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Why is guts a good thing
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# ? May 14, 2016 04:12 |
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# ? Jun 4, 2024 15:10 |
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Dias posted:Why is guts a good thing It's not a good thing, it's not a bad thing. It's just a thing.
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# ? May 14, 2016 04:15 |
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What is MIke Z's opinion of guts though.
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# ? May 14, 2016 04:18 |
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bebaloorpabopalo posted:It's not a good thing, so it's an unnecessary thing oohrah honestly I never really got the weird defense/health scaling some game have, melty has that poo poo and I'm like can't you just make that lifebar bigger then
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# ? May 14, 2016 04:19 |
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Buhbuhj posted:What is MIke Z's opinion of guts though. mike z made a game where every character has the same health so probably that it's not good
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# ? May 14, 2016 04:19 |
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bebaloorpabopalo posted:It's not a good thing, When am I getting another WWE All-Stars featuring Row Man.
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# ? May 14, 2016 04:19 |
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Buhbuhj posted:What is MIke Z's opinion of guts though. Broken Loose already posted it.
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# ? May 14, 2016 04:22 |
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Dias posted:so it's an unnecessary thing no it affects how good health recovery from heat is at a given point for one
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# ? May 14, 2016 04:23 |
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interrodactyl posted:no it affects how good health recovery from heat is at a given point for one For MB it's kinda ingrained on all of its weird systems, I guess. I still think it's obnoxious, you could scale heat to health with some forethought. But that's the game with a reduce damage from combo system by pressing buttons, so
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# ? May 14, 2016 04:29 |
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guts is cool and part of a dynamic and interesting game and helps to differentiate characters in a way that other games do not. it's neat..
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# ? May 14, 2016 05:38 |
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If there was no guts then Chipp would literally die in two hits to anyone that's why there's guts, so he dies in literally two hits only to the heavy hitters
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# ? May 14, 2016 05:44 |
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Zand posted:guts is cool and part of a dynamic and interesting game and helps to differentiate characters in a way that other games do not. it's neat.. it's like fadc
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# ? May 14, 2016 05:45 |
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AnonSpore posted:If there was no guts then Chipp would literally die in two hits to anyone that's why there's guts, so he dies in literally two hits only to the heavy hitters this is true but I feel like it's worth mentioning that chipp is such a spastic all over the place fast and deadly rear end in a top hat that it can be hard to actually confirm the hits you do get into anything at times but this is coming from someone who's best chipp strategy is to just randomly do whatever dumb thing I can best confirm into damage off of random hits and cross my fingers
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# ? May 14, 2016 05:59 |
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it's me i have no clue what to do against chipp
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# ? May 14, 2016 06:02 |
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bebaloorpabopalo posted:Why is guts considered "hidden"? It isn't explicitly mentioned in the tutorial? You can see the effect in training mode. Or is it the values are not clearly defined? Are all of the values for all of the things in Skullgirls defined in game? Guts is considered hidden because at no point (save for 100% HP) can a player clearly predict how much damage their attacks will do due to the amount of overlapping behind the scenes math. As an example, Skullgirls More Different introduced Drama, which was a combo length limitation system to complement the Infinite Prevention System. Every attack did a certain amount of Drama and it would drain at a specific rate when out of hitstun or blockstun. Skullgirls Unfinished Business put a meter onscreen to show how much Drama you had. This is the difference between bad implementation and good implementation. It's just like what I said with stun in SF4 vs. stun in SFV. SFV shows stun visually, so it feels less random and less arbitrary. I hate the fact that stun is accumulated in situations other than counter-hits, as all it's good for at that point is allowing way too much damage, but it's still possible to make a lovely mechanic shittier by implementing it in a bad way. The values for all things SG2E are defined and discernible from what you're doing. Defense modifiers don't exist, bonuses from things like taunts have clear visual indicators, IPS is obvious, physics don't change with combo length, and there's even a reset indicator. It's very easy to make up a combo on the fly and know that it'll work because you don't have to worry about hitstun decay loving with your poo poo. You can invest all your resources into a punish that looks like it'll kill without the risk of it arbitrarily not being able to kill due to fuckery between how much HP the opponent had left and how much HP it looked like they had. There are clear visual indicators of things like counter-hits, overheads, assist states, and so on. Nothing feels arbitrary outside of mixups and setups. I'm sure Mike Z probably disagrees with half of what I say, given that he put Drama into MDE without a meter, he loves Guilty Gear which I loving hate, he thinks Filia isn't redundant, 3rd Strike is one of his favorite games which I think is a gigantic piece of poo poo, and he likes juggalo music which is objectively terrible. My viewpoints come from the position of somebody who plays and designs board games, so I prefer clear rules with as little bullshit in the way as possible.
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# ? May 14, 2016 08:32 |
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Broken Loose posted:he likes juggalo music what the gently caress
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# ? May 14, 2016 08:59 |
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Broken Loose posted:Guilty Gear which I loving hate Luceid posted:what the gently caress
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# ? May 14, 2016 09:07 |
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Broken Loose posted:IPS is obvious
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# ? May 14, 2016 09:55 |
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I wish guts was as transparent as that
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# ? May 14, 2016 10:02 |
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the infinite prevention system in marvel is "kill them before they drop out of the combo" or "do infinites" marvel is #1
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# ? May 14, 2016 10:05 |
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funny how skullgirls shares a mechanic with loving primal rage of all games
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# ? May 14, 2016 10:08 |
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AnonSpore posted:I wish guts was as transparent as that poo poo, I wish MvC2's combo system was as transparent as "don't link into a button you've already used and don't link after the opponent's green bar is full." We still don't know the proper numbers for Undizzy.
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# ? May 14, 2016 10:29 |
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Skullgirls is objectively a poo poo boring game for poo poo boring people, IN MY OPINION
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# ? May 14, 2016 13:47 |
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bebaloorpabopalo posted:It's not a good thing, balive dat
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# ? May 14, 2016 14:00 |
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bebaloorpabopalo posted:It's not a good thing, fwiw I got the impression this was the case when I asked, I was just curious. The chip thing kinda makes sense though, assuming it's intentional.
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# ? May 14, 2016 14:02 |
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Yo Golden Battler I've had a weird hankering to play soku lately, hit me up on Steam or something if you're up for some insufferable Sakuya mirrors.
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# ? May 14, 2016 14:05 |
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That is an oddly specific craving that I can potentially indulge, although be forwarned that I haven't played soku in months and am probably even worse now than I was the last time we played. I'll add you regardless. e: invite sent, it shouldn't be too hard to figure out what my steam name is
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# ? May 14, 2016 14:26 |
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don't play soku it's a poo poo game play a good game like iamp instead
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# ? May 14, 2016 14:41 |
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People keep explaining the mechanical consequences of guts and all it's doing is convincing me it's a good thing "oh no, we made a mechanic that encourages you to be more aggressive in a match that's already down to the line"
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# ? May 14, 2016 14:58 |
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interrodactyl posted:don't play soku it's a poo poo game I haven't played IaMP much, and I'm poo poo at both, but to me the movement and attacks in soku feel better. The rng deck system is a bit weak though yeah e: Also ggs boromir, eventually I will learn how to press down and then up relatively quickly on a keyboard
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# ? May 14, 2016 15:13 |
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Soku is a fun poo poo game
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# ? May 14, 2016 15:18 |
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Broken Loose posted:He put Drama into MDE without a meter, he loves Guilty Gear which I loving hate, he thinks Filia isn't redundant, 3rd Strike is one of his favorite games which I think is a gigantic piece of poo poo, and he likes juggalo music which is objectively terrible. I didn't know I liked Mike Z this much.
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# ? May 14, 2016 16:06 |
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Tuxedo Catfish posted:People keep explaining the mechanical consequences of guts and all it's doing is convincing me it's a good thing Well I mean people are talking like systems that promote offense are bad things, so who knows what it's like in this strange bizarro universe.
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# ? May 14, 2016 16:08 |
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bebaloorpabopalo posted:It's not a good thing, Only good post on this page. Or this thread.
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# ? May 14, 2016 16:10 |
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why does The Club just remind me of sandwiches instead of bullets
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# ? May 14, 2016 16:14 |
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Out of all of the shoehorned stuff to complain about in Xrd, GUTS is like the least thing deserving of complaint.Tuxedo Catfish posted:People keep explaining the mechanical consequences of guts and all it's doing is convincing me it's a good thing Yep.
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# ? May 14, 2016 16:25 |
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Tuxedo Catfish posted:People keep explaining the mechanical consequences of guts and all it's doing is convincing me it's a good thing Because it's a pain in the rear end outside of that one thing it does. The same logic could be applied to Danger Time "oh no, we made a mechanic that encourages you to be more aggressive in neutral" or for X-Factor "oh no, we made a mechanic that makes more matches go down to the wire"
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# ? May 14, 2016 16:52 |
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you are quite the wordsmith at equating things based on very strenuous similarities while also having terrible taste
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# ? May 14, 2016 16:54 |
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your posts are exhausting
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# ? May 14, 2016 16:56 |
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# ? Jun 4, 2024 15:10 |
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Isn't the problem with X-Factor that it gets stronger when you're already losing? Guts, if I'm understanding correctly, gives you an advantage in wrapping things up when you've already established a lead. Both raise the stakes / instability in a situation where both players have taken heavy damage but the dynamic that gets them there is different.
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# ? May 14, 2016 16:59 |