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orange sky
May 7, 2007

Cybershell posted:

I died once because I was so surprised by all the clones in the second phase. Of course once you realize that you can easily identify the real Sage by looking for the purple one and the fact the clones die in one hit it's not so bad, it just caught me off guard the first time.

Well I'm loving colourblind so it wasn't that easy to me, there were fights where I had to kill all clones all the time because I was that unlucky all the while eating a shitload of magic damage. It wasn't pleasant.

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The Berzerker
Feb 24, 2006

treat me like a dog


If I'm going to try and get all the rings and spells, gestures and whatever, which covenants do I need to max out? Also, besides cashing in a Pale Tongue pissing off Sirris, is there any other covenant stuff that will impact my ability to do those things? I have 30+ shackles and tongues but I haven't cashed in anything for any covenant because I don't want to gently caress it up.

Genocyber
Jun 4, 2012

Wildtortilla posted:

Maybe I'm a big baby who's bad at this game, I'm not ruling this out, but that doesn't change the way I feel about the game.

This is pretty much it imo. The bosses here are great because they are more advanced and legitimately hard now.

Internet Kraken
Apr 24, 2010

slightly amused

Mazerunner posted:

In actual game question- a bleed build sounds really cool, but I'm not really sure what the idea is? Is it better to go dex with bleed infusion, or luck build with hollow infusion and carthous rouge? I think it's the second one, but I dunno?

Go a luck build, using a hollow gem on a weapon that naturally has bleed. Buff that weapon with carthus rogue when you want the bleed to proc easily. This is the best way to use bleed in PvP and is great in PvE as well. Weapons with fast attacks or combos work best as they can build up the bleed quickly.

Don't ever use a bleed infusion. Its garbage as it prevents the use of carthus rogue.

Toady
Jan 12, 2009

Wildtortilla posted:

I still haven't beaten the last boss dude, but there seems to be a discussion about bosses going on and I'm taking this as an opportunity to complain.

I've played Demons, Dark 1, Dark 2, and Dark 2 SOTFS - I enjoyed them all. I don't like Dark 3 in any capacity.

The bosses, and combat in general, feels off when compared to the previous Souls games; especially the bosses. For the sake of easily making my point... lets say in the previous games each boss had five attacks, they could be a bitch to avoid or OHK, whatever. But I could put my mind to it and enjoy learning each boss fight and eventually master it. I don't feel like I can master any of these fights because each boss seems to have five attacks with a variation or two of each attack and then have the ability to string them together. I never figured out when it was safe to attack or not and mostly attacked while hoping for the best. I've used giant swords in every game and really enjoyed learning how to use them, especially against fast bosses, but in 3 I feel at a disadvantage because I may get off an attack while the boss is resting after pulling off all his bullshit or maybe he's not done and I'll land an attack for a few hundred damage and then get half of my hp knocked off because he wasn't actually done attacking. Maybe I'm a big baby who's bad at this game, I'm not ruling this out, but that doesn't change the way I feel about the game.

I've been disappointed by several games, but never expected to feel let down by a Souls game. :(

I think it's the hybridization of combat between Bloodborne and Dark Souls. Enemies are fast and aggressive like in Bloodborne, but you don't move as responsively, so it's an uncomfortable middle ground. I felt like blocking with a shield depleted my stamina very quickly, so I had to dodge-roll through everything, especially the crazy combos the humanoid bosses have. In my opinion, the combat isn't patient and methodical like it used to be. I went back and played Demon's Souls, and I forgot how fun it was to strafe around the blue-eyed knights with a shield up, waiting for an opening. On the other hand, I haven't tried a variety of builds yet in DS3, so maybe it's an issue of building the right character.

Insurrectionist
May 21, 2007
Watchers, Pontiff, Gundyr, Armor and Princes all took me hours each with my Miracles build first time through the game. I never bothered with Nameless King past a couple tries because my garbage computer literally shits itself during that fight even on 720p and I can't dodge well when the framerate is so poo poo I can't tell when he's attacking. All the other bosses were easy as hell for me.

E: All solo of course. The above 5 bosses are also the 5 that have taken me the longest to kill in all Souls games, except for Capra who just wrecked me over and over when I was a DS noob. And Artorias took a while too but not as long as those.

Cyberventurer
Jul 10, 2005
18 minute long invasion. Every time the host's phantoms died, he danced away to summon more. The guy almost broke his sword by the end of it. :stare:

https://www.youtube.com/watch?v=ti7XimK0gU4

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Cybershell posted:

I died once because I was so surprised by all the clones in the second phase. Of course once you realize that you can easily identify the real Sage by looking for the purple one and the fact the clones die in one hit it's not so bad, it just caught me off guard the first time.

The clones actually do decent damage so if you find yourself in an exposed position when they spawn, it's possible to get combined-fired down pretty quickly.

Today I discovered that if you leave the archdeacon's tall escort dudes alive for long enough after they spawn in the Deacons fight, they'll fill the whole room with curse fog and you're hosed.

Melanion
Jun 7, 2011

heard the walls are paper thin from where you are to where I am

Deified Data posted:

Eh, I wouldn't. We're getting into the part of the game's lifespan where people who have owned the game since day one are probably on their third or fourth playthrough. I just finished my second and summoned for literally every boss because it's fun and I already know I can do it solo. Even if it's their first attempt, Souls co-op is fun and it's not hard for me to imagine why someone would want to play the whole game that way.

I mean I'm not doing rude gestures or refusing to contribute to the fight or whatever, just a little sad inside that they didn't get a chance to react to the boss' full attention on them and see all the attacks first-hand. Also I thought of the scenario you describe but I figure most people past their first run are going to skip the cutscene right off.

Waverhouse
Jun 8, 2009

A highly sophisticated simpleton.

Bombadilillo posted:

Well if you want to speculate using "this character lied" they you can make up whatever head canon you want.



Ludleth saying he linked the flame in the past is directly at odds with the description of the Soul of Lords and the fight moves of Soul of Cinder. Either Ludleth is lying or 'manifested as a defender of the flame' secretly has a lot of wiggle room, considering the other lords wandered off to do whatever. Unless there is something I missed that talks about how the Lords of Cinder are able to extricate their souls from the Soul of Lords and their bodies from being guardians of the First Flame, then it seems to me that Ludleth is lying.


This on top of the other weird inconsistencies of Ludleth. When you kill the other Lords they drop the Cinders of a Lord and stay dead. Ludleth respawns and drops the Skull Ring. The thrones of the other lords are tailor made for them, whereas Ludleth's throne is much too large for him. In order to have linked the fire each of the Lords of Cinder must have been strong enough to kill the Soul of Cinder, and Ludleth hardly looks like he could take a broken sword hollow.


He also has knowledge of Dark Firelink, which seems pretty important considering Dark Firelink is some sort of real deal time shenanigans.


EDIT: Basically, if Ludleth is telling the truth, when what are we supposed to make of the Soul of Lords?

SECOND EDIT: And what are we to make of his title: the Exiled? We can guess that he was exiled from Courland but for what? When someone is exiled it is because they have committed some heinous crime or they are a danger to others, so which is it?

Waverhouse fucked around with this message at 02:05 on May 15, 2016

Internet Kraken
Apr 24, 2010

slightly amused

skasion posted:

The clones actually do decent damage so if you find yourself in an exposed position when they spawn, it's possible to get combined-fired down pretty quickly.

Today I discovered that if you leave the archdeacon's tall escort dudes alive for long enough after they spawn in the Deacons fight, they'll fill the whole room with curse fog and you're hosed.

When they start casting the curse spell, killing any one of the priests channeling the spell will interrupt it. So its not actually a death trap unless you just sit around doing nothing.

Nihilarian
Oct 2, 2013


Crystal Sage got a lot easier for me when I realized I could disappear the clones with throwing knives.

Not being colorblind probably helped too

Ravenfood
Nov 4, 2011

Monomythian posted:

Bosses in DS3 can be rng nonsense either spamming attacks till you are dead or just not, without any pattern. Not surprised to read radically different opinions for boss difficulty.

First attempt for Nameless King had only 1 hit left and I died, took another 20 attempts. It was infuriating not because of how hard it was but it felt like no matter how perfectly I learned the patters and timing it didn't matter if the boss just randomly decided to kill me by endlessly swinging till I ran out of stamina.

Feels less like overcoming a challenge and more like the boss just decided to let me win that time?
My second try on Aldrich I got him down to maybe three more hits needed and then he just started spamming that rain over and over again. I mean, I can avoid the rain, mostly, most of the time, but then he starts adding in that Scythe attack and the stupid little swarm and I can't focus my camera on him and his moving fat rear end (and since the game autotargets his torso instead of the tail I want to be attacking lock-on sucks) to see what he's doing AND dodge the rain for what seems like 8 seconds at a time, I eventually get killed. The arrow attacks aren't bad by themselves, but they totally consume your attention in the second phase and the boss himself remains as deadly. And I easily got him to that point because up until then he'd only cast it during the first phase so I ended up just being able to hammer on his tail the whole time.

Ravenfood fucked around with this message at 02:03 on May 15, 2016

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

I like summoning 3 buddies for the deacons of the deep. The fight is a bit boring after the first time through, but it is sure is great as a giant all out brawl. UGS and casters are fun for the massive splash damage goodness.

10/10 would aquire soul again.

TGLT
Aug 14, 2009

Waverhouse posted:

Ludleth saying he linked the flame in the past is directly at odds with the description of the Soul of Lords and the fight moves of Soul of Cinder. Either Ludleth is lying or 'manifested as a defender of the flame' secretly has a lot of wiggle room, considering the other lords wandered off to do whatever. Unless there is something I missed that talks about how the Lords of Cinder are able to extricate their souls from the Soul of Lords and their bodies from being guardians of the First Flame, then it seems to me that Ludleth is lying.


This on top of the other weird inconsistencies of Ludleth. When you kill the other Lords they drop the Cinders of a Lord and stay dead. Ludleth respawns and drops the Skull Ring. The thrones of the other lords are tailor made for them, whereas Ludleth's throne is much too large for him. In order to have linked the fire each of the Lords of Cinder must have been strong enough to kill the Soul of Cinder, and Ludleth hardly looks like he could take a broken sword hollow.


He also has knowledge of Dark Firelink, which seems pretty important considering Dark Firelink is some sort of real deal time shenanigans.


EDIT: Basically, if Ludleth is telling the truth, when what are we supposed to make of the Soul of Lords?

SECOND EDIT: And what are we to make of his title: the Exiled? We can guess that he was exiled from Courland but for what? When someone is exiled it is because they have committed some heinous crime or they are a danger to others, so which is it?


Not really. I mean, ignoring the fact that you're not likely to see all possible forms of the Soul of Cinder in one fight, Ludleth and the rest of the lords haven't finished the ritual. You're supposed to take their remains to finish linking the fire.

edit: Also, Ludleth is almost explicitly exiled because he does Soul Transposition. Read the description of the transposing kiln, and the skull ring he drops. Ludleth did some nasty poo poo.

2nd edit: I mean, literally all of the lords but like Yhorm and maybe Lothric have explicitly done bad and nasty poo poo.

Insurrectionist
May 21, 2007

Monomythian posted:

Bosses in DS3 can be rng nonsense either spamming attacks till you are dead or just not, without any pattern. Not surprised to read radically different opinions for boss difficulty.

First attempt for Nameless King had only 1 hit left and I died, took another 20 attempts. It was infuriating not because of how hard it was but it felt like no matter how perfectly I learned the patters and timing it didn't matter if the boss just randomly decided to kill me by endlessly swinging till I ran out of stamina.

Feels less like overcoming a challenge and more like the boss just decided to let me win that time?

To be honest I strongly disagree, having spent tons of time on many of said bosses and much more watching people stream them. Nameless King for example has I think maaaybe one possible 4-hit combo he can do? And the majority of stuff he does is single-attack or two-hit combos. That's not to say you can't get staggered by running out of stamina, but only because said attacks hit hard, not because there's tons of them. Abyss Watchers has a pretty long combo, and phase 1 Pontiff can do a like 7-hit combo or something that yeah, is pretty absurd. Both of them are easily solved by rolling though and aren't RNG in the slightest. You can dodge pretty much any move a boss can do without much trouble once you learn their attacks.

Waverhouse
Jun 8, 2009

A highly sophisticated simpleton.

TGLT posted:

Not really. I mean, ignoring the fact that you're not likely to see all possible forms of the Soul of Cinder in one fight, Ludleth and the rest of the lords haven't finished the ritual. You're supposed to take their remains to finish linking the fire.

edit: Also, Ludleth is almost explicitly exiled because he does Soul Transposition. Read the description of the transposing kiln, and the skull ring he drops. Ludleth did some nasty poo poo.

2nd edit: I mean, literally all of the lords but like Yhorm and maybe Lothric have explicitly done bad and nasty poo poo.

I don't understand the point your spoilered text is supposed to get across. If they are Lords of Cinder and we take that to mean they linked the fire, their souls should have been incorporated into the Soul of Lords and their moves into the Soul of Cinder. They either haven't been absorbed into the Soul of Lords or their souls have been pulled out somehow for them to be wandering around taking care of old business.


Soul Transposition is forbidden to those who can't make use of it, and Ludleth seems perfectly able make use of it. The Skull Ring is made out of the soul of a Soulfeeder; it could be that Ludleth is a soul feeder and transposed his own soul, but I would imagine if he did that his soul would not be available to be kindled.


What does the Lords having done bad poo poo have anything to do with anything? EDIT: I guess you mean Ludleth did bad poo poo to earn that title, which is also what I am saying. The thing is we know why the other lords got their titles, and we know their respective reputations. We know next to nothing about what Ludleth was up to before he supposedly linked the fire.

hard counter
Jan 2, 2015





Cyberventurer posted:

18 minute long invasion. Every time the host's phantoms died, he danced away to summon more. The guy almost broke his sword by the end of it. :stare:

https://www.youtube.com/watch?v=ti7XimK0gU4

:allears:

quote:

EDIT: Basically, if Ludleth is telling the truth, when what are we supposed to make of the Soul of Lords?

There are at least two instances, DS1 and DS2, where the fire was potentially linked by a non-descript undead protagonist, either the chosen undead or bearer of the curse, or perhaps even multiple undead protagonists depending on how the lore wants to roll with so many people having characters that beat the game. It's very likely the souls of cinder just incorporates those guys in to its manifestation. Yhorm almost assuredly linked the fire going by the descriptions surrounding the profaned capital and he's not reflected in the SoC either.

Rubellavator
Aug 16, 2007

I took Ludleth as some kind of a nod towards SL1 playthroughs or something. He's pretty cool.

Wildtortilla
Jul 8, 2008
I think the comment about RNG and feeling like the game simply decided to let me kill a boss is what I don't like. There's no sense of satisfaction after finishing a boss. I'm the other games I looked forward to boss fights cause I knew I'd get a rush and then feel satisfied by learning a hard fight. After finishing a boss fight in this I breath a sigh of relief and am happy I can explore a new zone before the next round of bullshit. Also in previous games I never summoned help for boss fights on my first play through. I think I've summoned one other player for each boss fight, except Vordt and Champion Gundyr. I don't find these boss fights to be fun. :(

Cyberventurer
Jul 10, 2005
Purple invaders can be the chillest guys. :allears:

I use my dried finger and a purple guy appears almost immediately. He takes a while finding me, though, and a bluecop has been summoned in by the time he reaches me...but the blue guy is AFK. I beckon the purple over, point to the blue, and the purple tries to get his attention by bashing him with a shield several times and using the Call Over gesture. No luck.

A second purple guy appears, first one beckons the second over, and the three of us just chill out on the ground in a semicircle around the AFK blue. After a minute, the two purples get up and decide to duel each other. First purple slays the second, gets his shackle, disappears, and the blue guy fades away and he'll have no idea where that concord came from.

Pyrus Malus
Nov 22, 2007
APPLES
So my current running theory is that the corvians are what remain of the workers who helped Sulyvahn ferry nutritious humans to Aldrich - I recall the fallen knight trousers being described as "stained with the misery of flight" or something along those lines.

Is it possible their eventual payoff from Sulyvahn was the "gift" of flight, which ironically turned them into
scary birdmen?

TGLT
Aug 14, 2009

Waverhouse posted:

I don't understand the point your spoilered text is supposed to get across. If they are Lords of Cinder and we take that to mean they linked the fire, their souls should have been incorporated into the Soul of Lords and their moves into the Soul of Cinder. They either haven't been absorbed into the Soul of Lords or their souls have been pulled out somehow for them to be wandering around taking care of old business.


Soul Transposition is forbidden to those who can't make use of it, and Ludleth seems perfectly able make use of it. The Skull Ring is made out of the soul of a Soulfeeder; it could be that Ludleth is a soul feeder and transposed his own soul, but I would imagine if he did that his soul would not be available to be kindled.


What does the Lords having done bad poo poo have anything to do with anything? EDIT: I guess you mean Ludleth did bad poo poo to earn that title, which is also what I am saying. The thing is we know why the other lords got their titles, and we know their respective reputations. We know next to nothing about what Ludleth was up to before he supposedly linked the fire.

That's basically my point. He earned the title "the exiled" because he was doing something that was forbidden. The "can't make use of it" is presumably a snide comment. Kind of like the horsehoof ring(or was it the black leather armor?) describing how super awesome and trustworthy Patches is, and how everyone loves him. I mean, you find the kiln in a tree that's basically a curse dumping site. People don't like that poo poo.

The Skull Ring is explicitly something Ludleth made, one of his "transposed wonders." The Soul Feeder might be as well, who knows. You're reading a bit too much into "the exiled" when there's a more clearer and more obvious explanation, and one that fits in with the general theme of the Lords being lovely, but powerful, people.

Also he may come back pre-end game, but he gets burned all the same in the ritual. Presumably he comes back because he's sticking with his thrones, whereas the others would refuse to do so.

Million Ghosts
Aug 11, 2011

spooooooky

Wildtortilla posted:

I think the comment about RNG and feeling like the game simply decided to let me kill a boss is what I don't like. There's no sense of satisfaction after finishing a boss. I'm the other games I looked forward to boss fights cause I knew I'd get a rush and then feel satisfied by learning a hard fight. After finishing a boss fight in this I breath a sigh of relief and am happy I can explore a new zone before the next round of bullshit. Also in previous games I never summoned help for boss fights on my first play through. I think I've summoned one other player for each boss fight, except Vordt and Champion Gundyr. I don't find these boss fights to be fun. :(

i dunno man i got a pretty good rush from wearing down the Abyss Watchers 2nd form with no Estus and some luck. doesn't really seem any more or less gimmicky by design overall

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Pyrus Malus posted:

So my current running theory is that the corvians are what remain of the workers who helped Sulyvahn ferry nutritious humans to Aldrich - I recall the fallen knight trousers being described as "stained with the misery of flight" or something along those lines.

Is it possible their eventual payoff from Sulyvahn was the "gift" of flight, which ironically turned them into
scary birdmen?

I'm pretty sure the two fallen knights in Road of Sacrifices are deserters from the Abyss Watchers.

Grondoth
Feb 18, 2011

Pyrus Malus posted:

So my current running theory is that the corvians are what remain of the workers who helped Sulyvahn ferry nutritious humans to Aldrich - I recall the fallen knight trousers being described as "stained with the misery of flight" or something along those lines.

Is it possible their eventual payoff from Sulyvahn was the "gift" of flight, which ironically turned them into
scary birdmen?

That's a euphemism for poo poo their pants

Pyrus Malus
Nov 22, 2007
APPLES

RatHat posted:

I'm pretty sure the two fallen knights in Road of Sacrifices are deserters from the Abyss Watchers.

Yeah, all in all it's a pretty big jump to assume they could be related to the Corvians, I guess. It would help if they dropped any items besides their weapons, which weirdly refer to the Painted World.

Trousers being stained due to the misery of flight, though - Aren't birds mostly incontinent? :v:

TheAnomaly
Feb 20, 2003

RyokoTK posted:

^^ That is exactly what I'm talking about.


Well the whole complaint from the beginning was that in DS3, you can't use an offhand weapon to complement a different mainhand weapon. I wanted to have a character use a UGS or something big and clunky in one hand, and then have like a dagger or shortsword in the other. And you can do that, kind of, except all you can do with the offhand is spam R1. You can't do R2s, roll attacks, jump attacks, backstep attacks, plunging attacks, anything. So in the case of those weapons, you miss out on the thrust attack which is a key part of their moveset -- but you can inexplicably guard with your offhand, which is stupid since if I wanted to guard with my offhand I'd equip a goddamned shield. In DS2 you had the full moveset of the offhand weapon, and with some weapon combos you could powerstance which was an additional moveset.

The other thing about dual wielding in the "equip two weapons" sense is that you can have different weapon types (thrust in one hand, strike in the other) or different infusions and make good use of them, and that is 100% something you cannot do with the BB/DS3 twin weapons.

you could always try thrust, but hole.

MarshyMcFly
Aug 16, 2012

Wildtortilla posted:

I think the comment about RNG and feeling like the game simply decided to let me kill a boss is what I don't like. There's no sense of satisfaction after finishing a boss. I'm the other games I looked forward to boss fights cause I knew I'd get a rush and then feel satisfied by learning a hard fight. After finishing a boss fight in this I breath a sigh of relief and am happy I can explore a new zone before the next round of bullshit. Also in previous games I never summoned help for boss fights on my first play through. I think I've summoned one other player for each boss fight, except Vordt and Champion Gundyr. I don't find these boss fights to be fun. :(

Truly inspiring. Meanwhile I went through the entire irithyll dungeons, profaned capital, and anor londo without a single blue sentinel hit even though I always had it on. I hate this convenant.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
"Flight" also just means "the act of running away."

Vanderdeath
Oct 1, 2005

I will confess,
I love this cultured hell that tests my youth.



So, Yhorm the Giant is a lovely fight but goddamn that music is so good. :allears:

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Again, Corvians are the crow demons from the Painted World in DS1. Their Japanese name is "Crow People", and the Japanese name of the crow demons was "Crow People of Velka".

MarshyMcFly
Aug 16, 2012

In other news, the lothric Knight sword is amazing in pvp. I think it might become the new dark sword.

McDragon
Sep 11, 2007

Wow, I thought Patches would never trick me again, but there you go. giant was a bit dead though

Also Deacons was another interesting fight. Went a lot better when I threw being careful out the window and just battered the whole gang in the general direction of the guy who was It.

Stranger Danger Ranger
Jul 21, 2007
There are lizards coming out of my tv.

Pyrus Malus posted:

Yeah, all in all it's a pretty big jump to assume they could be related to the Corvians, I guess. It would help if they dropped any items besides their weapons, which weirdly refer to the Painted World.

Trousers being stained due to the misery of flight, though - Aren't birds mostly incontinent? :v:

Birds poop when they take off, gives them a little extra thrust.

Melanion
Jun 7, 2011

heard the walls are paper thin from where you are to where I am

McDragon posted:

Wow, I thought Patches would never trick me again, but there you go. giant was a bit dead though

Also Deacons was another interesting fight. Went a lot better when I threw being careful out the window and just battered the whole gang in the general direction of the guy who was It.

drat, drat, drat, drat, drat, drat, drat, drat, drat, drat!

I had a lot more fun on deacons with my faithbro than I did on my sorceror. I spent too much time trying to wrangle the crowd to get a clear shot on the red one. If I ever NG+ that char I'll be sure to slot Soul Greatsword.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Tallgeese posted:

Again, Corvians are the crow demons from the Painted World in DS1. Their Japanese name is "Crow People", and the Japanese name of the crow demons was "Crow People of Velka".

Also their scythe description mentions Priscilla and one of the storyteller items mentions that they're telling stories of painted world.

Harrow
Jun 30, 2012

Wildtortilla posted:

I still haven't beaten the last boss dude, but there seems to be a discussion about bosses going on and I'm taking this as an opportunity to complain.

I've played Demons, Dark 1, Dark 2, and Dark 2 SOTFS - I enjoyed them all. I don't like Dark 3 in any capacity.

The bosses, and combat in general, feels off when compared to the previous Souls games; especially the bosses. For the sake of easily making my point... lets say in the previous games each boss had five attacks, they could be a bitch to avoid or OHK, whatever. But I could put my mind to it and enjoy learning each boss fight and eventually master it. I don't feel like I can master any of these fights because each boss seems to have five attacks with a variation or two of each attack and then have the ability to string them together. I never figured out when it was safe to attack or not and mostly attacked while hoping for the best. I've used giant swords in every game and really enjoyed learning how to use them, especially against fast bosses, but in 3 I feel at a disadvantage because I may get off an attack while the boss is resting after pulling off all his bullshit or maybe he's not done and I'll land an attack for a few hundred damage and then get half of my hp knocked off because he wasn't actually done attacking. Maybe I'm a big baby who's bad at this game, I'm not ruling this out, but that doesn't change the way I feel about the game.

I've been disappointed by several games, but never expected to feel let down by a Souls game. :(

Super-big slow weapons are at a huge disadvantage this time in PvE. It's still definitely possible to use them, but as soon as I gave up and started using a Longsword, then the Gotthard Twinswords, and the Dragonslayer Swordspear, I started having a much easier time.

It sucks that the greatweapons that people love are so undertuned in PvE and it's almost certainly part of why you're having such a bad time. Sorry the game's not working for you. :smith:

Deified Data
Nov 3, 2015


Fun Shoe

Melanion posted:

I mean I'm not doing rude gestures or refusing to contribute to the fight or whatever, just a little sad inside that they didn't get a chance to react to the boss' full attention on them and see all the attacks first-hand. Also I thought of the scenario you describe but I figure most people past their first run are going to skip the cutscene right off.

I guess I'm one of the rare nerds that can't bring myself to skip a cutscene in this game, lol

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Melanion
Jun 7, 2011

heard the walls are paper thin from where you are to where I am
I really love the phase transition on Abyss Watchers and the opening scene on Princes!

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