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Arrath
Apr 14, 2011


Roadie posted:

There's an entry for Weaponsmith Extended 1.2 on the files tab, but on the main tab it talks about 2.0 (which doesn't exist on the files tab) and a bunch of the patches want 1.0 instead.

Oh well damned if I know then :v: I guess I downloaded it before he changed it to talk about 2.0

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Pound_Coin
Feb 5, 2004
£


Ugh, Getting back in after the release of far harbour. Trying to get WBO & functional displays working together, but the ESP for WBO's got a different name than expected and the compatibility patches all want them with different names and I'm not sure if I need the WBO patch from displays AND the displays patch from WBO and FFFFFFFFFFFFFFfffffffffff

ha;lp



And I can't figure out how to rename the actual .esp rather than just the display name in mod organizer because the interface is butts

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
More Melee Weapons!

Adds a bunch more plain sort of improvised melee weapons to the spawning and drop lists. Ever wanted to stab a Super Mutant in futile horror with a butter knife? NOW YOU CAN!

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Pound_Coin posted:

Ugh, Getting back in after the release of far harbour. Trying to get WBO & functional displays working together, but the ESP for WBO's got a different name than expected and the compatibility patches all want them with different names and I'm not sure if I need the WBO patch from displays AND the displays patch from WBO and FFFFFFFFFFFFFFfffffffffff

ha;lp



And I can't figure out how to rename the actual .esp rather than just the display name in mod organizer because the interface is butts

you only need the patch on the WBO page

Pound_Coin
Feb 5, 2004
£


The Iron Rose posted:

you only need the patch on the WBO page

So I can just un-check that one with the missing master and call it a day?

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Pound_Coin posted:

So I can just un-check that one with the missing master and call it a day?

Yep! You don't need the patch on the functional displays page. It's out of date, and deprecated since I have an updated one on my page.

Pound_Coin
Feb 5, 2004
£


The Iron Rose posted:

Yep! You don't need the patch on the functional displays page. It's out of date, and deprecated since I have an updated one on my page.

Awesome, thanks for the help (and for making the mod in the first place :v)

Edit: Unchecked that patch, game won't launch at all. This loving game engine.

Pound_Coin fucked around with this message at 14:50 on May 22, 2016

Dr Snofeld
Apr 30, 2009
I've reinstalled the game, because my install was all sorts of messy and now Mod Organiser works well enough with Fallout 4 that I can use that and keep things clean. I've installed a sorting mod and UI mod, among other things, and a weird thing is happening where all the clothing I've found so far has "(Biocommesh)(Recon)" as a suffix, and all the guns I have picked up (10mms and pipe guns) have a "{Laser-Sighted}" suffix, despite me not having installed mods that add either of those things. No negative gameplay impacts that I've noticed, but it is weird. Load order:

code:
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
Homemaker.esm
SpringCleaning.esm
ArmorKeywords.esm
Damage Threshold.esm
ConcealedArmor.esm
Unofficial Fallout 4 Patch.esp
SC_ExpandedScrapList.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
More Armor Slots.esp
ExpandedBallisticWeave.esp
ConcealedArmor.esp
AWKCRPatch-UFO4P.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
EveryonesBestFriend.esp
SettlersRename.esp
Tougher Vertibirds.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
More Where That Came From Diamond City.esp
Elvani's Track Pack - FIX.esp
DD_Khassar_De_Templari_Increased_build.esp
SkjAlert_All_DLC.esp
BetterJunkFences.esp
HalfAffinityCooldown.esp
NoNegativeAffinity.esp
FarHarborHomemakerFix.esp
WBO-Automatron.esp
WBO.esp
More Armor Slots - Automatron.esp
More Armor Slots - Far Harbor.esp
ValdacilsItemSorting-AidReducedWeight.esp
ValdacilsItemSorting-AmmoWeightless.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-DLCAutomatron.esp
ValdacilsItemSorting-DLCFarHarbor.esp
ValdacilsItemSorting-ExplosivesSortTop.esp
ValdacilsItemSorting-JunkBetter+DEF_INV.esp
ValdacilsItemSorting-MiscWeightless.esp
ValdacilsItemSorting-ModsWeightless.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp

Sensenmann
Sep 8, 2012

Dr Snofeld posted:

I've reinstalled the game, because my install was all sorts of messy and now Mod Organiser works well enough with Fallout 4 that I can use that and keep things clean. I've installed a sorting mod and UI mod, among other things, and a weird thing is happening where all the clothing I've found so far has "(Biocommesh)(Recon)" as a suffix, and all the guns I have picked up (10mms and pipe guns) have a "{Laser-Sighted}" suffix, despite me not having installed mods that add either of those things. No negative gameplay impacts that I've noticed, but it is weird. Load order:

code:
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
Homemaker.esm
SpringCleaning.esm
ArmorKeywords.esm
Damage Threshold.esm
ConcealedArmor.esm
Unofficial Fallout 4 Patch.esp
SC_ExpandedScrapList.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
More Armor Slots.esp
ExpandedBallisticWeave.esp
ConcealedArmor.esp
AWKCRPatch-UFO4P.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
EveryonesBestFriend.esp
SettlersRename.esp
Tougher Vertibirds.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
More Where That Came From Diamond City.esp
Elvani's Track Pack - FIX.esp
DD_Khassar_De_Templari_Increased_build.esp
SkjAlert_All_DLC.esp
BetterJunkFences.esp
HalfAffinityCooldown.esp
NoNegativeAffinity.esp
FarHarborHomemakerFix.esp
WBO-Automatron.esp
WBO.esp
More Armor Slots - Automatron.esp
More Armor Slots - Far Harbor.esp
ValdacilsItemSorting-AidReducedWeight.esp
ValdacilsItemSorting-AmmoWeightless.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-DLCAutomatron.esp
ValdacilsItemSorting-DLCFarHarbor.esp
ValdacilsItemSorting-ExplosivesSortTop.esp
ValdacilsItemSorting-JunkBetter+DEF_INV.esp
ValdacilsItemSorting-MiscWeightless.esp
ValdacilsItemSorting-ModsWeightless.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-Weapons.esp

What do you mean you don't have mods installed that add those things? ViS and DEF_INV both are literal tag/sort mods...

If your weapons and armors have the same tags all the time I'd guess that something went wrong either generating or editing the DEF_INV_TAGS.xml file, in which case a reinstall should fix that.

Dr Snofeld
Apr 30, 2009

Sensenmann posted:

What do you mean you don't have mods installed that add those things? ViS and DEF_INV both are literal tag/sort mods...

If your weapons and armors have the same tags all the time I'd guess that something went wrong either generating or editing the DEF_INV_TAGS.xml file, in which case a reinstall should fix that.

Sorry, I mean that I don't have anything that would put a laser-sighted barrel onto a pipe pistol or suchlike.

Sensenmann
Sep 8, 2012

Dr Snofeld posted:

Sorry, I mean that I don't have anything that would put a laser-sighted barrel onto a pipe pistol or suchlike.

That's a scope, not a barrel. Check your weapons and armor at a workbench to check if they have what the tags claim they do.

pmchem
Jan 22, 2010


I'm actually looking forward to mods being released on consoles, because then I'll know those mods are less likely to cause crashes when used on PC. I'm assuming all the Bethesda requirements for console mods are some minimal effort at quality control and to prevent people's FO4 on XBone/PS4 from crashing. Am I wrong? Is that weird? Anyone else ponder this?

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

pmchem posted:

I'm actually looking forward to mods being released on consoles, because then I'll know those mods are less likely to cause crashes when used on PC. I'm assuming all the Bethesda requirements for console mods are some minimal effort at quality control and to prevent people's FO4 on XBone/PS4 from crashing. Am I wrong? Is that weird? Anyone else ponder this?

hahahahahaah


naw man. I've made a dozen or so mods for consoles and there is literally no quality control or verification process involved. The only thing you can't put in a console mod is F4SE scripts since, obviously, you can't write a script extender for consoles.

Not that there are many mods with scripts anyways mind you. I mean I'm literally running with 210 plugins and none of them cause crashes, because almost none of the mods use scripts.

OwlFancier
Aug 22, 2013

Are there any mods that make the headlamps ingame have a more... realistic falloff? It's kinda stupid that it goes about 20 yards and then stops flat.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

pmchem posted:

I'm actually looking forward to mods being released on consoles, because then I'll know those mods are less likely to cause crashes when used on PC. I'm assuming all the Bethesda requirements for console mods are some minimal effort at quality control and to prevent people's FO4 on XBone/PS4 from crashing. Am I wrong? Is that weird? Anyone else ponder this?

People said that about paid mods, too, and we all saw how completely wrong THAT turned out.

Dr Snofeld
Apr 30, 2009

Sensenmann posted:

That's a scope, not a barrel. Check your weapons and armor at a workbench to check if they have what the tags claim they do.

This is what I was getting:



I think it was a problem with the sorting mod, I've swapped it out for a different one to see if that helps.

Also my lockpicking was going super fast. I think that's a framerate issue? Will forcing AA with the AMD control centre keep it at 60fps? I think I read that the default FO4 Vsync is 30fps.

Sensenmann
Sep 8, 2012

Dr Snofeld posted:

This is what I was getting:



I think it was a problem with the sorting mod, I've swapped it out for a different one to see if that helps.

Also my lockpicking was going super fast. I think that's a framerate issue? Will forcing AA with the AMD control centre keep it at 60fps? I think I read that the default FO4 Vsync is 30fps.

Just install the latest Enb and run that with effects disabled, Enboost on and the frame limiter set to 60.

Clanpot Shake
Aug 10, 2006
shake shake!

Does a mod exist that enables fast travel in survival mode between settlements that you have a supply line between? I like most of the rest of that mode but hoofing it to Sanctuary sucks balls.

Babe Magnet
Jun 2, 2008

yeah

http://www.nexusmods.com/fallout4/mods/10157/

Clanpot Shake
Aug 10, 2006
shake shake!

Looks perfect, thanks!

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
Oh hey mods are out on the xbox.

Kramjacks
Jul 5, 2007

Finally, console users can at last see the majesty of tits on a molerat.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
New weapon mod, this one is the one shot Thompson-Center Contender Pistol if you want to be a real bad rear end end of the world retro road agent.

Mage_Boy
Dec 18, 2003

This hotdog is about as real as your story Steve Simmons




Kramjacks posted:

Finally, console users can at last see the majesty of tits on a molerat.

For as long as that was the thread title for NV mods, I was amazed I never saw that mod being linked. I hope this means it doesn't actually exist.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Mage_Boy posted:

For as long as that was the thread title for NV mods, I was amazed I never saw that mod being linked. I hope this means it doesn't actually exist.

Naky actually made it and uploaded it to the Nexus, where a surprisingly large gathering of users got the joke and it got enough votes to be on the front page and in the top 25 of all time, then the mods deleted it because it threatened the sanctity of the Nexus.

Raygereio
Nov 12, 2012

Mage_Boy posted:

For as long as that was the thread title for NV mods, I was amazed I never saw that mod being linked. I hope this means it doesn't actually exist.
If I recall right, some goon did make that mod to honor the F:NV modding thread title. Being the amazing, boob-filled mod that it was, it quickly became incredibly popular on the Nexus and then was deleted by the Nexus' staff because they hate fun.

Arrath
Apr 14, 2011


The Iron Rose posted:

hahahahahaah


naw man. I've made a dozen or so mods for consoles and there is literally no quality control or verification process involved. The only thing you can't put in a console mod is F4SE scripts since, obviously, you can't write a script extender for consoles.

Not that there are many mods with scripts anyways mind you. I mean I'm literally running with 210 plugins and none of them cause crashes, because almost none of the mods use scripts.

Man I wish I had your luck, my poo poo be crashing all the time. Had to abandon my game because I couldn't get anywhere near Diamond City. Tore the mods out and gonna try again after paring it down a bit. :negative:

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Arrath posted:

Man I wish I had your luck, my poo poo be crashing all the time. Had to abandon my game because I couldn't get anywhere near Diamond City. Tore the mods out and gonna try again after paring it down a bit. :negative:

It takes some loving with merged patches (honestly forget the conflict losses filter, just use the apply filter for cleaning), but honestly most of that was making sure all the mods worked properly together and levelled lists were appropriately populated.

Arrath
Apr 14, 2011


The Iron Rose posted:

It takes some loving with merged patches (honestly forget the conflict losses filter, just use the apply filter for cleaning), but honestly most of that was making sure all the mods worked properly together and levelled lists were appropriately populated.

So is there a good tool for doing this? Or tutorial? Cause I haven't a clue.

QuantaStarFire
May 18, 2006


Grimey Drawer

My only criticism of IFT is that you have to build vehicles in every single settlement, which is like "Hey, who keeps stealing my motorcycle and taking it back to Hangman's Alley?" :psyduck:

I'm going to give that Resurrection mod a shot, though I'm totally expecting it to have massive textures for stop signs and poo poo and make my aging 660ti cry. I want the "reclaimed by nature" aesthetic so bad though.

Sensenmann
Sep 8, 2012

QuantaStarFire posted:

My only criticism of IFT is that you have to build vehicles in every single settlement, which is like "Hey, who keeps stealing my motorcycle and taking it back to Hangman's Alley?" :psyduck:

I'm going to give that Resurrection mod a shot, though I'm totally expecting it to have massive textures for stop signs and poo poo and make my aging 660ti cry. I want the "reclaimed by nature" aesthetic so bad though.

It also needs busecombinedobjects to be set to 0 so your FPS will definitely take a nosedive in some areas.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Arrath posted:

So is there a good tool for doing this? Or tutorial? Cause I haven't a clue.

Download fo4edit, run it and load your plugins, apply filter for cleaning. It'll show you what is overwriting what. Some things are fairly minor and can be ignored, like if something overwrites part of the unofficial bug patch or an item sorting mod it's a bit whatevs. On the other hand, if something is overwriting, say, an armorsmith armorsmith then none of its changes will be present in game.

Similarly if you have a bunch of weapon mods that are distributed to enemies through level lists, you'll need to merge them together or you'll only see the gun present last in the load order for a given levelled list. This is easily solved by right clicking in fo4edit and selecting 'create merged patch.' You'll want to go over it once it's done to confirm the changes made of course, but once that's done you should be set.

Roadie
Jun 30, 2013
So I think I found the greatest mod. Just the greatest. This mod is going to be huge, guys. HUUUGE. Just ignore the tiny hands.

Arrath
Apr 14, 2011


The Iron Rose posted:

Download fo4edit, run it and load your plugins, apply filter for cleaning. It'll show you what is overwriting what. Some things are fairly minor and can be ignored, like if something overwrites part of the unofficial bug patch or an item sorting mod it's a bit whatevs. On the other hand, if something is overwriting, say, an armorsmith armorsmith then none of its changes will be present in game.

Similarly if you have a bunch of weapon mods that are distributed to enemies through level lists, you'll need to merge them together or you'll only see the gun present last in the load order for a given levelled list. This is easily solved by right clicking in fo4edit and selecting 'create merged patch.' You'll want to go over it once it's done to confirm the changes made of course, but once that's done you should be set.

Cheers, I'll give that a try. Vaguely recall doing the same with some NV mods forever ago.

Pound_Coin
Feb 5, 2004
£


If I'm using Weapon display stands and snap and build, but weapon display stands aren't showing up does it mean snap and build is overwriting them?

My load order look like this atm,

do I need to merge things? and how do I do that with MO2

Pound_Coin fucked around with this message at 00:09 on May 25, 2016

Mr.Grit
Jul 16, 2006

Pound_Coin posted:

If I'm using Weapon display stands and snap and build, but weapon display stands aren't showing up does it mean snap and build is overwriting them?

My load order look like this atm,

do I need to merge things? and how do I do that with MO2

Weapon display is unchecked in that pic.
You merge with fo4edit. If you have it installed, run it from mo2. Load everything in the window that comes up. After it loads right click anywhere on the left pane - other-create merged patch, give it a few seconds, close fo4edit. Go to the bottom of the left pane in mo2 where is says overwrite, create new mod, name it whatever you want and the make sure you activate it.

Pwnstar
Dec 9, 2007

Who wants some waffles?

http://www.nexusmods.com/fallout4/mods/13945/

I speak Japanese only.

Segmentation Fault
Jun 7, 2012
Is there a Dragonporn for Fallout 4 yet?

Babe Magnet
Jun 2, 2008

Was there one for New Vegas? I loving love Dragonporn, the dude who runs it has a great sense of humor.

What's the recommended "Alternate Start" mod right now? Looking to get back into the game having not played since like January since I was waiting on mods. Is it this one?

http://www.nexusmods.com/fallout4/mods/10951/

I don't need anything too fancy, I just don't want one that will gently caress my save a couple dozen hours down the line.

also

Babe Magnet fucked around with this message at 04:43 on May 25, 2016

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Acebuckeye13
Nov 2, 2010
Ultra Carp

Babe Magnet posted:

Was there one for New Vegas? I loving love Dragonporn, the dude who runs it has a great sense of humor.

What's the recommended "Alternate Start" mod right now? Looking to get back into the game having not played since like January since I was waiting on mods. Is it this one?

http://www.nexusmods.com/fallout4/mods/10951/

I don't need anything too fancy, I just don't want one that will gently caress my save a couple dozen hours down the line.

also



Fun fact (extremely mild Far Habor spoiler): There's a full set of Vim Pop! branded T-51 power armor in the Vim Pop factory.

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