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laserghost posted:There was another Quake "The Movie" (actually, a pimped out machinima), with mix of Quake 2 and 3 storylines. Anyone remembers that? Something about Q3 charas (Sarge, Crash etc) working in some prison facility containing Stroggs , the poo poo goes down and they're trying to escape? It was amazing and hilarious at the same time, I remember reading about it in the mag like it was a huge, official deal. Sweet! Def gonna watch this later.
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# ? May 17, 2016 21:12 |
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# ? May 31, 2024 06:18 |
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Woolie Wool posted:I assume my Phenom II 965 eould get face-stomped by Doom 4? I think your CPU is technically better than mine (I mean, my CPU was top of the line in 2010, so of course better ones exist now) - so, as long as your graphics card is up to snuff, you should be fine. (Though if your graphics card is AMD... well, I've gathered AMD cards and OpenGL don't get along, and it kinda shows in Doom, an OpenGL-using product.) I'm not 100% sure if my settings are Medium or High. I don't believe too many settings are set to Ultra, though I didn't notice too much performance impact if I switch some settings to that.
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# ? May 17, 2016 21:14 |
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I ran Doom 4 amazingly well for the most part on a Phenom II 910, which sounds lower than a 965 (though I can't be certain because the naming conventions for this sort of poo poo are incredibly dumb sometimes). I was also using a GTX 970, for reference. Just about the only performance hiccups I had were in the biggest vistas of the Hell levels, which I think I read somewhere are the parts that tax the CPU more as opposed to the GPU. And mind you, when I say "hiccups," I mean "ok, I can perceive a bit of slowdown, but I can still fight fine and sweet Jesus it's still infinitely better than I expected my 6 year old CPU to be running this game looking this nice."
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# ? May 17, 2016 21:20 |
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fishmech posted:Come to think of it, you should read this page: http://www.classicdoom.com/doomcomp.htm quote:2. COMPUTER-BASED DOOM/DOOM II GAMES lol
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# ? May 17, 2016 22:40 |
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Shadow Hog posted:I'm using an OC'd i7-930 with a reference GTX970, and getting anywhere from 30 to 80 FPS at 2560x1440, with the average being around the upper 50s or so. His Phenom II 965 was mid-high end AMD for 2009, your top end Intel chip from 2010 is significantly better. Mak0rz posted:lol Yeah it was a poor decision by iD. Nearly every source port fixes it so you can switch between them by pressing 1 multiple times of course.
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# ? May 17, 2016 22:53 |
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fishmech posted:
Even then, it seems that most of them default to the chainsaw even when you've picked up a berserker pack already in the level, which is dumb as I'd rather have the berserk fist 99% of the time. e: To be clear, what I mean is that you're holding some other gun and you press 1 and the chainsaw is what comes up the first time, not that you can't switch between them.
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# ? May 17, 2016 23:05 |
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Shadow Hog posted:I'm using an OC'd i7-930 with a reference GTX970, and getting anywhere from 30 to 80 FPS at 2560x1440, with the average being around the upper 50s or so. My card is a GTX 970, I am not worried about that, but my CPU is was old three years ago and AMD is slower than Intel. I am waiting for Zen to upgrade my CPU, if Zen is not withon shouting distance of Intel I will get an i5.
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# ? May 17, 2016 23:15 |
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Woolie Wool posted:My card is a GTX 970, I am not worried about that, but my CPU is was old three years ago and AMD is slower than Intel. But cheaper. You got suckered in to the same price:performance tradeoff that I did, I had a Phenom II 555 (dual-core 3.2GHz) I bought a cheap 1100T (hexa-core 3.3GHz, baby!) on Ebay and upgraded it, and went from 4GB to 16GB RAM at the same time, because RAM was stupid cheap for a while. It's still not really that fast, but it's a very capable space heater. And I'm sure my 460GTX is the real bottleneck, anyway.
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# ? May 17, 2016 23:21 |
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JerryLee posted:Even then, it seems that most of them default to the chainsaw even when you've picked up a berserker pack already in the level, which is dumb as I'd rather have the berserk fist 99% of the time. On the one hand, this is a completely valid complaint. On the other hand, the chainsaw makes the most delightful sound whenever you switch to your fists.
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# ? May 18, 2016 00:21 |
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Samuel Clemens posted:Would anyone mind spoiling which level in rf 1024 takes you to map 33? I'm terrible at finding secrets in this wad. Not sure if you've got an answer for this yet but: Map 27: to the right of the normal exit switch is a tiny slit in the wall hiding a switch that lowers the staircase to the secret exit
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# ? May 18, 2016 03:52 |
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fishmech posted:Come to think of it, you should read this page: http://www.classicdoom.com/doomcomp.htm Also it looks like there are a whole bunch of console-exclusive Doom and Doom 2 maps, I assume they've been recreated at some point on PC?
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# ? May 18, 2016 04:50 |
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Heavy Metal posted:Also, should I watch Ghosts of Mars? I like John Carpenter's Vampires and I also like Ice Cube. What's better that or the Doom movie with The Rock? I've been saying for a long, long time that Ghosts of Mars is a much better Doom movie than the Doom movie.
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# ? May 18, 2016 04:52 |
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I've got: AMD Phenom II x6 - OC'ed to 4.0 ghz AMD 7980 8 gb ram And I pull 10 fps in doom. I know my computer its aging, but that does not seem right, especially with everyone boasting about how optimized it is. I can load skyrim down with tons of high res textures, and I run rocket league at a solid 100+ FPS. EDIT: I'm also not very excited by the lack of music, and the sound in general is pretty weak. eSporks fucked around with this message at 05:04 on May 18, 2016 |
# ? May 18, 2016 04:56 |
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I'm remembering correctly that Demonsteele has a custom MIDI thing in it, right? Is it possible to make it play nothing but the Mortal Kombat theme for an entire WAD? eSporks posted:I've got: I think the problem is you're on ATI. If I remember correctly, iD Tech 5 really does not play nice with ATI cards. That said, maybe check in the settings and see if there's anything weird like PhysX that you can turn off.
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# ? May 18, 2016 05:32 |
eSporks posted:I've got: Have you updated to the absolute latest drivers for your GPU? ATI cards seemed to perform really poorly in DOOM until a patch was pushed out in the last day or two that dramatically increased their performance. Something about OpenGL. Like, I saw benchmarks of cards doubling their framerate (or even more).
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# ? May 18, 2016 05:34 |
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Latest drivers, all settings floored, yada yada. Maybe it is an ATI thing, thats dumb. Hopefully I get my refund.
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# ? May 18, 2016 05:43 |
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Cardboard Box A posted:It's kind of funny how we had nearly a decade of Doom console ports all based off the Jaguar version, except for the SNES port, which was somewhat more faithful. I mean, the Jaguar/32X port were done by ID themselves, and were done really early. Williams/Midway just wanted to be lazy when they made PSX/Saturn Doom. You can actually see the point where they stopped developing with the 32X in mind in Episode 3 of the later ports, since the levels get denser and bigger (and map 20 of the later ones don't fit into the 32x ram.) Also the SNES port is more faithful, but it also runs, plays, and looks like poo poo because even with the SuperFX it can't keep up. Karasu Tengu fucked around with this message at 06:26 on May 18, 2016 |
# ? May 18, 2016 06:22 |
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Elliotw2 posted:Also the SNES port is more faithful, but it also runs, plays, and looks like poo poo because even with the SuperFX it can't keep up. Hell, it doesn't even run on the Doom engine! http://doomwiki.org/wiki/Super_NES
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# ? May 18, 2016 07:03 |
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LORD OF BOOTY posted:I'm remembering correctly that Demonsteele has a custom MIDI thing in it, right? why the gently caress have i not included this yet
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# ? May 18, 2016 10:26 |
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Mak0rz posted:Not sure if you've got an answer for this yet but: I just ended up using the console to warp there, but thanks. It's good to know if I ever replay the wad.
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# ? May 18, 2016 10:39 |
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LORD OF BOOTY posted:I'm remembering correctly that Demonsteele has a custom MIDI thing in it, right? Its separate of Demonsteele, so you can play other modifiers with it too! TerminusEst13 posted:why the gently caress have i not included this yet Good question.
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# ? May 18, 2016 10:42 |
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Man Quake 2: The Reckoning has one of the worst openings I've seen in a while. You start in a piss-yellow swamp, then progress to a dark brown sewer level and then back to the swamp. Urgh...
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# ? May 18, 2016 11:03 |
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Zaphod42 posted:John Carpenter's Ghosts of Mars is pretty much a doom 3 movie, its pretty drat good. Also feels kinda like resident evil or something. it's 4 loving hours long.
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# ? May 18, 2016 12:15 |
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eSporks posted:Latest drivers, all settings floored, yada yada. Maybe it is an ATI thing, thats dumb. Hopefully I get my refund. nah, not an ati thing, i think your card needs updating. it runs constant 60 on my 390 on ultra and i have the same kinda setup for the other stuff, 8gb ram, only a x4 phenom II not oc'ed. you're right about the sound though, something is wonky with that.
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# ? May 18, 2016 12:26 |
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Elliotw2 posted:I mean, the Jaguar/32X port were done by ID themselves, and were done really early. Williams/Midway just wanted to be lazy when they made PSX/Saturn Doom. You can actually see the point where they stopped developing with the 32X in mind in Episode 3 of the later ports, since the levels get denser and bigger (and map 20 of the later ones don't fit into the 32x ram.) Mak0rz posted:Hell, it doesn't even run on the Doom engine! http://doomwiki.org/wiki/Super_NES I mean, that's still impressive, especially for the SNES.
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# ? May 18, 2016 13:11 |
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Huh, the Casali brothers (Final Doom, Half-Life etc) are the sons of the creator of the Love Is... comic. Weird bit of trivia.
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# ? May 18, 2016 13:16 |
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If happiness is a warm gun, then what love is?
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# ? May 18, 2016 13:29 |
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Cardboard Box A posted:Interestingly, the maps used in the Super Nintendo port are derived from the PC version as opposed to the Atari Jaguar version, as every other port until the Xbox version used. This means that they are actually more intricate and detailed than their counterparts on the more powerful consoles, though they are still re-textured to a degree as a result of reduction in the pool of available textures. The cyberdemon and spiderdemon monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack are also present. Well, that IS all impressive for it being a SNES game, but goddamn, were a lot of corners (understandably) cut. No floor and ceiling textures? No transparent textures (gratings)? All monsters always face front? Wow.
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# ? May 18, 2016 13:31 |
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Mr. Flunchy posted:Huh, the Casali brothers (Final Doom, Half-Life etc) are the sons of the creator of the Love Is... comic. eldest brother i think. edit: eh nevermind, you're right, im dumb.
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# ? May 18, 2016 13:34 |
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Mr. Flunchy posted:Huh, the Casali brothers (Final Doom, Half-Life etc) are the sons of the creator of the Love Is... comic. And Milo Casali was a "miracle baby" talked about in the press as he was one of the first kid to be conceived by artificial insemination after his dad's death.
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# ? May 18, 2016 14:04 |
Rupert Buttermilk posted:Well, that IS all impressive for it being a SNES game, but goddamn, were a lot of corners (understandably) cut. No floor and ceiling textures? No transparent textures (gratings)? All monsters always face front? Wow. Even when I was a kid, we were aware that getting some version of Doom to run on an SNES was amazing, but it was also very obvious that this was not the same (better) Doom that was running on the computer in our office. Impressive, but it was kind of like, "why wouldn't I just play Doom in the office, and leave the SNES for Super Ghouls and Ghosts?" Cream-of-Plenty fucked around with this message at 14:09 on May 18, 2016 |
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# ? May 18, 2016 14:07 |
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https://www.youtube.com/watch?v=uth6r38SGiY&t=16sRupert Buttermilk posted:Well, that IS all impressive for it being a SNES game, but goddamn, were a lot of corners (understandably) cut. No floor and ceiling textures? No transparent textures (gratings)? All monsters always face front? Wow.
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# ? May 18, 2016 14:18 |
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Vikar Jerome posted:it's 4 loving hours long. 4 hours of hilarious, amazing quake goodness You don't have to watch it all in one sitting. The in-game version has episodes you can skip to, and youtube video you can just save it to your "watch later"
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# ? May 18, 2016 15:09 |
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Zaphod42 posted:4 hours of hilarious, amazing quake goodness Dude, this is awful. Anyone that could watch four hours of this, in one sitting or not, is insane.
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# ? May 18, 2016 15:16 |
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Zaphod42 posted:4 hours of ugly shivering quake models awkwardly standing around voiced by some pimply 14-year olds talking into a fan Oh boy I can't wait yeah I better drop whatever I'm doing and glue my rear end to the screen
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# ? May 18, 2016 15:26 |
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https://vt.tumblr.com/tumblr_o7ctcbGq3e1s8ba22_480.mp4 It's funny how despite having zero voiced lines Doom4guy manages to have some nice characterisation, like the subtle pan down to the random worker's corpse in the elevator, or the way he carefully examines the argent energy conductors to figure out how to best break them. BJ's shellshocked deathwish monologues from TNO were also great, so I'm glad Bethesda is funding these. Lemon-Lime fucked around with this message at 15:41 on May 18, 2016 |
# ? May 18, 2016 15:37 |
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That mod is pretty good except those runes which tend to glitch you in the wall or the ceiling.
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# ? May 18, 2016 15:41 |
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Mr. Flunchy posted:Man Quake 2: The Reckoning has one of the worst openings I've seen in a while. The end is worse. So much worse. Gladiators with 1700 hitpoints!
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# ? May 18, 2016 15:52 |
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God, the 32X Doom soundtrack is awful.Cardboard Box A posted:Also it looks like there are a whole bunch of console-exclusive Doom and Doom 2 maps, I assume they've been recreated at some point on PC? The PSX versions of the maps are available in fully accurate form in the PSX Doom Total Conversion for GZDoom. The Saturn version is pretty much identical so you would just use that for the Saturn Doom as well. There is also a Jaguar Doom conversion in two formats: one faithfully copies the original maps, the other version makes fixes to the maps (because as implemented on the Jaguar and in most Jag-map using ports, there were secret sectors absolutely impossible to reach, monsters stuck in the walls or outside the walls so you can't kill them, etc. Basically meaning you could never get all 100% on the end of level screen in those levels) There is the GBA Doom maps including the GBA Doom special deathmatch levels which are unique to the game in this: http://forum.zdoom.org/viewtopic.php?f=19&t=35058 But it still doesn't fully emulate the GBA Doom stuff.
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# ? May 18, 2016 16:23 |
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# ? May 31, 2024 06:18 |
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Lemon-Lime posted:https://vt.tumblr.com/tumblr_o7ctcbGq3e1s8ba22_480.mp4 I love how angry Doom 4 guy is. Laughed out loud several times from his arbitrary smashing of communications and scientific equipment.
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# ? May 18, 2016 16:28 |