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TheDarkFlame posted:I think this lecture/interview is my favourite video, because it's not so tedious to watch, it's interesting, it's got a sense of humour about it, it explains itself really well, and it tackles the subject of religion and science without being venomous and condescending, which is a big issue in that kind of discussion. Other videos are slow, irritating, or have goddamn puzzles hidden inside them. It is Feynman after all. "Sense of humour and good communication" is kinda his thing, along with sexism and an ego/narcissism larger even than his genius.
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# ? May 11, 2016 20:33 |
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# ? Jun 9, 2024 07:46 |
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TheDarkFlame posted:I think this lecture/interview is my favourite video, because it's not so tedious to watch, it's interesting, it's got a sense of humour about it, it explains itself really well, and it tackles the subject of religion and science without being venomous and condescending, which is a big issue in that kind of discussion. Other videos are slow, irritating, or have goddamn puzzles hidden inside them. That's because Feynman was amazing and gave legitimately enthralling and accessible lectures that anyone with an even passing interest in physics or the sciences really owes it to themselves to watch. And they're freely available. I was going to meltdown if they scoffed at him but then I realized there was never any danger of that. I especially like that he points out there really is no animosity betwixt the 'hierarchies' outside of goony sensationalists.
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# ? May 11, 2016 21:04 |
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Reading through his Physics lectures v1 atm. Great stuff!
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# ? May 11, 2016 21:26 |
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Dominoes posted:Reading through his Physics lectures v1 atm. Great stuff! I've wanted hard copies of these forever. I attempted to pick up principia multiple times and just couldn't cut through the way it was translated from latin. Feynman's works are just excellent from the accessible colloquial way he wrote.
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# ? May 11, 2016 21:34 |
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TheDarkFlame posted:I think this lecture/interview is my favourite video, because it's not so tedious to watch, it's interesting, it's got a sense of humour about it, it explains itself really well, and it tackles the subject of religion and science without being venomous and condescending, which is a big issue in that kind of discussion. Other videos are slow, irritating, or have goddamn puzzles hidden inside them. That's because it's done by Richard Feynman, a dude who did his best to make Physics approachable to everyone. The man was curious about everything. Playing bongos, solving the Challenger explosion, stealing fridges, working on atomic bombs and so on. One of the things he mentioned in his memoir (Surely You're Joking, Mr. Feynman, a book y'all should read cause it's drat good) is that Los Alemos, the place where they worked on the a-bomb was a top secret facility, "which meant there was nothing to do!". So he spent his free time cracking safes in this facility e;fb and yeah Feynman was kind of an rear end in a top hat as people mentioned
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# ? May 11, 2016 21:39 |
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SSNeoman posted:That's because it's done by Richard Feynman, a dude who did his best to make Physics approachable to everyone. The man was curious about everything. Playing bongos, solving the Challenger explosion, stealing fridges, working on atomic bombs and so on. Los Alamos, not Alemos, I grew up there. Plenty of stuff to do if you like hiking and astronomy.
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# ? May 11, 2016 22:11 |
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Is this the first time statues have actually been involved in the fact of a puzzle? That's pretty neat.
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# ? May 12, 2016 01:38 |
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I just binged through this entire series and its great stuff so far. It's interesting to see what parts you guys had trouble with that i got really easily, and what parts you guys breezed through that took me a really long time. Like people have said, the 'other' ending is not permanently locked off at all, but it may be a long while before you can unlock it.
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# ? May 13, 2016 00:09 |
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That grey cloud laser thing is what sort of srewed me up a bit with the game. That's because I either accidentally rotated the laser towards it or I was trying various redirection angles to see what happens... And so I didn't know why the cloud turning white was useful. I don't think I knew about environmental puzzles at that point, or maybe the idea that the clouds were part of one had not occured to me. But since redirecting the laser to the cloud seemed to have a "significant" effect, I wrongly assumed that the whole reason that this laser didn't directly point to the mountain is that it was supposed to be redirected to the cloud. And I left it there. Which kind of locks you out of the "bonus" special area of the game. You still have to know /or assume *where* you have to look for the main thing you need to do to unlock that, which I also didn't figure out before ending the game in the proper/ straightforward way. So wrt the question about how easy was to find out about the special area... for me, it ended up being spoiled by some review or comment, while I was searching for comments as to how to access those overhead pathways in the area under the mill.
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# ? May 13, 2016 07:25 |
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AbstractNapper posted:That grey cloud laser thing is what sort of srewed me up a bit with the game. That's because I either accidentally rotated the laser towards it or I was trying various redirection angles to see what happens...
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# ? May 13, 2016 09:27 |
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The top of the mountain puzzle - There is a difference between the PC and PS4 versions of this for some reason. The end points - they don't exist until you select a start point in the PS4 version then only one of them appears it does make it easier. On the cloud - The only reason I knew about it is because I literally tried every one to see if it hit anything other than the top of the mountain.
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# ? May 13, 2016 13:28 |
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My thought process on solving the cloud: I saw an unnatural part-circle in a cloud, shortly after I discovered env puzzles; assumed there was one in the clouds. I made a note to periodically look up as I wandered to find the rest. I messed with the laser platform trying different things to figure out the point. I saw it light the dark cloud, didn't know what to think, and moved on. I happened upon the right spot during wanderings, looked up, and saw the env pattern in the cloud I couldn't complete due to the gray part; at that point I knew what do to.
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# ? May 13, 2016 14:50 |
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It definitely is interesting how some people are good at different puzzles. I was stuck in a Tetris block puzzle one day when a friend came over. I showed him the game for the first time, and he almost instantly solved the panel I had been stuck on for hours. I ended up solving many of the Tetris block puzzles using PowerPoint on my laptop.
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# ? May 13, 2016 16:46 |
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Shaded Spriter posted:The end points - they don't exist until you select a start point in the PS4 version then only one of them appears it does make it easier. Pretty sure they were there in my game. Huh. And it's not like I can just jump back into the game for this one, because I'd have to play a substantial amount of the game to get there. But I'm pretty sure.
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# ? May 13, 2016 18:35 |
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Shaded Spriter posted:The end points - they don't exist until you select a start point in the PS4 version then only one of them appears it does make it easier. Oh, that's really interesting. I wonder if I just need to update my game; we're playing the Humble Store version, so updates aren't automatic.
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# ? May 13, 2016 19:09 |
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Okay, it's time for part 28! My head and eyes still hurt!
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# ? May 13, 2016 21:47 |
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Aww, You missed the thing! That's all I'm gonna say about it and I hope it stays that way. This endgame was mostly just annoying for me. The difficulty of a puzzle really shouldn't be inputting it without having to throw up. cant cook creole bream fucked around with this message at 22:52 on May 13, 2016 |
# ? May 13, 2016 22:43 |
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Air is lava! posted:Aww, You missed the thing! That's all I'm gonna say about it and I hope it stays that way. Are you talking about The Challenge? Because I read about that, and it horrified me.
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# ? May 13, 2016 23:44 |
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pedrovay2003 posted:Are you talking about The Challenge? Because I read about that, and it horrified me. He's not (well, not directly), but seriously - don't worry about it. Just keep going.
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# ? May 13, 2016 23:59 |
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pedrovay2003 posted:Are you talking about The Challenge? Because I read about that, and it horrified me.
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# ? May 14, 2016 00:49 |
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The challenge itself isn't too bad, but takes some luck to get puzzles that aren't too hard - ie if one particularly hard one hits you, you're done, and there's a trick in figuring out the second-last part that may/may not come naturally.
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# ? May 14, 2016 00:51 |
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The Witness LP: Come for the puzzles, stay for Pete's increasingly exasperated groans!
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# ? May 14, 2016 01:55 |
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FPzero posted:The Witness LP: Come for the puzzles, stay for Pete's increasingly exasperated groans! This game makes me twitchy. :-P
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# ? May 14, 2016 03:58 |
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The Mountain is weird. The further down you go the more I like it. The top is full of these bullshit puzzles that aren't difficult on anything other than a purely visual level. The middle has... well, a similar kind of puzzle but a bit cleverer than simply obfuscating your view of the grid (plus the middle bridge puzzle is pretty great). The bottom puzzle is fantastic although a lot of people tell me they didn't like it so what do I know. But these stupid things with the visual fuckery are just bad. What were you thinking, Blow?!
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# ? May 14, 2016 04:03 |
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Please tell me the nausea-inducing puzzles end after this room. I had to stop the video for a few minutes several times during this one because of the visual fuckery.
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# ? May 14, 2016 04:05 |
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The visual fuckery is where I ragequit. Specifically the green side's. I've already kvetched quite a bit about my eyes having difficulty resolving busy parts of the puzzle (starburst vs squares) and that part has that going on all OVER the place.
Bruceski fucked around with this message at 04:41 on May 14, 2016 |
# ? May 14, 2016 04:11 |
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Slaan posted:Please tell me the nausea-inducing puzzles end after this room. I had to stop the video for a few minutes several times during this one because of the visual fuckery. There is one more set of panels that could be described as such.
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# ? May 14, 2016 04:21 |
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I kind of like the concept of the visual fuckery. Really like that puzzle that just kinda fell into the giant central spire of monitors.
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# ? May 14, 2016 04:37 |
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I hated the visual glitchy puzzles and the panels that just made it hard to input the solution. But I powered through them. Sometimes, there is a trick to them and they are less painful to solve than what they originally seem. I did like the setting and quite a few of the other puzzles of the "end-game" stuff, but I still think it's weird that they chose this terrible kind of puzzles this close to the end. I still think that broken branch puzzle in the temple and some of the reflection puzzles in the dessert underground room with the water raising and lowering were the worst in the game for me though.
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# ? May 14, 2016 08:36 |
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pedrovay2003 posted:Oh, that's really interesting. I wonder if I just need to update my game; we're playing the Humble Store version, so updates aren't automatic. Looking at the Steam updates. There was a one on April 2nd. quote:* Minor gameplay tweaks to several puzzles.
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# ? May 15, 2016 01:57 |
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Okay, everyone, part 29 is up! We've got some more weirdy puzzles in this one, but it's nothing we can't handle. We're getting close!
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# ? May 18, 2016 06:01 |
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oh man, my favorite set of puzzles in the game is coming up I totally didn't realize when I was solving the puzzles that the last flashy colored puzzle didn't change the colors of the squares at all, just the background. I took notes like I usually did for the other puzzles in that set.
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# ? May 18, 2016 07:42 |
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Yeah, I'm pretty sure B.F. Skinner is THE Skinner, and for anyone who hasn't done some level of Psychology course, Amy's right in saying that Skinner boxes are experimental tools, basically a chamber that will reward a test animal with food under certain circumstances, to reinforce the test animal's actions and make it learn the required task. Pressing a button, pulling a lever, performing specific actions, any of these things. It lets you study changes in behaviour while removing all external variables. Pidgeons get used fairly often, that's why he mentions pidgeons specifically, but they also use rats because pidgeons are the dumbest things in the goddamn world. If you wanted to get a a pidgeon to traverse a maze successfully, I don't see that working well, but rats are great alternatives for anything that might be slightly complex. My favourite one I heard about was the superstitious pidgeons, but I don't remember the specifics. Basically, the experiment involved a bunch of pidgeons, and a device that would release food on a timer. There was no other trigger for the food. But when the food dropped, the pidgeons couldn't figure out why there was food. So whatever they were doing when the food dropped, they'd continue doing it. Bobbing their heads, flapping their wings, walking in circles, over and over again in order to summon food. And then food arrived again, a set amount of time later. So in their mind, repetitive action = food. Obviously not the case, but you're a pidgeon in a box, you don't really know any better. And then when the food stopped coming entirely, they settled down. When the food was reapplied, they remembered their actions from before and once again continued doing them.
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# ? May 18, 2016 15:09 |
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Another cool thing those Skinner boxes showed is that adding a certain amount of randomness into the experiment strengthens the conditioning/addiction. If a mouse gets rewarded, whenever it presses a button, it will start to push the button less often, because it knows that it can just get some food whenever it wants to. But if pressing the button only gives it a chance for food, possibly with delayed time, it will push that button like mad. This is basically how many RPGS work.
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# ? May 18, 2016 17:09 |
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No hyperbole, since I quit on the previous floor this was my first time seeing those color puzzles, and when I did so I had to go throw up. Does it get worse from here?
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# ? May 18, 2016 20:49 |
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Bruceski posted:No hyperbole, since I quit on the previous floor this was my first time seeing those color puzzles, and when I did so I had to go throw up. Does it get worse from here? Oh my God, I actually feel really bad right now.
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# ? May 18, 2016 23:45 |
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pedrovay2003 posted:Oh my God, I actually feel really bad right now. Not your fault, I was already a little queasy for unrelated reasons and those flashing colors triggered something.
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# ? May 19, 2016 01:17 |
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I'd probably have said 'gently caress this' to the color puzzles, personally. I thought the original ones were bad, but these are entirely color differentiation for pairing and they're flicking too fast. I probably would get it eventually, but drat, I don't know.
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# ? May 19, 2016 02:00 |
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The second to last puzzle stumped me for a long time. I don't think I'd fully made the "starburst = paired with one other thing of the same color" connection yet so I couldn't figure out for the life of me how to solve the puzzle. In the end I guess I either stumbled onto the solution on accident or I had a final realization that that was how the starbursts worked.
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# ? May 19, 2016 04:58 |
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# ? Jun 9, 2024 07:46 |
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I don't know why I was so surprised to see the sun. This isn't the sort of game where a hookshot or a jetpack is an expected upgrade.
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# ? May 19, 2016 05:15 |