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My computer is pretty bad but I definitely never had either of those problems.
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# ? May 20, 2016 15:41 |
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# ? Jun 3, 2024 18:42 |
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I think the biggest problem/flaw with tinker stuff is (I can only speak for 1.7.x and before) that there are often not THAT many 'choices' to be made. Most of them are just picking the better/best mix of traits, rather than optimizing for a given style/etc. I think the greater variety of material traits in the newer version looks to address that. And if you're worried about 'balance' (again, most people in minecraft consider 'removes grind' as OP, sadly) you can tune that easily in any modpack via what materials you allow or the stats thereof. Don't like the ability to pour lapis/redstone into an item? Use iguana, etc. Vib Rib posted:
I've always wanted to see ore work more like this, especially after playing factorio (a resource you harvest over time for a while). Though I've never come up with a dowsing/divination/finding solution that sounded interesting/fun/useful. Fayk fucked around with this message at 17:31 on May 20, 2016 |
# ? May 20, 2016 17:28 |
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speaking of tinker's construct, i think it also breaks blood magic over its knee well of suffering on a slime island in a void dimension prints LP, because not only are slimes the only thing that can spawn, but when they die, they spawn multiple little slimes that also die
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# ? May 20, 2016 17:30 |
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Glory of Arioch posted:speaking of tinker's construct, i think it also breaks blood magic over its knee I was going to ask how you ACTUALLY got them to spawn at a rate that was useful, but 'void dimension' answers that. That said, why/how is there a slime island in a void dimension? Honestly, free LP is available any time you have any kind of spawners set up, including just cursed earth.
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# ? May 20, 2016 17:33 |
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Fayk posted:I was going to ask how you ACTUALLY got them to spawn at a rate that was useful, but 'void dimension' answers that. i am not sure either, i just made an RFTools dimension with the void dimlet and i got a random slime island near the spawn platform
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# ? May 20, 2016 17:35 |
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Glory of Arioch posted:i am not sure either, i just made an RFTools dimension with the void dimlet and i got a random slime island near the spawn platform I also see them in the tutorial dimension in BFSR, which is using an RFTools void dimlet. I speculate the void generator it uses doesn't check if other generators are still active and suppress them.
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# ? May 20, 2016 19:23 |
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Serifina posted:The current Minecraft mechanics aren't bad, unless you consider tools breaking entirely to be bad (and, well, I don't know what to say to that), particularly with the changes to enchanting introduced in 1.8. Meanwhile, Tinker's doesn't work with the system, it completely ignores it and uses the ever-favorite system of dumping stacks of resources into things for improvements (which I do consider to be a bad mechanic in general). Tinker's weapons, in particular, are extremely strong, particularly in ranged, even with just standard materials and not stuff from ExtraTiC. Other mod weapons only are useful in comparison if they have a unique ability (basically just the Terra Blade and it's variants, in other words). There are very few mod tools that can match or beat Tinker's tools, and they require typically much more investment in time, infrastructure, or risk (high rank Terra Shattered, aka A rank or better, requires insane amounts of Mana, and the Bound tools from Blood Magic require either you being drat careful about your soul network - or you risk death). I mostly just like the modular toolmaking system, though I actually like that upgrading tools is a matter of pouring resources into them instead of praying that RNG doesn't dump on you What'd 1.8 change about enchanting? Part of the reason I've always loved on TiCon was specifically because it avoided Minecraft's enchanting system because I don't like the RNG. Agreed that Tinker's weapons are generally the best in a pack though. I think the Excavator and Hammer are reasonable, the Lumber Axe is a little too good, and the weapons (particularly crossbows) are generally the best stuff available because it's real hard to beat having a machinegun that vomits six 10 damage bolts per second. Magres fucked around with this message at 22:24 on May 20, 2016 |
# ? May 20, 2016 22:22 |
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1.8 enchanting requires Lapis, but only takes 1-3 levels of experience per enchant (with a minimum total level.)
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# ? May 20, 2016 22:45 |
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Glory of Arioch posted:1.8 enchanting requires Lapis, but only takes 1-3 levels of experience per enchant (with a minimum total level.) That's pretty neat, afaik Lapis was basically useless prior to this
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# ? May 20, 2016 23:24 |
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Glory of Arioch posted:1.8 enchanting requires Lapis, but only takes 1-3 levels of experience per enchant (with a minimum total level.) It also shows one of the enchants you'll receive - and at higher levels, you'll usually receive several enchants in one go. Downside is the seed for the RNG for the enchants is static until you enchant something - so it's beneficial to get your set of armor, weapon, and tools all ready so you can see which will get the most benefit - or some books to enchant instead. Ultimately, it's a lot easier to get quality enchants. I did a level 30 enchant that got Fortune 3, Efficiency 4, Unbreaking 3 on my pick.
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# ? May 20, 2016 23:24 |
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Being able to see one of the enchants is also really neat, I hated enchanting before because it always felt like I was more or less pissing resources down a hole and hoping something good would come out
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# ? May 20, 2016 23:31 |
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Serifina posted:Ultimately, it's a lot easier to get quality enchants. I did a level 30 enchant that got Fortune 3, Efficiency 4, Unbreaking 3 on my pick. this is clearly overpowered and should be nerfed heavily
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# ? May 20, 2016 23:49 |
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Fayk posted:So I have no interest in the modpacks/etc that make the game more 'grindy' or hardcore in general because I generally feel like they're bolting on inelegant time wasting systems, but...
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# ? May 21, 2016 00:00 |
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I've been primarily playing a cobbled-together 1.8 pack for a while now, and it's pretty fun. Blood Magic, Botania, Psi, TiCon, Immersive Engineering, Thaumcraft 5, Storage Drawers, and Intangible are all pretty good and functional. I'd like to update to 1.9, but there aren't many mods available yet. Blood Magic and Psi, to my knowledge.
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# ? May 21, 2016 00:04 |
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i'm still playing New Horizons, and, occasionally, for variety, jamming masonry nails down my urethra
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# ? May 21, 2016 00:07 |
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Rocko Bonaparte posted:I also see them in the tutorial dimension in BFSR, which is using an RFTools void dimlet. I speculate the void generator it uses doesn't check if other generators are still active and suppress them. I believe Tcon by default does not blacklist dimensions for slime island spawning. You have to change the config to ensure it only spawns them on the overworld. Meskhenet posted:Haha, and breaking a block with the wrong tool makes it just come back :p Yeahhhh, divergence has some good ideas but it has absolutely absurd performance issues. Chromaticraft complained about java 8 and requested a command line parameter; I gave it what it wanted through ATLauncher and it still complains and on top of that I get 1 fps. From what I've heard ATLauncher doesn't even work with the command line parameter required, so I'd have to tell ATLauncher to use java 7. Edit: okay this is absurd, now it's always doing the 1 fps thing. Except the whole game is in slow motion, and it's freezing for a second between half-second bursts of slow motion. ...okay it eventually stopped. Maybe worldgen is just glacially slow. Now, why on earth are the sides of grass blocks not changing colors according to biome? What could even cause that? OH. It's because graphics were set to Fast instead of Fancy. McFrugal fucked around with this message at 02:38 on May 21, 2016 |
# ? May 21, 2016 01:02 |
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So what you're saying is i make a game and leave it for like 30 mins for the world to gen and just hope i dont die too much?
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# ? May 21, 2016 03:19 |
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Meskhenet posted:So what you're saying is i make a game and leave it for like 30 mins for the world to gen and just hope i dont die too much? I think the problem was I didn't set the ram high enough to use RTG? I'm still messing with it, but you can leave minecraft paused while worldgen is going on. Edit: okay I got default worldgen working fine (well, without the freezes) with 3.5 gb allocated instead of just 3. Time to try a RTG world. Edit2: Yep. It really needed that extra 500Mb, apparently. Time to play for a while and see if I get some insane block lag. Edit3: McFrugal fucked around with this message at 04:09 on May 21, 2016 |
# ? May 21, 2016 03:47 |
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I did try BR:D once, and I had similar performance issues. It was barely on the edge of playable for me, with nothing going on. I ended up not playing it, in the end.
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# ? May 21, 2016 04:35 |
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After being spawncamped by a "[1] Optimus Prime" who shot hitscan lasers which twoshot me at full health (and I spawn at 2.5 health) I decided to drop the pack too. Is Matter Overdrive *always* this stupid, or did someone set the configs this way? Also didn't like how restrictive the pack is. A quest gave me three of the tcon crafting tables, and I couldn't even PLACE two of them because they were "locked". E: Hey, I found out where the ore generation is from. Reasonable Realism's Harder Ores. So it's not just this pack that has it, thank god. E2: Okay, I at least figured out how to unlock blocks. When you complete certain quests, doors in the Temple open and you go in and sit on a toilet or whatever the gently caress that thing is, and that unlocks blocks for you. E3: The robots who killed me are called "rogue androids" and are supposed to be a rare spawn(as if 5% is that rare), but I got two on my first night, yaaaay. Anyway I think I'm done messing with the pack and seeing how it's supposed to work. While finishing things up before quitting, I also found out their version of voxelmap is bugged and leaves death waypoints you can't delete. McFrugal fucked around with this message at 05:48 on May 21, 2016 |
# ? May 21, 2016 04:57 |
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McFrugal posted:After being spawncamped by a "[1] Optimus Prime" who shot hitscan lasers which twoshot me at full health (and I spawn at 2.5 health) I decided to drop the pack too. Yeah, Rogue Androids do a lot of damage - several of the 'adds monsters' mods liek Guardians of Gaia are absolutely brutal when you start - mostly silent stalking enemies that kill you in three hits and GoG also has status effects, etc.
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# ? May 21, 2016 06:16 |
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Check my ram int he launcher settings. 256mb inital, 4gig max. what do i do with that error message seeing as you say the launcher doesnt work with it?
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# ? May 21, 2016 06:44 |
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McFrugal posted:E: Hey, I found out where the ore generation is from. Reasonable Realism's Harder Ores. So it's not just this pack that has it, thank god. Performance is far and away the big problem with this pack though, more than any design decisions at least.
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# ? May 21, 2016 06:54 |
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Fayk posted:Yeah, Rogue Androids do a lot of damage - several of the 'adds monsters' mods liek Guardians of Gaia are absolutely brutal when you start - mostly silent stalking enemies that kill you in three hits and GoG also has status effects, etc. Grimiore of Gaia, and several of the mobs it adds also disregard light levels... While still being hostile, strong, and fast. It's total bullshit.
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# ? May 21, 2016 06:56 |
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Vib Rib posted:Either HQM or the info starter book mention this, HQM even mentioning which room to go in. But yeah, you can get the first half of the floor cleared in about 10 minutes and have most of the basic ready to go. I must be retarded because ive finished the quest that tells me to go into the room with the orange book, and i cant find it. I dont see a banner with an orange book and nothing is open? what room is it?
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# ? May 21, 2016 07:05 |
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Vib Rib posted:Either HQM or the info starter book mention this, HQM even mentioning which room to go in. But yeah, you can get the first half of the floor cleared in about 10 minutes and have most of the basic ready to go. The HQM book tells you to go find knowledge, or something, not to right-click on the weird looking set piece. In other news I found InfiTech 2 on the ftb launcher and it looks like a less masochistic, more functional version of New Horizons. Will give more details as I get further into it. McFrugal fucked around with this message at 09:54 on May 21, 2016 |
# ? May 21, 2016 07:19 |
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I ended up finding the room, i was looking on the wrong floor. Are there torches that dont run out? i returned to my base after an extended trip away and a creeper was inside and destroyed everything. I wont even bother with the pack a third time if the torches dont work. Oh and an edit. Im reading some of the modpack stories. Desolate wasteland sounds awesome. After a 50 year sleep you land on a planet, your team convinces you to spend the night in a village and then leave before you wake up. Something tells me the kid that made this has some deep background issues they are minecrafting through. lol. hopefully the actual pack isnt too bad Meskhenet fucked around with this message at 08:50 on May 21, 2016 |
# ? May 21, 2016 08:43 |
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Ok, I haven't touched minecraft in months, i used to play regular tekkit, grabbed the launcher, grabbed legends.... Np applied energistics? no industrial-craft? Massive deal breakers for me, are there any decent packs that include them both now?
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# ? May 21, 2016 09:49 |
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Meskhenet posted:I ended up finding the room, i was looking on the wrong floor. Is there any sort of questing structure? It doesn't look like it has HQM or BQ, but there are other ways of implementing challenges. Pound_Coin posted:Ok, I haven't touched minecraft in months, i used to play regular tekkit, grabbed the launcher, grabbed legends.... You could... try... this.........? http://www.technicpack.net/modpack/mcnewhorizons.677387
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# ? May 21, 2016 10:21 |
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McFrugal posted:Is there any sort of questing structure? It doesn't look like it has HQM or BQ, but there are other ways of implementing challenges. Nooooo That is Gregtech new horizons, the pack that i spent 3 weeks playing to not even get a piece of iron.
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# ? May 21, 2016 10:46 |
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TheresaJayne posted:Nooooo Yeah, just looking at that readme, that looks like a whole bunch of unnecessary rebalancing , I just want an up to date version of the old tekkit pack, not some terra-firma craft level of bullshitery.
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# ? May 21, 2016 10:51 |
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Pound_Coin posted:Yeah, just looking at that readme, that looks like a whole bunch of unnecessary rebalancing , I just want an up to date version of the old tekkit pack, not some terra-firma craft level of bullshitery. IC2 is hot garbage these days, you're looking for a pack with thermal expansion and big reactors, probably.
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# ? May 21, 2016 13:33 |
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Glory of Arioch posted:IC2 is hot garbage these days, you're looking for a pack with thermal expansion and big reactors, probably. yeah thermal's an acceptable substitute, it has equivalents of most of the stuff in IC2, ideally I just want legends with AE2 & TE jammed in I think, I love me some huge computerised auto-crafting servers Pound_Coin fucked around with this message at 14:53 on May 21, 2016 |
# ? May 21, 2016 13:55 |
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Does it have logistics pipes? I sort of miss their crafting system - it could do most of what AE's crafting does, just without the hyper easy storage attached.
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# ? May 21, 2016 14:29 |
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Wolfsbane posted:Does it have logistics pipes? I sort of miss their crafting system - it could do most of what AE's crafting does, just without the hyper easy storage attached. TE? yeah t's got Itemducts/liquiducts/conduits for items/liquids/power over short distances, tesseracts for long distance/cross dimentions
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# ? May 21, 2016 14:47 |
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Meskhenet posted:I got the at launcher and divergence pack but it's giving me this message Apparently the newer garbage collection in Java reduces latency, but none of them should be producing "memory allocation-related crashes" any more than the other. You can see G1 vs CMS vs Parallel GC for the differences. quote:First stop – Parallel GC (-XX:+UseParallelOldGC). Out of the 30 minutes the tests took to complete, we spent close to 21 seconds in GC pauses with the parallel collector. And the longest pause took 721 milliseconds. So let us take this as the baseline: GC cycles reduced the throughput by 1.1% of the total runtime. And the worst-case latency was 721ms. For more technical details, Getting Started with the G1 Garbage Collector and Oracle® Communications WebRTC Session Controller System Administrator's Guide Release 7.0, both from Oracle. quote:Recommended Use Cases for G1 lolmer fucked around with this message at 17:08 on May 21, 2016 |
# ? May 21, 2016 17:03 |
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Thanks for the help with my other post, guys! I ended up being able to do exactly what I wanted to.Sloane posted:Sounds pretty cool but what's up with ATLauncher? I use MultiMC and tend to download modpacks off github or curse's website if possible but then I encountered some things only on Technic so I had to install that launcher and then likewise for FTB so I had to install that launcher and now I find ATLauncher is still in use and Curse is maybe doing a launcher? Aaaagh. This is really the most aggravating thing about modding/playing minecraft. Combined with the fact that now we've had like 3 iteratoins of 1.0-1.10 and the fact that some of these launchers are either obsolete or you only want them for one loving modpack, it makes everything super confusing and annoying. You mention Optifine and that's another thing that suffers from "so many versions" problems because somehow, version A increases FPS for multicore computers but will lower it for anything else, stuff like that. Im kind of glad base minecraft, some of the developers that are still working on it, they seem to have done some stuff to optimize it and Im super grateful for that. A lot of developers dont seem to give a gently caress about optimizing and I hear people argue, "A new GPU is like 100-200 bucks, just upgrade!" But that's not really the point. There are games that dont look that great, like Minecraft and pixel graphics, that just run terribly. A game like Legend of Grimrock looks like Myst, and I tried playing it on a non-gaming laptop (I think it had like 256 vRAM? It was a work computer) because "Hey it's like Myst!" and I was getting single-digit FPS. I dont think Myst had those issues but I guess it was also a CD ROM game so it wouldnt have.
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# ? May 21, 2016 17:30 |
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Been trying to scratch the skyblock itch and I've been having some trouble on technic, the agrar skies 2 pack I had been using crashes whenever I try to run it, even after re-installing, and a lot of the packs I try to find off the website or in the search bar of the launcher don't download, what are folks doing for skyblock stuff right now?
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# ? May 21, 2016 20:56 |
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i know it may not be exactly what you're looking for, but have you considered A Song of New Horizons, by Greg R. R. Martin? (try Regrowth on FtB, it's not technically a skyblock as it in fact has lots and lots of blocks - but they're all fuckin' useless, so it has similar progression)
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# ? May 21, 2016 21:01 |
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# ? Jun 3, 2024 18:42 |
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DOWN JACKET FETISH posted:i know it may not be exactly what you're looking for, but have you considered A Song of New Horizons, by Greg R. R. Martin? quote:(try Regrowth on FtB, it's not technically a skyblock as it in fact has lots and lots of blocks - but they're all fuckin' useless, so it has similar progression) I played regrowth when it first launched on Technic, has it changed much since then?
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# ? May 21, 2016 21:07 |