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spit on my clit
Jul 19, 2015

by Cyrano4747
:colbert: Soul memory was fine

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Genocyber
Jun 4, 2012

Tokyo Sex Whale posted:

It was really tacked on and and it was too fast paced for the pvp to be any fun -- anybody that complains about parry and heal spamming in DS3 needs to go pvp in Bloodborne for an hour.

Imo those really weren't big issues there. The heal spamming because you could reliably punish it with a stagger, and because of how fast you could move you could just dodge through gun spammers until they ran out (still annoying, but a good enough counter that you didn't really see that many spammers). I also loved how there were no true combos, so you really needed to know your timings if you wanted to get more than one hit in, for the most part (I think the Rakuyo had a few true combos).

The real main issue was invasions basically being impossible.

Harrow
Jun 30, 2012

Soul Memory would've been better if it only applied to invasions and not to summon/duel signs. It still would've screwed over people who like to make thematic low-level invasion builds to gently caress around with, but at least it would've made it so you wouldn't inevitably Soul Memory yourself out of co-op ranges.

kalel
Jun 19, 2012

turtlecrunch posted:

She also sits on a couch and you kneel to her.

that's the smoking gun tbh

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
So maybe this guy figured out what poise does? I haven't watched the videos. https://www.reddit.com/r/darksouls3/comments/4jdwy6/dark_souls_3_poise_mechanics_im_pretty_damn_sure/

Basically "poise damage" reduces your roll iframes and poise reduces poise damage, which fits with it being a percentage like Tallgeese was saying earlier.

So poise is kind of like DS2 agility except you don't need it if you can avoid being hit in the first place.

And the main function of heavy armor is to make you dodge better.

Sindai fucked around with this message at 22:52 on May 16, 2016

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


MarshyMcFly posted:

I think all the astora greatsword's moves are considered thrust attacks for the leo ring because the weapon type is both standard/thrust.

That's not how it works.

Each attack has an attack parameter associated with it that tells what type that attack is.

The "Standard/Thrust" on a weapon's screen is part of a set of flags that are for menu display only... most of the time.

Deified Data
Nov 3, 2015


Fun Shoe

BillmasterCozb posted:

:colbert: Soul memory was fine

For who?

Genocyber posted:

Imo those really weren't big issues there. The heal spamming because you could reliably punish it with a stagger, and because of how fast you could move you could just dodge through gun spammers until they ran out (still annoying, but a good enough counter that you didn't really see that many spammers). I also loved how there were no true combos, so you really needed to know your timings if you wanted to get more than one hit in, for the most part (I think the Rakuyo had a few true combos).

The real main issue was invasions basically being impossible.

BB PVP would have been perfect without the bell maiden poo poo. All things considered it turned out nicely for something they grudgingly included and clearly didn't want you engaging in anyway.

Deified Data fucked around with this message at 22:55 on May 16, 2016

GulagDolls
Jun 4, 2011

BB pvp was very good if you just OHKO'd everyone with the stake driver

Harrow
Jun 30, 2012

Sindai posted:

So maybe this guy figured out what poise does? I haven't watched the videos. https://www.reddit.com/r/darksouls3/comments/4jdwy6/dark_souls_3_poise_mechanics_im_pretty_damn_sure/

Basically "poise damage" reduces your roll iframes and poise reduces poise damage, which fits with it being a percentage like Tallgeese was saying earlier.

So poise is kind of like DS2 agility except you don't need it if you can avoid being hit in the first place.

And the main function of heavy armor is to make you dodge better.

So, basically, being heavier in general makes your dodge better, which is entirely contrary to anything you'd ever expect. Not only does high equip weight apparently prevent you from being staggered during your roll's vulnerable frames, but heavy armor makes it so that you lose fewer invincibility frames on future rolls if you do get hit.

If that's true, of course. At this point I honestly don't believe anything Poise-wise. Everything is a lie and everyone is wrong and it's all meaningless.

MMF Freeway
Sep 15, 2010

Later!
Just fought deacons in NG++ and uhh were they always able to turn the whole room into a curse cloud? That was actually pretty tough for such an easy fight in ng.

Tha_Joker_GAmer
Aug 16, 2006
if you reach 100% poise Greirat doesn't die when he goes to Lothric and when he comes back you can get gay married.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

voltron lion force posted:

Just fought deacons in NG++ and uhh where they always able to turn the whole room into a curse cloud? That was actually pretty tough for such an easy fight in ng.

After a certain point in the fight, taller caster enemies start spawning in. If you ignore these guys instead of killing them or just winning the fight, they'll start casting a curse cloud, and yeah, it fills the entire room.

Harrow
Jun 30, 2012

voltron lion force posted:

Just fought deacons in NG++ and uhh were they always able to turn the whole room into a curse cloud? That was actually pretty tough for such an easy fight in ng.

Yeah. That's what they do when you take too long to kill them. I'm pretty sure if you smack the tall casters it interrupts the curse cloud, so it's just there to encourage you to stay aggressive against the huge crowd of enemies.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Liu posted:

if you reach 100% poise Greirat doesn't die when he goes to Lothric and when he comes back you can get gei married.

mastershakeman
Oct 28, 2008

by vyelkin
So this version of the patch on pc has had me full on black screen three times today, which never happened before. I can't even ctrlaltdel out of it and have to hard reset. Plus a bunch of other crashes.

actionjackson
Jan 12, 2003

Any tips for invading with the obscuring ring? Is the great bow a good choice? Also will the Lloyd's ring effect be visible?

MarshyMcFly
Aug 16, 2012

Harrow posted:

Usually, the weapon damage listed includes damage for every type of attack that weapon can do. Like, a Longsword has standard/thrust because its slashing attacks are standard but its thrusting attacks are, well, thrust. So you'd expect that the Astora Greatsword would be the same way: normal swings are standard, but the thrusting R2s are thrust. Apparently it got hosed up and some non-thrust attacks got the thrust damage type added to them.

Oh well too bad. Still that means that the leo ring works on my favorite weapon: the lothric knight greatsword. It has basically the same amount of thrust attacks and an actual rolling thrust attack as well.

Genocyber
Jun 4, 2012

actionjackson posted:

Any tips for invading with the obscuring ring? Is the great bow a good choice? Also will the Lloyd's ring effect be visible?

Anything that gives you an aura will show up. Greatbow is a good choice, as is staying just out of range, then rushing in for a hornet backstab to (hopefully) oneshot them at the right moment.

Toady
Jan 12, 2009

People are reporting that the servers for Demon's Souls have been shut down. http://demons-souls.com website is now blank.

Harrow
Jun 30, 2012

Toady posted:

People are reporting that the servers for Demon's Souls have been shut down. http://demons-souls.com website is now blank.

:negative:

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
Y'know, Sorcery is ok when it hits 60 int. The problem is that the stat investment cripples you, as well as being forced to wear all the boosting gear to get respectable damage. If it was exactly the same as now, but the scaling soft capped at 40 and the boosting item's had their effects lowered, but the base damage was increased? It'd be in a pretty good place.

MMF Freeway
Sep 15, 2010

Later!

Toady posted:

People are reporting that the servers for Demon's Souls have been shut down. http://demons-souls.com website is now blank.

Whoa it actually happened, after years of them saying it was gonna happen. I've done like three "last playthrough while the servers are still up" runs at this point.

Harrow
Jun 30, 2012

Obligatum VII posted:

Y'know, Sorcery is ok when it hits 60 int. The problem is that the stat investment cripples you, as well as being forced to wear all the boosting gear to get respectable damage. If it was exactly the same as now, but the scaling soft capped at 40 and the boosting item's had their effects lowered, but the base damage was increased? It'd be in a pretty good place.

I don't really like the idea of damage-boosting rings in Souls games, just in general. When it comes to the magic-boosting rings in DS3, it's sort of a lose-lose from a balance perspective. Either you balance it so magic is fine without the rings, in which case the rings make it overpowered, or you balance it so that magic is good with the rings, in which case it's underpowered without them and the rings become effectively mandatory.

I'm okay with it still requiring 60 Intelligence/Faith, but the rings should be reworked. Boost the base damage, nerf the rings.

I mean, it's not like there are a ton of other rings that a mage build would really want to use, but I hate "mandatory" rings on principle.

voltron lion force posted:

Whoa it actually happened, after years of them saying it was gonna happen. I've done like three "last playthrough while the servers are still up" runs at this point.

I guess I can stop giving my "play offline if you want to do World Tendency events" advice. :smith:

Internet Kraken
Apr 24, 2010

slightly amused

Toady posted:

People are reporting that the servers for Demon's Souls have been shut down. http://demons-souls.com website is now blank.

Just more evidence that the Demon's Souls remaster is right around the corner! :shepface:

tweet my meat
Oct 2, 2013

yospos
As far as "gently caress you" areas go in souls games, I think smouldering lake might be my favorite. It's kinda like lost izalith with the massive weird enemies and the demonic aesthetic, but a hell of a lot better designed and a lot more exciting with the ballista constantly firing at you. It's also short, which makes it a hell of a lot more fun than Frozen Outskirts was.

actionjackson
Jan 12, 2003

Genocyber posted:

Anything that gives you an aura will show up. Greatbow is a good choice, as is staying just out of range, then rushing in for a hornet backstab to (hopefully) oneshot them at the right moment.

I was wondering about great bow plus morion plus rtsr using avarice to get my hp low

Philosopher King
Oct 25, 2006
Is there ever a situation where using a whip is a good idea? Or any type of whip based builds which can be effective?

turtlecrunch
May 14, 2013

Hesitation is defeat.
After 2 solid minutes of observation, we finally launched our attack on this host who clearly had his dried fingers still on after Abyss Watchers, and his lone lance-bearing summon

https://fat.gfycat.com/FlimsyShadowyFruitfly.webm

:cripes:

Genocyber
Jun 4, 2012

Philosopher King posted:

Is there ever a situation where using a whip is a good idea? Or any type of whip based builds which can be effective?

Whip and Notched Whip are bad, but Witch's Locks is fantastic with high (30/30 or 40/40) Int/Fth. Its version of impact is also extra powerful since it adds 100 extra fire AR to the weapon while you're performing it. Against a lot of people you can just spam that and win, and it's also quite effective in PVE as well.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Harrow posted:

Usually, the weapon damage listed includes damage for every type of attack that weapon can do. Like, a Longsword has standard/thrust because its slashing attacks are standard but its thrusting attacks are, well, thrust. So you'd expect that the Astora Greatsword would be the same way: normal swings are standard, but the thrusting R2s are thrust. Apparently it got hosed up and some non-thrust attacks got the thrust damage type added to them.

It's not entirely impossible that it's intentional, it would explain why the Astora GS has relatively low damage for an UGS. I wonder if there are any other weapons with similar properties.

Internet Kraken
Apr 24, 2010

slightly amused

Philosopher King posted:

Is there ever a situation where using a whip is a good idea? Or any type of whip based builds which can be effective?

Yeah, you pull one out and position properly to safely spam in a parry fishers face until they put away their buckler. It does garbage damage but you can usually annoy someone enough that they stop trying to parry.

Shannow
Aug 30, 2003

Frumious Bandersnatch
Occurred to me earlier that you don't really seem to get much in the way of souls for defeating invaders. In DS2 it was the most efficient way to level up when you got high level, I'm not sure I've ever seen more than 30k for a win now.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

RabidWeasel posted:

It's not entirely impossible that it's intentional, it would explain why the Astora GS has relatively low damage for an UGS. I wonder if there are any other weapons with similar properties.

Could have had the roll thrust earlier in dev ala the Lothric Knight UGS but they decided that 4 UGSs 5/10 UGSs (i missed the FUGS) with a roll stab was enough and forgot a variable.
Besides the only other sword with the 2h roll smash is Lorian's UGS and it's a drat good move.

Scratch that it's the only one with that.

Rigged Death Trap fucked around with this message at 00:09 on May 17, 2016

Mazed
Oct 23, 2010

:blizz:


So this is really important.

When you're fighting a Lord of Cinder, you must burn an Ember when they hit their second phase. Set them in your quick item slot as a reminder.

I mean, you want to be cool, right?

Kild posted:

Rosaria is more likely to be Gertrude than Gwynevere.

Rosaria's appearance is meant to evoke Gwynevere, but that's as far as it really goes.

Gertrude is very explicitly the corpse in the huge cage you can drop into from the rafters of the Grand Archives, that gives you the Divine Pillars of Light miracle (which I really wish was more useful). The Angel Knights were her conception. There's another neat little aside beyond a hidden door past where you fight the dual-axe knight in Lothric Castle, where you find the Angel Knight armor set and a painting of one of them looking very noble and beatific.

Knowing their story and Gertrude's ignominious fate, I actually feel kinda bad for the Angel Knights. :smith:

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Genocyber posted:

Whip and Notched Whip are bad, but Witch's Locks is fantastic with high (30/30 or 40/40) Int/Fth. Its version of impact is also extra powerful since it adds 100 extra fire AR to the weapon while you're performing it. Against a lot of people you can just spam that and win, and it's also quite effective in PVE as well.

What does the Whip's AR cap out on, anyways? I tried it on my sorcerer, but sadly I think it actually does need the faith for full effect so it's pyromancers or bust.

Subhazard
Oct 13, 2008
For those of you that are sick of gank squads, I present: pure catharsis

https://www.youtube.com/watch?v=t3zVqZyOepI

Spent like, two weeks gathering footage and editing this monster. I hope you guys like it.

Open to critique, I'm a new channel.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Rigged Death Trap posted:

Could have had the roll thrust earlier in dev ala the Lothric Knight UGS but they decided that 4 UGSs 5/10 UGSs (i missed the FUGS) with a roll stab was enough and forgot a variable.
Besides the only other sword with the 2h roll smash is Lorian's UGS and it's a drat good move.

Scratch that it's the only one with that.

Yeah I was thinking about that since you'd expect the all thrust GS to have a thrusting roll attack when so many of the others have one as well.

Either way there is definitely something up with that particular attack, I was testing on mobs and I got a 1150 damage hit with it (using Leo ring) somehow, with a not fully upgraded or max stats setup with only ~380 AR. Most of the time it was hitting for like 400ish or counterhitting for ~700.

I just wish the Astora GS and Zwei had a slightly faster R1 and/or less stamina usage in general, it's depressing when your UGS is outdamaged by a Curved GS, it could at least also not cost like double the stamina per swing :saddowns:

RabidWeasel fucked around with this message at 00:14 on May 17, 2016

Genocyber
Jun 4, 2012

Obligatum VII posted:

What does the Whip's AR cap out on, anyways? I tried it on my sorcerer, but sadly I think it actually does need the faith for full effect so it's pyromancers or bust.

On my 30/30 pyro it has like 270 fire AR (along with 170 physical AR). 40/40 boosts it to ~330 fire IIRC. Pretty good damage.

Control Volume
Dec 31, 2008

https://www.youtube.com/watch?v=H-fplak7u44

Some hitbox porn for u all

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The Rokstar
Aug 19, 2002

by FactsAreUseless

DelphiAegis posted:

If you collect all the white branches he's "guarding", he dies. This includes the white branch catalyst in Irithyll, iirc.

Also, if you choose the white branch burial gift, he won't attack you before you talk to him as long as you never use it.

Yeah it's weird how that guy works. It seems like provided you never talk to him, having *any* white branch in your possession means he won't target you. If you talk to him though you need to keep the specific one he gives you.

Oh, and regarding the conditions for that "quest line" - the branch catalyst in Ithyrill doesn't count toward this. I found the giant dead and got his ring before I even knew that catalyst existed.

The Rokstar fucked around with this message at 00:21 on May 17, 2016

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