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Attestant posted:Early Ds2 can be a bit stingy with basic titanite. You can get a +4 weapon before fighting a single boss, and a +6 not long after beating two. DS2 is mostly very good about feeding you upgrade materials at a pace that allows you to have secondary weapons that are almost as upgraded as your current main, and twinkling titanite weapons are effectively pre-upgraded anyway.
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# ? May 22, 2016 00:30 |
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# ? Jun 3, 2024 00:33 |
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Danaru posted:You can just smash down that door?! Yes.
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# ? May 22, 2016 01:09 |
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# ? May 22, 2016 02:02 |
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I'm gonna go ahead and quote a LindyBeige video here regarding those barrels; "Why do we have gunpowder stores!? We don't have guns!" Although seeing you accidentally blow your own face off with those things does remain entertaining. Also placing an ironclad dude there in SOtFS seems mean. But it does seem those barrels explode far more readily now. I definately remember they needed fire to blow up before and rolling or hitting it with some other weapon didn't do it. But it is a convenient way to get that ironclad thing to blow itself up instead. The barrels are placed in such a way to encourage it, even. I'm pleasantly surprised at that design decision. I'm fairly sure they reduced the agro range on the firebomb guy perched on the corner as well. Which they immediately ruin by creating that loving soldier gangbang trap on that arena up the ladder. You noping out of that area initially was probably for the best. And absolute gold. But it does highlight the general weakness of the level design which I am kinda surprised took this long to start showing up. As Vicas said; Dark Souls 2 level design is basically "throw a bunch of enemies there". Enemies that don't really have much of a pause between their attacks which mean they leapfrog their bullshit constantly. As was seen here, even just three enemies can be very hard to deal with, as not only do they offer almost no window to actually get your own attacks in; but due to them being kinda fast are also very difficult to split up so you maybe can give yourself a window. But this is merely the first taste and is kind of a mild example. Much worse to come. MGlBlaze fucked around with this message at 02:27 on May 22, 2016 |
# ? May 22, 2016 02:15 |
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Fuckin' goddamn you and your cowardice Geop
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# ? May 22, 2016 02:33 |
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Notorious QIG posted:Fuckin' goddamn you and your cowardice Geop I think Geop subscribes to the principal of "discretion is the better part of valor." I mean it is a little frustrating but it's funny in its own way?
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# ? May 22, 2016 02:37 |
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I'm sorry, but this is the first thing that came to mind after I finished this episode.
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# ? May 22, 2016 02:38 |
MGlBlaze posted:But it does seem those barrels explode far more readily now. I definately remember they needed fire to blow up before and rolling or hitting it with some other weapon didn't do it. Fire Longsword
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# ? May 22, 2016 02:40 |
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MGlBlaze posted:Also placing an ironclad dude there in SOtFS seems mean. But it does seem those barrels explode far more readily now. I definately remember they needed fire to blow up before and rolling or hitting it with some other weapon didn't do it. I think the only thing that's really changed about the barrels is that they blow up when you roll into them. In non-Scholar they require a solid hit from you or an enemy to blow up. Emphasis on 'solid,' some enemies won't trigger explosions with their attacks. Also that arena is tons different. There weren't even any items up there in vanilla!
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# ? May 22, 2016 02:41 |
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scamtank posted:Fire Longsword I said "and rolling or hitting it with some other weapon didn't do it." after clarifying that fire definately blew them up. Like fire from the Fire Longsword. I can't recall if Geop showed a non-fire weapon hit detonating that stuff, but I definitely remember him sending Goonther rolling into the barrel and blowing it up. Unless rolling does blow them up while non-fire weapons don't. Which is really dumb, if that is the case. Edit; EponymousMrYar posted:I think the only thing that's really changed about the barrels is that they blow up when you roll into them. Oh, so they did add that? That seems kinda dumb. MGlBlaze fucked around with this message at 02:50 on May 22, 2016 |
# ? May 22, 2016 02:44 |
I'm not positive on the status of every single goddamn barrel in the game, but the powder kegs in the first half of Cellblock Givsmethawillies are the only ones I've ever been able to blow up by pretending that I'm a firebomb and hurling myself at them and even those I've sometimes managed to roll through without incident e: wait no there was a second set too! the ones tucked in the corner of that barrel room in LB scamtank fucked around with this message at 02:55 on May 22, 2016 |
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# ? May 22, 2016 02:52 |
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Notorious QIG posted:Fuckin' goddamn you and your cowardice Geop That is the best part, dunno what you are talking about.
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# ? May 22, 2016 02:56 |
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Is- is that kinda cool boss intro just never going to happen again because he coward turtled out of it??
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# ? May 22, 2016 03:04 |
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Midnight Voyager posted:
It's the same intro as the cinematic boss intro all bosses get when you go in their fog door. The only added thing IIRC is the initial swoop.
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# ? May 22, 2016 03:07 |
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scamtank posted:I'm not positive on the status of every single goddamn barrel in the game, but the powder kegs in the first half of Cellblock Givsmethawillies are the only ones I've ever been able to blow up by pretending that I'm a firebomb and hurling myself at them God damnit I swear in this LP Goother rolled into a barrel and made it blow up, but now I can't find it and I feel like I'm losing my mind or something. I'll just concede that I might be mistaken on this one before I go hollow. I do remember that area, though. I remember one specific area where enemies tended to blow up the barrels even though they had absolutely nothing to do with fire (just like Mr. ironclad in that new part) because Dark Souls 2 obeying its own rules is apparently unreasonable. That may have gotten me killed a couple of times.
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# ? May 22, 2016 03:13 |
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I'd like to confirm that the 3 dudes that wake up and attack you wont do so until you kill the optional/missed boss there or it leaves. So that was "nice" of SotFS, I guess.
Fabulousvillain fucked around with this message at 04:05 on May 22, 2016 |
# ? May 22, 2016 03:13 |
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Fabulousvillain posted:I'd like to confirm that the 3 dudes that wake up and attack you wont do so until you kill the optional boss there or it leaves. So that was "nice" of SotFS, I guess. Well that's a hell of a lot more credit than I would have given Dark Souls 2. That's something at least. Maybe the enemies are smart enough to know to play dead until it goes away?
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# ? May 22, 2016 03:15 |
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I dunno, the swoop was the important part. Every time I've seen someone run into it is pretty great. Someone draw that guy looking sad and alone in the background as Goonther mashes his face into a barrel.
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# ? May 22, 2016 03:16 |
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No spoiler tags, friend. Unless you want to get the thread locked yet again.
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# ? May 22, 2016 03:22 |
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MGlBlaze posted:I said "and rolling or hitting it with some other weapon didn't do it." after clarifying that fire definately blew them up. Like fire from the Fire Longsword. I can't recall if Geop showed a non-fire weapon hit detonating that stuff, but I definitely remember him sending Goonther rolling into the barrel and blowing it up. Unless rolling does blow them up while non-fire weapons don't. Which is really dumb, if that is the case. They don't always blow up when you roll into them, in fact I've never experienced that myself. They will explode if they're hit with enough force, like the ironclads' hammer as demonstrated, so it could be that only certain roll frames will set them off. It could also have something to do with roll iframes, since geop has no adaptability. oh my god geop you are such a weenie
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# ? May 22, 2016 03:30 |
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This lp is like watching blind people try to herd a deaf cat.
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# ? May 22, 2016 03:31 |
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That archer that gets pushed off the ledge frequently and lives kind of highlights one of the inconsistencies of DS2, where drops that won't do enough damage to finish off weakened enemies will kill you from full health because gently caress you.
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# ? May 22, 2016 03:47 |
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Some attacks (such as from the Old Ironclad Soldiers' hammers) will send off sparks and consequently detonate the explosive barrels, but as been mentioned above any source of fire damage (such as the Fire Longsword) will do that as well. They weren't in DS1, but I know they've at least been in Demon's Souls/DS2/DS3. (I'm guessing that barrels didn't fit Bloodborne's design aesthetic in general.) But regardless they shouldn't blow up if you roll into them; in fact rolling into explosive barrels is a very good way to defuse them. Just about every time DS2 gives you multiple enemies in an area (and grouping multiple enemies isn't at all unique to DS2, but it's more immediately obvious here), there's still a way to deal with them in a reasonable and efficient manner. The first and foremost tool in one's arsenal should of course be "how do I pull them back and funnel them?", followed closely by "how can I pull them apart?" and "how can I make use of differing AI patterns?". Geop got stomped there because he was charging in head-on to a group of three enemies instead of trying to separate them or to move the combat off the high platform, but to his credit (and as Mighty Dicktron referenced) DS1 doesn't teach you nearly as well about how to deal with multi-enemy encounters. Lizard Wizard posted:
Steak Eater posted:That archer that gets pushed off the ledge frequently and lives kind of highlights one of the inconsistencies of DS2, where drops that won't do enough damage to finish off weakened enemies will kill you from full health because gently caress you. NGDBSS fucked around with this message at 04:02 on May 22, 2016 |
# ? May 22, 2016 03:59 |
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I do wish he had not chickened out and at least waited for the guy to land. Before saying it was out of his league.
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# ? May 22, 2016 04:26 |
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NGDBSS posted:I'd guess perhaps 1 GB, given that they're all 720p at 60fps. Things add up, after all. Close. I pulled the first seven before hosting went down, they average a little under 700 MB; 4.8 GB total. 625 people downloading the whole thing would make the 3TB estimate, and Episode 1 already has almost 6000 views on youtube, with some dropoff as the series goes on. Granted, not everyone would be going for the hosted videos but yeah, 3TB of transfers in a month is pretty easy to get to.
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# ? May 22, 2016 04:53 |
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i did a thing at a bar
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# ? May 22, 2016 05:05 |
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Try dumping. Please don't give out relationship advice.
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# ? May 22, 2016 05:13 |
Sergeant_Crunch posted:This lp is like watching blind people try to herd a deaf cat. Notorious QIG posted:Fuckin' goddamn you and your cowardice Geop
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# ? May 22, 2016 05:16 |
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Yeah, it's not like this game has very light to no consequences for dying either.
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# ? May 22, 2016 05:21 |
To be fair this being SotFS we didn't really miss out on much there. Also, for posterity: "I don't think things have much elemental resistance" - Vicas, 2016.
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# ? May 22, 2016 05:22 |
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The three hollow soldiers up by the swooping thing don't actually wake up until the danger is gone. So yeah, killing that thing is not worse than the base version.
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# ? May 22, 2016 05:32 |
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Wait a shortcut back to cardinal tower opens up if those barrels explode ???? WHAT THE HELL. I have played like 300 hours of this game and never knew that.
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# ? May 22, 2016 05:43 |
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If you get the positioning right you can actually throw a firebomb at the wall from the bonfire side and have the explosion clip through to the barrels for a very brief sequence break.
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# ? May 22, 2016 05:51 |
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I'm gonna be surprised if there's no Katamari Damacy joke with that random boulder.
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# ? May 22, 2016 05:54 |
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Nanomashoes posted:Wait a shortcut back to cardinal tower opens up if those barrels explode ???? WHAT THE HELL. I have played like 300 hours of this game and never knew that. i completely missed it in ds2, only found it when small white soapstone-ing for someone in scholars. you are not alone...
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# ? May 22, 2016 06:13 |
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Nanomashoes posted:Wait a shortcut back to cardinal tower opens up if those barrels explode ???? WHAT THE HELL. I have played like 300 hours of this game and never knew that. there's always one
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# ? May 22, 2016 06:13 |
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NGDBSS posted:Some attacks (such as from the Old Ironclad Soldiers' hammers) will send off sparks and consequently detonate the explosive barrels, but as been mentioned above any source of fire damage (such as the Fire Longsword) will do that as well. They weren't in DS1, but I know they've at least been in Demon's Souls/DS2/DS3. (I'm guessing that barrels didn't fit Bloodborne's design aesthetic in general.) But regardless they shouldn't blow up if you roll into them; in fact rolling into explosive barrels is a very good way to defuse them. how soon we forget D_W posted:I didn't butcher it.
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# ? May 22, 2016 06:15 |
PleasingFungus posted:how soon we forget well that barrel is certainly not going to explode again anytime soon
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# ? May 22, 2016 06:18 |
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EponymousMrYar posted:It's the same intro as the cinematic boss intro all bosses get when you go in their fog door. The only added thing IIRC is the initial swoop. And swooping is bad.
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# ? May 22, 2016 06:20 |
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# ? Jun 3, 2024 00:33 |
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Nanomashoes posted:Wait a shortcut back to cardinal tower opens up if those barrels explode ???? WHAT THE HELL. I have played like 300 hours of this game and never knew that. I missed that as well. I feel dumb. Dark Souls summation #3,247: Wait there is that incredibly convenient thing RIGHT THERE how did I miss it despite playing this game for forever and a half. Dark Souls summation #2: I feel dumb.
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# ? May 22, 2016 06:26 |