|
SciFiDownBeat posted:mass effect (the series) owning is an unspoken assumption of this thread it was a hell of a thing at the time
|
# ? May 17, 2016 17:21 |
|
|
# ? May 30, 2024 12:34 |
|
SciFiDownBeat posted:mass effect (the series) owning is an unspoken assumption of this thread After grabbing all the DLC in a sale like a year ago I'm finally plodding through ME3 properly, doing all the side quests and stuff, and decided to replay through the series to make a perfect import state. Mass Effect 1 really was something special. Even though I know it inside out and despite all it's flaws the title screen still gives this feeling of mystery and adventure, I think it's the music.
|
# ? May 17, 2016 17:34 |
|
exquisite tea posted:However, Mass Effect, all of it, owns.
|
# ? May 17, 2016 19:08 |
|
Even the worst parts of Mass Effect still own, and I am sorry that you are unable to see this.
|
# ? May 17, 2016 19:11 |
|
there are more than a few parts of mass effect the series that are bad and do not own. however, putting aside inventory management and hardware limitations, all of mass effect 1 owns imo. the combat only looks bad in comparison to the later installmentsVitamin P posted:Mass Effect 1 really was something special. Even though I know it inside out and despite all it's flaws the title screen still gives this feeling of mystery and adventure, I think it's the music. the music in 1 truly was the best of them all, idk what happened. the me1 credits music was absolutely perfect. did EA force them to do orchestral arrangements to appeal to a broader audience? I feel like the electro-synth whatever was part of 1's dna. also the designs in 1 felt "cleaner" somehow. like in 2 and 3 there seemed to be too much going on with the clothing/armor design and some of the environments. I guess the latter two were going for a more "gritty" feel but 1's aethestic resonates so much more with me kalel fucked around with this message at 19:16 on May 17, 2016 |
# ? May 17, 2016 19:14 |
|
SciFiDownBeat posted:also the designs in 1 felt "cleaner" somehow. like in 2 and 3 there seemed to be too much going on with the clothing/armor design and some of the environments.
|
# ? May 17, 2016 19:17 |
|
one day there will be a Mass Effect game where all the parts own and are good the closest so far has been Mass Effect 2, which owned even though some parts were bad
|
# ? May 17, 2016 19:24 |
|
One thing I liked about ME1's character designs was that they largely made sense. Armor covered everything, but was still small and light enough you could get mobility. It was form-fitting, but was clearly intended to allow work in a vacuum (including helmets that covered the head). Ashley in particular looked like exactly what she was: a soldier in the field who happened to be female. While character models were pretty limited, idealized, and repetitive, they were at least reasonable for the most part. Later games I think catered way too much to the male gaze, to their detriment, and went way overboard with the heavy clunky shoulder pad aesthetic.
|
# ? May 17, 2016 19:25 |
|
DarkHorse posted:Later games I think catered way too much to the male gaze, to their detriment, and went way overboard with the heavy clunky shoulder pad aesthetic. me3 also had gay characters (some of them retroactive) so it was kind a mixed bag in terms of catering to men. me3 also had james vega showing off his big huge muscles all the time. I think me3 was more sexually suggestive in general. then again me1 had pre-badass liara who was the alien equivalent of an 18yo intern so *shrug*
|
# ? May 17, 2016 19:32 |
|
DarkHorse posted:Ashley in particular looked like exactly what she was: a soldier in the field who happened to be female.
|
# ? May 17, 2016 19:33 |
|
DarkHorse posted:One thing I liked about ME1's character designs was that they largely made sense. Armor covered everything, but was still small and light enough you could get mobility. It was form-fitting, but was clearly intended to allow work in a vacuum (including helmets that covered the head). Ashley in particular looked like exactly what she was: a soldier in the field who happened to be female. While character models were pretty limited, idealized, and repetitive, they were at least reasonable for the most part. One little detail I loved about ME1 armor was how helmets had little hoses in the back connecting to the armor. I can't remember if that's even there in 2 and 3, but it stands out in 1 for some reason.
|
# ? May 17, 2016 19:34 |
|
Mass Effect 1 was pretty forward thinking in that Bioware definitely wanted you to please gently caress their hot blue alien space babes.
|
# ? May 17, 2016 19:36 |
|
Sombrerotron posted:Darling pink paintjob and all. Another great part of me1 is putting the strawberry shortcake armor on wrex
|
# ? May 17, 2016 19:36 |
|
SciFiDownBeat posted:
I can't play me1 without Don't Stand So Close To Me running through my head anytime Liara pops up in a cutscene.
|
# ? May 17, 2016 19:53 |
|
exquisite tea posted:That clip with Saren after Eden Prime is the weirdest most unnecessary sequence in Mass Effect because it's the only thing in the whole game that's totally outside of Shepard's own perspective and doesn't fit at all. I'm guessing the writers realized that without something in there nobody would know who the gently caress Benezia was until about 20 hours into the game and wrote it in. I may be misremembering, but wasn't there a pre-release Mass Effect Demo that was basically just the Eden Prime and that was the last scene of it, then they just left it in for the game itself?
|
# ? May 17, 2016 20:14 |
|
exquisite tea posted:Even the worst parts of Mass Effect still own, and I am sorry that you are unable to see this. No part of chasing a dream kid through a dream forest owned in any way.
|
# ? May 17, 2016 20:54 |
|
Anytime I have to run through a slow dumb dream sequence in a video game I curse the devs for not having played Max Payne. Or worse, they did and thought it was a cool fun scene.
|
# ? May 17, 2016 21:10 |
|
Disagree. I actually liked the dream sequences a lot. Shep being tortured in his/her dreams by the ghosts of those they couldn't save, no matter what they do? The comrades that they left behind? I viewed it as Shep's PTSD finally starting to show.
|
# ? May 17, 2016 21:14 |
|
*mordin dies* dang that sucks. *rando kid gets zapped* my DREAMS are HAUNTEDDDD~~~
|
# ? May 17, 2016 21:17 |
|
the concept of the dream sequence isn't inherently bad but the focus point of it is the loving kid. Later sequences when you hear your Virmire sacrifice, Mordin, or your other comrades that you lost previously were good. But it was still focused around that ugly loving kid and therefore every time it happened it was annoying and brought a halt to any momentum you had going into it. The only game that I recall having a "good" dream sequence was Max Payne 2, because you didn't have any of that bullshit of falling to your death and they were really short
|
# ? May 17, 2016 21:24 |
|
dream sequences + star child would've been acceptable if they used squad members instead of Random Earth Kid like if you imported a save you would get someone who died in me1 or 2. if you didn't import a save you get the kid. that way they can pull the whole "has to appeal to newcomers" thing. all they had to do was divert resources away from the team implementing banshee instakills. killing two raloi with one stone
|
# ? May 17, 2016 21:25 |
|
They call me the Butcher of Torfan; you think I get worked up about one dead kid?SciFiDownBeat posted:*mordin dies*
|
# ? May 17, 2016 21:27 |
|
Aces High posted:
They also realized that you don't need to slow the player to a crawl. Do nerds only dream in slow motion?
|
# ? May 17, 2016 21:36 |
|
Aces High posted:The only game that I recall having a "good" dream sequence was Max Payne 2, because you didn't have any of that bullshit of falling to your death and they were really short And they were mindfucks in a somewhat levelheaded game.
|
# ? May 17, 2016 21:37 |
|
SciFiDownBeat posted:me3 also had gay characters (some of them retroactive) so it was kind a mixed bag in terms of catering to men. me3 also had james vega showing off his big huge muscles all the time. I think me3 was more sexually suggestive in general. What part of this constitutes a "mixed-bag"? Everything they did was to appeal to their forums' kinks.
|
# ? May 17, 2016 21:39 |
|
Halloween Jack posted:I thought the interactions with Anderson and Wrex get it across pretty clearly that Saren was a borderline psychopath with a grudge against humans. Anderson is the worst admiral of all time. Everything he says is alarmist nonsense and wrong. Kai Leng is worse than any reaper.
|
# ? May 17, 2016 21:41 |
|
when I said "mixed bag" I meant that it's not catering just to men. there's eye candy for women and gays too. so I mean the intent is mixed rather than the effectiveness (the effectiveness is low)sassassin posted:Anderson is the worst admiral of all time. Everything he says is alarmist nonsense and wrong. I'd be alarmist too if random assholes went through my cupboards and ate my cereal
|
# ? May 17, 2016 21:43 |
|
Vitamin P posted:Mass Effect 1 really was something special. Even though I know it inside out and despite all it's flaws the title screen still gives this feeling of mystery and adventure, I think it's the music. I still throw on the soundtracks from all the ME games pretty often, even though I haven't replayed any of the games in a couple years at this point. The music was really good.
|
# ? May 17, 2016 21:58 |
|
SciFiDownBeat posted:*mordin dies* Uh, it wasn't some rando kid. It was the only kid in the galaxy.
|
# ? May 17, 2016 22:25 |
|
Eh, the human mind does weird things sometimes. Also, when Mordin dies, you start hearing his voice in the dreams too. If you downright suck and had Wrex, and a ton of other dudes in ME2 die, you hear all of them. Remember, when it comes to PTSD, it doesn't matter how strong-willed a person is. Everyone cracks, just a matter of time.
|
# ? May 17, 2016 22:47 |
|
MA-Horus posted:Eh, the human mind does weird things sometimes. https://www.youtube.com/watch?v=q4pqgBw_exw here's what all the voices sound like. PRETTY CREEPY
|
# ? May 17, 2016 22:50 |
|
That filter put on old dialogue is pretty
|
# ? May 17, 2016 23:30 |
|
MA-Horus posted:Eh, the human mind does weird things sometimes. The PTSD sequences make more sense if you lost squadmates on the suicide mission in Mass Effect 2, and in fact many permutations of ME3 are kind of more interesting if certain characters are dead. It's just that people will rarely ever see them because it's very easy to always ace the suicide mission and not having everybody survive involves either not playing the game or deliberately being a dumbass.
|
# ? May 17, 2016 23:36 |
|
Sending Thane into the vents my first time wasn't dumb!
|
# ? May 17, 2016 23:38 |
|
sassassin posted:Anderson is the worst admiral of all time. Everything he says is alarmist nonsense and wrong. This needs to be emphasized more. Everybody loves Anderson, but he really was wrong the whole time. Like when you're ruthless and renegade and he's telling you what Saren did and you're like "So would I", he backtracks because Saren is a dirty alien so it's worse when he does it.
|
# ? May 17, 2016 23:41 |
|
exquisite tea posted:The PTSD sequences make more sense if you lost squadmates on the suicide mission in Mass Effect 2, and in fact many permutations of ME3 are kind of more interesting if certain characters are dead. It's just that people will rarely ever see them because it's very easy to always ace the suicide mission and not having everybody survive involves either not playing the game or deliberately being a dumbass. Its easy to lose someone on the "hold the line" section if you don't know mechanics. Really if you ace everything you should have unlocked a tribute to the temp party member that dies in the first 5 minutes of every Bioware game. (Except ME3)
|
# ? May 18, 2016 00:05 |
|
hobbesmaster posted:Its easy to lose someone on the "hold the line" section if you don't know mechanics. In retrospect, I'm surprised they didn't kill off Anderson then.
|
# ? May 18, 2016 00:17 |
|
hobbesmaster posted:Its easy to lose someone on the "hold the line" section if you don't know mechanics. I think this was more likely to happen before Kasumi was added but now even Mordin will survive assuming most of the squad is loyal and you don't do something like take Grunt and Zaeed with you on the final sequence.
|
# ? May 18, 2016 00:19 |
|
I think the SM should have just been randomized. Ooop, you died, at least Jack made it. Oh sorry, everyone else died and you failed the mission and your save was deleted so gently caress you.
|
# ? May 18, 2016 00:28 |
|
|
# ? May 30, 2024 12:34 |
|
exquisite tea posted:I think this was more likely to happen before Kasumi was added but now even Mordin will survive assuming most of the squad is loyal and you don't do something like take Grunt and Zaeed with you on the final sequence. I had Mordin die even with the whole squad loyal. In my "Thane in the vents" moment on my first playthrough, I sent Grunt back with the civilians because I figured as a one-man army he'd be able to protect them from whatever ambush was waiting for them along the way, since they talk about needing someone to protect them.
|
# ? May 18, 2016 00:42 |