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The Wu-Tang Secret posted:"try jumping" Fine job, skeleton.
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# ? May 12, 2016 05:28 |
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# ? Jun 2, 2024 15:48 |
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Ometeotl posted:You've clearly never watched that 30 Years of Mario LP. Also you sometimes only need to press half a button
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# ? May 12, 2016 05:29 |
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Gruckles posted:What does the "New kid" button do If it's a legit question, that's to change characters. Maniac Mansion has you playing as 3 different characters.
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# ? May 12, 2016 05:41 |
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Archenteron posted:Fine job, skeleton.
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# ? May 12, 2016 06:14 |
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Fish Noise posted:Beware of horse, visions of horse. My favorite messages are the "Fatty" ones. "Good work, Fatty!"
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# ? May 12, 2016 06:39 |
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My favorites are the ones that reference the various skeletons lying around. Don't give up, skeleton! Listen carefully, skeleton.
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# ? May 12, 2016 06:49 |
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The Wu-Tang Secret posted:Please don't turn "try jumping" into a catchphrase again. 5 years too late on that.
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# ? May 12, 2016 07:29 |
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I did it!
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# ? May 12, 2016 07:34 |
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Obligatum VII posted:My favorite messages are the "Fatty" ones. One of the best messages I ever saw was in front of a space that's juuuust too narrow to fit your character into. All it said was "Fatty"
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# ? May 12, 2016 07:59 |
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, but hole
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# ? May 12, 2016 08:02 |
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Obligatum VII posted:My favorite messages are the "Fatty" ones.
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# ? May 12, 2016 08:25 |
JT Jag posted:, but hole
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# ? May 12, 2016 09:00 |
message ahead weakness: message be wary of message message? e: "nice job, bloodstain!" in the right place also gets some giggles in Majula sometimes
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# ? May 12, 2016 09:02 |
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Walrus Pete posted:One of the best messages I ever saw was in front of a space that's juuuust too narrow to fit your character into. All it said was "Fatty" Same, except mine was Try jog, fatty Where's "horse" in the menu? I spent minutes looking for it at one point but couldn't find it...
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# ? May 12, 2016 10:07 |
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Crazy Achmed posted:Same, except mine was Try jog, fatty
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# ? May 12, 2016 10:22 |
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Does that mean it's a dick joke?
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# ? May 12, 2016 11:30 |
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Laputanmachine posted:My favorites are the ones that reference the various skeletons lying around.
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# ? May 12, 2016 15:52 |
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# ? May 12, 2016 16:35 |
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I enjoyed the enemy's death flop at around 15 minutes.
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# ? May 12, 2016 17:08 |
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Glad to see we've picked up an actual weapon. I'm surprised they make you go through such a long area without a proper weapon. Maybe there was something hidden in Majula, but that begs the question of "Why hide it?"
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# ? May 12, 2016 17:13 |
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FPzero posted:Glad to see we've picked up an actual weapon. I'm surprised they make you go through such a long area without a proper weapon. Maybe there was something hidden in Majula, but that begs the question of "Why hide it?" Every other class (save for Deprived) starts with a proper weapon and the broken straight sword isn't completely worthless like it was in the first game.
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# ? May 12, 2016 17:19 |
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Just mostly. I started to feel like the game was laughing at me when I got the items in that arena hoping for a better weapon, and all I had was three broken swords.
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# ? May 12, 2016 17:22 |
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As for "if there's a better weapon in Majula, why hide it?" it's because Dark Souls is a game about exploration, looking in every nook and cranny and off every ledge, finding little pockets of hidden items and stuff is meant to reward you for doing that exploration. Plus the broken straight sword is a decent weapon, and serves it's purpose pretty well (that shortsword only has 20 more damage and its swings consume like half again more stamina), while also serving another purpose super well (its miniscule stat requirements mean that literally any starting class can power stance them and see what's up with power-stancing).
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# ? May 12, 2016 17:27 |
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There's also a dagger in Things Betwixt that geop picked up I believe that's there specifically for the deprived, who doesn't even start with a weapon in this game
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# ? May 12, 2016 17:29 |
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Oh thank god, an update. Finally, we've been saved from ourselves.
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# ? May 12, 2016 17:29 |
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Some pretty nice stabbing from Geop. Suffers a little from the weapon being well, short. Whatever early equipment Geop finds or gets lead to will probably result in some hilarious arguments in this thread, so I look forward to that. But I hope he finds some time to try out boxing with dual-Caestus. Now if I could just tell remember which voice is Kuvo and which is Vicas...
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# ? May 12, 2016 17:31 |
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Also, regarding a broken broken straight sword: It can indeed happen, and it happened to me on my first run of Dark Souls 2 without me realizing it. As a result, I assumed it was like the straight sword hilt in Dark Souls 1, where I was supposed to find a replacement in the tutorial but I never did. Getting to the next bonfire in Forest of the Fallen Giants (since I had missed the one that had been pointed out to Geop) really, really sucked
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# ? May 12, 2016 17:33 |
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My favourite part about the new message system is that it's much better for players giving each other good advice, but instead it's almost exclusively used for complete nonsense such as skeleton, but hole.
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# ? May 12, 2016 17:49 |
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Hooray for Skeleton!
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# ? May 12, 2016 17:54 |
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The ghosts are way too solid in this.
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# ? May 12, 2016 17:56 |
Tylana posted:Now if I could just tell remember which voice is Kuvo and which is Vicas...
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# ? May 12, 2016 18:06 |
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Geop posted:One always tells the truth and the other one always lies. Which one is which, is for you to decide.
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# ? May 12, 2016 18:35 |
geop please read every message even remotely near a skeleton it's the best
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# ? May 12, 2016 18:39 |
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I don't have a ton of experience with DS1 so I don't know how different it really is, but it does seem as though there's been some de-emphasis on shields? The lack of bounceback when blocking even a weak enemies attacks is part of it. My favorite (both because it was the most fun and the easiest character I played) was my power stanced Caestus. Cranked up my dodge roll and ran through things a lot easier for far longer than any of the other characters I had made. With how defensive Geop plays I'm curious to see how it all plays out.
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# ? May 12, 2016 19:14 |
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That message by the tree in the courtyard was probably something like 'Visions of friend?', there used to be a dude there but SotFS moved him. Also Melentia doesn't move until you exhaust her dialogue AND kill the boss. That's a good tip Geop, always listen to all NPC dialogue, many of them only do/provide something when you 'Talk' to them enough.
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# ? May 12, 2016 19:15 |
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Of course Goonther has little Faith, one of the gods telling him what to do is Kuvo. Who could have faith in that situation?
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# ? May 12, 2016 19:16 |
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Garrand posted:I don't have a ton of experience with DS1 so I don't know how different it really is, but it does seem as though there's been some de-emphasis on shields? The lack of bounceback when blocking even a weak enemies attacks is part of it. Yeah, they definitely changed deflection. I can't actually remember how I felt about PS3 version shields, but playing SotFS recently even greatshields have really bad deflection to the extent that plenty of enemies will be back in their attack animation/actually hitting you before you can get a swing in. Could be a 60fps issue they never cared about or could be a design decision to make the non-parry shields about pure defense instead of "your defense becomes your offense". The way around it is to try to get enemies to hit your shield such that attacks sort of flow against it instead of deflecting, so you can get hits in during their recovery animations. Personally, I'd prefer if they did something like tie deflection to how long you've been holding block before the attack hits, sort of like a perfect block mechanic. If you were putting your shield forward as were getting hit you get the good deflections from DS1, but otherwise you get the nothing of DS2. The window on it wouldn't be quite as tight as parrying and obviously the offensive result wouldn't be as great either but it would bring some skill to shield-play and strike a finer balance than what either game had.
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# ? May 12, 2016 19:58 |
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Fun fact with firebombs in this game, you can actually play baseball with them. Doesn't do any damage back to the enemy, but a neat little Easter egg.
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# ? May 12, 2016 19:59 |
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The healing you get from someone rating your message isn't as important in this game because healing options are so abundant, but having my messages rated in DS3 actually saved me more than a few times on my first playthrough. It creates a weird metagame of trying to come up with silly messages that will get a lot of ratings for extra healing.
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# ? May 12, 2016 20:21 |
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# ? Jun 2, 2024 15:48 |
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Fister Roboto posted:The healing you get from someone rating your message isn't as important in this game because healing options are so abundant, but having my messages rated in DS3 actually saved me more than a few times on my first playthrough. It creates a weird metagame of trying to come up with silly messages that will get a lot of ratings for extra healing. I have one message I left on launch day in Bloodborne that still gets rated multiple times per play session to this day. It's some dumb joke about elderly in Central Yharnam. That character's on NG+2 now and I still get regular healing out of that one stupid message, it's hilarious.
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# ? May 12, 2016 20:30 |