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Gologle posted:By the way, about two weeks ago tidbits of gameplay from that Game Informer article I talked about before was released, so you can see for yourself what I read. The FPS looks overall smoother than Duscae, like the article said, but even in the video you can see some stuttering, in particular when he's on the boardwalk, which I called. It's unclear how much optimizing they will be able to do on the game before it comes release time, so I'm thinking FPS stuttering will remain a problem throughout the game just by virtue of how vast the scope of the game is supposed to be. It is possible that you will be right and I am personally prepping myself for it, but I wouldn't be so quick to dismiss what sort of optimization improvements can be accomplished over the course of 3-4 months either. In other news, someone wrote an AHK script that let's you cheese FFX's lightning dodging. If it works as advertised then you should be able to position yourself at a spot in the thunder plains, turn on the script, make a sandwich, and come back to having at least 200 consecutive bolts. https://www.reddit.com/r/FinalFantasy/comments/4jbhkk/final_fantasy_x_pc_dodging_lightning_in_thunder/
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# ? May 15, 2016 14:30 |
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# ? Jun 13, 2024 06:05 |
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THE AWESOME GHOST posted:It's pretty crazy that the PC and phones are slowly getting every single FF game ever, if you told me this 5 years ago I'd never believe it. Hell one of my main reasons to buy a vita was portable FFX and replaying it in International Mode. http://www.redgamingtech.com/why-ps4-and-xbox-one-moved-to-x86-64/
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# ? May 15, 2016 14:32 |
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Mr. Fortitude posted:So does every Final Fantasy game with a job system. FFV and Tactics are awesome because they can be broken over your knee. I'm not sure how X-2 having terrible balance counts as a negative. If everything was perfectly balanced, you'd end up with XIII's combat system, which was neat but got old really quickly. I mean, there's "You can break the game if you think a bit" balance, then there's "Half of these jobs are useless and also our chain system doesn't mesh at all with the animations everything has oooops" balance Tae posted:Some people prefer a game balanced around making encounters good instead of slapping on a job system and not bothering to make the rest of the game meaningful Also I'm playing Bravely Second and it really feels like a direct sequel to FF5 taken to the logical extreme, jobs that have some creative ways to break the game, grinding that is actually fun somehow, and taking some jobs and making them REALLY different. Just as an example - one job can add modifiers to his spell, so he can make Cure into Cure Dart or Cure Blast or whatever, all of which do different things. One of the modifiers is Rain, which makes a spell cast itself 4 times as weaker versions (Like Meteor in some FF games). Then you try to apply Meteor to Rain and suddenly Meteor is hitting 16 times. Then you take a job that can make spells stronger if they double cast them so you do Meteor Meteor Rain. Then you have Red Mage's doublecast passive so it does Meteor Meteor Rain Meteor Meteor Rain Then you kill a boss in literally one turn
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# ? May 15, 2016 14:52 |
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kirbysuperstar posted:I like the "work a bit to turn encounters off for an area" approach that Wild Arms 4/5 and stuff like Cthulhu Saves the World take. I love the Cthulhu Save the World system. Set number of random encounters per area, after that you can initiate an encounter manually, but after that it lets you explore or backtrack through an area without getting bogged down by random trash mobs. I wish more games did something like that.
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# ? May 15, 2016 15:51 |
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THE AWESOME GHOST posted:I mean, there's "You can break the game if you think a bit" balance, then there's "Half of these jobs are useless and also our chain system doesn't mesh at all with the animations everything has oooops" balance That sounds loving stupid. I wish things had just stayed at the sensible level of FF5.
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# ? May 15, 2016 16:07 |
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THE AWESOME GHOST posted:I mean, there's "You can break the game if you think a bit" balance, then there's "Half of these jobs are useless and also our chain system doesn't mesh at all with the animations everything has oooops" balance I appreciate a game that gives me one of the most overpowered job systems almost literally right away. The grinding system is fantastic too--like the battle system, you can weigh risk versus reward and elect to fight a constant stream of enemies with the challenge of defeating them in single turns and keeping the combo going. You get exp multipliers that really make leveling and grinding a smoother, less time consuming process.
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# ? May 15, 2016 16:09 |
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Gologle posted:That sounds loving stupid. I wish things had just stayed at the sensible level of FF5. Bravely default/second combat is much better than FF5.
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# ? May 15, 2016 16:19 |
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Started playing FFX-2, thanks for the recommendation. I think this is the best port I've seen from Square so far. Also I'm usually a huge pain in the rear end about frame rate but it really makes no difference that this game runs at 30 FPS.
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# ? May 15, 2016 16:29 |
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Xavier434 posted:In other news, someone wrote an AHK script that let's you cheese FFX's lightning dodging. If it works as advertised then you should be able to position yourself at a spot in the thunder plains, turn on the script, make a sandwich, and come back to having at least 200 consecutive bolts. I just used that one weird crater that always makes a bolt strike and armor with No Encounters on it. Went from the hardest thing ever to just kind of tedious in moments.
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# ? May 15, 2016 16:44 |
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Kalenn Istarion posted:Yeah it won't be a port, they said they'd be straight up redoing it without the compromises required for consoles
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# ? May 15, 2016 17:07 |
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Gologle posted:That sounds loving stupid. I wish things had just stayed at the sensible level of FF5. Those are all end game abilities literally at the end of their skill trees that involve 2 classes that you have to make exclusive decisions to get (at first). It's a setup that works but it's not something you are just going to stumble upon. I really wish we could stop using the phrase "break the game" in as loose of a fashion as some people have been doing lately, especially with the Bravely default games. It implies that devs couldn't or didn't know their own balancing of mechanics and enemies when applied appropriately as if they were trying to make something truly difficult, when that usually isn't the case. Often times they do know most of how the interactions are or what's actually strong, but they just purposely make the game easy or manageable. Broken should imply other things more along the lines of the "Half of these jobs are useless" complaint, not "there are all 7+ ways you can trivialize most encounters"; despite what you'd think they are not related statements.
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# ? May 15, 2016 17:16 |
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DACK FAYDEN posted:Did they say this? I hadn't heard it but that's awesome news, can you link me to it so I can show my friends? quote:
http://gematsu.com/2016/04/final-fantasy-xv-director-talks-potential-pc-version-summer-dlc-announcement
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# ? May 15, 2016 17:19 |
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Like, what actually isn't possible on consoles other than fps/resolution increases?
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# ? May 15, 2016 17:22 |
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Sakurazuka posted:Like, what actually isn't possible on consoles other than fps/resolution increases? Memory limitations causing assets to be split between multiple discs.
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# ? May 15, 2016 17:24 |
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I mean current consoles, the last multiple disc game was on 360.
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# ? May 15, 2016 17:27 |
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Sakurazuka posted:Like, what actually isn't possible on consoles other than fps/resolution increases? Going from 30 to 60 is a huge deal, especially in open world games with particle-heavy combat like FF15. There's also limitations on memory, like why the last gen version of Shadow of Mordor completely took out the Nemesis system because of the inferior memory hardware.
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# ? May 15, 2016 17:28 |
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Higher end GPUs are pretty cool right now with all the post-processing + physics tricks they can do that consoles won't offer because they'd be selling their machines at a huge loss.
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# ? May 15, 2016 17:30 |
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The reason there wasn't a dodge roll in Duscae was because of memory limitations.
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# ? May 15, 2016 17:30 |
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Sakurazuka posted:Like, what actually isn't possible on consoles other than fps/resolution increases? Spoken like someone with no Steam account. I want a PC port available on day 1, but I'll take an upgraded/International version.
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# ? May 15, 2016 17:33 |
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Pyroxene Stigma posted:Spoken like someone with no Steam account. lol I have like 300 games on Steam dude. So far no-one has come up with anything other than more fps and comparing things to last gen consoles.
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# ? May 15, 2016 17:36 |
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Sakurazuka posted:lol I have like 300 games on Steam dude. So far no-one has come up with anything other than more fps and comparing things to last gen consoles. It's not just FPS though, everything related to visual quality will be better on PC and what's more, you can push its graphical limits past what's commonly available on the market right now so that it will look even better in the future. Not a lot of people were rocking 1440p monitors back when Skyrim was released but that doesn't stop it from looking incredible on systems that can handle it today at SSAAx4.
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# ? May 15, 2016 17:39 |
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kirbysuperstar posted:I like the "work a bit to turn encounters off for an area" approach that Wild Arms 4/5 and stuff like Cthulhu Saves the World take. I like how Suikoden did it where you can just scare away encounters that are significantly lower level than you, and later in the game you get the ability to never get low-level encounters in the first place. I miss Suikoden
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# ? May 15, 2016 17:41 |
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Sakurazuka posted:Like, what actually isn't possible on consoles other than fps/resolution increases? Bunch of poo poo. Higher draw distance, more particle effects, more stuff on-screen, better textures, etc etc etc Consoles can kinda do this stuff but not without major sacrifices to the frame rate and resolution.
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# ? May 15, 2016 17:53 |
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Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september
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# ? May 15, 2016 17:59 |
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Linnaeus posted:Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september Have fun rebuying the superior International Version in three years anyway, I'll be waiting for minuscule graphics improvements.
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# ? May 15, 2016 18:01 |
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Sakurazuka posted:lol I have like 300 games on Steam dude. So far no-one has come up with anything other than more fps and comparing things to last gen consoles. Can't forget the modding. Want to play a different kind of game? I doubt anyone played a Space Harrier knockoff mod on the console games, but multiple genres of games have been modded into a Space Harrier clone on the PC.
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# ? May 15, 2016 18:21 |
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Linnaeus posted:Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september
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# ? May 15, 2016 18:30 |
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Linnaeus posted:Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september Ill be playing persona 5
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# ? May 15, 2016 18:35 |
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exquisite tea posted:It's not just FPS though, everything related to visual quality will be better on PC and what's more, you can push its graphical limits past what's commonly available on the market right now so that it will look even better in the future. Not a lot of people were rocking 1440p monitors back when Skyrim was released but that doesn't stop it from looking incredible on systems that can handle it today at SSAAx4. I think the point is, what changes would require a significant rewrite of the engine? Scaling up to better graphics tech would not (or should not, does not usually).
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# ? May 15, 2016 19:05 |
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Linnaeus posted:Have fun waiting seven years for miniscule graphics improvements, I'll be playing the game in 2019
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# ? May 15, 2016 19:07 |
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Linnaeus posted:Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september Same, FFXV is a day one purchase for me. But I'll also buy it on PC in three years too.
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# ? May 15, 2016 19:10 |
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ya if they "start development from scratch" we'll all be living on orbital stations by the time FF15 pc comes out
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# ? May 15, 2016 19:19 |
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Considering my backlog, I'll wait for PC version any day since it'll be 2025 before I play that game.
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# ? May 15, 2016 19:20 |
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Linnaeus posted:Have fun waiting three years for miniscule graphics improvements, I'll be playing the game in september Well with the frame rate slow down and the inevitable memory leak issues you'll probably finish after the PC version comes out.
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# ? May 15, 2016 19:20 |
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This is all making the egregious assumption that the PS4 doesn't melt into hot slag as soon as it tries to load the Leviathan fight.
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# ? May 15, 2016 19:23 |
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I read that as Lightningviathan and now I'm disappointed
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# ? May 15, 2016 19:25 |
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Augus posted:This is all making the egregious assumption that the PS4 doesn't melt into hot slag as soon as it tries to load the Leviathan fight. Yeah, that weird demo they released nearly crashed when Leviathan came on screen. Shot themselves in the foot there, though I anticipate they'll have the frame rate fixed by release. I choose to be optimistic.
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# ? May 15, 2016 19:27 |
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THE AWESOME GHOST posted:I mean, there's "You can break the game if you think a bit" balance, then there's "Half of these jobs are useless and also our chain system doesn't mesh at all with the animations everything has oooops" balance There aren't any useless jobs in X-2 though.
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# ? May 15, 2016 21:17 |
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In Training posted:Ill be playing persona 5 Yeah, it's gonna be a fun month
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# ? May 15, 2016 21:23 |
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# ? Jun 13, 2024 06:05 |
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gigglefeimer posted:There aren't any useless jobs in X-2 though. Yeah except for Festivalist, Trainer, and just about every offensive class that isn't Dark Knight or Psychic once you have those
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# ? May 15, 2016 21:56 |