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Sarmhan
Nov 1, 2011

IIRC it's the same as XCOM 2- it's a season pass bundle.

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Eschers Basement
Sep 13, 2007

by exmarx
lol at people in this thread declaring they hate the game already because the tech demo screenshot five months before release isn't detailed and gritty enough

I trust Ed Beach as a designer and a smart guy who will do some seriously good things with thing, but it doesn't matter because

majormonotone posted:

Anyway I'm going to buy this at launch and I will put 200 hours into it even if it sucks because I'm a fundamentally broken human being

:yeah:

turboraton
Aug 28, 2011
gently caress yes Ed Beach is the lead designer (CIV Expansions, Here I Stand / Virgin Queen boardgames). I'm loving READY.

DOOMocrat
Oct 2, 2003

I mean I just gave Firaxis a $80 dollar interest free loan without knowing what the extra 20 would get me, so, I'm qualified to make objective statements.

Alvarez IV
Aug 3, 2010
Probation
Can't post for 8 years!
I'm never going to be able to play as an unmodded Israel, which I've come to terms with, but I hope that VI doesn't shirk away from throwing in tons of new civilizations that I can play as, while maintaining and updating all the cool old ones. Wallachia under Vlad Tepes would be an excellent addition to all the brutal historical warmongers, but I'd also probably play the poo poo out of Utah or the Yoruba or any New World tribe period. And never Serbia.

Hogama
Sep 3, 2011

Echo Chamber posted:

There's also a digital deluxe on Steam. No info on it yet.

Civilization VI's Steam Page posted:

Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.

*Save vs buying DLC packs a la carte. Individual DLC may be sold separately. If you purchase the Digital Deluxe, do not also purchase these standalone packs, as you will be charged for them.

(Expand the part that talks about the Steam Controller bundle)

Axetrain
Sep 14, 2007

In addition to the Civ VI excitement, I should add that Civ V is 75% off right now on Steam until Monday. Definitely worth the 12 bucks if anyone doesn't have it already, it's the best Civ IMHO.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Has there been any word about how each civilization will be unique? I liked the Civ V method of having an overarching unique trait, as well as a historically relevant unit/building.

Cautiously optimistic about this game. I burned out on Civ V a while back, and haven't been grabbed by any similar games since. Really didn't like Beyond Earth, in a large part due to the art style. I couldn't visually parse anything on the screen, and the leaders were drab with little personality.

I never played much Civ 4, so vanilla 5 was pretty great. Hopefully the lack of initial content with 6 won't bother me when I'm used to 5.

DOOMocrat
Oct 2, 2003

Orcs and Ostriches posted:

I never played much Civ 4, so vanilla 5 was pretty great. Hopefully the lack of initial content with 6 won't bother me when I'm used to 5.

Once you've played an expanded game, that feeling doesn't go away. Interested to see how it goes with Steam Workshop support from the get-go.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



DOOMocrat posted:

Once you've played an expanded game, that feeling doesn't go away. Interested to see how it goes with Steam Workshop support from the get-go.

To be fair they also said that all of the systems from V will be in VI at launch, even if not fully fleshed out. Hopefully that plus the new city and new army style will mitigate the expansionless game feeling

Gort
Aug 18, 2003

Good day what ho cup of tea

sarmhan posted:

Yea improvements and buildings are still in. Districts apparently are to add more geography and specialization to your city. Pretty sure citizen management is still in too. I wouldn't be surprised to see districts replace specialists though.

Saying it like that, it doesn't sound like districts are much of a new feature. They just sound like the tile improvements (farms/mines/villages etc) that every civ game has.

The Human Crouton
Sep 20, 2002

Orcs and Ostriches posted:

Has there been any word about how each civilization will be unique? I liked the Civ V method of having an overarching unique trait, as well as a historically relevant unit/building.

None yet, but I'm hoping it's like Civ 5. I hated how 3 and 4 had civs so similar that it didn't make a difference, and I also hate the trend in space 4x games to give annoying traits that affect 6 or 7 aspects of the game. I like that Civ 5 just gives you a tiny bonus in one area that's just enough to change how you play the game.

sincx
Jul 13, 2012

furiously masturbating to anime titties
I'm excited about the mechanics, especially the research quests, but the graphics just look terrible and old. Reminds me of Warcraft III.

DOOMocrat
Oct 2, 2003

Bright does not equal low poly or badly lit. I spent entirely too much on a nice IPS monitor, bring on the technicolor triremes.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Yo seriously people are bitching about those screenshots? They look great, I have no idea what you are talking about with 'mobile game' or 'outdated' or whatever.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


The trees just look awful, good thing they're being chopped for a great library ASAP.

Beyond Earth had a lot of interesting early game exploration stuff, I hope they keep that kind of thing up. Like finding mineral deposits for mining technology or something, or simply exploration and revealing land itself generating beakers.

Digital Jedi
May 28, 2007

Fallen Rib
I'm so excited! I love the new look. Going to have to read those articles for more in depth but I'm so in for this. I now know what I'll be doing for the last months of the years.

DOOMocrat
Oct 2, 2003

Skyl3lazer posted:

Yo seriously people are bitching about those screenshots? They look great, I have no idea what you are talking about with 'mobile game' or 'outdated' or whatever.

If the icon for the game is a barbarian with his mouth open so you can see his teeth, we have reason to panic. I don't blame people for associating bright colors in a strategy game with mobile in 2016, I just don't see how it applies given a second or any glance and what they purport to be making.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I liked the Art Deco/Streamline Moderne motife Civ5 had going but I don't hate what I've seen here so far. God forbid you have something bright and cheery in your miserable life. Its a lot better than the blurry, generic mess the Civ4 graphics were.

I am also intregued by the changes they are suggesting here and can't wait to see more.

Other people just like complaining about changes and start acting like they know better than the people who created the game. I'm happy to play something new rather than having them rehash the same poo poo they've been doing since 1991 with shinier paint.

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.
I have no doubt that just like every other Civ game since III, it'll suck at launch, be decent after one expansion, and be good after two.

Also the combined arms thing sounds interesting. Does it remind anyone else of the Army feature from Civ III?

The Human Crouton
Sep 20, 2002

Maybe having districts makes it easier to run certain aspects of your city by clicking on them directly and getting a drop down of related options instead of going into a complicated, city wide, mobile unfriendly menu.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Honestly it's the shapes that bug me in the screenshot, not the colors. Those trees are godawful, and something about the mountains just looks weird. The rest is basically fine. But I totally get why they're going down this road -- hopefully in Civ6 you'll be able to visually "parse" the screen without needing icons on everything.

I'm a little concerned about needing a district for a wonder. How much of an opportunity cost are you paying by not using a district space for 100 turns so you can get that cool medieval wonder you have your eyes on? What if you get sniped? These things can be balanced, of course; will they be?

Peas and Rice
Jul 14, 2004

Honor and profit.

TooMuchAbstraction posted:

Honestly it's the shapes that bug me in the screenshot, not the colors. Those trees are godawful, and something about the mountains just looks weird. The rest is basically fine. But I totally get why they're going down this road -- hopefully in Civ6 you'll be able to visually "parse" the screen without needing icons on everything.

Agreed. I see big cartoony units on a big cartoony world that looks like they hired Dr. Seuss to do the art direction.

Baron Porkface
Jan 22, 2007


If clash of Clans didn't exist I think they would look superb.

Jump King
Aug 10, 2011

DOOMocrat posted:

Bright does not equal low poly or badly lit. I spent entirely too much on a nice IPS monitor, bring on the technicolor triremes.

I'm really surprised people are calling them low poly given how detailed they are.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar.

Harrow
Jun 30, 2012

I like some of the new mechanics they're talking about. I'm in for Civ VI. I hope the AI improvements actually bear out because that's always been a glaring flaw.

Graphics are fine, jesus, this is loving Civ. You're going to overlay them with a hex grid and a whole bunch of floating icons anyway. What's important is that things are readable.

The Human Crouton
Sep 20, 2002

quote:

For example: If your empire is happy your warriors will skip and spout war cries as they move between tiles, but if your empire is unhappy they will slump forward dragging their clubs on the ground behind them.

Jump King
Aug 10, 2011

Skyl3lazer posted:

Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar.

Bright colours = Farmville and Clash of Clans.

I get the comparison on some level though, the palette is a bit reminiscent of that, not any real knock on the art style, just an unfortunate connection a lot of people make.

The exciting thing about the art is that you should be able to tell what's going on without switching into strategic view.

IDK if this is a joke or not but I'd legitimately be happy with that. (Not that I often play with animations on)

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Was Civ IV really that bad at launch

DOOMocrat
Oct 2, 2003

StashAugustine posted:

Was Civ IV really that bad at launch

What was there pretty much worked, it just wasn't that deep.

Peas and Rice
Jul 14, 2004

Honor and profit.

Source?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Dislike the art style, but I'm willing to wait and give them the benefit of the doubt.

Fuligin
Oct 27, 2010

wait what the fuck??

It's unnerving how much this mirrors the first reactions to Civ IV, but that turned out to be the best game of the series, so maybe it's a good omen.

DOOMocrat
Oct 2, 2003

Fuligin posted:

It's unnerving how much this mirrors the first reactions to Civ IV, but that turned out to be the best game of the series, so maybe it's a good omen.

I propose we name this art style "Baby Yetu"

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
What is this 2002? Nobody cares what your opinion on wind waker's graphics are.

quiggy
Aug 7, 2010

[in Russian] Oof.


Skyl3lazer posted:

Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar.

Even if it did look like Clash of Clans, that game actually has a fairly nice, clean, readable art style. There are much worse games Civ VI could copy its look from.

Givin
Jan 24, 2008
Givin of the Internet Hates You
Will Sean Bean die at the end of Civ VI?

Fister Roboto
Feb 21, 2008

JeremoudCorbynejad posted:

For those who've played Endless Legend, what does districts do and how well does it work as a gameplay mechanic?

Instead of having citizens working an individual tile like in Civ, you automatically got all the resources in the six tiles surrounding the city center. Once you reached a certain population threshold, you could build an additional district adjacent to the city center that would serve the same purpose, at the cost of decreasing the city's happiness. I don't think that's what this is going to be like.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Is Endless Legend good because I played ES and it seemed interesting but really halfbaked

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