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Did you throw a grenade hard enough to rip a guy apart before you even exploded him? I like how there's a damage model for cutting a guys legs off at the feet. Apparently sliding slicing Corvo is entirely intentional.
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# ? May 13, 2016 11:11 |
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# ? Jun 7, 2024 18:54 |
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From what we've seen of the game, the developers gave you the slide move in the first place so you could hack people's knees off.
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# ? May 16, 2016 12:26 |
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Manic_Misanthrope posted:From what we've seen of the game, the developers gave you the slide move in the first place so you could hack people's knees off. It would be a terrible waste of a dismember-able model otherwise!
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# ? May 16, 2016 13:32 |
Corvo has failed to stop two and a half coup attempts. He is the shittiest lord protector.
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# ? May 18, 2016 01:44 |
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All I'm saying, is that the physics impetus of grenades can be used to do a great many things. Most of them borderline regicide.
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# ? May 18, 2016 13:23 |
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Orv posted:All I'm saying, is that the physics impetus of grenades can be used to do a great many things. Did you bonk Emily with a grenade?
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# ? May 19, 2016 20:31 |
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TheLastRoboKy posted:It would be a terrible waste of a dismember-able model otherwise! Let's Play Dismembered
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# ? May 19, 2016 22:01 |
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Dareon posted:Did you bonk Emily with a grenade? There are whale oil tanks available before the Havelock standoff
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# ? May 19, 2016 22:26 |
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Dareon posted:Did you bonk Emily with a grenade? Look, sometimes you have to bank your shot and if you're really good, you take all surfaces into account.
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# ? May 19, 2016 23:01 |
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Zagglezig posted:Look, sometimes you have to bank your shot and if you're really good, you take all surfaces into account. You're giving my latent sociopathy too much credit.
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# ? May 20, 2016 01:43 |
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So, Stephen Russel voicing Corvo is probably going to be a very good thing. Been playing a lot of Fallout 4 lately and he voices a new character in the Far Harbor DLC and they all sound very distinct from the other two he usually does (Codsworth and Nick Valentine, British Robo-butler and Humphrey Bogart respectively). Guy's probably gonna knock it out of the park as Corvo.
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# ? May 20, 2016 03:13 |
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Guy voiced like half the characters in the TTLG games. He's got a range.
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# ? May 20, 2016 03:30 |
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Speedball posted:So, Stephen Russel voicing Corvo is probably going to be a very good thing. Been playing a lot of Fallout 4 lately and he voices a new character in the Far Harbor DLC and they all sound very distinct from the other two he usually does (Codsworth and Nick Valentine, British Robo-butler and Humphrey Bogart respectively). Guy's probably gonna knock it out of the park as Corvo. Oh, I don't have any doubt about his range; I'm a little more concerned about the voice direction. I kinda feel like with Dishonored, Bethesda went for the big-name talent, but some of them came off sounding a bit flat to me.
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# ? May 20, 2016 03:45 |
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Brainamp posted:Guy voiced like half the characters in the TTLG games. He's got a range. This is the sort of guy that might as well just voice every character.
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# ? May 20, 2016 05:05 |
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https://www.youtube.com/watch?v=DknzLFEXxog
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# ? May 20, 2016 19:41 |
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Hahaha that's amazing. Also he never lost a fight in the end. drat that guard was good.
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# ? May 20, 2016 19:48 |
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I wonder if that counts as a clean hands violation. Probably not.
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# ? May 20, 2016 21:04 |
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I love how he remained in attention at the end, very dignified.
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# ? May 20, 2016 21:15 |
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Poil posted:I love how he remained in attention at the end, very dignified. British military. Stiff upper lip.
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# ? May 20, 2016 22:32 |
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double nine posted:
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# ? May 20, 2016 22:35 |
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potato po'kato
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# ? May 20, 2016 23:00 |
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double nine posted:British military. Stiff upper lip.
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# ? May 20, 2016 23:44 |
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Poil posted:True, you may be falling to your death in a pool of your own piss with your dick out but by god you will face that end as behoves a true soldier of the empire sounds very British.
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# ? May 21, 2016 01:02 |
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So, since my good PC has been long dead, I've recently decided to do a replay of the game with the Definitive Edition on PS4, this time trying for High Chaos Ghost after my original, super clumsy, Clean Hands run on PC. I played super fidgety throughout the first area since you don't have supernatural powers, but even then I was able to stumble onto a little bit of Science. So, it's around that large vertical drop in the sewers, that leads into that open room with several enemies which is connected to that hermit's secret space. I get in, get up top, and take out a couple enemies with the crossbow.,the second of which has his head taken clean off. Not able to find the head after cleaning up, I assume it was completely gibbed by the crossbow and then wander around a bit, struggling to cope with not having Acrobatics. After going through the hermit's room, I decide to take a little swim, and then... Science. It's not quite as exciting as that other thing that was just posted, but still... https://www.youtube.com/watch?v=PcIMZMTiRB8
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# ? May 21, 2016 01:34 |
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Coolguye posted:I wonder if that counts as a clean hands violation. Unless there's a faucet at the bottom then yeah there's no clean hands.
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# ? May 22, 2016 16:14 |
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Low Chaos Update Light at the End: Youtube Polsy
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# ? May 23, 2016 08:27 |
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That was not how I expected that run to go but I think Starscream would've been proud of that plan.
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# ? May 23, 2016 09:01 |
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When you brought up the Domino power, at first I thought it was going go in the direction of "one guard takes a piss, all linked guards wet their pants". Because really, what do we know these guards for.
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# ? May 23, 2016 09:04 |
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All aimed in the direction of Coolguye's bed
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# ? May 23, 2016 09:29 |
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The final confrontation with Havelock on the Low Chaos route is a little disappointing to me, compared to the glorious psychopathy everyone displays in High Chaos. The result is more or less the same, Martin and Pendleton dead without your needing to intervene, but Havelock explaining himself to a room full of corpses just doesn't have the same bite to it. You mentioned during the credits that you'd like to see a stat on "Guards Humiliated" or along those lines, and Alpha Protocol actually does you one better. They have at least three stats for various permutations of "Enemies killed/neutralized": Enemies Killed, self-explanatory. Medical Bills Incurred, for the various broken arms and faces from close-range takedowns (Unfortunately it's not clear how this is calculated). And Orphans Created, for lethal playthroughs. When you're fighting Middle Eastern enemies, who tend to have a lot of children, the number goes up proportionately, but Chinese enemies, with China's one-child-per-family policy, only increase the count by one.
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# ? May 23, 2016 11:29 |
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Dareon posted:And Orphans Created, for lethal playthroughs. When you're fighting Middle Eastern enemies, who tend to have a lot of children, the number goes up proportionately, but Chinese enemies, with China's one-child-per-family policy, only increase the count by one. but yeah that stat meant I could never nut up to doing a lethal playthrough in AP, it hosed me up too much
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# ? May 23, 2016 15:25 |
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Coolguye posted:white people frequently don't increase the counter at all Have you thought about doing diverging playthroughs of AP for an LP?
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# ? May 23, 2016 15:30 |
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Weird I just finished AP last night. What happened to all the women in these people's lives that made them single fathers?
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# ? May 23, 2016 15:32 |
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Green Intern posted:Have you thought about doing diverging playthroughs of AP for an LP? There are already two exceptional AP LPs out there that cover just about everything, and we're already eyeing a bunch of other stuff. Never say never though.
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# ? May 23, 2016 15:34 |
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One of the writers for AP is a goon, if you did ever end up doing one, you might be able to get him to co-commentate if you were searching for something more to add that the others didn't have.
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# ? May 23, 2016 15:38 |
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Yeah there's a couple of games I really enjoy that I'd like to get folks in on like that. I've got huge respect for Chewbot for example, and I would love to get him in on some Banner Saga action but that is another game that would require a lot of thinking about what makes sense on execution. Also with how hard he busted his rear end on TBS1 I'm sure he is ready to loving hibernate for a month right now. Fortunately some changes are forthcoming in my personal life that'll open up some opportunities to at least talk more about this stuff.
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# ? May 23, 2016 16:19 |
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I'm reading the German Gamestar magazine, and they mention one incredibly cool upgrade to the Chaos system I haven't seen anywhere else: At the start of each level, each guard and civilian NPC will get randomly assigned whether they're nice guys, got a guilty conscience, or are ruthless killers. Killing them will increase chaos according to that, and you can use the heart to tell you who is which.
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# ? May 23, 2016 18:01 |
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They kinda did something like that in this game, in that the Heart will tell you that a lot of dudes murdered the gently caress out of their cousins, partners, wives, etc, but it's all just pulled from a list so everyone's a dbag if you click the heart at them long enough. That is definitely interesting, though, and makes me wonder if the Chaos system will be more complicated or granular than what we've seen this game.
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# ? May 23, 2016 18:07 |
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It'd be hard for them to make it simpler, I tell you what. That last low-Chaos update was a joy to behold. You can do so much with this combat engine, that I never even tried.
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# ? May 23, 2016 18:13 |
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# ? Jun 7, 2024 18:54 |
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I got a serious case of the when I finished this game on no-kill low-chaos and the steam achievement popped up showing Corvo's mask backlit by a sunrise and the title "Just Dark Enough". So much so, that I haven't actually touched the game since. That run was just too, well, pristine for me to ruin it with anything else. That said - and this is one of the things I love about you lot - when you guys love a game, you make a game out of having fun with it, be that through gleeful murderous mayhem or pranks and tomfoolery along the way. I'm very glad you decided to show off Dishonored with your particular brand of showmanship and I can't wait for whatever next thing you've got lined up after Knife of Dunwall. You're all cool, guys!
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# ? May 23, 2016 20:11 |