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Strobe posted:Don't feel too bad about it. In a week or so hopefully I'll get Kai Tave's stuff delivered and you can beat up on me to feel better. It's all packed up and ready to go. I probably need to get a marker and scribble all over the box because something about shipping packages using boxes with logos on them? But one way or another it'll be in the mail tomorrow.
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# ? May 2, 2016 06:26 |
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# ? May 24, 2024 05:56 |
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zVxTeflon posted:Anyone else going to Indianas Armada regional next week? I'm planning to be there, but who knows with work the way it is lately. Hopefully there's a decent turnout.
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# ? May 2, 2016 07:24 |
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Played my first Armada game in a long rear end time with this list: Points: 396/400 Commander: General Dodonna Assault Frigate Mark II B (72 points) - Gallant Haven ( 8 points) - Adar Tallon ( 10 points) - Expanded Hangar Bay ( 5 points) - Redundant Shields ( 8 points) - XX-9 Turbolasers ( 5 points) Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Wing Commander ( 6 points) - Engine Techs ( 8 points) - Slaved Turrets ( 6 points) [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Dodonnas Pride ( 6 points) - Lando Callriassian ( 4 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) 2 B-Wing Squadrons ( 28 points) 2 X-Wing Squadrons ( 26 points) 1 Wedge Antilles ( 19 points) 1 Luke Skywalker ( 20 points) 1 Dash Rendar ( 24 points) Lost, but point wise ended up only about 50 points behind my opponent. I managed to take out most of his squadrons as well as taking out his Gladiator with B-wings before the Neb B went down and I lost the benefit of the Yevaris title. Would have been more close if I hadn't flown the Corvette right into the front firing arc of his ISD Looking at beefing up my squadrons with this loadout next time: Points: 398/400 Commander: Garm Bel Iblis Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Minefields MC80 Command Cruiser (106 points) - Independence ( 8 points) - Boosted Comms ( 4 points) - Electronic Countermeasures ( 7 points) [ flagship ] Assault Frigate Mark II B (72 points) - Garm Bel Iblis ( 25 points) - Gallant Haven ( 8 points) - Electronic Countermeasures ( 7 points) - Enhanced Armament ( 10 points) CR90 Corvette B (39 points) 2 A-Wing Squadrons ( 22 points) 1 Y-Wing Squadron ( 10 points) 1 "Dutch" Vander ( 16 points) 1 Jan Ors ( 19 points) 1 Wedge Antilles ( 19 points) 1 Han Solo ( 26 points) Any advice on how to maneuver a rebel fleet? I think I kept every ship at their original speed through the entire match.
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# ? May 2, 2016 08:15 |
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Kai Tave posted:It's all packed up and ready to go. I probably need to get a marker and scribble all over the box because something about shipping packages using boxes with logos on them? But one way or another it'll be in the mail tomorrow. Hit up a post office or UPS store and get a roll of brown shipping paper. Wrap up everything you ship like a Christmas present and suddenly you don't have to worry about logos or old labels on boxes
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# ? May 2, 2016 10:24 |
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ImpAss update! https://twitter.com/FFGames/status/727577041042804736?s=09
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# ? May 3, 2016 20:41 |
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Everyone likes statistics, right? Let's look at statistics on Wave 3's "Bomber Command Center", and how it improves Bombers. Yay! It's a link to numbers!
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# ? May 5, 2016 18:20 |
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Planning to try this out this weekend if I'm not wangin' now that I've got an ISD coming in the mail, how does this look? Points: 399/400 Commander: Admiral Screed Assault Objective: Opening Salvo Defense Objective: Fleet Ambush Navigation Objective: Minefields Victory I-Class Star Destroyer (73 points) - Dominator ( 12 points) - Gunnery Team ( 7 points) - Phylon Q7 Tractor Beams ( 6 points) - Heavy Turbolaser Turrets ( 6 points) [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Screed ( 26 points) - Relentless ( 3 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) - Heavy Turbolaser Turrets ( 6 points) Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Wulff Yularen ( 7 points) - Ordnance Experts ( 4 points) - Rapid Reload ( 8 points) 1 "Howlrunner" ( 16 points) 3 TIE Fighter Squadrons ( 24 points) 1 Major Rhymer ( 16 points) Are there any squadron/bounty hunter heavy list for Imps? I'd love to try out Dengar, Boba Fett, etc.
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# ? May 6, 2016 05:36 |
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Heavy turbos aren't great and you are kind of losing the value of screed of you don't use any crit-affecting weapons, especially if you are planning to use the ISD I (don't use the ISD I) and VSD I.
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# ? May 6, 2016 07:44 |
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Yeah, especially on that Demo load out, common GSD set ups are Demolisher, Ordnance Experts, Engine Techs if you want to go all in, and either Expanded Launchers, Assault Proton Torpedos, or Assault Concussion Missiles. I'm also not sure why you want Wulf on a GSD, as it has low enough command you can usually get what you need easily. For turbolasers XI-7 is easily the best if you want to run that. Also no GT on your ISD seems rough, given that its front arc is way bigger than a VSD. I also don't know how bad the bomber meta around you is, but that's a light fighter cover for some very heavily upgraded ships. Sadly Imperials don't have A Wings where you can almost get away with that. Oh and yeah for Admiral, it's hard for me to give up Motti, especially when you are running two larger ships and no crit effects atm. Ordnance is also a nicer way to fish for a crit.
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# ? May 6, 2016 14:26 |
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Eimi posted:Yeah, especially on that Demo load out, common GSD set ups are Demolisher, Ordnance Experts, Engine Techs if you want to go all in, and either Expanded Launchers, Assault Proton Torpedos, or Assault Concussion Missiles. I'm also not sure why you want Wulf on a GSD, as it has low enough command you can usually get what you need easily. For turbolasers XI-7 is easily the best if you want to run that. Also no GT on your ISD seems rough, given that its front arc is way bigger than a VSD. I also don't know how bad the bomber meta around you is, but that's a light fighter cover for some very heavily upgraded ships. Sadly Imperials don't have A Wings where you can almost get away with that. Oh and yeah for Admiral, it's hard for me to give up Motti, especially when you are running two larger ships and no crit effects atm. Ordnance is also a nicer way to fish for a crit. Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships?
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# ? May 6, 2016 15:14 |
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Sushi in Yiddish posted:Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships?
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# ? May 6, 2016 15:40 |
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I've been wanting to try this out for a while, treating the big ships more like carriers than battleships (it will probably end horribly for me). 1 Imperial II-class Star Destroyer - Admiral Motti - Wing Commander - Expanded Hangar Bay - Electronic Countermeasures - SW-7 Ion Batteries - XI7 Turbolasers - Relentless (176) 2 Victory II-class Star Destroyer - Wing Commander - Expanded Hangar Bay - SW-7 Ion Batteries - Heavy Turbolaser Turrets - Corrupter (112) Bomber wing: 3 Major Rhymer TIE Bomber Squadron (16) 4 TIE Bomber Squadron (9) 5 TIE Bomber Squadron (9) 6 TIE Bomber Squadron (9) Fighter wing: 7 ''Howlrunner'' TIE Fighter Squadron (16) 8 TIE Interceptor Squadron (11) 9 TIE Interceptor Squadron (11) 10 TIE Interceptor Squadron (11) 11 Soontir Fel TIE Interceptor Squadron (18) Squadron activations at will, extended range vs ships for anyone close to Rhymer, increased speed for bombers (Corrupter title), more blue dice for squadrons (Howlrunner)...if I'm chasing a gimmick, may as well go all-in
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# ? May 6, 2016 16:09 |
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I can't do carriers nowadays without having boosted Comms on at least one of my ships, ideally the biggest on the board. Boosted comms allows you to do some bullshit plays, let me tell you.
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# ? May 6, 2016 16:13 |
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I might try that instead. Turn 1, bank a squadron token to make up for the loss from changing Expanded Bays to Boosted Comms, turn 2-3 drop the hammer of those 5 squadrons on whatever poor bastard fighters are in the way and clear the way for 4 speed 5 bomber squadrons attacking at close-medium range via Rhymer. It'll lock me in to having Howlrunner and Rhymer always being the first to move so I can keep their shenanigans in play, so we'll see how it goes!
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# ? May 6, 2016 16:19 |
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Rhymer + boosted comms has such a great range of engagement, I love it, if the bombers are at the edge of the range ruler, you can strike something that is at long range + speed 4/5 + medium range of your ISD. That's a huge range!
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# ? May 6, 2016 16:35 |
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It'd be nice to get a Neb B2 for Armada
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# ? May 6, 2016 18:25 |
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Trip report: Relentless and Corrupter owned bones. MVP was Rhymer, for helping his his buddies push 7 damage through on to the Independence from close-medium range before the Corrupter opened up with the main guns and finished it off. Ended up losing the VSD and 2 interceptor squadrons, in exchange for a kitted out Independence, Luke, and Han. The AF was limping away from the fight and about to get the full attention of my bombers backed up by a barely-scratched ISD. I think he saw what I was doing and tried to build a rebel version of my list, which wasn't a great idea to start with...then he charged my VSD/bombers with Ackbar and no squadron support to keep the bombers engaged. The Boosted Comms was a great idea, and directly contributed to Han biting it before he could do more than a single damage to my ISD. He had the Independence and Gallant Haven (I think?) then sank the rest of the points in expensive squadrons (Luke, Han), some A-Wings, and some B-wings ( ).
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# ? May 6, 2016 20:13 |
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Sushi in Yiddish posted:Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships? Do you not mind proxying? Motti is an incredible admiral I feel and you miss a lot from not having him. Also on the two ship carrier build, be very careful, as that's what the 5+ activation Demolisher build is designed to each for breakfast. You load up that VSD and then Demo rolls in and blows it away. Gozantis will help so much as you can mitigate the activation advantage it currently has.
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# ? May 6, 2016 21:50 |
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If he had had more ships or had better used his A-wings to engage my bombers early on, that game would've gone completely different. My rebel counter for that kind of carrier list would probably be this: 1 MC80 Command Cruiser - Admiral Ackbar - Wing Commander - Engineering Team - Boosted Comms - Cluster Bombs - SW-7 Ion Batteries - XI7 Turbolasers - Defiance (180) 2 Nebulon-B Support Refit - Leia Organa - Projection Experts - Redemption (68) 3 Nebulon-B Support Refit - Tactical Expert - Engineering Team - Slaved Turrets - Salvation (75) 4 Dash Rendar Outrider (24) 5 A-wing Squadron (11) 6 A-wing Squadron (11) 7 A-wing Squadron (11) 8 Tycho Celchu A-wing Squadron (16) Insane repair potential on the Defiance (6 engi points, plus up to 2 shields from the Redemption), Tycho not caring if he's engaged to go engage someone else, A-wings being activated pretty much at will (and long range) to go where they're needed, and Dash being (almost) fast enough to be a decent follow-up attack for whatever squadrons the A-wings are getting after.
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# ? May 6, 2016 22:52 |
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I never like carrier MC80s just because then its not a fun bus with Raymus and Navigating everywhere.
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# ? May 6, 2016 22:55 |
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Rebel Transport preview is up: https://www.fantasyflightgames.com/en/news/2016/5/6/a-different-sort-of-strength/ General Cracken seems interesting as a Mon Mothma alternative for Rebel swarm setups, and Bright Hope seems like an incredibly good title as long as you can keep your transports at long range of everything. Not sure if I would ever run the combat retrofits though, a 1 blue die attack just doesn't seem worth that many points.
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# ? May 6, 2016 23:11 |
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5 point discount is very, very nice. Free expanded hangars, as these ships are already stupid good squadron commanders. Looks like no new fleet supports in the Rebel transport so you won't need to buy cross faction? Unless I missed something major. I did, Repair Crews on Rebel Slicer tools on the Gozanti.
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# ? May 6, 2016 23:33 |
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blackmongoose posted:Rebel Transport preview is up: https://www.fantasyflightgames.com/en/news/2016/5/6/a-different-sort-of-strength/ Unfortunately, they did clarify that this wave was just two ships... quote:There are just two expansions in the third wave of Star Wars: Armada expansions, and only one for the Rebel Alliance. Still, that single expansion and its ships stand poised to make a major impact upon the course of the Galactic Civil War, and all without the benefit of attack dice.
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# ? May 7, 2016 05:51 |
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Sushi in Yiddish posted:Unfortunately, they did clarify that this wave was just two ships... Good lord who thought that would be a good idea
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# ? May 7, 2016 08:39 |
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zVxTeflon posted:Good lord who thought that would be a good idea Enjoy the regional championship today, while there are still people who want to play this game. I'll be heading up there soon.
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# ? May 7, 2016 12:32 |
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zVxTeflon posted:Good lord who thought that would be a good idea I guess at least my decision to splurge on XWing stuff on Star Wars day over buying a ton of Rebels for Armada seems to be the right one.
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# ? May 7, 2016 15:39 |
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Eimi posted:I guess at least my decision to splurge on XWing stuff on Star Wars day over buying a ton of Rebels for Armada seems to be the right one. Especially since I got a bunch of Rebels recently that you can borrow if you want.
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# ? May 7, 2016 17:18 |
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Totes bombed at Armada regionals. Didn't get but two hours of sleep after work before heading up there, might have had something to do with it. Winning lists included raider/gladiator swarms with huge initiative bids chewing everyone up. There was at least one person there playing Rieekan MC30 zombies with Yavaris backup, which was cool. I'm in the process of switching over to first shift, so I might be able to make it to a few league nights here and there and get a few games in before GenCon.
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# ? May 8, 2016 15:19 |
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So about ImpAss, how worth it is it get the Hoth expansion? Is it a full campaign or is it just mini stuff like in Twin Suns?
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# ? May 10, 2016 03:33 |
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It's got HK Assassin Droids in the box. Do you really need more information? UGH, FINE! It's a full campaign.
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# ? May 10, 2016 05:47 |
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Arquinsiel posted:It's got HK Assassin Droids in the box. Do you really need more information? HK droids are a very good incentive, yes! I'm glad there is a full campaign finally out now, even with the side missions we've yet to play the story missions in the first one are getting a little old already.
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# ? May 10, 2016 07:50 |
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I bought ImpAss last fall and still have never had a chance to play it. I think I'll start painting the models though, just for kicks.
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# ? May 10, 2016 07:50 |
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How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD.
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# ? May 10, 2016 08:26 |
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Big Mean Jerk posted:How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD.
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# ? May 10, 2016 08:55 |
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Big Mean Jerk posted:How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD. I keep the ISD in the original plastic, though I ditched the paper box. Just keep it together with rubber bands. Tokens, cards and small base ships are stored in a Plano Molding 5231 Double Cover Stow N Go Organizer by Plano Link: http://amzn.com/B000HJ9514 Squadrons are stored in a plastic organizer box, bought from Harbor Freight? Gladiator, Victory, Assault Frigate and taller squadron ships are stored in a Feldherr Foam bag Feldherr MINI PLUS Bag for Star-Wars Armada Miniatures by Feldherr Link: http://amzn.com/B00YUC3PWY Kinda hodge-podge but it is pretty easy to transport compared to my X-Wing setup
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# ? May 10, 2016 09:00 |
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I have a Feldherr mini wave 1 Imperial case for my VSD's, Squadrons, and my two raiders and GSD. I don't store all my squadrons in it though, just what I use, I have a ton sitting around on my dresser. I store my two ISD's in the original box along with range rulers and extra cards and stuff. Probably not the best, but the ISD model doesn't have breakable bits so it works for now. The Rebel ships from the core sit next to my unused squadrons.
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# ? May 10, 2016 14:34 |
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https://www.fantasyflightgames.com/en/news/2016/5/11/the-knight-the-hunter-and-the-inquisitor/ Mehhhhh. Obi-Wan doesn't look great and Greedo seems like dogshit.
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# ? May 11, 2016 20:09 |
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Seems like they're going with a skirmish focus for them or does this hint at pre-New Hope campaigns? All three characters are dead before the movie ends after all, and one never even made it to the start.
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# ? May 11, 2016 20:20 |
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Having half of Obi-Wans abilities focus on non skirmish stuff sucks.
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# ? May 11, 2016 20:25 |
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# ? May 24, 2024 05:56 |
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Arquinsiel posted:Seems like they're going with a skirmish focus for them or does this hint at pre-New Hope campaigns? All three characters are dead before the movie ends after all, and one never even made it to the start. It could be interesting if it co-incides with a wave of Rogue One/Rebels time period expansions. I like that Greedo is one of the few figures where they don't have their gun drawn yet. Sushi in Yiddish fucked around with this message at 23:17 on May 11, 2016 |
# ? May 11, 2016 22:52 |