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I miss this game. Played the poo poo out of it for a while at launch, but then took like a 3 week break and was utter trash when I came back, and haven't touched it since. Feels like this is one of those games where if you don't keep your skills constantly sharp, you lose them all immediately.
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# ? May 12, 2016 13:23 |
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# ? May 15, 2024 03:14 |
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There's a stronger rust effect in this game just due to timing being such a critical thing in this game, but if you ever had it in the first place you'll notice the rust knocks off pretty fast.
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# ? May 12, 2016 19:44 |
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I really wish Saltzpyre's hatchet was a better weapon because it's really satisfying to reap a harvest of rat heads.
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# ? May 12, 2016 19:55 |
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Launch loot was the main rust but now that we have the shrine and the upcoming DLC loot is more less-bad than ever.
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# ? May 12, 2016 20:00 |
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i shamelessly hacked the game to give me approximately a billion shards of everything so i have one and precisely one objective when i play this game: RAT KILL KILL RAT it is liberating
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# ? May 12, 2016 20:03 |
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Dark_Swordmaster posted:Launch loot was the main rust but now that we have the shrine and the upcoming DLC loot is more less-bad than ever. Speaking of, I hope the next, big DLC will include some new weapon types. I'm not sure what they would be, but still.
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# ? May 12, 2016 20:39 |
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Coolguye posted:i shamelessly hacked the game to give me approximately a billion shards of everything so i have one and precisely one objective when i play this game: How did you do it? I'm level 105 and I'm tired of not having an orange hammer.
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# ? May 12, 2016 20:48 |
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I'm gettin' back into this after playing a bunch at launch but there aint nobody in Goonintide or CTS. Pubs haven't been that bad lately but would still rather goon it
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# ? May 12, 2016 23:25 |
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Mahasamatman posted:How did you do it? I'm level 105 and I'm tired of not having an orange hammer. There were methods using lua injections but after a series of patches nobody was updating it anymore and those who have it aren't sharing. It should still be possible using memory edit in CheatEngine though I wouldn't recommend something like that if you've never used the tool before. I still regret never giving myself the Firefly Flamewave staff that is in the code. I always thought it might have been a borked item and ruined a save or something. Turns out it wasn't, and some people gave it to themselves. It's an arrow-shaped wave spell that is super overpowered because it never made it proper into the game. It's incredibly cheap and boring to use but just having it would have been neat. I haven't seen anyone use it but there are reports of people who have used it publicly, especially in Last Stand.
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# ? May 12, 2016 23:31 |
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Night10194 posted:I really wish Saltzpyre's hatchet was a better weapon because it's really satisfying to reap a harvest of rat heads. Hatchet's got a couple of problems. First of all it's competing with the unique rapier (nobody else gets anything quite like it) and a 2-handed metal deathstorm. The hand-ax is really a perfectly good weapon. I got it as my first blue w/bloodlust on it and it was very good, much better than my white rapier (at the time). It's got zero aoe, so if you're playing with a good Kruber/Dwarf you can do deadly hit and runs with it, but it's poo poo against hoards which is like 90% of the game. It also pairs nicely with a good Pyromancer because you can finish off everything she fails to kill in short order. What I'm saying is, you're right that it's worse than the other options but it's still perfectly good - take a risk, go for a whirl!
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# ? May 13, 2016 01:29 |
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The main reason to take a hatchet on WH is to go absolutely apeshit on Roger. Strong DPS from any angle. But it's a liability in swarms if your allies don't have your back.
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# ? May 13, 2016 01:32 |
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Mendrian posted:Hatchet's got a couple of problems. Oh, I am and I love it. I got an orange today with maxed out Bloodlust, Perfect Balance, and Backstab, which should help with going apeshit on Roger. It's really satisfying to use, just the Rapier and Zweihander are overall probably more efficient. Won't stop me at all.
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# ? May 13, 2016 01:35 |
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NightVis posted:I'm gettin' back into this after playing a bunch at launch but there aint nobody in Goonintide or CTS. Pubs haven't been that bad lately but would still rather goon it Yeah people don't really hang in there much. About 3-4 pages back someone was saying the same thing and a bunch of people posted their steam ids so have a peek there. Feel free to add me btw, dingus khan.
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# ? May 13, 2016 06:55 |
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Huh, backstab really does work well on Roger. Nice.
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# ? May 13, 2016 13:43 |
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I'm sittin on a bus taking me home to kill rats RIGHT NOW. I may chop the rats. Maybe bash the rats, or shoot them. Hell, I may even burn the rats, I haven't decided. Them rats gonna be dead though
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# ? May 13, 2016 15:05 |
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el dingo posted:I'm sittin on a bus taking me home to kill rats RIGHT NOW. Boil em, mash em, stick em in a stew!
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# ? May 13, 2016 16:36 |
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Chomp8645 posted:The main reason to take a hatchet on WH is to go absolutely apeshit on Roger. Strong DPS from any angle. But it's a liability in swarms if your allies don't have your back. The hatchet is also really good against Stormvermin, as all hits are AP and the charged attack makes it really easy to swipe at their head. Great on Stormvermin heavy missions like Supply & Demand
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# ? May 13, 2016 16:58 |
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Is there a trick to blocking? I've never been able to get the timing down and it's really hurting me on higher difficulties.
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# ? May 13, 2016 17:08 |
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moths posted:Is there a trick to blocking? I've never been able to get the timing down and it's really hurting me on higher difficulties. The trick is there's no actual timing, and that you block 360 degrees, just you lose 1/2 shield for each blow you deflect.
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# ? May 13, 2016 17:09 |
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the trick is that blocking is something you do to fill the half second void it takes to pull off a good dodging move or, in the case of bardin/kruber, an effective shield bash
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# ? May 13, 2016 17:15 |
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Oh what the gently caress I've been trying to aim my cursor at the rat I want to block and time it with his swing.
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# ? May 13, 2016 17:20 |
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Mendrian posted:Hatchet's got a couple of problems. edit: not to mention when the UI outright lies to you, like about higher tier weapons doing more damage than lower tier ones, heh. quote:Oh what the gently caress I've been trying to aim my cursor at the rat I want to block and time it with his swing. Zephro fucked around with this message at 17:59 on May 13, 2016 |
# ? May 13, 2016 17:56 |
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The Hatchet's main problem is the Rapier's charge spam is amazing at loving up Stormvermin and Roger already, while its light attack has great coverage, speed, and if you can get into a good pattern on their head while keeping on the move, kills really quick. So it's competing with a weapon that does its strength almost as well as it does and also handles one of the most important tasks in the game (killing hordes) really well. Still enjoy it, though.
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# ? May 13, 2016 17:58 |
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Zephro posted:edit: not to mention when the UI outright lies to you, like about higher tier weapons doing more damage than lower tier ones, heh. Is there some definitive proof I can show someone of this? I read it in this thread that white weapons and blue or whatever do the same amount of damage and they were VEHEMENT about that being false, but neither of us had real proof beyond hearsay.
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# ? May 13, 2016 18:09 |
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Dark_Swordmaster posted:Is there some definitive proof I can show someone of this? I read it in this thread that white weapons and blue or whatever do the same amount of damage and they were VEHEMENT about that being false, but neither of us had real proof beyond hearsay. https://docs.google.com/spreadsheets/d/1K_22AmKZtVd2nngEEPRxZau5AVgffiS5XMB34V5UnFY/edit#gid=897382659 Though I'm not sure how it was put together. edit: though it appears to only cover exotic weapons. Though given that the damage values are around 2-4 per hit there doesn't seem to be much space to make lower-quality weapons do less damage.
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# ? May 13, 2016 18:10 |
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If we can source that it'd be nice. I just want to be right. And kill rats.
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# ? May 13, 2016 18:23 |
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Dark_Swordmaster posted:If we can source that it'd be nice. I just want to be right. And kill rats. Zephro posted:Do the unique weapons actually do anything beyond having three fixed trait slots? I can't find a definitive answer cos for such an awesome game there sure isn't much info floating around :/ Night10194 posted:I think overall Bardin's Axe and Shield might be the best weapon in the game. Scandalous fucked around with this message at 19:15 on May 13, 2016 |
# ? May 13, 2016 19:13 |
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Anecdotal but when I had a blue 2h sword on nightmare (shhh) clanrats would take two power swings to kill. When I got an orange, they would die in one power swing. Normal attacks were the same with both blue and orange though, 2 swings to kill.
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# ? May 13, 2016 19:43 |
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el dingo posted:Anecdotal but when I had a blue 2h sword on nightmare (shhh) clanrats would take two power swings to kill. When I got an orange, they would die in one power swing. Normal attacks were the same with both blue and orange though, 2 swings to kill.
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# ? May 13, 2016 20:11 |
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Good attention and playing safely will save you damage ten times for every time a bjt more damage on your attacks will.
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# ? May 13, 2016 20:16 |
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I think it has to be coincidence that has a line about RAT KILLIIIINNN. Anyway it's happening RIGHT NOW. You'll see me in the Goonintide chat thing.
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# ? May 13, 2016 21:02 |
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el dingo posted:Yeah people don't really hang in there much. About 3-4 pages back someone was saying the same thing and a bunch of people posted their steam ids so have a peek there. Feel free to add me btw, dingus khan. Your username pulls up a few dozen people who are certainly not you so I'll drop my steam ID here, also free to add for anyone who wants to have a good time and smack some bad rats http://steamcommunity.com/id/nightvis
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# ? May 14, 2016 00:52 |
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New Barkeep. Still makes too much noise though.
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# ? May 14, 2016 21:29 |
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https://www.youtube.com/watch?v=dulfJo-NmWU&t=152s
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# ? May 14, 2016 21:42 |
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The community mod is dropping hints about a patch this coming week. Fingers crossed it's nothing that will nerf poo poo again but judging by the wording and "fixes" it may as well be. I'd be pretty okay with the Movement Speed Reduction bug that comes from regrowth triggering being fixed though.
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# ? May 14, 2016 23:38 |
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Zephro posted:There's this: I made this, values are from the games LUA files. This video explains how the numbers work if anyone was wondering: https://www.youtube.com/watch?v=LtPxba8nBxg
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# ? May 17, 2016 08:20 |
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That's pretty useful. Answers some questions I had about headshots and charged attacks; looks like you're only ever going to decap a couple rats at a time with siennas longsword
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# ? May 17, 2016 13:43 |
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Cool crossbow shown on stream
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# ? May 17, 2016 16:12 |
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Tagichatn posted:Cool crossbow shown on stream From the hand, I think that's gonna be a new Victor weapon. They confirmed it and a polearm for the elf. gently caress yes. Night10194 fucked around with this message at 16:17 on May 17, 2016 |
# ? May 17, 2016 16:14 |
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# ? May 15, 2024 03:14 |
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I was finally able to get in a group to beat Gunpowder. I've only been able to beat one of the Act 2 missions so far but I've accepted everyone loves the first mission and have decided to focus on gearing up anyway. I've also been playing on hard and it's interesting to see how higher level players play and try to learn from them. Particularly, I used to just stand and melee, especially since I've primarily playing as saltzpyre with a two-hander, and now I'm focusing on getting better at timing the hit and dodge method. Sometimes I try too much to use the charge attack though. Also cool was seeing a my team form a line to toss barrels instead of trying to run them to the gate in the first mission. I never thought to try that before.
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# ? May 17, 2016 16:23 |