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Mr. Pickles
Mar 19, 2014



i'm not installing it right now loving christ lay off goon

star citizen = best :10bux::10bux::10bux: i ever spent in my entire life great poo poo highly reccomended we will break it

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A Spider Covets
May 4, 2009


Alteisen posted:

http://www.worldoffishing.net/

Its a fishing MMO, you can make an aquarium with all the poo poo you catch, you have to equip gear and poo poo, there's food that gives you boosts, surprisingly addicting.

This looks like a fun time waster, I might give it a shot thanks

Right now playing BDO and Tree of Savior. BDO I like because I'm a very casual player and it's kind of like a phone game in that I can make my character do something while I'm out doing other stuff, come back, and collect the benefits. Then I go summon meteors on people until I'm bored.

Tree of Savior I don't think I will get very far in, but I like the art style and when I just want to click stuff for a while, it does the trick. Not sure how much I like that you can steal kills from other people (I'm not a pvp-oriented person) though, and the gold spammers are really annoying because speech bubbles show up on-screen.

There's a new MMO called Riders of Icarus coming out at the end of June, it's like pokemon with dragons. Really excited to try that one but I don't think any goons have even heard of it lol

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.
ESO is actually a really good game that is very fun to play. It's a bad MMO, but it's a great single-player exploration game. Pretty much every race, class, and spec combo is viable (and really, really easy to change up on the fly), so you can be a Khajit sorcerer tank if you want to. You can play an orc healer rogue class if that's your thing.

If you play it like an MMO - race to quest hub, level as quickly as possible, look up a perfect build online - you will burn out and complain about it. If you wander around and find the neat poo poo they've put in various out-of-the-way places, you'll have fun.

That's my pitch: it's a bad MMO, but a fun game.

Thunderbro
Sep 1, 2008

Thursday Next posted:

ESO is actually a really good game that is very fun to play. It's a bad MMO, but it's a great single-player exploration game. Pretty much every race, class, and spec combo is viable (and really, really easy to change up on the fly), so you can be a Khajit sorcerer tank if you want to. You can play an orc healer rogue class if that's your thing.

If you play it like an MMO - race to quest hub, level as quickly as possible, look up a perfect build online - you will burn out and complain about it. If you wander around and find the neat poo poo they've put in various out-of-the-way places, you'll have fun.

That's my pitch: it's a bad MMO, but a fun game.

yeah but the appeal of Elder Scrolls games is really biased towards being able to facelift whatever parts you don't like and add wondrous new and innovative ideas, at least on the PC. the TES games since Morrowind really haven't been that deep or lasting in terms of vanilla content.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Honestly if you play Elder Scrolls games anywhere near vanilla it's still good. It's a better single player game than Skyrim. At least the world in ESO evolves, scenery changes, NPCs will reference poo poo you've done, you get to make decisions on who lives and who dies on occasion and even the story makes more sense. It's bleak as gently caress at times but it mostly works. On top of that you're still pretty free in what you want to play how, balancing isn't all that good but if you stay away from PvP you should be fine with whatever because combat is pretty fluid and actually fun.

Yeah it's not a platform for just modding and going wild with but in terms of being an actual game and interesting it's so far above Skyrim and Oblivion that I don't really care. It still has a couple of big problems but it's one of the games I'd actually recommend if asked.

Fried Sushi
Jul 5, 2004

ESO is not a great MMO, and it is not a great Elder Scrolls game, but it somehow combines enough elements of each to be a pretty fun and enjoyable experience. It has replaced LOTRO as my casual just hop in and see the world MMO.

a messed up horse
Mar 11, 2014

by Nyc_Tattoo
ESO might be fun if you've not played many MMOs before? It's really not doing anything special and slams head-first into typical MMO design about halfway through the second area.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Yeah it's nothing special but it's presented well and the world building is pretty good. It also helps that everything is voice acted and even though town buildings are used over and over caves and dungeons feel different from one another so it's not like Star Wars where they just use the same loving cave over and over filled with different enemies. It's really not super exciting but it does enough things well to have merit unlike most other things that get shat out these days, have a population for maybe a month then just keep taking up space. It's still not something I can play constantly but it's worth checking out and occasionally coming back to.

Scaly Haylie
Dec 25, 2004

Morglon posted:

Yeah it's nothing special but it's presented well and the world building is pretty good. It also helps that everything is voice acted and even though town buildings are used over and over caves and dungeons feel different from one another so it's not like Star Wars where they just use the same loving cave over and over filled with different enemies. It's really not super exciting but it does enough things well to have merit unlike most other things that get shat out these days, have a population for maybe a month then just keep taking up space. It's still not something I can play constantly but it's worth checking out and occasionally coming back to.

It's a game where you can play the flute at any time.

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

a messed up horse posted:

ESO might be fun if you've not played many MMOs before? It's really not doing anything special and slams head-first into typical MMO design about halfway through the second area.

No offense intended, but this sort of attitude definitely bounces off ESO quickly. I did the same thing the first time, in fact. I went in expecting an MMO, playing it like an MMO. And it's a bad MMO, probably worse than most. For a while, it was pretty hostile to grouping in general (no group finder, difficult dungeons, and quests that vary between group-ready and requiring every individual member to complete... individually).

But I maintain it is a very good game. If you go into it expecting a cool single player game with a lot of players running around, you'll have fun.

If, however, you go in expecting to stampede to max level by racing between quest hubs, it's definitely not your bag.

Give it a try if you're on the fence. It's a good 20-40 hour single player game.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Also crafting. It's pretty amazing in ESO because the way you get gear is you gather up materials like you're used to from any given MMO or you deconstruct and research gear you find as loot, steal from the locals or obtain otherwise. There are a bunch of crafting shrines scattered around the map that unlock the more traits you research for gear, this is easy but takes some time but essentially means you craft your own gear sets, making it super easy to keep gear up to date as you level and will give you an amazing boost if you craft gear for your alts or just have a high crafting friend who's willing to help you out. Not that you need it, when I was playing alone I just kept building new poo poo every other level to keep up and that was fine, when I hooked up with goons a very generous person made me an amazing set that has lasted for way longer than gear usually does.

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
...and then you get to the point where it takes a real life week or more to "research" a certain type of crafted gear before you can make it, and that's with the skills that reduce research time.

Kilometers Davis
Jul 9, 2007

They begin again

Alteisen posted:

http://www.worldoffishing.net/

Its a fishing MMO, you can make an aquarium with all the poo poo you catch, you have to equip gear and poo poo, there's food that gives you boosts, surprisingly addicting.

I'm so bummed this isn't for OSX. I would play the poo poo out of it. Are there any other similar games available for OSX.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Mercury_Storm posted:

...and then you get to the point where it takes a real life week or more to "research" a certain type of crafted gear before you can make it, and that's with the skills that reduce research time.

Yeah I'm not saying that's ideal but it's also like EVE where it researches while you're not doing anything, it's only the last two traits and you even have three slots at that point. And you only have to do it once. I don't even think eight trait sets have been a thing for all that long and there are some really good 4 and 6 trait sets. Still not saying that it's great but it's also really not that bad. Not like horse training anyway.

Alder
Sep 24, 2013

Alteisen posted:

http://www.worldoffishing.net/

Its a fishing MMO, you can make an aquarium with all the poo poo you catch, you have to equip gear and poo poo, there's food that gives you boosts, surprisingly addicting.

Sounds not bad? I'll give it a try since I do like fishing games. I wonder how active the community since Google is only showing reviews.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Are there any MMO's that dynamically scale dungeon/instance difficulty based on party size?

I usually play these games with a small group of friends who enjoy playing games like this very casually (ie. No walkthroughs before we tackle something the first time).

WoW was always a problem because one day we'd have four people (and have to recruit some random player who probably just wanted to blitz the content for the 1000th time), and the next day we'd have six and someone would have to sit out.

I think D&D Online sort of did this, but during the brief trial I had with it, it didn't seem like a great game.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

WhiteHowler posted:

Are there any MMO's that dynamically scale dungeon/instance difficulty based on party size?

I usually play these games with a small group of friends who enjoy playing games like this very casually (ie. No walkthroughs before we tackle something the first time).

WoW was always a problem because one day we'd have four people (and have to recruit some random player who probably just wanted to blitz the content for the 1000th time), and the next day we'd have six and someone would have to sit out.

I think D&D Online sort of did this, but during the brief trial I had with it, it didn't seem like a great game.

It does and well depends of what you mean by great game. It used to be pretty true to the pen and paper but over time they've made some compromises to allow better scaling and epic level content. It's still D&D under the hood though. I still like it just fine but it does show its age so you might be turned off by that alone and there's a fair amount of content you'll have to pay for, not like you need all of it but having access to more dungeons makes leveling more enjoyable. I'm sure you can still level to 20 for free but no idea about the epic levels. Also even raids don't take longer than an hour at the most and you can fill vacant positions with NPC hirelings that are actually pretty capable these days and it's still free so you can just try it out, no idea if goons still play but I have my own little guild on a different server I occasionally do some things on with a bunch of friends.

WhiteHowler
Apr 3, 2001

I'M HUGE!
D&D Online's interface felt bad and dated even a few years ago when I tried it, and I've never been a huge fan of actual D&D mechanics anyway.

Guild Wars 2 looks pretty neat, but it seems to have that same "you need exactly 5 people to do dungeons" thing as WoW.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
The thing is I haven't played Guild Wars since a year, maybe year and a half after release but when I read up on it people keep saying the same thing. Dungeons are a loving chore and not in the least fun. They did some things to them a while ago that was supposed to help but apparently, again from what I hear it didn't help at all so nobody actually does them.

Now it's not a secret that I loathe Guild Wars, in my opinion it's one of the worst games to ever blight mankind for various reasons. Now see when they got rid of the holy trinity they replaced it with nothing which to be fair can work and does so fine in DDO, mainly because there enemies follow the same rules as you do save for a few story and raid bosses, meaning you can replace tanking and healing with raw damage or crowd control and still get poo poo done compared to Guild Wars where enemies have so much more HP than you and do fucktons of damage making even trash annoying to deal with since nobody can really tank or heal, everybody can tank or heal a little but not enough to deal with actual focus damage. Also crowd control lasts like two seconds at most because they went for loving e-sports and balanced stuns for PvP.

Also dungeons in DDO are fun, you get traps, you get puzzles, you even get some NPC interaction on occasion so if you took some social skills you can open up additional poo poo or more loot. Yeah, Guild Wars has gimmicks too but it's usually fighting more trash that takes way too long to kill. I could go on but I think you get the point, I am massively biased though so take that as you will.

CuddleCryptid
Jan 11, 2013

Things could be going better

Guild wars 2 did really have the strangest quest system I have ever seen. I get that most people don't read the quest text, but showing up in a new area to have a bunch of tasks assigned to you, then having the reward mailed to you had such a bizarre disconnection from the world compared to the traditional quest giver method

suuma
Apr 2, 2009
Guild Wars 2 was a lot of fun until you got to the end game and the only content was progressively harder dungeons in a game with no real tanks or healers or any semblance of a sane agro/threat system.

Every once in a while I try to go back and level a new character to see content I haven't done but then I realize there is no end-game and I give up.

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
I did all of the dungeons in GW2. Most of them were pretty bad, some just mediocre, and a couple were some of the absolute worst experiences I've ever had in any one MMO. (Arah path 4, and the first part of Aetherpath with the oil slimes and firewalls you have to make them avoid).

Strategic Tea
Sep 1, 2012

If you're an immersion loser like me, GW2 kinda fall flat. Everything, and I mean everything, is spoon fed through the interface. Quests? They're objective counters on the map. Elite specialisations? In the character panel. Flying mounts/aka gliders? Just randomly enabled through the interface when you hit the right part of the game. New story developments? Teleport to the star on your map and fight things. I do like the game, but nothing feels more like a theme park in the cliche sandbox v theme park talk

Strategic Tea fucked around with this message at 23:58 on May 20, 2016

Shy
Mar 20, 2010

GW2 leveling is pretty bad, I don't know why it's being recommended for that (not here, but that was the advice that prompted me to buy it last year). You bump into disjointed objectives around the map and story progression is strictly instanced linear scenarios every ten levels, it could be so much better through a better balance of these things.

Zelmel
Sep 17, 2004

O brain new world, that has such ganglia in't!

Shy posted:

GW2 leveling is pretty bad, I don't know why it's being recommended for that (not here, but that was the advice that prompted me to buy it last year). You bump into disjointed objectives around the map and story progression is strictly instanced linear scenarios every ten levels, it could be so much better through a better balance of these things.

In addition, near the end of the main plot, the plotline quests are some of the worst quests I've done in any game ever. Full of lovely Mary Sue characters, really bad encounter design, cliches, and such a boring story that I could not possibly care less about it.

WhiteHowler
Apr 3, 2001

I'M HUGE!
I've seen people talking up the ability to participate in your friends' personal story events in GW2 as a selling point.

My small group (~5ish people) is trying to decide between WoW, GW2, and FFXIV.

The idea is to play everything together, completely blind -- no walkthroughs, no random pub group dragging us through dungeons. Sub-optimal builds? Poor equipment choices? That's fine -- we're not planning to push endgame content.

We've all played WoW before, but we all stopped before Cataclysm, so I think most everything will be new to us. Only one of us has played FFXIV, and none of us have touched GW2.

I'm personally leaning more toward WoW because of the sheer amount of content available, but would another game be better for this type of play?

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Zelmel posted:

In addition, near the end of the main plot, the plotline quests are some of the worst quests I've done in any game ever. Full of lovely Mary Sue characters, really bad encounter design, cliches, and such a boring story that I could not possibly care less about it.

In most games you get to go out and get cool stuff for yourself in Guild Wars you go out and be someone's bitch. "Well done plant dude who just sat around and watched the player do everything, you're a general now and oh here's a cool sword on top of that and the person who did all the work is your subordinate now". The story is full of that poo poo and forget about your race and choices actually influencing anything that's the first two or three quests that change, the rest is the same for everybody. Honestly I just don't get why people like that game.

Edit: For the kind of thing you want I would actually recommend The Old Republic but the max group size is four there and you can only take one of each class into story areas but other than that they now have those tactical dungeons or whatever they're called you can pretty much do with any combination of classes and roles, healing is done by picking up kolto barrels that spawn everywhere, you might want something vaguely tankish but you don't really need that either.

Morglon fucked around with this message at 00:45 on May 21, 2016

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

WhiteHowler posted:

I've seen people talking up the ability to participate in your friends' personal story events in GW2 as a selling point.

My small group (~5ish people) is trying to decide between WoW, GW2, and FFXIV.

The idea is to play everything together, completely blind -- no walkthroughs, no random pub group dragging us through dungeons. Sub-optimal builds? Poor equipment choices? That's fine -- we're not planning to push endgame content.

We've all played WoW before, but we all stopped before Cataclysm, so I think most everything will be new to us. Only one of us has played FFXIV, and none of us have touched GW2.

I'm personally leaning more toward WoW because of the sheer amount of content available, but would another game be better for this type of play?

So, one thing to note is that dungeons in ffxiv are 4 people, not 5. It's probably not a big deal, but it is something to consider, and if you have more than 4 people you'll need to run the content more than once because the main story quest requires dungeon runs. It wasn't a dealbreaker for me, and high level players are incentivized to do older content while downleveled so there's always groups for everything, but it could be for you and it's best to know about it up front. Also, you can't be a dark knight, astrologian, or machinist until you hit ishgard well after level 50, but they start at 30 so if someone is dead set on playing one of those three you're gonna all have to go back and level up to 50 from 30 with them.

The beginning it's a giant chore because the first 30 or so levels are designed around players who have never played any MMO before, so if you've all played wow you'll be bored out of your minds to start, but it does get more interesting, the story is neat and gets much much better in heavensward, and it's a pretty fun game, especially if you're a fan of FF.

I wouldn't bother with GW2 right now, they're in a kind of crisis because heart of thorns was a giant flop and the players are pretty pissed about it.

Zero.
Apr 21, 2014

WhiteHowler posted:

I've seen people talking up the ability to participate in your friends' personal story events in GW2 as a selling point.

My small group (~5ish people) is trying to decide between WoW, GW2, and FFXIV.

The idea is to play everything together, completely blind -- no walkthroughs, no random pub group dragging us through dungeons. Sub-optimal builds? Poor equipment choices? That's fine -- we're not planning to push endgame content.

We've all played WoW before, but we all stopped before Cataclysm, so I think most everything will be new to us. Only one of us has played FFXIV, and none of us have touched GW2.

I'm personally leaning more toward WoW because of the sheer amount of content available, but would another game be better for this type of play?

I cant speak for the two other MMOs but yes Guild Wars is in a crisis right now because they screwed up the latest update. However that does not mean that it is influencing the new player experience in any way which is great. There is a shitload of stuff to do before you reach the endgame and thus get to the problems that are based in HoT. There is a decent amount of dungeons to choose from, fractals, the world is gigantic and they are slowly introducing raids as well.
That being said you will spend a most of your time exploring different maps. Yes exploring. There is a lot of stuff hidden around the world if you're into that and while the story and the universe surely is not as big as WoW it isnt small or bad either. Its free to play. Just give it a shot either you like it or you dont.

CuddleCryptid
Jan 11, 2013

Things could be going better

Out of curiosity, what was it about the recent expansion that hosed everything up?

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

DreamShipWrecked posted:

Out of curiosity, what was it about the recent expansion that hosed everything up?

Looking from the outside in, there was a monumental misunderstanding about why people played GW2. The sort of poster child for it is them adding in raids, which was a thing nobody wanted in gw2. It's like the wildstar kool-aid seeped into the GW2 office's water supply.

Brave New World
Mar 10, 2010
I'm definitely going to play TOR at some point cause I hear the story is great and I'm a huge fan of both Star Wars and old school BioWare, but is it really true that the game is pathetically easy? Is it really as faceroll as I've been hearing?

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Brave New World posted:

I'm definitely going to play TOR at some point cause I hear the story is great and I'm a huge fan of both Star Wars and old school BioWare, but is it really true that the game is pathetically easy? Is it really as faceroll as I've been hearing?

Last I played it was pretty easy, but then again you say you're a fan of Bioware and I've found almost all Bioware games pretty easy.

CuddleCryptid
Jan 11, 2013

Things could be going better

Brave New World posted:

I'm definitely going to play TOR at some point cause I hear the story is great and I'm a huge fan of both Star Wars and old school BioWare, but is it really true that the game is pathetically easy? Is it really as faceroll as I've been hearing?

Leveling in MMOS is supposed to be a cakewalk, SWTOR is not a difference

Brave New World
Mar 10, 2010

drat Dirty Ape posted:

Last I played it was pretty easy, but then again you say you're a fan of Bioware and I've found almost all Bioware games pretty easy.

But compared to other MMOs, how bad are we talking? I realize that's vague, varies from game to game and there's always that guy that has to whip his Epeen around "lol mmos aren't hard".

I used to play LotRO, and they dumbed their combat down to the extent that people reported that they actually defeated mobs while they were literally AFK. Some of the TOR chatter almost sounds that bad. I going to check it our anyway, so it's a moot point, but it still sucks if true.

Vargs
Mar 27, 2010

WhiteHowler posted:

I've seen people talking up the ability to participate in your friends' personal story events in GW2 as a selling point.

My small group (~5ish people) is trying to decide between WoW, GW2, and FFXIV.

The idea is to play everything together, completely blind -- no walkthroughs, no random pub group dragging us through dungeons. Sub-optimal builds? Poor equipment choices? That's fine -- we're not planning to push endgame content.

We've all played WoW before, but we all stopped before Cataclysm, so I think most everything will be new to us. Only one of us has played FFXIV, and none of us have touched GW2.

I'm personally leaning more toward WoW because of the sheer amount of content available, but would another game be better for this type of play?

I like GW2, but the personal story is almost certainly the worst content in the entire game and should definitely not be considered a selling point in any way. The criticism everyone is throwing at GW2 here is also all completely valid.

Have you guys considered GW1? It's a bit less of a traditional MMO, but there's a whole lot of fun content to be had going through the 4 campaigns (the latter half of the original campaign is kinda bad though). Outside of the beginner areas which are limited to 4-6 players, the game requires 8 people, but you can fill out open slots with premade NPC mercenaries or customizable NPC heroes who do their jobs quite well if you give them skills that make sense. Better than humans at some roles, to be honest. I like it a lot more than the sequel overall.

Vargs fucked around with this message at 07:17 on May 21, 2016

Zzulu
May 15, 2009

(▰˘v˘▰)
I really wanted to like GW2, before launch all the PR stuff seemed to hint at a game that had everything I wanted in an MMO

*A huge open beautiful world
*A cool art design
*Many cool races and factions to play
*Massive PVP with keeps and stuff to assault
*A long storied background and history to make the world feel alive


But then I played it and... it was just not very good. The gameplay always felt "off" to me, I can't explain it but I just didn't enjoy doing any fighting in that game. The world didn't feel like a world at all, it felt like a bunch of randomly connected instances and I struggled to give a poo poo about the overarching story in any of them. This of course made the leveling tedious as gently caress, so I decided to take a peek at the massive PVP stuff they had. It mostly boiled down large zergs steamrolling eachother and every now and then punching the door of a keep somewhere. Like Warhammer Online, it just wasn't fun enough to keep coming back to imo


I never finished leveling to level cap in GW2 despite it being a free game, I got bored of it before then and never picked it back up

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


I wanted to like GW2, but it never clicked with me. I have no real critical complaints just one of those things.

The only thing I didn't like was while the world was beautiful and elaborate, the story quests only came in like really intermittent portions. If they double up the story quests so I just wasn't running around doing random heart quests all the time it probably would have stuck me around longer, rather than never getting past level 30.

Meskhenet
Apr 26, 2010

DreamShipWrecked posted:

Guild wars 2 did really have the strangest quest system I have ever seen. I get that most people don't read the quest text, but showing up in a new area to have a bunch of tasks assigned to you, then having the reward mailed to you had such a bizarre disconnection from the world compared to the traditional quest giver method

Yeah i liked this in GW2. But it makes sense. You would normally end up talking to the quest giver at some point. So rather than the 'kill 10 orcs',
'ive killed about 50 on the way here'
'thats nice, kill 10 orcs.'

Its more like.
'Kill 10 orcs'
'Oh, ive killed about 30 on my way here.'
'Oh good, here's a reward.'

I played a staff necro as my main. Which was fun. What killed GW2 for me was the leaderboards in the Fractals. I enjoyed doing them a lot, managed to get to 50 before they opened 50 up and always just hooked up with randoms. I didnt mind if the run took 2 hours or 40 mins. But as soon as leaderboards hit it was almost impossible to stay in a party as a staff necro.

(asura necro in hot pink wielding the bifrost. I've actually had people talk poo poo about my fashion choices...)

I got dumped from a group once and then rejoined about an hour and a half later when they were wiping on the lava stage boss and someone left. We got the boss down to a sliver of hp on the first try and i stopped ressing/assisting. All 4 of the others were dead. I typed, you guys suck, and stood in a lava pool.

loving lol.

My wh was full of the fractal weapons (when it dropped weapons and not skins) and so many useless rings.

Oh, begging a friend from another server to log their mes on and cheat me through the jumping puzzles was probably my next best thing. She was really good at them and i had trouble with the tree one....

If they ever fixed fractals id probably go back.

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Zero.
Apr 21, 2014

Meskhenet posted:

If they ever fixed fractals id probably go back.

When was the last time you checked? They changed a couple of things in regards to fractals but I dont know what you're looking for. Technically you're still running the same fractals but on the higher difficulties (75+) they can actually get challenging and even if they are boring as gently caress the rewards were polished as well and are somewhat worth it now. There's even a legendary fractal backpiece now which does not look like total garbage.
If you're looking for a higher difficulty you could check out raids they arent too bad either.

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