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Libluini posted:I'm sceptical about features like that, even if you can somehow force your best friend to sign a bloodpact making him play the game as a fellow explorer for months, how often and how long can both of you actually play at the same time? They won't force players who are multicrew on someone else's ship stick with them like that lmao not in a million years. You will be able to jump in and out, imagine the griefing potential.
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# ? May 19, 2016 15:51 |
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# ? May 31, 2024 18:33 |
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"Because you left dock with a friend and they are not online you cannot progress. Elite Dangerous will now exit."
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# ? May 19, 2016 15:55 |
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KakerMix posted:They won't force players who are multicrew on someone else's ship stick with them like that lmao not in a million years. You will be able to jump in and out, imagine the griefing potential. That would be nice. Especially if you can do the same while being on the other side of the galaxy. Since I'm pretty sure not many explorers would make a month-long trip back just to jump into someone else's ship.
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# ? May 19, 2016 16:17 |
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TomR posted:"Because you left dock with a friend and they are not online you cannot progress. Elite Dangerous will now exit." "Can't engage FSD without your buddy Superfly"
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# ? May 19, 2016 16:27 |
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"You must gather your party before venturing forth"
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# ? May 19, 2016 16:42 |
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Hey guys, did you know that apparently we have to unlock the privilege of buying the new huge guns in gimbal mount via CG? And did you know that there'll be one for every weapon type? This is it, this is peak Edit: I misunderstood how dumb this was. Paineframe tells me that "at tier two, huge gimballed pulse was unlocked. at tier four, huge gimballed burst was unlocked. if it had reached tier six, huge gimballed mc would've been unlocked". They told no one about this Chrysophylax fucked around with this message at 18:16 on May 19, 2016 |
# ? May 19, 2016 18:12 |
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Chrysophylax posted:Hey guys, did you know that apparently we have to unlock the privilege of buying the new huge guns in gimbal mount via CG?
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# ? May 19, 2016 18:19 |
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Chrysophylax posted:Hey guys, did you know that apparently we have to unlock the privilege of buying the new huge guns in gimbal mount via CG? There HAS to be some internal fighting going on with what direction to take the game, there just has gotta be. Look at this poo poo lmao
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# ? May 19, 2016 18:19 |
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Chrysophylax posted:Edit: I misunderstood how dumb this was. Paineframe tells me that "at tier two, huge gimballed pulse was unlocked. at tier four, huge gimballed burst was unlocked. if it had reached tier six, huge gimballed mc would've been unlocked". They told no one about this They told one random guy two days before the end of the CG, and that guy in turn told one thread in the brown sea that FDev personally told him that this was going to be the case and that it was okay for him to spread the word. Naturally nobody paid any attention to him, nor did they bother to spread the rumor
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# ? May 19, 2016 18:22 |
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Ok so here's the situation going into 2.1. All of you who were expecting huge guns, now get gimballed Pulse Lasers and maybe huge multicannons. I say maybe because while bursts were unlocked, they don't work (but might be working in time for release), so they're subbing in multicannons. There's a possibility that the other weapons may be unlockable in the future. What the fuckkkkkkkkk Chrysophylax fucked around with this message at 18:27 on May 19, 2016 |
# ? May 19, 2016 18:24 |
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Chrysophylax posted:Ok so here's the situation going into 2.1. If there ever was a reward for poorly advertised poo poo, FDev would have gotten that easy. Edit : praying for huge burst lasers to stay FUBAR until after 2.1
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# ? May 19, 2016 18:30 |
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So they made the CG to unlock stuff for 2.1 on the live server while splitting the community between the Beta and the live game?
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# ? May 19, 2016 18:30 |
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I want everyone who didn't fight this idea internally in Fdev to be fired.
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# ? May 19, 2016 18:33 |
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Don't forget the other competing CGs, of which there were I believe 3.
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# ? May 19, 2016 18:33 |
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There's no way that they won't appear in game. I guarantee that there'll be another CG some week before 2.1 to unlock the remaining weapons.
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# ? May 19, 2016 18:38 |
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hobbesmaster posted:There's no way that they won't appear in game. I guarantee that there'll be another CG some week before 2.1 to unlock the remaining weapons. Of course, the effort Frontier put into the game for the weapons won't be wasted. It's how this all came about that is the issue. Somehow, internally at Frontier, this choice to do it this way was OK'd and put forth. The environment that allowed this is the bad part because the silliness of this is off the charts. I mean they told me I was going to have access to huge weapons in Elite 2.x and I've already earned the rank for the ships to mount them and the money to pay for them yet I have to earn the ability to buy them in the first place because . It makes no sense even within the logic of the gameworld itself.
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# ? May 19, 2016 18:41 |
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KakerMix posted:Of course, the effort Frontier put into the game for the weapons won't be wasted. It's how this all came about that is the issue. Somehow, internally at Frontier, this choice to do it this way was OK'd and put forth. The environment that allowed this is the bad part because the silliness of this is off the charts. It's Fdev. They have never made an MMO before, and it really shows in this project. Hopefully, they are learning as we move along (I mean, you cannot do worse than powerplay really).
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# ? May 19, 2016 19:01 |
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NoneMoreNegative posted:https://eddb.io/station Nah, wasn't that one. It had a black and orange color scheme, more detail for systems, listed commodities stations had by value and who in the neighborhood would pay the highest for them, as well as outfitting and shipyard inventories. Also had some kinda roleplaying element where you could write captain's logs but I never got into that, I just used it for fast and easy shopping IAmTheRad posted:Go shop at Yong mart for FAS armor. Seriously, that 15% discount is a huge boon. While it might be a couple of hours in a RES, it's still a couple of hours you will have back. Not to mention lower insurance costs for shopping at Yong-mart, since insurance is done by the cost of the things you put on your ship. Nice, need to figure out where the closest Yong space is to Xihe
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# ? May 19, 2016 20:28 |
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Capn Beeb posted:Nice, need to figure out where the closest Yong space is to Xihe LHS 20 iirc.
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# ? May 19, 2016 20:54 |
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Chrysophylax posted:Ok so here's the situation going into 2.1. Phew, for a moment there I thought something was wrong since the 2.1 beta actually seems to be doing good, useful and sane things, I guess they kept all the insane developers on the live build. This vaguely reminds me of the vanilla WoW thing where the developers thought it was a good idea to gate an entire new instance behind soul crushingly awful weeks / months of grinding, so it's not like this is a uniquely bad idea. That was actually worse because basically the entire server population had to grind and nobody got anything good out of it except for the single end game guild who built a magic mcguffin out of mashed up insect parts.
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# ? May 19, 2016 21:51 |
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This whole fiasco just smacks of malice. Someone at Frontier had to have known that the CG wasn't going well. That people weren't engaged. That should have raised some red flags. They should have said something on Twitter or Reddit about it but didn't. Anyone with a working brain should have known this would upset people. Someone knew all this, leaned back and said "well I guess they don't want it". Maybe it wasn't malice, just incompetence. Probably both. I mean none of the people who are involved in the game noticed this. No one on Reddit, no one here...
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# ? May 19, 2016 22:08 |
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RabidWeasel posted:Phew, for a moment there I thought something was wrong since the 2.1 beta actually seems to be doing good, useful and sane things, I guess they kept all the insane developers on the live build. Ah.. yes... AQ..
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# ? May 19, 2016 22:09 |
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RabidWeasel posted:Phew, for a moment there I thought something was wrong since the 2.1 beta actually seems to be doing good, useful and sane things, I guess they kept all the insane developers on the live build. Stock MMO infrastructure like instancing and practical grouping is hard, and makes the game go "Faster" Padding things out with grind, timesinks, reputation loss, is easy! And makes the game "Last longer" Even without any malice, it's easy to see why they keep falling on the far side of the "MMOs are grindy" side of the fence, rather than the "MMOs are Massivly Multiplayer" side. Because it's easier, and makes their game "last longer, more gameplay time is good right?". Because it's easier to add NPC ships guarding planetary outposts, and makes things take longer "We're adding gameplay elements! AND balance! We do good " Meanwhile fixing escape pods missions failing the literal instant you take them, is probably harder to naildown as a bugfix, and would also make things go faster, and that's bad. Even though it already takes much longer to accomplish. Half the brown sea's only response to that sort of thing being "Well, it's not ACTUALLY an MMO like your casual WoW " certainly doesn't help matters.
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# ? May 19, 2016 22:16 |
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That is loving stunning. There is no big enough. What the christ.
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# ? May 19, 2016 22:56 |
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RabidWeasel posted:nobody got anything good out of it except for the single end game guild who built a magic mcguffin out of mashed up insect parts. Hahaha. Not even one best guild, one PERSON from that guild. I saw the McGuffin wielder of my server once, it was like finding a drat unicorn... This was in Cata I think, so at least 5 years later? Crazy fucker was still rocking the Scarab Lord title and riding around on his bug. Can't say I blame him
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# ? May 19, 2016 23:45 |
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Your Loyal Vizier posted:Hahaha. Not even one best guild, one PERSON from that guild. I saw the McGuffin wielder of my server once, it was like finding a drat unicorn... This was in Cata I think, so at least 5 years later? Crazy fucker was still rocking the Scarab Lord title and riding around on his bug. Can't say I blame him A videogame that wasn't even EvE online!
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# ? May 19, 2016 23:59 |
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KakerMix posted:There HAS to be some internal fighting going on with what direction to take the game, there just has gotta be. Look at this poo poo lmao This for sure. It smacks of the left hand not talking to the right. There's a well-intentioned thought in here somewhere about making the lead-up to 2.1 more interactive, but this is about as poorly thought out as it could get.
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# ? May 20, 2016 00:06 |
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I just wish Fdev would stop bothering with their GCs. They're almost never interesting and the only way they can even get the community to notice them is to hold new content hostage behind them. It's pretty sad that someone's ego at FDev just can't handle the notion that Community Goals are a shitshow of uninspired, unfun gameplay, and they have to keep jamming them in with more and more absurd tier rewards. They really need to hire people who understand fun. All they understand right now is GRIND IS GOOD
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# ? May 20, 2016 00:12 |
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I mean, CGs are a cool and good concept but they insist on running tons of lovely ones instead of making them actually interesting, presumably because they don't want to devote resources to thinking up and implementing fun new ideas.
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# ? May 20, 2016 00:33 |
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timn posted:This for sure. It smacks of the left hand not talking to the right. The fact that no one on Reddit or this thread picked up on the importance of that particular CG is all you need to know about how botched it was. CG's in general aren't bad since they can focus the grind and you get bonus cash. This was an okay idea poorly executed. Which will be on FDev's tombstone.
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# ? May 20, 2016 00:44 |
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KakerMix posted:Of course, the effort Frontier put into the game for the weapons won't be wasted. It's how this all came about that is the issue. Somehow, internally at Frontier, this choice to do it this way was OK'd and put forth. The environment that allowed this is the bad part because the silliness of this is off the charts. You can still buy fixed huge lasers and multis! Anything more is a reward.
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# ? May 20, 2016 00:52 |
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I'm sorry for how dumb this sounds but I've had issues connecting with my brother. Could someone give me a step-by-step guide on how I would join up with another person and meet up? I honestly know that I'm something incredibly tiny wrong, but the UI in this game feels slightly overwhelming to me. edit: I could totally be missing something small from the Wings tutorial in game, I'd just do better with a written step-by-step on top of that. He might've just gotten too annoyed too quickly for out-of-game reasons last time to keep testing but I'd really like to get it working. musicshemale fucked around with this message at 00:57 on May 20, 2016 |
# ? May 20, 2016 00:53 |
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So I've been reading up on the changes and such coming, and I'm concerned. I'm not in the beta (or really interested in it), I've had the game for months but really just started playing it a couple weeks ago. I like where the game is right now. I like that I can trade, explore, shoot dudes. I think it could use some refining, I think there's definitely room for that, especially with planetary explorations. I certainly like new ships and new modules (who wouldn't?), and I even kind of like the idea that there are engineers that you can pay/influence to tweak things and get you more out of what you have. But it seems like, with that, there's a random element, where I may as well just roll dice. It also seems like there's a lot of focus on this power-play stuff that I don't really get or care about. This weird "gating tech behind community goals" is off-putting to (even if they had told us all about it at first). Mostly I'm ranting, but I guess I also want some feedback (preferably reassuring) from those in Beta that poo poo is for the better on the whole, and not a total poo poo-fest.
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# ? May 20, 2016 01:38 |
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Well I felt like the beta was progressing well until gimbalgate
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# ? May 20, 2016 01:40 |
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Nostalgia4Infinity posted:Well I felt like the beta was progressing well until gimbalgate The RNG stuff isn't over-the-top? I like the concept of engineers in that it could make my ship mine. I know it won't be entirely unique, because there's some min-maxing involved, and there always is, but it seems like I could at least find the right parts to make it better fit my playstyle. If it's just random, it seems like I don't have much choice, and it isn't really my ship anymore.
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# ? May 20, 2016 01:47 |
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Colonial Air Force posted:The RNG stuff isn't over-the-top? It is. And the fact that they seem to be doubling down on it is demoralizing. I'm completely gaybones for this game and I'm getting worn down by the bad decisions.
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# ? May 20, 2016 01:52 |
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And you're not alone in that, even if browsing their forums is almost always a mistake. It seems like lots of people who are diehards don't like the RNG poo poo. That's what sparked my concerns in the first place.
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# ? May 20, 2016 01:55 |
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I'm glad they're reaching a breaking point. Maybe this is what it will take to get them to stop making bafflingly stupid decisions in their always online singleplayer experience.
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# ? May 20, 2016 02:09 |
Nostalgia4Infinity posted:I'm completely gaybones for this game and I'm getting worn down by the bad decisions. Yeah. Even though the flight model and sounds and such remain great, I'm tired of new features that are so grindy/irrelevant/poorly executed that they're not worth dealing with. PowerPlay was a big one, Engineers is looking that way too, and then smaller annoyances like how long it takes to get up to speed when supercruising away from a planet surface (I don't care how "realistic" it is). And other poo poo like a effectively increasing grind by making NPCs much harder to kill (not inherently bad) without increasing the bounty payouts to compensate. And of course there are dipshits on their forums who defend these things by saying, effectively, "it upsets me when people treat Elite like a video game and not like a simulated job." Very frustrating.
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# ? May 20, 2016 03:13 |
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# ? May 31, 2024 18:33 |
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Shine posted:Yeah. Even though the flight model and sounds and such remain great, I'm tired of new features that are so grindy/irrelevant/poorly executed that they're not worth dealing with. PowerPlay was a big one, Engineers is looking that way too, and then smaller annoyances like how long it takes to get up to speed when supercruising away from a planet surface (I don't care how "realistic" it is). And other poo poo like a effectively increasing grind by making NPCs much harder to kill (not inherently bad) without increasing the bounty payouts to compensate. And of course there are dipshits on their forums who defend these things by saying, effectively, "it upsets me when people treat Elite like a video game and not like a simulated job." This is an excellent summary and that same feeling is why I'm still parked at Beagle Point. I love this game and want to continue loving it, but 50 hours of grind to get back to a content center of even more grind... hard to swallow Edit: oh and if I want to get an actually decent payout for all that trouble through Li Yong-Rui, more grind!
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# ? May 20, 2016 03:19 |