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Super No Vacancy posted:doing anything in ffx2 battles takes fuckin forever. 10 minutes to cast a spell, 20 if you get hit int he meantime. 30 minutes to change your outfits. ffx battles are crisp and let you swap people in and out super zippy to take advantage of enemy weaknesses. tidus zip zoink killed a leopard dog thing and then i swtiched out to yuna who cast lightning in half the time it takes for paine to charge up lvl 1 snowball I love the FFX battle system to death
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# ? May 14, 2016 21:08 |
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# ? May 25, 2024 07:05 |
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Super No Vacancy posted:30 minutes to change your outfits. Those animations take way too long so I immediately set it to "never show" But apparently it only applies to ones I've seen already, so I have to watch the full animation the first time, even though the animation is barely different between theif to black mage and white mage to black mage. Surely they could have programmed it so it counts any "x to black mage" as one animation for the purposes of the skip.
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# ? May 14, 2016 21:12 |
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I was pleasantly surprised when Tidus really quickly comes to the conclusion of 'well sin may or may not bring me home which is what I ultimately want but I might as well not worry about it too hard until I see sin again' he takes the early game stuff in stride and didn't mope as much as I remembered about being away from zanarkand
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# ? May 14, 2016 21:12 |
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Sakurazuka posted:I didn't even notice the new character models in the HD version of FFX when I played it. The only reason I noticed then was when I watched the Jecht spheres and noticed he looked like way noticeably worse than the main characters and it dawned on me that he didn't get an HD model. So weird.
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# ? May 14, 2016 21:20 |
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Brother Entropy posted:I was pleasantly surprised when Tidus really quickly comes to the conclusion of 'well sin may or may not bring me home which is what I ultimately want but I might as well not worry about it too hard until I see sin again' he's prone to outbursts but yeah, he never sulks his only meltdown is @ mushroom point, like someone pointed out
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# ? May 14, 2016 23:09 |
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lol the Besaid Aurochs never won a game in Wakka's ten year career, that's pretty remarkable in it's own way
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# ? May 14, 2016 23:15 |
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multijoe posted:lol the Besaid Aurochs never won a game in Wakka's ten year career, that's pretty remarkable in it's own way To the dreams of my childhood, farewell Captain Wakka, Besaide Aurochs
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# ? May 14, 2016 23:59 |
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x-2 battle system best battles system. I'm just gonna delay this enemy's turn a ton by pre-empting its spell with an ability of my own, then while the enemy is waiting its turn for my ability animation to play out, I'll get free hits in with the other two girls. Before my big magic spell resolves I'm gonna change my white mage and warrior into gunners to make a huge chain. Instead of making my Black Mage use a Turbo Ether on herself, I'm just gonna switch her to Berserker because it has lower max MP and heal her MP to full with an Ether. Is that enemy starting to cast a spell? Stuff it with with the silence dance for right now and time a more permanent silence spell to resolve once the dance ends.
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# ? May 15, 2016 00:29 |
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By the way, about two weeks ago tidbits of gameplay from that Game Informer article I talked about before was released, so you can see for yourself what I read. The FPS looks overall smoother than Duscae, like the article said, but even in the video you can see some stuttering, in particular when he's on the boardwalk, which I called. It's unclear how much optimizing they will be able to do on the game before it comes release time, so I'm thinking FPS stuttering will remain a problem throughout the game just by virtue of how vast the scope of the game is supposed to be. https://www.youtube.com/watch?v=5njWA_O2UKI
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# ? May 15, 2016 01:06 |
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I'm playing FF8 for the first time. I'm not trying to break it, but I've stumbled into a situation where I can easily get large numbers of -aga spells about five hours in. Is it possible to play this game without breaking it? I haven't even been playing cards.
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# ? May 15, 2016 01:09 |
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Gologle posted:By the way, about two weeks ago tidbits of gameplay from that Game Informer article I talked about before was released, so you can see for yourself what I read. The FPS looks overall smoother than Duscae, like the article said, but even in the video you can see some stuttering, in particular when he's on the boardwalk, which I called. It's unclear how much optimizing they will be able to do on the game before it comes release time, so I'm thinking FPS stuttering will remain a problem throughout the game just by virtue of how vast the scope of the game is supposed to be. I wouldnt even consider playing the game before it ends up on PC in like, two years time, whereupon you'll be able to brute force it with an extremely powerful computer rig. You'll also get silky smooth 60 fps instead of stutery 17 fps.
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# ? May 15, 2016 01:13 |
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Hamsterlady posted:I'm playing FF8 for the first time. I'm not trying to break it, but I've stumbled into a situation where I can easily get large numbers of -aga spells about five hours in. If you are moderately good at video games, you will stumble into many ways to break the game so long as you understand the junction system. It's a very breakable game.
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# ? May 15, 2016 01:39 |
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Super No Vacancy posted:doing anything in ffx2 battles takes fuckin forever. 10 minutes to cast a spell, 20 if you get hit int he meantime. 30 minutes to change your outfits. ffx battles are crisp and let you swap people in and out super zippy to take advantage of enemy weaknesses. tidus zip zoink killed a leopard dog thing and then i swtiched out to yuna who cast lightning in half the time it takes for paine to charge up lvl 1 snowball You can increase the battle speed
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# ? May 15, 2016 01:44 |
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You can also naturally turn most of that off and make the atb move faster
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# ? May 15, 2016 01:50 |
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Gologle posted:By the way, about two weeks ago tidbits of gameplay from that Game Informer article I talked about before was released, so you can see for yourself what I read. The FPS looks overall smoother than Duscae, like the article said, but even in the video you can see some stuttering, in particular when he's on the boardwalk, which I called. It's unclear how much optimizing they will be able to do on the game before it comes release time, so I'm thinking FPS stuttering will remain a problem throughout the game just by virtue of how vast the scope of the game is supposed to be. I doubt a 970 will be able to get to max settings if it gets a PC release, because FF porting.
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# ? May 15, 2016 01:52 |
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bloodychill posted:If you are moderately good at video games, you will stumble into many ways to break the game so long as you understand the junction system. It's a very breakable game. The tutorial's not very good
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# ? May 15, 2016 02:02 |
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Scalding Coffee posted:Not like the latest consoles have the excuse of being a decade old with ancient hardware. Current consoles shouldn't have so much of an issue with 5 year old PC hardware. FF porting has been pretty good since the initial release of 13. And it's been said that if they do FF15 PC, they're rebuilding the thing up for PC specs.
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# ? May 15, 2016 02:07 |
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Tae posted:FF porting has been pretty good since the initial release of 13. Yeah it won't be a port, they said they'd be straight up redoing it without the compromises required for consoles
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# ? May 15, 2016 04:28 |
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I am really really excited for Final Fantasy XV. I'm daring to dream.
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# ? May 15, 2016 04:52 |
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Hamsterlady posted:Those animations take way too long so I immediately set it to "never show" IIRC it counts "x to black mage" and "black mage to x", so in your example it would have replayed the animation to cover "white mage to x"
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# ? May 15, 2016 09:23 |
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Tempo 119 posted:IIRC it counts "x to black mage" and "black mage to x", so in your example it would have replayed the animation to cover "white mage to x" Ah. I thought it was every possible combination, but I didn't really play enough to properly test that assumption. My bad.
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# ? May 15, 2016 09:46 |
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In Training posted:You can increase the battle speed Which doesn't help against the queue on graphically intensive attacks. In fact, that probably makes that stand out more.
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# ? May 15, 2016 10:56 |
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I don't remember what graphic intensive attacks could be in X-2 because the X games as a whole do not have horribly flashy attacks that you can just do normally, especially not X-2 where the most you get is the Super Dresspheres and a lot of the remaining are pretty simple animations. I guess the particle effects on some of the dark knight stuff isn't great.
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# ? May 15, 2016 12:20 |
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Festivalist Paine is eternal
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# ? May 15, 2016 12:36 |
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Winning the blitzball match against the Goers is so much less annoying when the game autosaves at the start of each half and also when Wakka comes back. I still had to reset a couple of times, but not having to watch all the cutscenes when you reset makes the whole thing a lot more manageable.
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# ? May 15, 2016 12:52 |
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One of the things I appreciate about FFX is how quickly the plot moves in the beginning. Within the first 6 hours of starting a new game you've already gone from Dream Zanarkand --> Baaj Temple --> Ruined Airship --> Besaid --> Kilika --> Luca. It's a very replayable Final Fantasy in the sense that nothing ever drags.
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# ? May 15, 2016 13:00 |
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Personally I think the game drags on an insane level until Tidus ends up in Kilika. Worst part is Dream Zanarkand by far. The battle section takes way longer than it needs to and the music is so repetetive it's enough to turn anyone not familiar with FF-games off. The game picks up considerably after he meets up with Wakka.
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# ? May 15, 2016 13:19 |
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I think it took me literally five minutes to get out of Dream Zanarkand minus the cutscene.
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# ? May 15, 2016 13:22 |
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It's pretty crazy that the PC and phones are slowly getting every single FF game ever, if you told me this 5 years ago I'd never believe it. Hell one of my main reasons to buy a vita was portable FFX and replaying it in International Mode. Did they find a secret game engine that lets them port every single FF to every single platform
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# ? May 15, 2016 13:25 |
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Hamsterlady posted:Those animations take way too long so I immediately set it to "never show" Oh yeah another thing is that I remember FFX-2 being way better than FFX because I love job systems but guess what it turns out FFX2 was made in like a week and has terrible balance
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# ? May 15, 2016 13:27 |
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Most games with job systems are busted because you can combine broken abilities to break the game even more. Which of course is most of the fun.
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# ? May 15, 2016 13:29 |
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THE AWESOME GHOST posted:Oh yeah another thing is that I remember FFX-2 being way better than FFX because I love job systems but guess what it turns out FFX2 was made in like a week and has terrible balance That's what made FFX-2 so great though, easy ways to break the system if you think a little bit and no overwrought storyline. Just playing dress-up with my gurlz.
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# ? May 15, 2016 13:30 |
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THE AWESOME GHOST posted:Oh yeah another thing is that I remember FFX-2 being way better than FFX because I love job systems but guess what it turns out FFX2 was made in like a week and has terrible balance So does every Final Fantasy game with a job system. FFV and Tactics are awesome because they can be broken over your knee. I'm not sure how X-2 having terrible balance counts as a negative. If everything was perfectly balanced, you'd end up with XIII's combat system, which was neat but got old really quickly.
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# ? May 15, 2016 13:38 |
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Some people prefer a game balanced around making encounters good instead of slapping on a job system and not bothering to make the rest of the game meaningful FF Tactics required way too much grinding.
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# ? May 15, 2016 13:40 |
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Encounters are pretty much boring filler most of the time anyway though, which is why No Encounters stuff is so popular. They're there to get you new abilities, money for new items, and to deplete your resources (which they don't even do after FF3) until you try out what you've got against the boss. And then the majority of bosses can be beat without even needing said encounters in the first place.
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# ? May 15, 2016 13:53 |
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Armitage posted:Going back to FFXIII, and what the heck is up with the Gorgonospids. Fighting three of them is easily manageable, but add one and suddenly I need to max out all six roles and have max weapons. Basically this sounds like it's the point at which the enemies can actually overwhelm any 1 character, a lot of 13's encounters are designed like that where they'll lead you in with low #'s in the encounters, then start to add in more numbers or combinations once they've broke you in and it starts to get more challenging. Some other FF's do this as well, but 13 in particular does this in most of its zones. Most of the time though, you don't need to go to equipment or maxing out roles. You can solve most everything with just changing your team party/strategy/paradigm loadouts to take advantage of different things. Mega64 posted:Encounters are pretty much boring filler most of the time anyway though, which is why No Encounters stuff is so popular. No encounters and having good thoughtful design in random battles aren't exclusive though. No encounters is a stress reliever especially w/r/t resource management so there's no reason you can't have both in the same game or that having one would negate the need for the other. Ventana fucked around with this message at 13:59 on May 15, 2016 |
# ? May 15, 2016 13:54 |
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I like encounters because I want to play the video game
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# ? May 15, 2016 14:04 |
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encounters are good when you want exp and gil, and bad when you don't. being able to turn them off when you outpace that gain is a feature all RPG's should have
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# ? May 15, 2016 14:08 |
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in conclusion, bravely second is the best final fantasy
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# ? May 15, 2016 14:08 |
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# ? May 25, 2024 07:05 |
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I like the "work a bit to turn encounters off for an area" approach that Wild Arms 4/5 and stuff like Cthulhu Saves the World take.
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# ? May 15, 2016 14:14 |