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HMS Boromir posted:m-multi flask chugging... The ultimate technique Edit: I did a photoshop of a dude with a beer helmet, except instead of beer it was estus, then also found out that I'm the 7392nd person to think of that idea Danaru fucked around with this message at 22:36 on May 15, 2016 |
# ? May 15, 2016 22:20 |
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# ? Jun 3, 2024 00:05 |
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Doodmons posted:It definitely does. I can think of an encounter in Heide's that I had some problems with for this exact reason. Those three Old Knights don't actually pull at the same time with the same trigger, they pull from three separate triggers at the same point. This actually is kind of a meaningful distinction, because it means if you get them to leash back to their original starting area, they pull one at a time. This is something you can do by just walking past them. Because they're slow.
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# ? May 15, 2016 22:53 |
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Decus posted:A lot of that depends on what armor you're wearing. DS2 made enemy sound detection much stronger than DS1 so if you're not wearing light armor stuff is going to appear to chain with a greater frequency due to that.
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# ? May 15, 2016 23:02 |
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The turtle guys were such a pain to fight honorably, it was really cathartic watching geop just go "nope" with items
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# ? May 15, 2016 23:04 |
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Sindai posted:Heavy armor has never been worth the trade offs in any of the games unless you're absolutely dedicated to it for fashion souls. From seems scared to death of heavy armor being good for some reason. Blame Dark Souls 1 poise combined with the GiantDad setup or full Havels.
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# ? May 15, 2016 23:32 |
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"Because it's Fire it doesn't get scaling" Not how it works in this, as the item screen will tell you. But that gets into reading all the stats and substats in DS2 which is probably bad for entertainment. Despite being like, the Drake Sword of Dark Souls 2 from fan reaction, I'm curious if anyone here found the Fire Longsword actually useful? A mace or normal sword or estoc always felt better to me.
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# ? May 15, 2016 23:33 |
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I never even found it on my first playthrough. I saw the tunnel, saw the fact that it was on fire and decided I'd come back when I had some better equipment and more health. My Drake Sword was the Heide Knight Sword, from the friend in the Forest of Fallen Giants that no longer exists as of Scholar.
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# ? May 15, 2016 23:37 |
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Tylana posted:"Because it's Fire it doesn't get scaling" Not how it works in this, as the item screen will tell you. But that gets into reading all the stats and substats in DS2 which is probably bad for entertainment. It isn't a Drake Sword: Fire weapons do scale in 2. They scale with both intelligence and faith. Enemies across the entire game have elemental resistances in 2, as opposed to 1 or 3 where the early game enemies just don't have elemental resists.
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# ? May 15, 2016 23:48 |
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Mighty Dicktron posted:It isn't a Drake Sword: Fire weapons do scale in 2. They scale with both intelligence and faith. ...do they really? God drat it I never knew that. I've been running with that fire longsword with a 6 in both those stats.
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# ? May 15, 2016 23:52 |
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I'm not sure how well the fire longsword holds up into the end of the game, since I usually switch out for something more interesting than an sword, but it's available totally free literally minutes into the game. I don't actually know for sure if it hits harder than some of the other weapons around, but it certainly chews through things well into the game if you keep it upgraded. It's got a nice moveset and range too, which helps.
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# ? May 15, 2016 23:55 |
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As the stat screen says, you have a scaling value for Magic, Lightning, Fire and Dark and that's not just for spells. I called it the Drake Sword as it's so often mentioned as "One awesome weapon you can get super early" so I was mostly curious if anyone actually found it awesome.
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# ? May 15, 2016 23:58 |
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By the way Geop, you can actually use multiple life gems at once and it'll heal twice as much health twice as fast. This is near essential knowledge if you plan on using life gems heavily in any run.
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# ? May 16, 2016 00:02 |
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Scribe13 posted:...do they really? God drat it I never knew that. I've been running with that fire longsword with a 6 in both those stats. They do, but not by much. IIRC putting points in either faith or intelligence will raise it, but there is a hard cap for the scaling, I want to say ~60 between them? I haven't looked it up in quite some time.
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# ? May 16, 2016 01:02 |
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Geop was right, the original version of this game had you vulnerable during ripostes and backstabs and almost everyone complained about it, so FROM changed it back.
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# ? May 16, 2016 01:16 |
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ChaosArgate posted:Geop was right, the original version of this game had you vulnerable during ripostes and backstabs and almost everyone complained about it, so FROM changed it back. Is this the case? I haven't heard anyone talking about it, can't find a source for it or anything. Ashsaber posted:They do, but not by much. IIRC putting points in either faith or intelligence will raise it, but there is a hard cap for the scaling, I want to say ~60 between them? I haven't looked it up in quite some time. It's a soft cap - it scales with the average between the two right up until you have 99/99, but it starts taking 2-3 points at 60 total to get even one point of fire bonus so the first 40 points or so you split between the two stats will be worth more than the next 120. HMS Boromir fucked around with this message at 01:24 on May 16, 2016 |
# ? May 16, 2016 01:20 |
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ChaosArgate posted:Geop was right, the original version of this game had you vulnerable during ripostes and backstabs and almost everyone complained about it, so FROM changed it back.
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# ? May 16, 2016 01:20 |
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Flame longsword is good, but only if you didn't start out as Cleric or get an early Mace because of how the damage works. Maces destroy the turtles because they deal like double damage of any sword because of weakness to strike weapons.
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# ? May 16, 2016 01:22 |
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Starting out as a cleric just means you have a mace AND a fire longsword!
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# ? May 16, 2016 01:25 |
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Tylana posted:As the stat screen says, you have a scaling value for Magic, Lightning, Fire and Dark and that's not just for spells. Yep. Magic scales with Intelligence, Lightning (miracles, mostly) scales with Faith, and both Fire and Dark scale with both Faith and Intelligence. Dark and Fire have their own quirks; Fire scales with the value of Faith and Intelligence added together making it viable on either intelligence or faith builds, while Dark largely actually scales with whichever is lowest; so for effective Dark scaling, you want to keep Intelligence and Faith the same. Meaning a Dark build kind of needs its own dedication. Bleeding and Poison damage ALSO have their own scaling as well in Dark Souls 2; dexterity on both, with Faith added for Bleeding (I have no idea why) and Adaptability for Poison (Also not sure why). More dexterity causes the status effect to build up more rapidly. The actual damage done doesn't scale, however. MGlBlaze fucked around with this message at 01:31 on May 16, 2016 |
# ? May 16, 2016 01:25 |
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HMS Boromir posted:Is this the case? I haven't heard anyone talking about it, can't find a source for it or anything. I played the game on launch, trying to get a backstab or a riposte in a crowded area was basically a death sentence.
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# ? May 16, 2016 01:25 |
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The fire longsword is pretty good until you get your stats up and better scaling weapons do more damage. But at the start I've been using it over my warrior's +1 weapons. I pretty much use it until the end of this area if I remember right, because there's some good stuff afterwards. EponymousMrYar fucked around with this message at 02:26 on May 16, 2016 |
# ? May 16, 2016 02:24 |
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Testing weapons on a tiny platform is always the best move.
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# ? May 16, 2016 04:08 |
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The deadman bounce and slide for posterity. The bounce is the bit I think I appreciate most.
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# ? May 16, 2016 05:13 |
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Control Volume posted:Geop now that you have access to them please power stance the caestus It's the only game in the series where they really genuinely work super well. it'd be a shame if he doesn't at least give them a go.
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# ? May 16, 2016 05:18 |
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Hopefully Geop will go absolutely nuts with consumable items. While some of them are hard to find, they stay amazingly relevant through most of the game.
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# ? May 16, 2016 05:41 |
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honestly if you just buy enough throwing knives you wont need to level up
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# ? May 16, 2016 05:55 |
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Obligatum VII posted:It's the only game in the series where they really genuinely work super well. it'd be a shame if he doesn't at least give them a go. Unleash your inner boxer!
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# ? May 16, 2016 05:57 |
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I saw the salamander too
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# ? May 16, 2016 06:24 |
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Mighty Dicktron posted:It isn't a Drake Sword: Fire weapons do scale in 2. They scale with both intelligence and faith. Enemies across the entire game have elemental resistances in 2, as opposed to 1 or 3 where the early game enemies just don't have elemental resists. It's a decent weapon for when you get it, but it quickly becomes worse than most other options due to the split damage, and a lot of have high fire resistance in this game. It's definitely worse than the drake sword in that regard, because the drake sword is pure physical. It's a great weapon if you're going for a pyro build.
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# ? May 16, 2016 06:33 |
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Fun fact: I don't think I even realized that I could drop from that ledge until I'd nearly beaten the game, so I missed the whole area (and the sword was pretty much useless by then).
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# ? May 16, 2016 07:14 |
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ChaosArgate posted:I played the game on launch, trying to get a backstab or a riposte in a crowded area was basically a death sentence. Huh. I played the game on PC launch, was it already changed by then? I might just have a bad memory but I remember backstabs always just giving you a bunch of damage resistance and poise, I've only actually been knocked out of one once or twice ever.
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# ? May 16, 2016 09:05 |
Obligatum VII posted:It's the only game in the series where they really genuinely work super well. it'd be a shame if he doesn't at least give them a go.
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# ? May 16, 2016 09:11 |
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Most animations that lock you into an action in this game have a short windup where you can be hit out of them. Backstabs have to connect before you get invulnerability frames, unlike in DS1 where you hit the button and you were locked in good to go. It's much more noticeable when applied to fog doors because it means you can't always sprint past enemies to get to the boss.
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# ? May 16, 2016 09:13 |
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Plunging attacks are inexplicably terrible in DS2, they only seem to connect half the time and then do poo poo damage. I found out very late that if you actually jump from the ledge above the enemy (while locked on), then press R2, you will do it more consistently and even get more damage out of it. A way to get consistent plunging attacks out of a jump actually means... MGlBlaze posted:Also, Goonther has gotten our first look at Flame Salamanders. The way those things move and attack is loving ridiculous, but that little tunnel encounter doesn't really show you much since I don't think you can even get to it. Thankfully their bullshit is optional (unless they added them to other parts of the game in SOTFS... pray to your chosen deity they didn't), but bullshit is bullshit regardless.
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# ? May 16, 2016 09:25 |
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HMS Boromir posted:m-multi flask chugging... Powerstancing Estus Flasks is why there are shards all over the loving place:
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# ? May 16, 2016 09:49 |
Fish Noise posted:Powerstancing Estus Flasks is why there are shards all over the loving place: it begins
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# ? May 16, 2016 09:51 |
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Fish Noise posted:Nah man, that's just L1/R1 mashing in the regular stance. Adorable.
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# ? May 16, 2016 10:01 |
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Zagglezig posted:The deadman bounce and slide for posterity. The bounce is the bit I think I appreciate most. It looks like his corpse said "gently caress staying on this scaffolding, I'm joining my friends down below."
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# ? May 16, 2016 10:24 |
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Even so, that still doesn't quite make up for the ragdolls having no player clipping. I never played DS1 but after watching Geop's LP of it, I was all hyped for twirling corpses around in DS2 Speaking of dark souls, is it just me or was the longsword's r1 originally a near horizontal slash? It's pretty diagonal in DS2.
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# ? May 16, 2016 11:31 |
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# ? Jun 3, 2024 00:05 |
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Updated tally time!
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# ? May 16, 2016 11:37 |