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Hey haven't checked this thread in a while and wanted to see how the Star Wars RPG is going and what goons thou...
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# ? May 14, 2016 08:11 |
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# ? May 10, 2024 01:19 |
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Sometimes it's fun to say the iconic line "rebel scum" in a dubious English voice, or be a sith and cut jedi in half or be ming the merciless and blow up a planet or do a stormtrooper voice while flying cool spaceships and wearing sharp uniforms. I don't think I've ever seen anyone actually genuinely support the empire who wasn't being a doofball having fun making movie quotes or playing up a character. I think it's important to catch that the empire doesn't have the very complex and unpleasant human history and social reasons behind it's existence. It's just a big arbitrary evil. It's not nazi loving apologism to stomp around like a big evil dude, It's pantomime.
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# ? May 14, 2016 09:27 |
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Syntaxed posted:Hey haven't checked this thread in a while and wanted to see how the Star Wars RPG is going and what goons thou...
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# ? May 14, 2016 10:50 |
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ShineDog posted:Sometimes it's fun to say the iconic line "rebel scum" in a dubious English voice, or be a sith and cut jedi in half or be ming the merciless and blow up a planet or do a stormtrooper voice while flying cool spaceships and wearing sharp uniforms. Well if you never saw it, it must not exist then. Ain't that awesome? (Hint: you haven't looked very far). Sorry if that's a bit aggressive dude, and I'm not saying everyone who like roleplaying an evil dude is a nazi apologist, but there are definitely assholes who take the Clerk scene about the Death Star seriously.
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# ? May 14, 2016 10:56 |
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Nah, I get it, there are always people that are the actual worst, I just don't think that pantomime star wars evil should be verboten because the worst people on the internet do their usual.
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# ? May 14, 2016 13:06 |
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Why is it so verboten to even consider the idea of nuance in the Empire? Especially in the context of an RPG. If we take the hard-line stance of "Star Wars is only about Good Guys vs Bad Guys", then why bother having a game at all, because the Good Guys inevitably have to win the day at the end. RPGs are about creating stories; why is there such a hard kneejerk pushback to the idea that there aren't some good people somewhere in the Empire? I mean, obviously defending things like planetary destruction, species-wide enslavement, etc puts you/your character on really bad moral footing...but this idea that we shouldn't explore nuance because "Star Wars isn't about that" seems really limiting for no purpose.
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# ? May 14, 2016 13:42 |
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Indeed it should not. I'm a bit of a broken record at this point but that's how it's portrayed, what themes are aborded that matter. The Empire should never, ever be portrayed as "not so bad". e:^ Because while you can show good, or at least not too evil characters in the Empire, you can't use them to pretend that the Empire isn't evil. Iceclaw fucked around with this message at 13:47 on May 14, 2016 |
# ? May 14, 2016 13:44 |
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Iceclaw posted:Indeed it should not. I'm a bit of a broken record at this point but that's how it's portrayed, what themes are aborded that matter. The Empire should never, ever be portrayed as "not so bad". You probably shouldn't watch Rebels, then. This past season had a pretty great episode with Agent Kallis and Zeb that did exactly this.
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# ? May 14, 2016 13:52 |
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Fuzz posted:You probably shouldn't watch Rebels, then. This past season had a pretty great episode with Agent Kallis and Zeb that did exactly this. You mean the episode where the empire had genocide'd a planet and they were setting up a character to go 'oh poo poo the Empire is loving evil ima go defect next season'.
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# ? May 14, 2016 14:09 |
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Fuzz posted:You probably shouldn't watch Rebels, then. This past season had a pretty great episode with Agent Kallis and Zeb that did exactly this. They showed that Kallis is a human with feelings, they didn't show the empire as anything but bad. They are playing with what the empire actually tells, lies about and offers to the people within it to keep them onside. Thats a ripe area for storytelling.
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# ? May 14, 2016 14:19 |
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What. I mean come on, if there's one thing Star Wars is all about, it's redemption. That whole episode was for Kallus to see the Empire is, in fact, exactly that bad so that he can maybe make some better life choices in the next season. poo poo, he might not even die in the process, considering Chopper's there and he's basically a sociopathic murderer. Kallus the Disintegrator would fit right in.
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# ? May 14, 2016 14:25 |
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ShineDog posted:They showed that Kallis is a human with feelings, they didn't show the empire as anything but bad. They are playing with what the empire actually tells, lies about and offers to the people within it to keep them onside. Thats a ripe area for storytelling. Exactly. The whole "there are good people in the Empire, they're often just misguided" angle that several people have been all "NOT IN MY STAR WARS" in this thread is... well... straight up incorrect. There's no Imperial apologism, but there is humanization of Imperials. That's great poo poo for an RPG setting. It's like almost every Sith storyline in SWTOR if you play them Light... they end up being pretty compelling in terms of showing people making the best of a bad situation and getting to fix things from within, and the Emperor in SWTOR is like 10x the horrible monster that Palpy is. Fuzz fucked around with this message at 14:54 on May 14, 2016 |
# ? May 14, 2016 14:51 |
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I'm going to try and summarise things here a bit. 1) Playing Good Guys who, at least at the start of the campaign, are working for the Evil Space Nazis while you, the players, fully acknowledge that the Evil Space Nazis are, in fact, Evil Space Nazis -> Potentially fun times with a lot of ways you could take it 2) Playing Evil Space Nazis who are working for the Evil Space Nazis while you, the players, fully acknowledge that the Evil Space Nazis are, in fact, Evil Space Nazis, and that that's kind of the point -> Potentially fun times probably involving blowing up planets because they spoil your view of Endor and making jokes about the Kessels running on time. 3) Playing Evil Space Nazis for some kind of wangsty reason while you, the players, fully acknowledge that the Evil Space Nazis are, in fact, Evil Space Nazis -> Potentially "fun" times probably involving many extended monologues and staring soulfully off into the distance, not my cup of tea but hey it takes all kinds 4) Any of the above while one or more of the players unironically, not-as-a-joke, completely seriously state that the Emperor had some good points when you think about it -> what is wrong with you, I'm leaving, oh god why is the door locked While everyone agrees that category 1, 2, and 3 "Hey let's run an Imperial campaign" games/players are good and fine, the horribleness of category 4 means that some, but not all, posters consider avoiding the entire concept a small sacrifice compared to accidentally wandering into someone's painstakingly researched WWII Nazi bomb shelter while looking for the bathroom. If everyone's happy with this can we be done now please I want to talk about shooting storm troopers. ------ In our last session one of the players was trying to hack into his own ship. Instead of picking a difficulty I asked the player how hard he wanted it to be for people to hack into his ship. He ended up with one success and four threats, getting the door open but eating a face full of stun grenade from the hijacker. I like this system and also my players. Splicer fucked around with this message at 15:11 on May 14, 2016 |
# ? May 14, 2016 15:08 |
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this thread needs to get back to talking about what's really important Hutt cyberlegs
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# ? May 14, 2016 15:54 |
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This guy would make a great NPC for a F&D game. Maybe even Edge.
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# ? May 14, 2016 20:02 |
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Galaga Galaxian posted:
I was gonna post that very thing as reply when I got home tomorrow. Those comics rule.
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# ? May 14, 2016 20:14 |
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Don't Hutts have, like, 5 Brawn base? They get a bunch of setbacks when they attack but setbacks don't really matter.
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# ? May 14, 2016 20:19 |
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I have my players working for Bargos the Hutt from "Debts to Pay", and tomorrow is when they find out Bargos owes Grakkus a favor. There will also be swoop racing.
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# ? May 15, 2016 00:08 |
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Galaga Galaxian posted:
This was what I did for teemo in the opener except he was also wearing 40s mafia gear with a pinstripe jacket and fedora. I changed teemo to be setting mos shutta up as basically Vegas. He wants to one up jabba, right? So hos palace is a big tacky casino with the kind of cheesy expensive decor you'd expect, neon signage slot machines, all that stuff. They blew it up without ever meeting teemo.
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# ? May 15, 2016 01:03 |
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Galaga Galaxian posted:
Talk about the Long Arm of the Hutt! Any advice on rough number of rule of thumb for how many encounters, things for the party to do for about a 2 hour session? Want to wrap up the current arc with a bang!
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# ? May 15, 2016 01:51 |
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I wonder if the Soldier sourcebook will have planetary stats for Jakku... I know the Battle of Jakku was a couple years after the death of the Emperor...but it was a MASSIVE engagement...
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# ? May 15, 2016 04:57 |
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ShineDog posted:This was what I did for teemo in the opener except he was also wearing 40s mafia gear with a pinstripe jacket and fedora. I went for a similar feel with my own Hutt, except cheap and gaudy. And thus, The Palazzi Palace was born.
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# ? May 15, 2016 14:11 |
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Iceclaw posted:I went for a similar feel with my own Hutt, except cheap and gaudy. And thus, The Palazzi Palace was born. Sorry, when I said cheesy expensive decor I should have said "faux expensive decor". Like most of vegas, it's just gold paint.
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# ? May 15, 2016 23:48 |
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Iceclaw posted:I went for a similar feel with my own Hutt, except cheap and gaudy. And thus, The Palazzi Palace was born. Took the opposite tack and had a Hutt who liked to operate on a shoestring budget. Instead of an expansive set of courtiers and retainers, he had a couple of quarren interns serving as gophers. Instead of a full harem of scantily-clad beauties, he had one zeltron who did double-duty as eye candy and accountant. Players were clearly taken aback.
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# ? May 17, 2016 16:12 |
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Yeah, however my Hutt is basically the incompetent joke of his cartel family, and his Twi'lek advisor is here to... ensure the family's resources are not too squandered. On another subject, what is the consensus regarding fumbling Obligation rolls to favorise certains happenings ?
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# ? May 17, 2016 17:33 |
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My Hutt is an action junkie who loves to get stuck in on the front line. He's also now replaced Jabba after his murder and is the General in charge of Hutt forces as part of the Hutt-Rebel Alliance..... My players have done bad things to the Star Wars universe....
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# ? May 18, 2016 07:47 |
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jivjov posted:I wonder if the Soldier sourcebook will have planetary stats for Jakku... Would they not be saving all the Jakku info for the Force Awakens beginner game?
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# ? May 18, 2016 15:52 |
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Vitamin P posted:Would they not be saving all the Jakku info for the Force Awakens beginner game? I figured the Jakku stuff in the TFA box would be "Jakku covered in the detritus of a massive war, where only small villages and scavenger communities live", whereas Jakku circa the rest of the books would be "There's an imperial weapons facility here and a huge battle rages to take control of it"
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# ? May 18, 2016 16:41 |
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New player to this game with some questions here. I've been invited to play in a friend's EotE game and I've got it in mind to play either a protocol droid or a medical droid. So I'm looking over the character generation rules, is it just me or are droids really, really stunted attribute wise? I mean I get why it is, droids are literally built to order specialists, but the difference between a droid and a human is pretty big in the human's favour. Do the droid immunities and the increased proficiency with cyborg stuff make up for it? I mean I'm gonna play a droid anyway, but I feel like I'm missing something about how to make them work.
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# ? May 18, 2016 18:21 |
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Hidingo Kojimba posted:New player to this game with some questions here. Getting a lot more starting exp makes up for it, to some extent.
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# ? May 18, 2016 18:22 |
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Hidingo Kojimba posted:New player to this game with some questions here. You're missing that XP is supposed to flow pretty freely, that characters will tend to play toward their strengths (so it doesn't matter as much that you'll have a 1 instead of a 2 in something that isn't part of your character's concept), and that the bulk of what makes a character is the XP spent post-generation.
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# ? May 18, 2016 18:25 |
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Hidingo Kojimba posted:New player to this game with some questions here.
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# ? May 18, 2016 18:30 |
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To put it into perspective, you will generally have 1-2 less characteristics starting out than a human will. However a human,even a bran focused one, will generally go for 4 brawn to start at max. Brawn decides how much cybernetics you can have for non droids. Droids having 6 capacity means they will generally have 2-3 more cyber capacity than anyone else, which works out to eventually having 2-3 more characteristics from cyber enhancemeng... so generally 1-2 more characteristics total by the time you fully kit out. There are plenty of times when you can make the whole 'does not need to breathe' thing work to your advantage too. My insane droid bounty hunter who loved blowing things up once defeated a moff and two Inquisitors that had been chasing our team and had captured them... by suicide rocketting the windows of the command deck of the cruiser they were imprisoned on. Everyone on the deck got sucked out into space, and bam, my droid just waited to be picked up when everyone else got a ship and got out of there.
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# ? May 18, 2016 19:33 |
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Additionally, it's easy to overlook the bit at the end of the Inorganic species quality that says that droids start out with a rank of the Enduring talent, which is just a generic +1 soak. Extra soak is not very easy to get your hands on if you're not a brawn-focused character. If you build a brawn-focused droid, you're pretty much indestructible. Using Mechanics instead of Medicine to get healed should be a boon, but it can often mean instead that the medic can't help you.
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# ? May 18, 2016 22:25 |
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Cool. I figured most of those features were upsides, nice to know they're decent upsides. Thanks all. If you're mainly playing a talky/intellecty character which is the better combat stat to make into a dumpstat, agility or brawn?
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# ? May 18, 2016 22:30 |
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I'd dump Brawn, personally. Agility handles better skills in my opinion, and can let you fill in as a secondary pilot if that's ever needed. Plus, it lets you pick up a blaster and make use of it, even if kind of badly. Brawn/meleeing requires a lot more focus to be useful than just trying to take pot shots now and again from behind cover.
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# ? May 18, 2016 22:39 |
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KittyEmpress posted:Having played on star wars forum rp sites when I was younger that were pretty dang big (chaos had like, 1500 unique members), like 3/4ths of people who played there played dark siders of a kind. The only reason they didn't completely smother the light side factions is that every few months someone would attempt a coup to become the big guy in the bad guys, and then they'd split and suddenly there are 6 dark side factions who hate each other as much or more than they hate the light side faction, which was amusing. I love how this is literally the reason the rule of two exists.
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# ? May 18, 2016 23:44 |
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Vanguard Warden posted:Additionally, it's easy to overlook the bit at the end of the Inorganic species quality that says that droids start out with a rank of the Enduring talent, which is just a generic +1 soak. Extra soak is not very easy to get your hands on if you're not a brawn-focused character. If you build a brawn-focused droid, you're pretty much indestructible. Since getting more dice is better than having a greater proportion of yellow dice, the party medic will usually have a bunch of intellect to throw at a mechanics check anyway. Plus, repair patches exist.
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# ? May 19, 2016 00:01 |
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Hidingo Kojimba posted:Cool. I figured most of those features were upsides, nice to know they're decent upsides. Thanks all. Brawn is purely more defence + melee/unarmed combat really while agility gets you all the shooting and piloting stuff along with lot of a agility based skills sto its probably your safer bet. Additionally someone did a math breakdown and the difference between green dice and yellow dice is actually just a matter of extra advantages/crits and only a tiny increase in success rate. Since its so much cheaper to get a skill to rank 5 vs buying a stat to rank 5 your pretty safe in dumping any stat you dont especially need and just maxing out the skill to cover yourself.
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# ? May 19, 2016 00:13 |
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# ? May 10, 2024 01:19 |
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I'm working on starting up a campaign for Age of Rebellion allowing stuff from all 3 systems (but with restrictions on Jedi stuff) and I want the players to choose their starting ship by coming to the hangar bay on the ship seeing they're on and picking one out, but i'm not sure what kind of ship (size wise) i'd need to have a hangar bay with a couple decent-sized freighters docked.
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# ? May 19, 2016 18:18 |