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I wouldn't have thought frost would even do anything to bosses
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# ? May 22, 2016 22:55 |
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# ? Jun 5, 2024 08:33 |
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argondamn posted:It's not really surprising that they re-used the DkS1 engine. It's actually surprising that they even wrote a new engine for DkS2. Nah it's been various versions of the PhyreEngine since Demon's. Netcode however is probably all on Fromsoft.
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# ? May 22, 2016 23:03 |
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Dark Souls is serious business.
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# ? May 22, 2016 23:06 |
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GulagDolls posted:I wouldn't have thought frost would even do anything to bosses I dunno, it seemed to do more damage than cmw the first time. Maybe it's just high magic resists?
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# ? May 22, 2016 23:11 |
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Stokes posted:Dark Souls is serious business. git gud or die trying as they say....
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# ? May 22, 2016 23:14 |
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Fire Barrel posted:I dunno, it seemed to do more damage than cmw the first time. Maybe it's just high magic resists? Frost is a status effect, rather than an actual damage type. It does a bit of damage and a short lived stamina nerf when it triggers. For example, I didn't notice the Old Demon king staggering any more frequently with my Iryhtyl sword than my more normal weapons when I was trying it out (Seems I suck at nailing viscerals on bosses except for the Nameless King "Old demon is down! R1... uh.. R1! okay fine normal attacks.") That said, any weapon working out well for you is a good weapon. Keep using it if you're already kicking rear end with it.
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# ? May 22, 2016 23:16 |
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Frost can affect enemies and bosses, I know if you use Vordt's Hammer on the giants in the cathedral they will slow down in their attacks after being hit 4-5 times, and I remember the Abyss Walkers slowed down as well after a few hits. All of the other bosses all seem to have a high resistance to it however.
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# ? May 22, 2016 23:20 |
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Section Z posted:Frost is a status effect, rather than an actual damage type. It does a bit of damage and a short lived stamina nerf when it triggers. Could just be the thrust that did more damage then. And I usually cycle weapons in PvE, though I stick to ones I'm familiar with in PvP. Unless their great weapons. I knew frost did stamina damage. Maybe I'll try playing with the Irithyll rapier as in PvP a bit more. Especially since I've been running across a lot of great shield users in recent invasions.
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# ? May 22, 2016 23:26 |
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I know several bosses just get murked by bleed though. Dancer pretty much exploded in a shower of blood. It's like I was playing Bloodborne all over again.
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# ? May 22, 2016 23:27 |
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I had bleed also proc during a visceral attack against the twin princes. It was like watching Tarantino doing his take on the fantasy genre.
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# ? May 22, 2016 23:31 |
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Did they change the Aldrich dogs so if you kill one but not the other the one you killed doesn't respawn?
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# ? May 22, 2016 23:32 |
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Fire Barrel posted:Could just be the thrust that did more damage then. And I usually cycle weapons in PvE, though I stick to ones I'm familiar with in PvP. Unless their great weapons. Irithyll rapier fucks up most bosses pretty good. Coupled with the range, speed and low stamina per hit it's great. Was getting similar damage per hit on the Pontiff as i was with a refined darksword at 50/50 str/dex.
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# ? May 22, 2016 23:35 |
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poptart_fairy posted:Kotaku writer spotted. i dont even care this was like 8 pages ago i'll kill you
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# ? May 22, 2016 23:37 |
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Tokyo Sex Whale posted:The zweihander is loving amazing in this. I've actually found the zweihander and ultra greatswords in general to be fairly crap in DS3, and this is speaking as someone who went through most of DS1 with one. I dunno if it's enemies having faster recovery from hitting a shield or smaller windows of opportunity between enemy attacks or the fact that there's no poise but each of my attempts to use one has ended in YOU DIED. I've even given up on using it on parry-spammers since they just spam sword attacks instead and I get stunlocked. Bit of a shame, since there's some sweet-looking UGSs.
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# ? May 22, 2016 23:51 |
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Genocyber posted:<--- Bamco support staff real salty
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# ? May 22, 2016 23:51 |
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actionjackson posted:Did they change the Aldrich dogs so if you kill one but not the other the one you killed doesn't respawn? I don't think any of the Aldrich beasts (not the curse-spitting two or the 3 alligatordogs) respawn.
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# ? May 22, 2016 23:52 |
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Genocyber posted:<--- Geez, if someone's gonna spend ten bucks on a redtext, they could at least make it a good one.
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# ? May 22, 2016 23:53 |
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MadJackMcJack posted:I've actually found the zweihander and ultra greatswords in general to be fairly crap in DS3, and this is speaking as someone who went through most of DS1 with one. I dunno if it's enemies having faster recovery from hitting a shield or smaller windows of opportunity between enemy attacks or the fact that there's no poise but each of my attempts to use one has ended in YOU DIED. I've even given up on using it on parry-spammers since they just spam sword attacks instead and I get stunlocked. Bit of a shame, since there's some sweet-looking UGSs. Just spam the special art then, since that's what people using them usually do to me if they see my buckler in hand. Also, some of them have crazy tracking that can punish people the try rolling past you. Not a fan of them in any of the souls games though, so I don't use them too often.
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# ? May 22, 2016 23:55 |
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BillmasterCozb posted:Geez, if someone's gonna spend ten bucks on a redtext, they could at least make it a good one. I know, right? I guess it's as good a time as any to purchase a new av, gonna be hard to find one I like better than the chaos eater though.
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# ? May 22, 2016 23:56 |
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MadJackMcJack posted:I've actually found the zweihander and ultra greatswords in general to be fairly crap in DS3, and this is speaking as someone who went through most of DS1 with one. I dunno if it's enemies having faster recovery from hitting a shield or smaller windows of opportunity between enemy attacks or the fact that there's no poise but each of my attempts to use one has ended in YOU DIED. I've even given up on using it on parry-spammers since they just spam sword attacks instead and I get stunlocked. Bit of a shame, since there's some sweet-looking UGSs.
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# ? May 22, 2016 23:58 |
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Melanion posted:You're finished in the Cathedral (Assuming you've explored everywhere and gobbled up all the loot), you need to backtrack a bit. Try exploring other directions from the Crucifixion Woods bonfire. Thanks! Took down the Watchers on my second try thanks to jolly cooperation. Big ups to PS4 screen name "Ball Buster"
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# ? May 22, 2016 23:59 |
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hard counter posted:I had bleed also proc during a visceral attack against the twin princes. Twin princes is another case of my complete inability to visceral for some reason. "He's down!... Pretty please visceral? Welp" What should be obvious trick to it am I missing for further play throughs I can't even visceral the giant crabs when they fall down I'm pretty sure Nameless King is the only boss I've done Viscerals for (Repeatedly, at that). I can backstab Abyss Watchers just fine though.
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# ? May 22, 2016 23:59 |
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Yardbomb posted:It's also kind of stupid seeing as how you might wanna play with more than the small couple weapons you slab in a playthrough, when I keep hearing that once you +10 something the matchmaker weights you more heavily than ever to just try and find other +10's. There's not a huge difference generally between +9 and +10, and once you've unlocked chunks/twinkling/scales at the handmaiden you can farm the winged knights at the top of the archives and have enough souls to get any weapon to +9 or +4 in about 10 minutes. You don't even need to be good at killing them, just equip all your soul increasing gear and use rapport. So don't stress about that, it just sucks we have only 8 slabs and that twinkling and scale weapons need the slab now too. What's Miyazaki got against +10 weapons? Why is he so stingy?? This game got hosed up so bad (still good), levels are way more expensive so people are lower levels but everything's also much weaker, requiring a much higher stat investment. It's like they decided 2 was too fun and they needed to reign that poo poo in. Split damage weapons got it the worst though, not only do they have two defenses to deal with, they also pretty much all have ludicrously low ARs, even at 60 int/faith. Being a caster sucks because you get some spells and at 60 they do decent damage, but unless you get to a super high level you pretty much can't any weapon you find and the ones you can use do poo poo damage. Would have been nice to have more pure dex/str weapons too instead of everything being quality. Also ultragreatswords doing comparable damage to greatswords but much more slowly and for waaay more stamina. I mean in the end it's a good fun game, but the list of things 2 did better covers drat near everything. I mean From have never been good with balance but this is such a shitshow. And then there's the pvp...
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# ? May 23, 2016 00:02 |
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i think it's sorta unfair to compare near-release DS3 to 1 or 2. 1 was a loving trainwreck for a lot of it's life and 2 wasn't even good until all the DLCs and Scholar and such.
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# ? May 23, 2016 00:10 |
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I got Armour on sl1 down to 20% and then one of those air meatballs one shot me. What the gently caress that is just infuriating
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# ? May 23, 2016 00:21 |
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argondamn posted:It's not really surprising that they re-used the DkS1 engine. It's actually surprising that they even wrote a new engine for DkS2. They did not write a new engine for DS2.
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# ? May 23, 2016 00:23 |
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MadJackMcJack posted:I've actually found the zweihander and ultra greatswords in general to be fairly crap in DS3, and this is speaking as someone who went through most of DS1 with one. I dunno if it's enemies having faster recovery from hitting a shield or smaller windows of opportunity between enemy attacks or the fact that there's no poise but each of my attempts to use one has ended in YOU DIED. I've even given up on using it on parry-spammers since they just spam sword attacks instead and I get stunlocked. Bit of a shame, since there's some sweet-looking UGSs. I tried the greatsword first and I hate it and I think most of the UGS have that overhead r2 which sucks. The zwei's got that 1h poke on the r2 and it's so fast coming out and long enough you can get a Leo hit any time you want. All of its moves seem really fast to me, like UGS speed is what greatsword-class speed should be. I'm pretty sure it out ranges a straight sword so you shouldn't be getting stunlocked.
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# ? May 23, 2016 00:24 |
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Section Z posted:Twin princes is another case of my complete inability to visceral for some reason. "He's down!... Pretty please visceral? Welp" Eh sometimes you miss your opportunity because you mashed r1 during an opening that developed into a stun so your cued attacks come out and hit for a little extra but then break the boss' stun state. Totally understandable since you take what openings you can get from mobile dudes like the Princes.
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# ? May 23, 2016 00:26 |
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True they all got better with patches and dlc, but they were still better than this at those early stages. I had some issues with 2 at first because mechanically it was so different from 1, but once I got a feel for it, I was able to fully ditch my shield for the first time in a souls game and played through with so many different builds and such. I was still having a blast when the first dlc came out, and it wasn't until a few months before 3 came out that I finally got bored of it. I'm already bored of 3, so hopefully the dlc will inject some much needed life into the game but eh. I don't think it'll ever approach 2 in terms of fun. Here's hoping they use 2 as the base for the next game!
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# ? May 23, 2016 00:28 |
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Favorite spots to invade? Central irithyll is so easy I almost feel bad
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# ? May 23, 2016 00:30 |
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Consumed King's Garden
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# ? May 23, 2016 00:30 |
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I like the Catacombs because of the bridges and traps and rolling boulders. Also ran into another invader simultaneously invading another dude. He was called YouShallNotPass and gimmicked it up by going invisible on bridges then force blasting dudes off.
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# ? May 23, 2016 00:42 |
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no_funeral posted:Favorite spots to invade? Central irithyll is so easy I almost feel bad Dungeon
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# ? May 23, 2016 00:43 |
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I'm assuming you can respec at Rosaria to a lower level, but what happens to the excess? Are the souls just lost or what? I leveled into the mid-40s to try a new weapon and now I'm getting no hits at all on Watchdogs.
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# ? May 23, 2016 00:44 |
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Melanion posted:I'm assuming you can respec at Rosaria to a lower level You can't. Leveling up is permanent, you can just shuffle the points around.
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# ? May 23, 2016 00:45 |
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Alabaster White posted:You can't. Leveling up is permanent, you can just shuffle the points around. Ah, hell. Here's hoping I've just been unlucky getting hits in the poison bit, then. Surely there are some 34+s with +1 or better weapons going through there.
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# ? May 23, 2016 00:47 |
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Jaaam posted:True they all got better with patches and dlc, but they were still better than this at those early stages. I had some issues with 2 at first because mechanically it was so different from 1, but once I got a feel for it, I was able to fully ditch my shield for the first time in a souls game and played through with so many different builds and such. While DS2 does do a lot right, I never got this claim. You can fully ditch your shield right out the door in DS1 and DS3. It's perfectly functional immediately. But in DS2, you have to stop and level up your agility, especially if you picked Warrior or Bandit with only 5 I frames. And just saying "Well just don't pick those classes then " is just ignoring the problem even if you did stop to read a wiki before playing to know that. As well as 9 I frames being the best possible starting dodge. Bad starting shields may have made a lot more people turn to dodging in DS2. But dodging is still incredibly practical in the other games, without an entry fee for your dodge frames.
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# ? May 23, 2016 00:56 |
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The dragon's tooth has like a handle on it now and doesn't look like a tooth.
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# ? May 23, 2016 00:57 |
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Souls actually look pretty bright
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# ? May 23, 2016 00:59 |
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# ? Jun 5, 2024 08:33 |
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Dodging is easier in DS3 than in 2 because they got rid of that dumb agility nonsense and sharply reduced the stamina cost. But it's kind of balanced by the fact that enemies do a loving lot of damage in this game and violently punish rolling away. And the very first boss has different attacks with wildly different timings on them. No-shield life is tough if you aren't familiar with the enemy attack timings.
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# ? May 23, 2016 01:07 |