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IIRC it's the same as XCOM 2- it's a season pass bundle.
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# ? May 11, 2016 18:06 |
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# ? May 29, 2024 23:15 |
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lol at people in this thread declaring they hate the game already because the tech demo screenshot five months before release isn't detailed and gritty enough I trust Ed Beach as a designer and a smart guy who will do some seriously good things with thing, but it doesn't matter because majormonotone posted:Anyway I'm going to buy this at launch and I will put 200 hours into it even if it sucks because I'm a fundamentally broken human being
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# ? May 11, 2016 18:06 |
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gently caress yes Ed Beach is the lead designer (CIV Expansions, Here I Stand / Virgin Queen boardgames). I'm loving READY.
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# ? May 11, 2016 18:08 |
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I mean I just gave Firaxis a $80 dollar interest free loan without knowing what the extra 20 would get me, so, I'm qualified to make objective statements.
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# ? May 11, 2016 18:08 |
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I'm never going to be able to play as an unmodded Israel, which I've come to terms with, but I hope that VI doesn't shirk away from throwing in tons of new civilizations that I can play as, while maintaining and updating all the cool old ones. Wallachia under Vlad Tepes would be an excellent addition to all the brutal historical warmongers, but I'd also probably play the poo poo out of Utah or the Yoruba or any New World tribe period. And never Serbia.
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# ? May 11, 2016 18:15 |
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Echo Chamber posted:There's also a digital deluxe on Steam. No info on it yet. Civilization VI's Steam Page posted:Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount. (Expand the part that talks about the Steam Controller bundle)
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# ? May 11, 2016 18:27 |
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In addition to the Civ VI excitement, I should add that Civ V is 75% off right now on Steam until Monday. Definitely worth the 12 bucks if anyone doesn't have it already, it's the best Civ IMHO.
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# ? May 11, 2016 18:30 |
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Has there been any word about how each civilization will be unique? I liked the Civ V method of having an overarching unique trait, as well as a historically relevant unit/building. Cautiously optimistic about this game. I burned out on Civ V a while back, and haven't been grabbed by any similar games since. Really didn't like Beyond Earth, in a large part due to the art style. I couldn't visually parse anything on the screen, and the leaders were drab with little personality. I never played much Civ 4, so vanilla 5 was pretty great. Hopefully the lack of initial content with 6 won't bother me when I'm used to 5.
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# ? May 11, 2016 18:30 |
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Orcs and Ostriches posted:I never played much Civ 4, so vanilla 5 was pretty great. Hopefully the lack of initial content with 6 won't bother me when I'm used to 5. Once you've played an expanded game, that feeling doesn't go away. Interested to see how it goes with Steam Workshop support from the get-go.
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# ? May 11, 2016 18:36 |
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DOOMocrat posted:Once you've played an expanded game, that feeling doesn't go away. Interested to see how it goes with Steam Workshop support from the get-go. To be fair they also said that all of the systems from V will be in VI at launch, even if not fully fleshed out. Hopefully that plus the new city and new army style will mitigate the expansionless game feeling
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# ? May 11, 2016 18:48 |
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sarmhan posted:Yea improvements and buildings are still in. Districts apparently are to add more geography and specialization to your city. Pretty sure citizen management is still in too. I wouldn't be surprised to see districts replace specialists though. Saying it like that, it doesn't sound like districts are much of a new feature. They just sound like the tile improvements (farms/mines/villages etc) that every civ game has.
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# ? May 11, 2016 18:49 |
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Orcs and Ostriches posted:Has there been any word about how each civilization will be unique? I liked the Civ V method of having an overarching unique trait, as well as a historically relevant unit/building. None yet, but I'm hoping it's like Civ 5. I hated how 3 and 4 had civs so similar that it didn't make a difference, and I also hate the trend in space 4x games to give annoying traits that affect 6 or 7 aspects of the game. I like that Civ 5 just gives you a tiny bonus in one area that's just enough to change how you play the game.
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# ? May 11, 2016 18:53 |
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I'm excited about the mechanics, especially the research quests, but the graphics just look terrible and old. Reminds me of Warcraft III.
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# ? May 11, 2016 18:57 |
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Bright does not equal low poly or badly lit. I spent entirely too much on a nice IPS monitor, bring on the technicolor triremes.
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# ? May 11, 2016 18:59 |
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Yo seriously people are bitching about those screenshots? They look great, I have no idea what you are talking about with 'mobile game' or 'outdated' or whatever.
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# ? May 11, 2016 18:59 |
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The trees just look awful, good thing they're being chopped for a great library ASAP. Beyond Earth had a lot of interesting early game exploration stuff, I hope they keep that kind of thing up. Like finding mineral deposits for mining technology or something, or simply exploration and revealing land itself generating beakers.
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# ? May 11, 2016 19:02 |
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I'm so excited! I love the new look. Going to have to read those articles for more in depth but I'm so in for this. I now know what I'll be doing for the last months of the years.
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# ? May 11, 2016 19:02 |
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Skyl3lazer posted:Yo seriously people are bitching about those screenshots? They look great, I have no idea what you are talking about with 'mobile game' or 'outdated' or whatever. If the icon for the game is a barbarian with his mouth open so you can see his teeth, we have reason to panic. I don't blame people for associating bright colors in a strategy game with mobile in 2016, I just don't see how it applies given a second or any glance and what they purport to be making.
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# ? May 11, 2016 19:07 |
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I liked the Art Deco/Streamline Moderne motife Civ5 had going but I don't hate what I've seen here so far. God forbid you have something bright and cheery in your miserable life. Its a lot better than the blurry, generic mess the Civ4 graphics were. I am also intregued by the changes they are suggesting here and can't wait to see more. Other people just like complaining about changes and start acting like they know better than the people who created the game. I'm happy to play something new rather than having them rehash the same poo poo they've been doing since 1991 with shinier paint.
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# ? May 11, 2016 19:08 |
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I have no doubt that just like every other Civ game since III, it'll suck at launch, be decent after one expansion, and be good after two. Also the combined arms thing sounds interesting. Does it remind anyone else of the Army feature from Civ III?
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# ? May 11, 2016 19:11 |
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Maybe having districts makes it easier to run certain aspects of your city by clicking on them directly and getting a drop down of related options instead of going into a complicated, city wide, mobile unfriendly menu.
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# ? May 11, 2016 19:17 |
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Honestly it's the shapes that bug me in the screenshot, not the colors. Those trees are godawful, and something about the mountains just looks weird. The rest is basically fine. But I totally get why they're going down this road -- hopefully in Civ6 you'll be able to visually "parse" the screen without needing icons on everything. I'm a little concerned about needing a district for a wonder. How much of an opportunity cost are you paying by not using a district space for 100 turns so you can get that cool medieval wonder you have your eyes on? What if you get sniped? These things can be balanced, of course; will they be?
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# ? May 11, 2016 19:18 |
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TooMuchAbstraction posted:Honestly it's the shapes that bug me in the screenshot, not the colors. Those trees are godawful, and something about the mountains just looks weird. The rest is basically fine. But I totally get why they're going down this road -- hopefully in Civ6 you'll be able to visually "parse" the screen without needing icons on everything. Agreed. I see big cartoony units on a big cartoony world that looks like they hired Dr. Seuss to do the art direction.
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# ? May 11, 2016 19:20 |
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If clash of Clans didn't exist I think they would look superb.
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# ? May 11, 2016 19:23 |
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DOOMocrat posted:Bright does not equal low poly or badly lit. I spent entirely too much on a nice IPS monitor, bring on the technicolor triremes. I'm really surprised people are calling them low poly given how detailed they are.
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# ? May 11, 2016 19:23 |
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Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar.
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# ? May 11, 2016 19:25 |
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I like some of the new mechanics they're talking about. I'm in for Civ VI. I hope the AI improvements actually bear out because that's always been a glaring flaw. Graphics are fine, jesus, this is loving Civ. You're going to overlay them with a hex grid and a whole bunch of floating icons anyway. What's important is that things are readable.
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# ? May 11, 2016 19:26 |
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quote:For example: If your empire is happy your warriors will skip and spout war cries as they move between tiles, but if your empire is unhappy they will slump forward dragging their clubs on the ground behind them.
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# ? May 11, 2016 19:26 |
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Skyl3lazer posted:Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar. Bright colours = Farmville and Clash of Clans. I get the comparison on some level though, the palette is a bit reminiscent of that, not any real knock on the art style, just an unfortunate connection a lot of people make. The exciting thing about the art is that you should be able to tell what's going on without switching into strategic view. IDK if this is a joke or not but I'd legitimately be happy with that. (Not that I often play with animations on)
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# ? May 11, 2016 19:28 |
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Was Civ IV really that bad at launch
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# ? May 11, 2016 19:29 |
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StashAugustine posted:Was Civ IV really that bad at launch What was there pretty much worked, it just wasn't that deep.
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# ? May 11, 2016 19:29 |
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Source?
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# ? May 11, 2016 19:32 |
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Dislike the art style, but I'm willing to wait and give them the benefit of the doubt.
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# ? May 11, 2016 19:44 |
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It's unnerving how much this mirrors the first reactions to Civ IV, but that turned out to be the best game of the series, so maybe it's a good omen.
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# ? May 11, 2016 19:46 |
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Fuligin posted:It's unnerving how much this mirrors the first reactions to Civ IV, but that turned out to be the best game of the series, so maybe it's a good omen. I propose we name this art style "Baby Yetu"
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# ? May 11, 2016 19:47 |
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What is this 2002? Nobody cares what your opinion on wind waker's graphics are.
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# ? May 11, 2016 19:47 |
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Skyl3lazer posted:Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar. Even if it did look like Clash of Clans, that game actually has a fairly nice, clean, readable art style. There are much worse games Civ VI could copy its look from.
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# ? May 11, 2016 19:51 |
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Will Sean Bean die at the end of Civ VI?
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# ? May 11, 2016 19:52 |
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JeremoudCorbynejad posted:For those who've played Endless Legend, what does districts do and how well does it work as a gameplay mechanic? Instead of having citizens working an individual tile like in Civ, you automatically got all the resources in the six tiles surrounding the city center. Once you reached a certain population threshold, you could build an additional district adjacent to the city center that would serve the same purpose, at the cost of decreasing the city's happiness. I don't think that's what this is going to be like.
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# ? May 11, 2016 19:57 |
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# ? May 29, 2024 23:15 |
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Is Endless Legend good because I played ES and it seemed interesting but really halfbaked
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# ? May 11, 2016 20:06 |