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Playing on ps4, the other two dlcs show up and say "installed". Far harbor shows up but doesn't say installed under its icon in the addons menu. Is there something I'm supposed to do to activate it?
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# ? May 19, 2016 17:21 |
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# ? May 13, 2024 05:42 |
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Where do I store my loot in Far Harbor?
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# ? May 19, 2016 17:23 |
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I assume I'm safe skipping the previous two DLC if I don't care about building poo poo?
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# ? May 19, 2016 17:37 |
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I like that they added a 100 strength generator and a powered water pump that doesn't need to be in water. Land based settlements that depended on 20 hand cranked pumps became silly.
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# ? May 19, 2016 17:39 |
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If you can get it on sale, get the first one. There's a nice dungeon(just not $10 nice) and making robot companions is decently fun. Second one is utterly skippable.
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# ? May 19, 2016 17:41 |
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A Fancy 400 lbs posted:If you can get it on sale, get the first one. There's a nice dungeon(just not $10 nice) and making robot companions is decently fun. Second one is utterly skippable. From what I hear of Far Harbor and the eventual Nuka World pack, would it be safe to say that the Season Pass is mostly skippable? If not recommended on some good discount?
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# ? May 19, 2016 17:44 |
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Zephyrine posted:I try to make use of the cars. Blowing them up near the deathclaw to hurt it. But it barely works on Survival because he will leap past them and if he reaches melee range the game cuts straight to the death animation. Yeah. I find the easiest way to kill it is to run through the raiders to trigger it coming up, then bail out of there back to the front of the museum. They'll fight amongst themselves for a bit which usually takes care of the raiders and knocks a decent chunk of health off the deathclaw. Then try to get its attention, position yourself facing down the main street and open fire into its legs as it charges you, trying to catch it in car explosions. You're also in a position where Preston can provide a bit of support fire here. IIRC there's a church nearby too, which you can get to quickly in order to hide if it's obvious that it's going to reach you before keeling over.
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# ? May 19, 2016 17:48 |
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I'm liking it so far. And I'm still finding new locations in the base game I never found before.
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# ? May 19, 2016 18:35 |
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widespread posted:From what I hear of Far Harbor and the eventual Nuka World pack, would it be safe to say that the Season Pass is mostly skippable? If not recommended on some good discount?
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# ? May 19, 2016 18:38 |
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mystic pimp posted:The season pass was a way better deal before they raised the price. Personally I don't think any of the DLC so far are worth paying full price for. Far Harbor downloading right now so I don't know if it's any good, but more weapons / levels / quests / people to shoot at can't be a bad thing. I got the base game + season pass for 60$ early on, and I must say it's the first time I'm actually glad I preordered because at that price it's fairly good value even if it's not my favourite game and didn't even finish the main quest (I don't know why but I still like Skyrim better. That might change once the big quest/overhaul mods start coming out though.) But right now? Definitely wait for a discounted Legendary edition down the line I'd say...
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# ? May 19, 2016 18:43 |
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Azhais posted:^^^ just hide in the store in front of the museum and he can't hit you. Or just run outside before getting the armor and save if it's a big problem. Also new face paints, and bad hairstyles. Both modeled on the the followers of the atom.
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# ? May 19, 2016 18:45 |
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Zephyrine posted:I try to make use of the cars. Blowing them up near the deathclaw to hurt it. But it barely works on Survival because he will leap past them and if he reaches melee range the game cuts straight to the death animation. There's really no need to die from the deathclaw. You just trigger him to come out of the ground, then hide in the building near preston and shoot out the windows at him, being ready to run up the stairs if he pops through the door into the room with you. As someone else said, don't kill the raiders. Let them fight it out with the deathclaw to distract him and lower his health. Also, there is a sleeping bag or mattress, I forget which, in one of the houses in concord. When facing the museum, turn left and it's down at the end of the road on the right, in a building on the 2nd floor. You would need to exit the museum before talking to the minutemen to sleep there, though, because once you've talked to them, exiting will of course spawn all the raiders. Orange Sunshine fucked around with this message at 19:19 on May 19, 2016 |
# ? May 19, 2016 19:16 |
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Orange Sunshine posted:Also, there is a sleeping bag or mattress, I forget which, in one of the houses in concord. Both, I think. First house you hit coming from the red rocket has a mattress upstairs. The house with the raider corpse with the sniper rifle down the street from the museum has a sleeping bag. So, since installing Far Harbour I've noticed that I'm not getting the upper left corner notifications anymore. Anyone know if that's intentional, a bug, a new feature of survival, xor a mod conflict? I'm referring to the little things like "You are properly hydrated" not showing up.
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# ? May 19, 2016 19:46 |
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I am totally into this survival thing now. It took me 30 minutes to get through the super duper mart and my heart was beating like a drum all the way through. When I left I went north in hopes of finding a store to buy supplies. I came on a super mutant patrol with a captured settler. I had to let them pass because I couldn't quick save and make 10 attempts at killing them. Attacking them now would lose me all progress in the duper mart if I died.
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# ? May 19, 2016 20:03 |
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Beth person on gaf:quote:During the beta period, we definitely noted places where the frame rate was dropping and we put in fixes for the full release. Uh huh.
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# ? May 19, 2016 20:10 |
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Rinkles posted:Uh huh. Well, just imagine how much worse it used to be
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# ? May 19, 2016 20:12 |
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I arrived at Trudys store with the intent to convince everyone to resolve things peacefully. Trudy pulled a gun on me and I had to shot her. Codsworth then pushed her son into a corner and dismembered him with a freaking circular saw. And there's no save to load to fix things. Survival is hardcore
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# ? May 19, 2016 20:14 |
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Zephyrine posted:I try to make use of the cars. Blowing them up near the deathclaw to hurt it. But it barely works on Survival because he will leap past them and if he reaches melee range the game cuts straight to the death animation. I'm not sure if it's correct but I find not holding down the minigun to be much more effective at range, if you fire in bursts it seems more accurate and he likes to pretend he's neo and ineffectually dodge left and right, it can take about a minute for him to get down the street if you keep bursting at him with the minigun and you can take off a lot of his health, and this was on old survival too, new survival makes him a lot less spongy.
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# ? May 19, 2016 20:18 |
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Zephyrine posted:I arrived at Trudys store with the intent to convince everyone to resolve things peacefully. Survival was the first time I had to kill Wolfgang, which isn't a huge loss. It was kind of refreshing.
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# ? May 19, 2016 20:22 |
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You can talk to them? I always shot the guy, figured he was just a bellend nobody so I shot him without thinking.
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# ? May 19, 2016 20:24 |
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QuantaStarFire posted:Not to my knowledge, no. There's never any real explanation for any of the poo poo that they've done. I think the sole exception is there's a holotape in Father's quarters or the boardroom that details how they maybe felt a bit bad about the Broken Mask incident... but only because the synth was sent without authorization rather than there being genuine guilt that it killed a bunch of people. I understood none of it really, nothing the institute does making any sense has been covered numerous times in this thread ("nick valentine cannot be mistaken for a robot and has been accepted into a society but we need to keep murdering people and replacing them with synths, because") but the railroad annoy me too, they're painted as the mortal enemies of the institute (even more than the brotherhood i think it's fair to say) and they think that synths should be treated like ~~real people~~ but they condone totally wiping their minds and implanting brand new ones, essentially killing them, going by their own philosophy. Why not just make the railroad enemies of the institute because they are murdering/abducting people, what's the point of their hard-on for synths?
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# ? May 19, 2016 20:31 |
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Liu posted:I understood none of it really, nothing the institute does making any sense has been covered numerous times in this thread ("nick valentine cannot be mistaken for a robot and has been accepted into a society but we need to keep murdering people and replacing them with synths, because") but the railroad annoy me too, they're painted as the mortal enemies of the institute (even more than the brotherhood i think it's fair to say) and they think that synths should be treated like ~~real people~~ but they condone totally wiping their minds and implanting brand new ones, essentially killing them, going by their own philosophy. Why not just make the railroad enemies of the institute because they are murdering/abducting people, what's the point of their hard-on for synths? Because they're based on the real-life Underground Railroad that lead slaves in America to freedom. That's why they love Synths, design-wise.
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# ? May 19, 2016 20:34 |
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I finished the main storyline for the first time this past weekend and did the Institute path, and I honestly have no loving idea what happened or why. It made literally zero sense.
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# ? May 19, 2016 20:37 |
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Liu posted:they think that synths should be treated like ~~real people~~ but they condone totally wiping their minds and implanting brand new ones, essentially killing them, going by their own philosophy. Why not just make the railroad enemies of the institute because they are murdering/abducting people, what's the point of their hard-on for synths? To play devil's advocate, those synths undergo the mind-wipe voluntarily. There's at least one who chose not to get mind-wiped, and everyone's okay with that. That said, every problem with the story and/or characters can be chalked up to lovely bethesda writing. It would be awesome if we found out that Glory didn't actually choose to remain herself, but was instead forcibly mind-wiped and given a fake memory of choosing not to undergo the procedure. But that would be original and interesting and well... :bethesda:
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# ? May 19, 2016 20:54 |
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OwlFancier posted:You can talk to them? I always shot the guy, figured he was just a bellend nobody so I shot him without thinking. You can side with either group or talk them both down. I usually just casually toss a grenade at wolfgang on the way through
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# ? May 19, 2016 20:59 |
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The Midniter posted:I finished the main storyline for the first time this past weekend and did the Institute path, and I honestly have no loving idea what happened or why. It made literally zero sense. Well what's there to make sense of anyway. You inject malware into Liberty Prime and make it kill the Prydwen because the Brotherhood are nazis and want to hinder the institute's progress that they should have already had and and and and ... you're right, this plot is loving bad writing.
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# ? May 19, 2016 21:07 |
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OwlFancier posted:You can talk to them? I always shot the guy, figured he was just a bellend nobody so I shot him without thinking. The "optimal" solution is to talk to them. Then she will be a junk vendor inside the building and he will be a chem vendor outside of it. Wolfgang is a pretty alright guy who laments having to hurt people. Also I just lost half an hour of progress because Piper can't sneak worth a drat. I was planning to have a companion to make survival easier but you can't just gun your way through central Boston. I would sneak past some super mutants and then when she passed they would hear her. A dog would come running and she would start a gun fight while I was still undetected. This happened three times in a 15 minute period, mutants, raiders, gunners. Every single time.
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# ? May 19, 2016 21:09 |
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Another shortcoming of FO4's perk system is that we can now only get lame-o upgrades to pre-existing perks in DLCs, instead of new ones.
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# ? May 19, 2016 21:19 |
Rinkles posted:Another shortcoming of FO4's perk system is that we can now only get lame-o upgrades to pre-existing perks in DLCs, instead of new ones. They could've come up with a system where you press a button to access an alternate perk at that level of that stat or whatever, it wouldn't be impossible to be able to scroll through little pipboy cartoons on the poster screen.
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# ? May 19, 2016 21:23 |
Zephyrine posted:The "optimal" solution is to talk to them. Then she will be a junk vendor inside the building and he will be a chem vendor outside of it. If you're going to do companions on Survival, robots are strictly superior due to being able to carry way more stuff and being able to be upgraded to the point where they're shredding entire platoons by themselves with miniguns and cluster bomb launchers. The rest can barely carry around 5 pounds and tend to die a lot. Robots also don't share healing items with you, so you can carry a few Robot Repair kits around and hoard all the Stimpaks for yourself. Loving this DLC so far. It's crashed 3 times now during the initial siege, and one of the Gulpers managed to one-shot kill me through geometry from the ground.
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# ? May 19, 2016 21:28 |
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Sjonnar posted:To play devil's advocate, those synths undergo the mind-wipe voluntarily. There's at least one who chose not to get mind-wiped, and everyone's okay with that. That idea makes no sense because the purpose of the mind-wipe is to forget that you were a synth, thereby making it impossible for other people to figure it out without just killing you and digging out that synth component. Mind-wiping somebody into thinking they didn't get the mind wipe is a lot of work to basically just leave them exactly the same as they were before.
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# ? May 19, 2016 21:30 |
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One of my pet peeves that I have had since FO3 is the overabundance of stimpacks. They're everywhere! Don't get me wrong, they've been a savior in survival mode... for selling, not necessarily using. Is there a mod that makes them scarce? I'm thinking at about 10% of their current availability.
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# ? May 19, 2016 21:36 |
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I've given up survival, the game is just too poorly balanced for it. I don't enjoy having to try and cheese Kellogg 30 times in order to kill the fucker, or any of the other forced encounters that gently caress you on survival.
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# ? May 19, 2016 21:41 |
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Ran into a glitch in Far Harbor. It was after the section towards the beginning where you hide and listen in on a conversation. Not sure what happened, but my character is permanently invisible now.
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# ? May 19, 2016 21:42 |
botany posted:I've given up survival, the game is just too poorly balanced for it. I don't enjoy having to try and cheese Kellogg 30 times in order to kill the fucker, or any of the other forced encounters that gently caress you on survival. Just use the Fat Man in the armory to blow Kellogg to hell? That's what it's there for.
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# ? May 19, 2016 21:42 |
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QuantaStarFire posted:Just use the Fat Man in the armory to blow Kellogg to hell? That's what it's there for. I did this too. 0. Store a critical (optional) 1. Enter room. 2. Once he's talking, go into menu. 3. TAKE ALL THE DRUGS 4. Equip Fat-man 5. Go into vats and nuke him in the head (make it a critical) 6. ??? 7. Profit!
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# ? May 19, 2016 21:48 |
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shovelbum posted:They could've come up with a system where you press a button to access an alternate perk at that level of that stat or whatever, it wouldn't be impossible to be able to scroll through little pipboy cartoons on the poster screen. I think they missed the boat by not going with skyrim's tree leveling system. Stats are utterly meaningless when you can just put a point into them and there's no level cap. And then with stat bumping clothing everywhere. Cut the bs and just go with a skill tree.
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# ? May 19, 2016 21:48 |
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Jeez, Dalton Farm feels pretty huge. I had no idea where the two settlers that came free with it were until I realized there was an entire beach area I didn't know existed.
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# ? May 19, 2016 21:49 |
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ApathyGifted posted:Mind-wiping somebody into thinking they didn't get the mind wipe is a lot of work to basically just leave them exactly the same as they were before. Who's to say that's who she was before though? She calls herself the "poster child of a liberated synth" when she introduces herself to you; maybe the railroad needed just such a poster child for propaganda purposes, but no one was willing to volunteer, and since SOP is to mind-wipe them anyway... Not that it matters, that's obviously not where they went with her character anyway. But it might have added a bit of moral ambiguity to the otherwise good-guy faction.
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# ? May 19, 2016 22:15 |
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# ? May 13, 2024 05:42 |
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Paranoid Peanut posted:I did this too. I didn't even start talking to him. I just fired it into the room from the door. As many as are required.
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# ? May 19, 2016 22:15 |