|
RBA Starblade posted:Bradford stepping up to bat would be more impactful than it already is if he didn't already save Earth as the star psi-op of XCOM in my first campaign. Thanks character pool. That's actually just his modded abomination of a gun from the tutorial.
|
# ? May 12, 2016 15:57 |
|
|
# ? May 10, 2024 00:56 |
|
Does this mean we can lose Bradford and we will never hear him again during Terror missions?
|
# ? May 12, 2016 16:09 |
|
Aut Neca Aut Necare Kill or Be Killed, always loved those badges from EW
|
# ? May 12, 2016 16:13 |
|
ZearothK posted:Does this mean we can lose Bradford and we will never hear him again during Terror missions? The mission fails and you have to restart if he dies, sorry.
|
# ? May 12, 2016 16:17 |
|
I wonder if it would help people perceive the rulers as less OP if they still got moves for your soldier actions, but were still taking them on the alien turn. That way you could prepare instead of going OH gently caress KILL IT NOW. On the other hand they seem to be intended to shake up the usual XCOM strategy like that.
|
# ? May 12, 2016 16:33 |
|
Grizzwold posted:I wonder if it would help people perceive the rulers as less OP if they still got moves for your soldier actions, but were still taking them on the alien turn. That way you could prepare instead of going OH gently caress KILL IT NOW. On the other hand they seem to be intended to shake up the usual XCOM strategy like that. Nah, it described the uber-archon's special move as that flare thing that archons do, except the pinions fall after a turn. It explicitly says that you're pick someone to move to safety, and then everyone else gets hurt. edit oh wait you're doing a "what-if", nvm
|
# ? May 12, 2016 16:44 |
|
I'm going to start a new game and maaaybe not have the various wizard class mods on for this DLC.
|
# ? May 12, 2016 18:24 |
|
many johnnys posted:Nah, it described the uber-archon's special move as that flare thing that archons do, except the pinions fall after a turn. It explicitly says that you're pick someone to move to safety, and then everyone else gets hurt. Everyone wounded button, that sounds like fun.
|
# ? May 12, 2016 18:44 |
|
Christopher Odd's youtube just showed off the new Alien Hunters mission and the Viper King in action. Not as horrible as you might have feared, but it is indeed tough. Looks like his counter to the "moves every turn" thing is to hit the bastard with damage over time effects like acid and burning. https://www.youtube.com/watch?v=eDLI37bkfyU
|
# ? May 12, 2016 18:52 |
|
patch notes posted:Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up Well there goes that strategy.
|
# ? May 12, 2016 18:54 |
|
Exposure posted:Well there goes that strategy. I have to actually be good at the geoscape now.
|
# ? May 12, 2016 19:01 |
|
Just started a new run with a lot of mod classes. Used the non-LW Officer class and Trooper class. This time, took, I think Infantry (starts with don't move, shoot twice), Rogue (doesn't break cloak when team does), Guerilla (AOE Mark Target), and Bruiser (bum rush a fuckin alien, hit him with your gun and stun him, and use him as high cover.) Bruiser seems pretty broken, cause that basic ability functions like a Ranger Slash, but lets you take a pistol shot or chuck a grenade after, under Full Cover. Looks like I'll have to start over if the Alien Hunters are released.
|
# ? May 12, 2016 19:06 |
|
Issue my arse; quit beagalancing, Jake! No more epic drawn out comp stomps then. Bit of a bitch given how long everything takes to happen on leg-end though.
|
# ? May 12, 2016 19:21 |
|
quote:Repeater no longer triggers after Stock damage or damage done over time
|
# ? May 12, 2016 19:29 |
|
Cool, my game hangs indefinitely when I try to equip any of the new weapons. This is off to a great start.
|
# ? May 12, 2016 19:38 |
|
Speedball posted:Christopher Odd's youtube just showed off the new Alien Hunters mission and the Viper King in action. Not as horrible as you might have feared, but it is indeed tough. Looks like his counter to the "moves every turn" thing is to hit the bastard with damage over time effects like acid and burning. There is a point in which we should stop adding HP to something, and I do not think we have yet reached that point.
|
# ? May 12, 2016 19:41 |
|
it's pretty hilarious how they went back to the drawing board on health representations and still came back with something that's worse than the mod that just turns it into a goddamn number
|
# ? May 12, 2016 19:45 |
|
Sombrerotron posted:SOLOMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON Exposure posted:Well there goes that strategy. I am glad of both of these
|
# ? May 12, 2016 20:39 |
|
Turns out you cant drop evac zones on soldiers anymore
|
# ? May 12, 2016 20:57 |
|
Captain Gordon posted:Turns out you cant drop evac zones on soldiers anymore Oh come the gently caress on.
|
# ? May 12, 2016 20:58 |
|
Captain Gordon posted:Turns out you cant drop evac zones on soldiers anymore hahah
|
# ? May 12, 2016 21:10 |
|
Captain Gordon posted:Turns out you cant drop evac zones on soldiers anymore That one doesn't make sense, the zone is supposed to contain soldiers, you just have to mind obstacles and debris.
|
# ? May 12, 2016 21:24 |
|
So looking at the new weapons, The grenade is obviously the most useful. Free small AOE stasis is super powerful and good. The pistol is great at the beginning of the game, but seems like it might fall off later since its stuck at base pistol damage. And you only get the one conceal shot. Still, you could always throw it on a dedicated Sniper for conceal shenanigens. Axes are whatever. Still kinda bad though a free action sword attack 1/mission is decent I guess? Basically a pure (and incredibly minor) upgrade. Rifle is weird. Seems to be the most interesting though. Like, they're all definitely worth bringing I think. But none really scream 'overpowered' and there are definitely situations where you'd want to take other stuff over everything except the freeze grenade. Zore fucked around with this message at 21:42 on May 12, 2016 |
# ? May 12, 2016 21:27 |
|
many johnnys posted:That one doesn't make sense, the zone is supposed to contain soldiers, you just have to mind obstacles and debris. I'd imagine it's a balancing thing to make it so that if you want to shoot and then evac you have to prepare the turn before.
|
# ? May 12, 2016 21:36 |
|
is the new Alien Hunter DLC a kind of thing you can choose to activate? Or will downloading it automatically force me to keep fighting those 3 megaman bosses in all future playthroughs? I'm curious if it's an optional thing you can choose not to pursue for some game saves.
|
# ? May 12, 2016 21:36 |
|
MinibarMatchman posted:is the new Alien Hunter DLC a kind of thing you can choose to activate? Or will downloading it automatically force me to keep fighting those 3 megaman bosses in all future playthroughs? I'm curious if it's an optional thing you can choose not to pursue for some game saves. You can turn it on and off in Steam, not sure where but there is Downloadable Content options somewhere.
|
# ? May 12, 2016 21:38 |
|
Every balance patch makes this game less fun to play.
|
# ? May 12, 2016 21:45 |
|
You now get a memorial wall dedicated to displaying the number of enemies you killed.
|
# ? May 12, 2016 21:54 |
|
FoolyCharged posted:I'd imagine it's a balancing thing to make it so that if you want to shoot and then evac you have to prepare the turn before. If you plan to shoot and evac, you were going to evac anyway which means the mission's over. This is more balancing "now it's harder to save soldiers who are bleeding out" (although that doesn't come up that often anyway in my experience)
|
# ? May 12, 2016 21:57 |
|
Maluco Marinero posted:You can turn it on and off in Steam, not sure where but there is Downloadable Content options somewhere. If it's anything like EU and EW, there will be a box to check/uncheck at the beginning of a new game. I'd start by checking there.
|
# ? May 12, 2016 21:58 |
|
Where are the patch notes? I haven't been able to find them anywhere.
|
# ? May 12, 2016 22:03 |
|
Disillusionist posted:Where are the patch notes? I haven't been able to find them anywhere. Got to scroll down a bit, though.
|
# ? May 12, 2016 22:06 |
|
many johnnys posted:If you plan to shoot and evac, you were going to evac anyway which means the mission's over. This is more balancing "now it's harder to save soldiers who are bleeding out" (although that doesn't come up that often anyway in my experience) Or you were avoiding putting a guy in sickbay because you can run him through poison, acid, whatever and then evac him before he takes damage Or explode a soldiers cover knowing that he won't be on the map come alien phase anyways. All this changes is that you have to think about evac in advance and can't just pull soldiers to safety on a whim. Which I'm fine with because that was broken as all hell.
|
# ? May 12, 2016 22:44 |
|
I'm assuming they still haven't officially fixed soldiers always dying when they hit 0 HP rather than having good chances to go critical, and that smoke grenades still aren't officially fixed.
|
# ? May 12, 2016 23:26 |
|
X-Com 1. Great expansion that makes the entire game better. X-Com 2. poo poo, tiny amounts of DLC content, delivered piecemeal that arguably makes the game worse.
|
# ? May 12, 2016 23:31 |
|
The developers are really kind of clueless about what's good about their own game and this DLC emphasizes that
|
# ? May 12, 2016 23:33 |
Exposure posted:Well there goes that strategy. Wait, so you can't ride the clock anymore? That sucks.
|
|
# ? May 12, 2016 23:58 |
|
Yeah I dunno how I feel about the death of clock riding. On one hand it was kind of a lame strategy but on the other it was a high stakes fright fest watching that sucker click down and that was exciting.
|
# ? May 13, 2016 00:15 |
https://twitter.com/M_Nauta/status/730816733095837697 So I guess you can still ride the clock the first time around, but after that, the max it can reset to is a week (at least on Legend difficulty), so it's not the worst thing in the world. You'd probably want to ensure you have a mission lined up though.
|
|
# ? May 13, 2016 00:39 |
|
|
# ? May 10, 2024 00:56 |
|
firaxis broke my mods *sob*
|
# ? May 13, 2016 00:51 |