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I'm actually working on a mod that increases tech yield to give longer eras, I stopped working on it when I got concussed. I can have it ready within a week, I think.
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# ? Apr 28, 2016 23:15 |
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# ? May 29, 2024 20:35 |
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Most of my Civ playing is now through GMR, and I seem to have hit a wall in my skill level. I'm fine at the early game, but I always seem to fall behind in the middle game and can't ever recover. Can anyone recommend some good tutorials that might help me figure out what I'm doing wrong?
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# ? Apr 29, 2016 18:18 |
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Peas and Rice posted:Most of my Civ playing is now through GMR, and I seem to have hit a wall in my skill level. I'm fine at the early game, but I always seem to fall behind in the middle game and can't ever recover. Can anyone recommend some good tutorials that might help me figure out what I'm doing wrong? Are you leveraging growth properly? It's by far the most important aspect of transitioning into the mid game. It fuels everything you do, most importantly science. Look at some of the LPs on youtube from the better players to see how they prioritize techs and buildings along with citizen placement. My favorite is SBFMadDjinn, as he's very skilled without being awful to listen to, while offering explanations for most things he do. Marbozir and GuardsmanBob both also have some Civ5 videos and are decent to good players, but I haven't seen too much of their stuff.
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# ? Apr 30, 2016 08:45 |
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Watch RezoAcken on YouTube if you want to learn how to wage war.
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# ? Apr 30, 2016 12:43 |
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AI still not all that great at Prince with CBP. Did a four player Map as China against Rome, Byzanitum and the Inca, taking their capitals in that order. Rome was balls deep in their territory, Constantinople was in a morass of Rivers and Jungles and Cuzco had the Great Wall behind a strip of desert. Otoh, Rome was behind in tech due to going so wide, Byzantium was behind in just about everything else and the Inca had their Capital about 8 spaces away from my third city. It probably also helped that city number two was right next to Lake Victoria and number three was nestled in some mountains and hills with two Iron spots and King Solomon's Mines at three spaces away.
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# ? May 3, 2016 22:46 |
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Peas and Rice posted:Most of my Civ playing is now through GMR, and I seem to have hit a wall in my skill level. I'm fine at the early game, but I always seem to fall behind in the middle game and can't ever recover. Can anyone recommend some good tutorials that might help me figure out what I'm doing wrong? My guess is you're not pushing enough vertical growth, and are not beelining education. Get at least 1 worker per city, have farms come online every time you get a pop growth, and funnel food caravans to your capital. Keep your troops pushed out as sentries and keep tabs on your neighbours, and watch for evidence of them going for a timing push. Meanwhile, you can feed your growth into more growth, or position yourself for a timing push yourself.
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# ? May 4, 2016 13:34 |
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Also keep an eye on nearby CS special units. I was playing a GMR game for over a year until I had to retire ( makes me sad). It was largely a European map, with me as Ottomans at Constantinople as my capital. I friended then allied a CS that gave me Assyrian SeigeTowers. With two of those and some compound bowman and galleases, I managed to completely wipe Rome off the map and give myself a LOT of breathing room.
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# ? May 4, 2016 16:41 |
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https://www.youtube.com/watch?v=qvBf6WBatk0
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# ? May 11, 2016 16:06 |
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They've got work to do to win me back after Beyond Earth, TBH
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# ? May 11, 2016 16:09 |
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The resource-to-tile system in general could use a little bit of touching up but I'm still summarily exited. And sumerianaly.
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# ? May 11, 2016 16:11 |
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The screenshots on steam makes this look like a mobile game.
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# ? May 11, 2016 16:11 |
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chestnut santabag posted:The screenshots on steam makes this look like a mobile game. Oh hey whadya know there's already a Steam page. Features list: quote:EXPANSIVE EMPIRES: And said mobile screenshots:
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# ? May 11, 2016 16:15 |
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VentureBeat's article/writeup, : http://venturebeat.com/2016/05/11/sid-meiers-civilization-vi-debuts-this-fall-with-a-new-take-on-cities/ Edit: Rock Paper Shotgun: https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/ GameInformer: http://www.gameinformer.com/b/featu...campaign=buffer DOOMocrat fucked around with this message at 16:20 on May 11, 2016 |
# ? May 11, 2016 16:16 |
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Make Haiti a civilization in the game. It's time for Toussaint Louverture to shine. And don't make Teddy Roosevelt the American leader. (Too early to argue about this?) Glad Ed Beach is the lead designer.
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# ? May 11, 2016 16:25 |
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I can't not be excited for a civ game. The new design choice is interesting, guess they're leaning into stylized art and hard lines than the realism and smooth borders the last game was going for? Combined arms sounds like a good development on 1UPT, I feel like 1UPT was a positive change over deathstacks but there were still flaws to work around. Active research sounds like a cool way to make science victories less boring. The expansive cities thing sounds interesting, I wonder if that works like Endless Legend? Jump King fucked around with this message at 16:34 on May 11, 2016 |
# ? May 11, 2016 16:31 |
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# ? May 11, 2016 16:35 |
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Like literally the only way the top one looks worse is if you hate more vibrant colors. Look at the shadows for a real difference - in Civ 5, they're blobs. In Civ 6, they're actual distinct shapes.
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# ? May 11, 2016 16:37 |
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Holy poo poo that's the guy that did Here I Stand/Virgin Queen. Not the best games but very interesting. Announcement's all marketing talk but if they actually mean it it could be interesting- more varied development strategies, districts outside your cities, and the changes to warfare sound nice. Probably won't get it on release though.
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# ? May 11, 2016 16:38 |
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Echoing what the other guy said - The graphical quality in the first one is way higher, it's just got a more stylized appearance. Also combining three units into one big army Civ Rev lives on motherfuckers!
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# ? May 11, 2016 16:40 |
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Managing AA along side artillery and ground forces got really old with 1UPT so embedding sounds super nice. I wonder if that also spells the end of civilian/military units being able to stack together, though.
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# ? May 11, 2016 16:40 |
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it look like clash of clans fucks sake
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# ? May 11, 2016 16:43 |
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Honestly I'm most excited about multi-tile cities. That was one of my favorite features of Endless Legend, and I'm excited to see what Firaxis does with it.
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# ? May 11, 2016 16:43 |
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StashAugustine posted:Holy poo poo that's the guy that did Here I Stand/Virgin Queen. Not the best games but very interesting. Announcement's all marketing talk but if they actually mean it it could be interesting- more varied development strategies, districts outside your cities, and the changes to warfare sound nice. Probably won't get it on release though. Obligatory "Will Poland be in the game?"
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# ? May 11, 2016 16:47 |
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DOOMocrat posted:VentureBeat's article/writeup, : http://venturebeat.com/2016/05/11/sid-meiers-civilization-vi-debuts-this-fall-with-a-new-take-on-cities/ Looks great.
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# ? May 11, 2016 16:48 |
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Wonder if they'll bother telling the AI how to play this one.
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# ? May 11, 2016 16:48 |
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chestnut santabag posted:The screenshots on steam makes this look like a mobile game. It looks like one of those games you see on late night tv commercials. The one free online browser games. Civilization.tv
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# ? May 11, 2016 16:49 |
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Echo Chamber posted:This is good news but not surprising because he designed the two expansions for Civ5. In keeping with tradition he's most likely to gently caress this one up and then they'll bring some other developer to fix it across 2 expansions
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# ? May 11, 2016 16:49 |
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I really, really like the idea of your actions in-game contributing towards specific advances but I'm 100% sure they're going to gently caress it up pretty badly at launch.
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# ? May 11, 2016 16:50 |
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It's amazing how unappealing the new design is. It may have more polys or better shadows but it looks absolutely awful. For those that are digging it, what about it appeals?
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# ? May 11, 2016 16:51 |
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DOOMocrat posted:Managing AA along side artillery and ground forces got really old with 1UPT so embedding sounds super nice. I wonder if that also spells the end of civilian/military units being able to stack together, though. According to this article, it sounds like you'll still at least be able to link settlers/warriors together... http://www.digitaltrends.com/gaming/civilization-vi-first-details/?utm_source=socialm&utm_medium=twitter
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# ? May 11, 2016 16:51 |
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Rakthar posted:It's amazing how unappealing the new design is. It may have more polys or better shadows but it looks absolutely awful. "style"
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# ? May 11, 2016 16:52 |
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i'm incredibly pissed off that the new civ game looks like poo poo.
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# ? May 11, 2016 16:53 |
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I'm not a huge fan of the art style, but I can forgive that when everything else is everything I've ever wanted out of Civ.
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# ? May 11, 2016 16:53 |
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MMM Whatchya Say posted:In keeping with tradition he's most likely to gently caress this one up and then they'll bring some other developer to fix it across 2 expansions Did Soren Johnson not do the Civ 4 xpacs?
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# ? May 11, 2016 16:55 |
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Rakthar posted:For those that are digging it, what about it appeals? I like colorful things. Honestly though Civ has always been a series where the approach to realism was fitting, so I wouldn't feel strongly about it either way.
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# ? May 11, 2016 16:55 |
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I think it looks better than 5's half-assed attempts at realism, all trees looking like mold spores and poo poo
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# ? May 11, 2016 16:55 |
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quote:Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game. Thank Christ
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# ? May 11, 2016 16:56 |
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Each one of those samurai has their own unique little hat and I think that's just swell.
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# ? May 11, 2016 16:56 |
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Gonna go out on a limb and say my 5 year old MacBook Air won't be able to run that. Time for it to have a little "accident."
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# ? May 11, 2016 16:57 |
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# ? May 29, 2024 20:35 |
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I like the art, but it definitely does have a bit of mobile game feeling.Rakthar posted:For those that are digging it, what about it appeals? I like when games lean into style over realism myself. I think it's easier to get things to look good stylistically than realistically but that's just my opinion. I'm not sure if it works for this game based on three sceenshots, but I'm optimistic.
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# ? May 11, 2016 16:58 |