Other oddities brought up some questions too. Low density structure and Rocket Fuel stacked to the hundreds inside the silo, but Rocket Control units would barely ever go higher. Is there a reason for that or is it just a bug? Now I need to get the rest of my factory up to snuff to do that level of production naturally. Low density structure I could manage but after the first launch it would starve from lack of plastic. Making red chips are a huge bottle neck for me right now, which again I feel might be due to plastic. Rocket Fuel would just be a massive increase of oil production dedicated to solid fuel, which I think fixing plastics would manage.
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# ? May 20, 2016 07:11 |
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M_Gargantua posted:(i'm still getting a handle on balancing oil production well enough for my liking) Do you mean, like changing the variables, or deciding how much of each product to produce? Because vanilla factorio has that problem where only a single item(flamethrower fuel) ever requires using anything but gas, leading to large cracking facilities to supplement your refineries. While making solid fuel from gas is inefficient, it's still possible which is just...unfortunate.
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# ? May 20, 2016 13:37 |
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DmitriX posted:The server is rebooted now with a new mod set and map. Urgh, gets pretty stuttery when I join. Could I ask you to bump up the min. latency a bit, or would that make things too inconvenient for everyone else? (Alternatively, I could just jump on when no-one else is around, and then "fix" a few little things. With hilarious results.)
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# ? May 20, 2016 13:43 |
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Jabor posted:(Alternatively, I could just jump on when no-one else is around, and then "fix" a few little things. With hilarious results.) Which is of course half the fun of MP games. Pixies rebuild things between your visits and you get to go 'fix' their stuff.
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# ? May 20, 2016 15:04 |
DmitriX posted:Do you mean, like changing the variables, or deciding how much of each product to produce? Because vanilla factorio has that problem where only a single item(flamethrower fuel) ever requires using anything but gas, leading to large cracking facilities to supplement your refineries. While making solid fuel from gas is inefficient, it's still possible which is just...unfortunate. Things like: Do I pipe or tanker lubricant from my cracking hellscape to my blue belt factory? How much Sulfer do I really need? In reality all these issues are all solved by making more pumps and refinery's, in common factorio style.
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# ? May 20, 2016 15:59 |
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Go with tankers. Trains are cooler
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# ? May 20, 2016 17:26 |
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Jabor posted:Urgh, gets pretty stuttery when I join. Could I ask you to bump up the min. latency a bit, or would that make things too inconvenient for everyone else? Switched latency to 200.(from 100) Let's see if that works out better
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# ? May 20, 2016 18:30 |
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Is it wrong that I could care less about the circuit changes and just want the new rail stuff to get pushed ASAP? This wait is killing me, especially in the wake of Stellaris' ugly release. I was hoping I'd be able to run back to Factorio while I wait for the UI and AI fixes slated for the end of May get implemented, but the thought of the portion of getting a rail network up is turning me off.
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# ? May 20, 2016 18:50 |
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Today's FFF: https://www.factorio.com/blog/post/fff-139 It talks about MP, in particular how they are integrating game finding and steam friends. They're also dropping peer to peer for 0.13 as well which most people probably won't care about. There's nothing about mod support though so presumably modded games would need to be advertised differently. Or maybe they will have some sort of text box next to a game in the finder where you could put a URL for a mod pack.
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# ? May 21, 2016 00:01 |
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# ? May 19, 2024 17:09 |
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NatasDog posted:Is it wrong that I could care less about the circuit changes and just want the new rail stuff to get pushed ASAP? This wait is killing me, especially in the wake of Stellaris' ugly release. I was hoping I'd be able to run back to Factorio while I wait for the UI and AI fixes slated for the end of May get implemented, but the thought of the portion of getting a rail network up is turning me off. So, you do care about circuit changes?
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# ? May 21, 2016 00:24 |