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ChristopherRobin posted:Yeah, but the thrill of being 10 HP while being chased by two knights or barons and racing around the map trying to find health, only to actually stun one of them so you risk death to get close so you can get that glory kill and get enough health back to feel comfortable is something I haven't felt playing a game in a long time. Double jumping out of a clusterfuck of demons, grabbing onto a pillar and launching yourself at a cacodemon while pulling out your chainsaw mid-air is so loving metal, the gameplay in this game is so in the face of every other FPS out there. Its just fricking beautiful.
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# ? May 18, 2016 18:53 |
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# ? Jun 4, 2024 19:54 |
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I picked this up last night and started to play through it. I'm not far at all, but it seems really solid to me. I jumped right in to Ultraviolence difficulty, and I'm trying to play with a controller which I realize is very suboptimal for FPSes, but the way my living room is set up right now makes it much more attractive than durdling around with a keyboard and mouse. My initial impression is that ultraviolence with a controller is... very difficult. Am I setting myself up for really significant frustration as the levels progress, or does the difficulty stay pretty consistent as your arsenal improves?
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# ? May 18, 2016 18:54 |
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I did the same thing, and ended up having to bump the difficulty down a notch once I hit level 5 or so. I don't think it's a problem with the controller so much as Ultra-Violence being extremely unforgiving, since precision aiming isn't exactly a Doom hallmark. I don't need pixel-perfect accuracy to stick a sawed-off up a demon's left nostril.
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# ? May 18, 2016 18:59 |
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Tim Raines IRL posted:I picked this up last night and started to play through it. I'm not far at all, but it seems really solid to me. I beat UV with a controller no problem, id managed to pull it off and made a fast-paced vertical FPS work well with them. You will have to work on your situational and environmental awareness but it's not as insurmountable as it seems. Remember Doom has zero hitscan enemies so it's all about your overall skill with the sticks. If you have bad aim you can compensate for it with your movement (aka getting the hell out of dodge)
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# ? May 18, 2016 18:59 |
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Tried the multiplayer again. It really is just "Use the Chaingun" in game form. Considering that the rest of the... thing... is just a lovely Halo clone... yeah. Not really worth it. Which just means more time to RIP AND TEAR in the singleplayer.
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# ? May 18, 2016 19:00 |
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I'm really enjoying the soul collector mode. But yeah the chain gun is way strong. Also the people who just float in the air forever and fire infinite mini rockets really ruin team dm. Jesus.
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# ? May 18, 2016 19:05 |
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I for one shed a tear the first time I picked up one of the small Marine figures. Yes, the fistbump is probably humorous to some but to me it said so much more about The Doom Marine. This man has spent how many years now doing nothing but butchering zombies and demons? How can such a man feel anything but trauma? His whole existence is pain and hurting! The fistbump with the doll is clearly him remembering all his brothers in arms that died before the first game. It is all survivor guilt and hurt! It is all that is left of his humanity.
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# ? May 18, 2016 19:15 |
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I'm so getting a job at Polygon or Kotaku!
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# ? May 18, 2016 19:16 |
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So does anyone else want to marvel at how well this game runs for how good it looks? I mean, I was starting to doubt my PC - it's barely keeping above water and just about holding onto plain old 1080p60 for Fallout 4, Witcher 3 and Dark Souls 3 with the occasional dips and stutter - then this game comes along and runs at 80-120fps constantly, even in the thick of action. It's insane what id has done with their newest engine. Perhaps OpenGL is just a much better, more efficient API than DX?
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# ? May 18, 2016 19:21 |
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Zedsdeadbaby posted:Remember Doom has zero hitscan enemies.... How did I not realize this after going all the way through the game? I actually liked peeking at hitscan enemies in the original Dooms and a room full of shotgun possessed was one of the most horrifying things in the game. I wonder why they didn't include any in the game... I hope it was specifically because of people needing to be able to beat it with only their thumbs.
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# ? May 18, 2016 19:23 |
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Bolow posted:He's none of those things. He's an actual force of nature that transcends time and space with the sole purpose of grinding demons into a greasy film on the floor. The Slayer's Testament stuff flat out says he just roamed Hell and laid waste to everything in his path for thousands of years. i wanna play that wad. it's probably one of those 400,000 monster slaughter maps though.
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# ? May 18, 2016 19:30 |
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Zedsdeadbaby posted:So does anyone else want to marvel at how well this game runs for how good it looks? I mean, I was starting to doubt my PC - it's barely keeping above water and just about holding onto plain old 1080p60 for Fallout 4, Witcher 3 and Dark Souls 3 with the occasional dips and stutter - then this game comes along and runs at 80-120fps constantly, even in the thick of action. It's insane what id has done with their newest engine. Perhaps OpenGL is just a much better, more efficient API than DX? It was poo poo in Rage, even on powerful PCs, but supposedly works well for this game and Wolfenstein.
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# ? May 18, 2016 19:40 |
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Zedsdeadbaby posted:So does anyone else want to marvel at how well this game runs for how good it looks? I mean, I was starting to doubt my PC - it's barely keeping above water and just about holding onto plain old 1080p60 for Fallout 4, Witcher 3 and Dark Souls 3 with the occasional dips and stutter - then this game comes along and runs at 80-120fps constantly, even in the thick of action. It's insane what id has done with their newest engine. Perhaps OpenGL is just a much better, more efficient API than DX? It's id, they've always managed to work miracles that make other developers look like mere mortals.
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# ? May 18, 2016 19:43 |
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Vikar Jerome posted:i wanna play that wad. it's probably one of those 400,000 monster slaughter maps though. The best part of the current backstory is that every single WAD ever made is potentially canon now.
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# ? May 18, 2016 19:44 |
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Essobie posted:
Hitscan enemies would only encourage hiding behind cover and pop-shots, which is anathema to the gameplay that id is going for in the 2016 game. It's no good having all that verticality and arena style gameplay if the enemies can instantly hit you. There's nothing you can do against that kind of thing. Shooters have been going in the wrong direction for years because of hitscan enemies. It's partly why Halo was very popular in its day, the lack of hitscan enemies and a mechanic that gave back health even in the middle of combat gave it long legs. Hitscan enemies are actually quite bad for the genre.
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# ? May 18, 2016 19:46 |
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How do you edit a Snapmap that you've saved but not published?
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# ? May 18, 2016 19:48 |
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I don't know how feasible this would be from a workflow perspective, but part of me hopes that the look at the reaction to the game and rework their plans for DLC, since nobody wants more multiplayer maps, and swap their season pass content into single player stuff. Hell, multiplayer is so dead already that it took me like three hours to get the achievement for reaching rank 5 on Xbone because I couldn't find any games. Also everyone is hoping for a Quake in this style, but I say let's see a new Hexen.
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# ? May 18, 2016 19:48 |
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The Walrus posted:what's the point of the manual rocket detonation anyway? I guess theoreticaly it's so you can fire it off if you miss an enemy, but if you're holding still or holding your LOS long enough to keep an eye on it and detonate, you'd be better served by spending that time pumping lead and mini missles into that same monster instead. limited posted:Part of me wonders what Doomguy would've done if someone popped his casket, and there wasn't a demon invasion going on. Probably go to Hell and gently caress everyone up anyway for daring to lock him in there to begin with.
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# ? May 18, 2016 19:50 |
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Zedsdeadbaby posted:Hitscan enemies would only encourage hiding behind cover and pop-shots, which is anathema to the gameplay that id is going for in the 2016 game. It's no good having all that verticality and arena style gameplay if the enemies can instantly hit you. There's nothing you can do against that kind of thing. Shooters have been going in the wrong direction for years because of hitscan enemies. I agree, the whole emphasis is on mobility and being able to dodge fire if you respond fast enough. Somebody described doom as basically closer to Robotron than to modern FPS and that's entirely accurate. Hitscan enemies don't exist in robotron because it wouldn't make sense. I could kinda see an argument for the way some doom map makers use hitscan enemies like the chaingunner as area denial or nasty traps, but I would say that if they were going to do hitscan enemies they should really go back to the drawing board on them. Maybe something like an automated, immobile turret could make sense? A real high-value threat but something that is easily taken out with a few rockets? But even then, it seems like if you could circle strafe fast enough to dodge the bullets, that'd be preferable. Reward the higher skill level. So maybe a turret that has a maximum tracking speed so as long as you never stop moving, its never able to get a lock on you? That's not terrible, although I think I'd still prefer a rocket launching turret where you could dodge the missiles, or something. I'm fine with the game not having hitscan enemies, and I nitpicked a lot of the differences from classic doom. Like you said, hitscan enemies have been taking shooters in the wrong direction, and that's something Halo really did well. Funkmaster General posted:I don't know how feasible this would be from a workflow perspective, but part of me hopes that the look at the reaction to the game and rework their plans for DLC, since nobody wants more multiplayer maps, and swap their season pass content into single player stuff. Hell, multiplayer is so dead already that it took me like three hours to get the achievement for reaching rank 5 on Xbone because I couldn't find any games. Heretic would be great. I loved the art style of Heretic back in the doom days. Hexen maybe even better; I prefer Heretic but Hexen is more different than Doom. If you did a modern Hexen with a big huge hub-world (that didn't suck) and some different classes based around co-op play, that'd be amazing. Hell I would be really happy just to be able to co-op through Doom's campaign
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# ? May 18, 2016 19:55 |
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Disguise the new Hexen as an Elder Scrolls game to really gently caress with people
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# ? May 18, 2016 19:59 |
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Insert name here posted:They did pop open his casket actually; IIRC the Doom Marine codex entry states they opened it and were surprised to find a dude inside who appears to be sleeping. So I guess Doomguy just sits there until the demons show up and then wakes up to rip and tear everything. Now I'm imagen a bored Doomguy that had his casket opened during a non-demon invasion bored and just walking around UMC facilities knocking poo poo off desks like a bored house cat.
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# ? May 18, 2016 20:01 |
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Lodin posted:It is all that is left of his humanity. He's not human, though? He's explicitly from a world with those siren things that terrified the populace existed, which ain't ours.
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# ? May 18, 2016 20:02 |
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Its been too goddamn long since I got to use a Super Shotgun in a shooter. I'm really hoping this game sells really well so they'll make a new Quake title.
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# ? May 18, 2016 20:12 |
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MisterBibs posted:He's not human, though? He's explicitly from a world with those siren things that terrified the populace existed, which ain't ours. Yet. vvv Aftermath of a Trump presidency, clearly. Pollyanna fucked around with this message at 20:19 on May 18, 2016 |
# ? May 18, 2016 20:13 |
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Pollyanna posted:Yet. At least one level in the game has you walking through the remains of said world where the Doom Warrior comes from.
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# ? May 18, 2016 20:15 |
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Zedsdeadbaby posted:Hitscan enemies would only encourage hiding behind cover and pop-shots, which is anathema to the gameplay that id is going for in the 2016 game. It's no good having all that verticality and arena style gameplay if the enemies can instantly hit you. There's nothing you can do against that kind of thing. Shooters have been going in the wrong direction for years because of hitscan enemies. I would love Doom 2 so much more without Chaingunners. I could take or leave Pain Elementals, but Chaingunners in particular ruined a lot of perfectly good levels.
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# ? May 18, 2016 20:35 |
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Plan Z posted:I would love Doom 2 so much more without Chaingunners. I could take or leave Pain Elementals, but Chaingunners in particular ruined a lot of perfectly good levels. You could make a pwad which replaces chaingunner spawns with a new monster which is really just a clone of a shotgunner or a imp or something That's the fun of Doom, its so easy to change poo poo. You could throw that together in like 5 minutes in SLADE.
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# ? May 18, 2016 20:41 |
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Why they were only good if you got close,like with the shot gun guy
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# ? May 18, 2016 20:41 |
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Bah, no berserk pack or chainsaw in SnapMap. So much for my Doom comic remake.
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# ? May 18, 2016 20:51 |
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Ludicro posted:I'm really hoping this game sells really well so they'll make a new Quake title. Yeah but which Quake? A new one in the style of Quake 1? A new one in the style of Quake II or 4? A new one in the style of Quake III?
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# ? May 18, 2016 20:55 |
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poptart_fairy posted:Bah, no berserk pack or chainsaw in SnapMap. So much for my Doom comic remake. Is there a good list somewhere of what is in SnapMap? Because that sounds awesome but I don't want to buy just to work out what is and isn't available..
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# ? May 18, 2016 20:56 |
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poptart_fairy posted:Bah, no berserk pack or chainsaw in SnapMap. So much for my Doom comic remake. drat. I was going to make a stress-relief map with a ton of monsters and a dozen berserk packs. I find something soothing about the fights in SP where you can easily go berserk and tear apart half the monsters in a given arena, especially if they're bigger ones like Mancubi.
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# ? May 18, 2016 20:56 |
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fishmech posted:Yeah but which Quake? A new one in the style of Quake 1? A new one in the style of Quake II or 4? A new one in the style of Quake III? Probably Quake 2 since Quake 1 is really drat similar to Doom
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# ? May 18, 2016 20:58 |
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fishmech posted:Yeah but which Quake? A new one in the style of Quake 1? A new one in the style of Quake II or 4? A new one in the style of Quake III? I want a sequel to quake 1 really bad, but I would expect a sequel to quake 3 is more likely, and I'll take that too. That'd be my second preference. But the dark lovecraftian horror of quake 1 is something Id hasn't quite returned to since, and I'd love to see what they could do with lovecrafitan cosmic horror given modern technology. And as much of Quake 1 was a hodgepodge of themes, the mix of techbase and medieval castle and interdimensional nightmare planes worked really well. Please, not Quake 2. We already got Quake 4. I don't want Quake 2-3.
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# ? May 18, 2016 21:03 |
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That reminds me, what are the best options for playing the original games on OSX? Steam has them, but only for Windows, I don't know if that lets me download the IWADs anyway. I know (G)ZDoom has an OSX port that's decently up to date, so that should be enough to run the thing, but I'm blanking on level editing tools and the like.
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# ? May 18, 2016 21:05 |
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Maybe they could come up with a new Quake setting, but if going nostalgia I'll take a Quake 1 game. Agreed we don't need another strogg game. Or maybe they could throw in some nods to both or something, since you can hop from setting to setting in Quake.
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# ? May 18, 2016 21:05 |
A new Quake would be awesome, especially if they opened up the different settings for more variation.
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# ? May 18, 2016 21:10 |
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I didn't like the multiplayer, so after I finished the singleplayer campaign I spent a few days messing around in the SnapMap editor which I really enjoy (I find its restrictions fun to work with). Spent three days working on a map that I uploaded yesterday and it was featured in RockPaperShotgun today. I guess I should stop now that I've made "the best SnapMap for now and forever"... EDIT: Here's a video playthrough of it https://www.youtube.com/watch?v=8h9BYuVf0_I RealSovietBear fucked around with this message at 21:24 on May 18, 2016 |
# ? May 18, 2016 21:10 |
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Pollyanna posted:That reminds me, what are the best options for playing the original games on OSX? Steam has them, but only for Windows, I don't know if that lets me download the IWADs anyway. I know (G)ZDoom has an OSX port that's decently up to date, so that should be enough to run the thing, but I'm blanking on level editing tools and the like. SLADE has OSX binaries and supports both map making and WAD creation/messing with: http://slade.mancubus.net/index.php?page=downloads GZDoom is the way to play modern Doom, so get that. So all you need are the IWADs. The ones from steam are fine, but I have no idea if steam will let you actually download the data or if it'll simply prevent you on OSX. By default Steam installs dosbox on windows, and there is dosbox for OSX, so maybe they'll install that? Or maybe they'll just give you the .exe that you can't use, but all you care about are the IWADs anyways.
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# ? May 18, 2016 21:11 |
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# ? Jun 4, 2024 19:54 |
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fishmech posted:Yeah but which Quake? A new one in the style of Quake 1? A new one in the style of Quake II or 4? A new one in the style of Quake III? Going against popular opinion from the looks of things but personally for me it would be Quake II. Just a lot less brown.
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# ? May 18, 2016 21:12 |