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Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

Don't feel too bad about it. In a week or so hopefully I'll get Kai Tave's stuff delivered and you can beat up on me to feel better. :v:

It's all packed up and ready to go. I probably need to get a marker and scribble all over the box because something about shipping packages using boxes with logos on them? But one way or another it'll be in the mail tomorrow.

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Reynold
Feb 14, 2012

Suffer not the unclean to live.

zVxTeflon posted:

Anyone else going to Indianas Armada regional next week?

I'm planning to be there, but who knows with work the way it is lately. Hopefully there's a decent turnout.

Sushi in Yiddish
Feb 2, 2008

Played my first Armada game in a long rear end time with this list:

Points: 396/400

Commander: General Dodonna

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Adar Tallon ( 10 points)
- Expanded Hangar Bay ( 5 points)
- Redundant Shields ( 8 points)
- XX-9 Turbolasers ( 5 points)

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Wing Commander ( 6 points)
- Engine Techs ( 8 points)
- Slaved Turrets ( 6 points)

[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Dodonnas Pride ( 6 points)
- Lando Callriassian ( 4 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)

2 B-Wing Squadrons ( 28 points)
2 X-Wing Squadrons ( 26 points)
1 Wedge Antilles ( 19 points)
1 Luke Skywalker ( 20 points)
1 Dash Rendar ( 24 points)

Lost, but point wise ended up only about 50 points behind my opponent. I managed to take out most of his squadrons as well as taking out his Gladiator with B-wings before the Neb B went down and I lost the benefit of the Yevaris title. Would have been more close if I hadn't flown the Corvette right into the front firing arc of his ISD

Looking at beefing up my squadrons with this loadout next time:

Points: 398/400

Commander: Garm Bel Iblis

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields

MC80 Command Cruiser (106 points)
- Independence ( 8 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)

[ flagship ] Assault Frigate Mark II B (72 points)
- Garm Bel Iblis ( 25 points)
- Gallant Haven ( 8 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)

CR90 Corvette B (39 points)

2 A-Wing Squadrons ( 22 points)
1 Y-Wing Squadron ( 10 points)
1 "Dutch" Vander ( 16 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Han Solo ( 26 points)

Any advice on how to maneuver a rebel fleet? I think I kept every ship at their original speed through the entire match.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Kai Tave posted:

It's all packed up and ready to go. I probably need to get a marker and scribble all over the box because something about shipping packages using boxes with logos on them? But one way or another it'll be in the mail tomorrow.

Hit up a post office or UPS store and get a roll of brown shipping paper. Wrap up everything you ship like a Christmas present and suddenly you don't have to worry about logos or old labels on boxes

Sushi in Yiddish
Feb 2, 2008

ImpAss update!

https://twitter.com/FFGames/status/727577041042804736?s=09

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

Everyone likes statistics, right? Let's look at statistics on Wave 3's "Bomber Command Center", and how it improves Bombers.

Yay! It's a link to numbers!

Sushi in Yiddish
Feb 2, 2008

Planning to try this out this weekend if I'm not wangin' now that I've got an ISD coming in the mail, how does this look?

Points: 399/400

Commander: Admiral Screed

Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

Victory I-Class Star Destroyer (73 points)
- Dominator ( 12 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Heavy Turbolaser Turrets ( 6 points)
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Screed ( 26 points)
- Relentless ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
- Heavy Turbolaser Turrets ( 6 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Rapid Reload ( 8 points)
1 "Howlrunner" ( 16 points)
3 TIE Fighter Squadrons ( 24 points)
1 Major Rhymer ( 16 points)

Are there any squadron/bounty hunter heavy list for Imps? I'd love to try out Dengar, Boba Fett, etc.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Heavy turbos aren't great and you are kind of losing the value of screed of you don't use any crit-affecting weapons, especially if you are planning to use the ISD I (don't use the ISD I) and VSD I.

Eimi
Nov 23, 2013

I will never log offshut up.


Yeah, especially on that Demo load out, common GSD set ups are Demolisher, Ordnance Experts, Engine Techs if you want to go all in, and either Expanded Launchers, Assault Proton Torpedos, or Assault Concussion Missiles. I'm also not sure why you want Wulf on a GSD, as it has low enough command you can usually get what you need easily. For turbolasers XI-7 is easily the best if you want to run that. Also no GT on your ISD seems rough, given that its front arc is way bigger than a VSD. I also don't know how bad the bomber meta around you is, but that's a light fighter cover for some very heavily upgraded ships. Sadly Imperials don't have A Wings where you can almost get away with that. Oh and yeah for Admiral, it's hard for me to give up Motti, especially when you are running two larger ships and no crit effects atm. Ordnance is also a nicer way to fish for a crit.

Sushi in Yiddish
Feb 2, 2008

Eimi posted:

Yeah, especially on that Demo load out, common GSD set ups are Demolisher, Ordnance Experts, Engine Techs if you want to go all in, and either Expanded Launchers, Assault Proton Torpedos, or Assault Concussion Missiles. I'm also not sure why you want Wulf on a GSD, as it has low enough command you can usually get what you need easily. For turbolasers XI-7 is easily the best if you want to run that. Also no GT on your ISD seems rough, given that its front arc is way bigger than a VSD. I also don't know how bad the bomber meta around you is, but that's a light fighter cover for some very heavily upgraded ships. Sadly Imperials don't have A Wings where you can almost get away with that. Oh and yeah for Admiral, it's hard for me to give up Motti, especially when you are running two larger ships and no crit effects atm. Ordnance is also a nicer way to fish for a crit.

Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Sushi in Yiddish posted:

Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships?
Ions cannon usually only work well if you build your list to take advantage of them. You can do with XI-7s for the most part (I do). The best retrofit is Electronic Countermeasures: you will be hard-pressed to find a large ship build that doesn't use it, and it is the reason why the ISD I is considered not good (since it doesn't have access to it).

Icon Of Sin
Dec 26, 2008



I've been wanting to try this out for a while, treating the big ships more like carriers than battleships (it will probably end horribly for me).

1 • Imperial II-class Star Destroyer - Admiral Motti - Wing Commander - Expanded Hangar Bay - Electronic Countermeasures - SW-7 Ion Batteries - XI7 Turbolasers - Relentless (176)

2 • Victory II-class Star Destroyer - Wing Commander - Expanded Hangar Bay - SW-7 Ion Batteries - Heavy Turbolaser Turrets - Corrupter (112)

Bomber wing:
3 • Major Rhymer TIE Bomber Squadron (16)
4 • TIE Bomber Squadron (9)
5 • TIE Bomber Squadron (9)
6 • TIE Bomber Squadron (9)

Fighter wing:
7 • ''Howlrunner'' TIE Fighter Squadron (16)
8 • TIE Interceptor Squadron (11)
9 • TIE Interceptor Squadron (11)
10 • TIE Interceptor Squadron (11)
11 • Soontir Fel TIE Interceptor Squadron (18)

Squadron activations at will, extended range vs ships for anyone close to Rhymer, increased speed for bombers (Corrupter title), more blue dice for squadrons (Howlrunner)...if I'm chasing a gimmick, may as well go all-in :v:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I can't do carriers nowadays without having boosted Comms on at least one of my ships, ideally the biggest on the board. Boosted comms allows you to do some bullshit plays, let me tell you.

Icon Of Sin
Dec 26, 2008



I might try that instead. Turn 1, bank a squadron token to make up for the loss from changing Expanded Bays to Boosted Comms, turn 2-3 drop the hammer of those 5 squadrons on whatever poor bastard fighters are in the way and clear the way for 4 speed 5 bomber squadrons attacking at close-medium range via Rhymer. It'll lock me in to having Howlrunner and Rhymer always being the first to move so I can keep their shenanigans in play, so we'll see how it goes! :getin:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Rhymer + boosted comms has such a great range of engagement, I love it, if the bombers are at the edge of the range ruler, you can strike something that is at long range + speed 4/5 + medium range of your ISD. That's a huge range!

Sushi in Yiddish
Feb 2, 2008

It'd be nice to get a Neb B2 for Armada

Icon Of Sin
Dec 26, 2008



Trip report: Relentless and Corrupter owned bones. MVP was Rhymer, for helping his his buddies push 7 damage through on to the Independence from close-medium range before the Corrupter opened up with the main guns and finished it off. Ended up losing the VSD and 2 interceptor squadrons, in exchange for a kitted out Independence, Luke, and Han. The AF was limping away from the fight and about to get the full attention of my bombers backed up by a barely-scratched ISD. I think he saw what I was doing and tried to build a rebel version of my list, which wasn't a great idea to start with...then he charged my VSD/bombers with Ackbar and no squadron support to keep the bombers engaged. The Boosted Comms was a great idea, and directly contributed to Han biting it before he could do more than a single damage to my ISD. He had the Independence and Gallant Haven (I think?) then sank the rest of the points in expensive squadrons (Luke, Han), some A-Wings, and some B-wings ( :psyduck: ).

Eimi
Nov 23, 2013

I will never log offshut up.


Sushi in Yiddish posted:

Ahh, I don't have the VSD and Neb-B expansion packs. What's the second best option for turbos, ion cannons? What's the defensive retrofit recommended for the big ships?

Do you not mind proxying? Motti is an incredible admiral I feel and you miss a lot from not having him.


Also on the two ship carrier build, be very careful, as that's what the 5+ activation Demolisher build is designed to each for breakfast. You load up that VSD and then Demo rolls in and blows it away. Gozantis will help so much as you can mitigate the activation advantage it currently has.

Icon Of Sin
Dec 26, 2008



If he had had more ships or had better used his A-wings to engage my bombers early on, that game would've gone completely different. My rebel counter for that kind of carrier list would probably be this:

1 • MC80 Command Cruiser - Admiral Ackbar - Wing Commander - Engineering Team - Boosted Comms - Cluster Bombs - SW-7 Ion Batteries - XI7 Turbolasers - Defiance (180)

2 • Nebulon-B Support Refit - Leia Organa - Projection Experts - Redemption (68)

3 • Nebulon-B Support Refit - Tactical Expert - Engineering Team - Slaved Turrets - Salvation (75)

4 • Dash Rendar Outrider (24)
5 • A-wing Squadron (11)
6 • A-wing Squadron (11)
7 • A-wing Squadron (11)
8 • Tycho Celchu A-wing Squadron (16)

Insane repair potential on the Defiance (6 engi points, plus up to 2 shields from the Redemption), Tycho not caring if he's engaged to go engage someone else, A-wings being activated pretty much at will (and long range) to go where they're needed, and Dash being (almost) fast enough to be a decent follow-up attack for whatever squadrons the A-wings are getting after.

Eimi
Nov 23, 2013

I will never log offshut up.


I never like carrier MC80s just because then its not a fun bus with Raymus and Navigating everywhere.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!
Rebel Transport preview is up: https://www.fantasyflightgames.com/en/news/2016/5/6/a-different-sort-of-strength/

General Cracken seems interesting as a Mon Mothma alternative for Rebel swarm setups, and Bright Hope seems like an incredibly good title as long as you can keep your transports at long range of everything. Not sure if I would ever run the combat retrofits though, a 1 blue die attack just doesn't seem worth that many points.

Eimi
Nov 23, 2013

I will never log offshut up.


5 point discount is very, very nice. Free expanded hangars, as these ships are already stupid good squadron commanders. Looks like no new fleet supports in the Rebel transport so you won't need to buy cross faction? Unless I missed something major.

I did, Repair Crews on Rebel Slicer tools on the Gozanti.

Sushi in Yiddish
Feb 2, 2008

blackmongoose posted:

Rebel Transport preview is up: https://www.fantasyflightgames.com/en/news/2016/5/6/a-different-sort-of-strength/

General Cracken seems interesting as a Mon Mothma alternative for Rebel swarm setups, and Bright Hope seems like an incredibly good title as long as you can keep your transports at long range of everything. Not sure if I would ever run the combat retrofits though, a 1 blue die attack just doesn't seem worth that many points.

Unfortunately, they did clarify that this wave was just two ships...

quote:

There are just two expansions in the third wave of Star Wars™: Armada expansions, and only one for the Rebel Alliance. Still, that single expansion and its ships stand poised to make a major impact upon the course of the Galactic Civil War, and all without the benefit of attack dice.

banned from Starbucks
Jul 18, 2004




Sushi in Yiddish posted:

Unfortunately, they did clarify that this wave was just two ships...

Good lord who thought that would be a good idea

Reynold
Feb 14, 2012

Suffer not the unclean to live.

zVxTeflon posted:

Good lord who thought that would be a good idea

Enjoy the regional championship today, while there are still people who want to play this game. I'll be heading up there soon.

Eimi
Nov 23, 2013

I will never log offshut up.


zVxTeflon posted:

Good lord who thought that would be a good idea

:psyduck: I guess at least my decision to splurge on XWing stuff on Star Wars day over buying a ton of Rebels for Armada seems to be the right one.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Eimi posted:

:psyduck: I guess at least my decision to splurge on XWing stuff on Star Wars day over buying a ton of Rebels for Armada seems to be the right one.

Especially since I got a bunch of Rebels recently that you can borrow if you want.

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Totes bombed at Armada regionals. Didn't get but two hours of sleep after work before heading up there, might have had something to do with it. Winning lists included raider/gladiator swarms with huge initiative bids chewing everyone up. There was at least one person there playing Rieekan MC30 zombies with Yavaris backup, which was cool. I'm in the process of switching over to first shift, so I might be able to make it to a few league nights here and there and get a few games in before GenCon.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So about ImpAss, how worth it is it get the Hoth expansion? Is it a full campaign or is it just mini stuff like in Twin Suns?

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
It's got HK Assassin Droids in the box. Do you really need more information?

UGH, FINE! It's a full campaign.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Arquinsiel posted:

It's got HK Assassin Droids in the box. Do you really need more information?

UGH, FINE! It's a full campaign.

HK droids are a very good incentive, yes!

I'm glad there is a full campaign finally out now, even with the side missions we've yet to play the story missions in the first one are getting a little old already.

Gravy Train Robber
Sep 15, 2007

by zen death robot
I bought ImpAss last fall and still have never had a chance to play it. :smith:

I think I'll start painting the models though, just for kicks.

Big Mean Jerk
Jan 27, 2009

Well, of course I know him.
He's me.
How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Big Mean Jerk posted:

How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD.
Honestly what I did was keep all the plastic blister boxes for all my ships, and carry all my stuff in the original Armada box. Works well enough for me and is cheap :v:

Sushi in Yiddish
Feb 2, 2008

Big Mean Jerk posted:

How do you guys store your Armada stuff? I was not prepared for the size of the Imperial class SD.

I keep the ISD in the original plastic, though I ditched the paper box. Just keep it together with rubber bands.

Tokens, cards and small base ships are stored in a

Plano Molding 5231 Double Cover Stow N Go Organizer
by Plano
Link: http://amzn.com/B000HJ9514

Squadrons are stored in a plastic organizer box, bought from Harbor Freight?

Gladiator, Victory, Assault Frigate and taller squadron ships are stored in a Feldherr Foam bag

Feldherr MINI PLUS Bag for Star-Wars Armada Miniatures
by Feldherr
Link: http://amzn.com/B00YUC3PWY

Kinda hodge-podge but it is pretty easy to transport compared to my X-Wing setup

Eimi
Nov 23, 2013

I will never log offshut up.


I have a Feldherr mini wave 1 Imperial case for my VSD's, Squadrons, and my two raiders and GSD. I don't store all my squadrons in it though, just what I use, I have a ton sitting around on my dresser. I store my two ISD's in the original box along with range rulers and extra cards and stuff. Probably not the best, but the ISD model doesn't have breakable bits so it works for now. The Rebel ships from the core sit next to my unused squadrons.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

https://www.fantasyflightgames.com/en/news/2016/5/11/the-knight-the-hunter-and-the-inquisitor/

Mehhhhh. Obi-Wan doesn't look great and Greedo seems like dogshit.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Seems like they're going with a skirmish focus for them or does this hint at pre-New Hope campaigns? All three characters are dead before the movie ends after all, and one never even made it to the start.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Having half of Obi-Wans abilities focus on non skirmish stuff sucks.

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Sushi in Yiddish
Feb 2, 2008

Arquinsiel posted:

Seems like they're going with a skirmish focus for them or does this hint at pre-New Hope campaigns? All three characters are dead before the movie ends after all, and one never even made it to the start.

It could be interesting if it co-incides with a wave of Rogue One/Rebels time period expansions.


I like that Greedo is one of the few figures where they don't have their gun drawn yet.

Sushi in Yiddish fucked around with this message at 23:17 on May 11, 2016

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