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Hogama posted:They're pieces of your city, which is no longer self-contained in a single tile. Regular tile improvements appear to be separate, too, so a tile used for farming isn't being used for a Campus. But you can rezone later on, too? huh actually that sounds really cool
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# ? May 12, 2016 23:23 |
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# ? May 30, 2024 13:23 |
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Civilization VI: I Get A Little Bit Ghengis Khan
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# ? May 12, 2016 23:45 |
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Civilization VI: Huge Tracts of Colorful Land
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# ? May 12, 2016 23:58 |
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H13 posted:Civ VI: Angrily wasting another 200 hours of our lives. you forgot a 0 in there
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# ? May 13, 2016 00:48 |
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Christo posted:Civilization VI: I Get A Little Bit Ghengis Khan
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# ? May 13, 2016 02:10 |
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Civilization VI: Now with Colored Districts
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# ? May 13, 2016 02:16 |
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Christo posted:Civilization VI: I Get A Little Bit Ghengis Khan
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# ? May 13, 2016 02:18 |
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I wouldn't give a gently caress if the game looked like Civ1 or worse - if the game mechanics were interesting and there was solid MP support or intelligent AI opponents. Neither of those things happened in Civ5, which is why I hated it and have no hope at all for this new game. I'm honestly baffled at how many posts there are complaining about the graphics. Who cares! They're fine! In fact, the less involved the art team is with the gameplay, the better!
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# ? May 13, 2016 02:30 |
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Civilization VI: I wish I was a little bit taller
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# ? May 13, 2016 02:34 |
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From what I can assume are the jungle tiles, they have the same color as the forests (even moreso than in V) just that their foliage and density is different. The mountains are a little strange looking, but that's probably due to how they've not really blended the colors for the peak and the base and inconsistently done it across a range so it looks almost like someone took the base brown mountains and dripped white paint onto them.
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# ? May 13, 2016 02:52 |
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Christo posted:Civilization VI: I Get A Little Bit Ghengis Khan Can someone tell me the song cadence or the reference this is? I feel stupid because everyone else gets it and likes it.
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# ? May 13, 2016 03:59 |
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It's a lyric in a new song https://www.youtube.com/watch?v=P_SlAzsXa7E Its on satellite radio alt stations like every hour these days. Uncle Jam fucked around with this message at 04:10 on May 13, 2016 |
# ? May 13, 2016 04:05 |
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The Human Crouton posted:Can someone tell me the song cadence or the reference this is? I feel stupid because everyone else gets it and likes it. e;fb
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# ? May 13, 2016 04:06 |
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I really hope they make the ai not retarded garbage background noise this time. it completely killed civ 5 for me. civ 4 AI had infinitely more personality
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# ? May 13, 2016 04:37 |
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So the whole city unstacking means barbs are going be even more of a nuisance? Really hope they can't delay wonder progress this way.
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# ? May 13, 2016 04:46 |
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Uncle Jam posted:It's a lyric in a new song I listen to those stations. Somehow I missed this.
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# ? May 13, 2016 04:52 |
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That was a fun video and song. Also yeah I just want the AI to be a bit more robust in Civ VI, more than any particular feature that's what I want. Playing Civ multiplayer in our friend group has left deeper scars than the heydey of Dota2 stacks, because some of my friends are very peaceful and some of my friends loving love nuclear proliferation. So, it's easier for everyone involved if we just play our separate games and shoot the poo poo with each other in mumble or something.
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# ? May 13, 2016 05:04 |
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When it turns out to not actually learn lessons from the most recent title we can just use Civ VI: Beyond Disappointment.
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# ? May 13, 2016 05:17 |
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Considering that the bad AI is basically the only thing everyone can agree is clearly wrong with Civ5, if they don't fix it in Civ6 then it'll be because they can't write a 4x AI that works. Which would be weird, seeing as the Civ4 AI was reasonably functional. I mean, it's okay if the warfare AI is still pants-on-head in Civ6, as long as diplomacy works properly.
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# ? May 13, 2016 05:27 |
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I feel like civ 4s ai was still pretty dense but it's easier to program an ai that throws doomstacks at you.
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# ? May 13, 2016 06:59 |
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German Joey posted:I wouldn't give a gently caress if the game looked like Civ1 or worse - if the game mechanics were interesting and there was solid MP support or intelligent AI opponents. Neither of those things happened in Civ5, which is why I hated it and have no hope at all for this new game. I'm honestly baffled at how many posts there are complaining about the graphics. Who cares! They're fine! In fact, the less involved the art team is with the gameplay, the better! Hey joey, are you still playing on RB? I haven't been there for ages.
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# ? May 13, 2016 09:53 |
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Phobophilia posted:Hey joey, are you still playing on RB? I haven't been there for ages. oh hello, yes I still post there, although I can't play in any pitbosses right now cause I'm too busy w/ IRL stuff (new baby, and tryin' to start a business). I actually meant to take a break from the site for a bit because of that stuff, but I'm still kinda addicted to watching how PB27's gonna turn out... it's such an epic game. My last game there was in PB29 , which ended in January. It was a totally beautiful game until IRL pressures (the baby just refused to sleep at that time ) collided with an in-game powderkeg situation with the other game leader, who was going through some similar IRL stuff of his own at the time I guess, so the game ended in a total clusterfuck. Ironic, considering that until that point the game wasn't the usual bloodbath. edit: You can read it here: here, if you want. Who are you on there? German Joey fucked around with this message at 11:43 on May 13, 2016 |
# ? May 13, 2016 11:31 |
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RagnarokAngel posted:I feel like civ 4s ai was still pretty dense but it's easier to program an ai that throws doomstacks at you. To me, that's a big plus in unit-stacking's column. The Civ4 AI might still have been totally incompetent in war, but it, like... still did something? You still had to deal with those units somehow, and still had to take some losses to kill them. The Civ4 AI was like a clumsy, blindfolded buffoon trying to swing a big steel broadsword at you, as opposed to the Civ5 AI, which was like as if you tried duct-taping the broadsword into the hand of a real doll.
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# ? May 13, 2016 11:37 |
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I'm Nicolae, haven't played Civ4 for ages, not sure I'd hold up these days. I played a bit of GMR Civ5 on SA, won some, lost some. Also nice, you got paired up with Mackoti. He's probably the single strongest player I've seen, and he's comes off as playing purely through intuition.
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# ? May 13, 2016 12:44 |
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Phobophilia posted:I'm Nicolae, haven't played Civ4 for ages, not sure I'd hold up these days. I played a bit of GMR Civ5 on SA, won some, lost some. Oh right on, I remember you, you were one of the guys who did that goofy Barry Lyndon thing in PB18! And, heh, you misunderstand. Mack didn't pair up with me, he subbed in for me (he owed me one cause I subbed in for him in a game last year) after I ragequit after Haram (the other frontrunner) ragequit when I started going total war psychogamer on him for what he considered a minor snipe that was some payback for some earlier aggression I pulled on him. I felt like, what's the point of spending an hour or more every drat day on this game if I'm not still playing against the same guy I've had such an intense match with so far? But yeah, Mack's awesome, his ability to read into the metagame and figure out what his opponents will do months before they actually do it borders on the otherworldly. It's some real Hunter x Hunter poo poo, where he blindsides you by countering your counter that you prepared to fake counter his fake counter to your feint...
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# ? May 13, 2016 13:13 |
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German Joey posted:To me, that's a big plus in unit-stacking's column. The Civ4 AI might still have been totally incompetent in war, but it, like... still did something? You still had to deal with those units somehow, and still had to take some losses to kill them.
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# ? May 13, 2016 13:45 |
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The Something Awful Forums > Games > Civilization VI: I am angry. ANGRY ABOUT COLORS
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# ? May 13, 2016 16:03 |
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IGN has an interview up about the art direction. Aside from justifying the changes from CiV, FIraxis' art director reveals some things not shown in the released screenshots: the UI will have an "Age of Exploration" theme this time around and the fog of war will look like map parchment. Furthermore, finishing a wonder will reward you with a building sequence rendered in-game.
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# ? May 13, 2016 19:22 |
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Yessssss
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# ? May 13, 2016 19:34 |
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I'm more ticked off at the fact they think they can charge 50 for the base edition and think that's okay.
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# ? May 13, 2016 19:37 |
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I for one am perfectly content to play Civ V for another 5 years and then buy the Civ VI Complete Mega-Platinum Bonus Edition for on a Steam sale. The initial release is going to kinda suck like all initial releases do, $60 is a bit much to pay for the privilege of getting to be a beta tester.
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# ? May 13, 2016 19:39 |
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Barnaby Barnacle posted:IGN has an interview up about the art direction. Aside from justifying the changes from CiV, FIraxis' art director reveals some things not shown in the released screenshots: the UI will have an "Age of Exploration" theme this time around and the fog of war will look like map parchment. Furthermore, finishing a wonder will reward you with a building sequence rendered in-game. Also, the basic units will have different graphics based on culture which, while doesn't affect gameplay, is very nice. The game will have a night-day cycle in game, not tied to turns but a cycle going on all the time while playing. Sweet. well see more customization in basic unit types in their representation from culture to culture than in past Civilization games. We still have our unique units. Like, you see the Samurai, which are still unique the Japanese. But even the base units, like the Pikemen, all have a cultural flare to them. Drawing from a collection of region-specific cosmetic pieces, Firaxis is creating variations to suit their home countries. You still need to be able to read them as Pikemen he still needs a long post, and its a very iconic shape. But weve gone a little further by changing up helmets, maybe the ends of the pike looks slightly different depending on the region the character is from. Weve also got different skin tones, different ethnicity for the characters. Harmonia fucked around with this message at 19:47 on May 13, 2016 |
# ? May 13, 2016 19:40 |
Harmonia posted:The game will have a night-day cycle in game, not tied to turns but a cycle going on all the time while playing. Sweet. This seems silly, considering it's not like it'll be tied to days, but will change from day to night back to day over the course of, what, 500 years or something? "Really strange weather we're having this millennium." This isn't a complaint, mind you. Just that the night-day cycle in a game like this seems rather silly.
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# ? May 13, 2016 19:50 |
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thrawn527 posted:This seems silly, considering it's not like it'll be tied to days, but will change from day to night back to day over the course of, what, 500 years or something? It sounds like it's more of a cosmetic effect? Like you're sitting there taking your turn and you can watch the sun slowly rise and set in a loop.
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# ? May 13, 2016 19:55 |
Gabriel Pope posted:It sounds like it's more of a cosmetic effect? Like you're sitting there taking your turn and you can watch the sun slowly rise and set in a loop. Oh sure, I know. And it doesn't really matter. Just, like I said, a bit silly.
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# ? May 13, 2016 19:57 |
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They said it could just be set to 1 time the full game, or it can run on a cycle or it can set across the full game. Mostly it seems like they're just excited to use it for the wonder videos. E: I'm installing Civ 1 and 2 from this ancient disc I have lying around. Wish my luck on that. EE: Miserable failure. Jump King fucked around with this message at 20:53 on May 13, 2016 |
# ? May 13, 2016 20:32 |
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MMM Whatchya Say posted:They said it could just be set to 1 time the full game, or it can run on a cycle or it can set across the full game. a) Thank Christ it's optional, I hate it when you have to squint half the time in a game because it's decided to go to a completely unnecessary nighttime look. b) Stonehenge is going to result in multiple sunrise/sunset events, isn't it? So you'll be able to tell when someone's built it because a week will pass in, like, five minutes.
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# ? May 13, 2016 20:55 |
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Civilization 6: Baby Yetu Yet You Love It
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# ? May 13, 2016 21:13 |
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TooMuchAbstraction posted:a) Thank Christ it's optional, I hate it when you have to squint half the time in a game because it's decided to go to a completely unnecessary nighttime look. Night time shouldn't really matter anyway once you reach the modern age, though. You can light things up once you research the Fission technology.
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# ? May 13, 2016 21:37 |
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# ? May 30, 2024 13:23 |
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Huh distinct cultural units sound good but running around with chivalric knights as the Chinese was sort of an appeal of the franchise to me all the same, just like having an Egyptian obelisk and The Parthenon slap in the middle of my Aztec capital. As long as it doesn't mean we get less graphical types to choose from (not that Civ V was great in that regard either) I guess it's a good thing though.TooMuchAbstraction posted:a) Thank Christ it's optional, I hate it when you have to squint half the time in a game because it's decided to go to a completely unnecessary nighttime look. same, goddamn, I don't understand the appeal of day/night cycles in these kinds of games at all
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# ? May 13, 2016 22:17 |