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Ignite Memories posted:Why doesn't Karthus's wall do the Poppy thing that riot's so fond of now? Because Karthus is already a very strong champ and that would a tremendously strong buff to him.
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# ? May 23, 2016 15:37 |
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# ? May 22, 2024 11:05 |
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Endorph posted:rammus can get to lanes just as fast, has a long taunt, and doesn't die to everything
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# ? May 23, 2016 15:59 |
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rammus is great for singlehandedly winning the game for your team by getting clutch taunts and pickoffs around the map he was even better like two patches ago when every team was a 4-5 AD comp
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# ? May 23, 2016 16:01 |
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ImpAtom posted:Because Karthus is already a very strong champ and that would a tremendously strong buff to him. I just want his slow to no longer decay and to reapply if they walk through it again, the good old days.
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# ? May 23, 2016 16:04 |
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Ra Ra Rasputin posted:I just want his slow to no longer decay and to reapply if they walk through it again, the good old days. Make it a flat 60 armor/mr reduction again.
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# ? May 23, 2016 16:05 |
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There are already Rank 6/7 Katarina players, I don't want to play this game anymore...
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# ? May 23, 2016 16:29 |
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Cool
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# ? May 23, 2016 17:22 |
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so is the new adc meta just bruiser items on lucian/mf?
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# ? May 23, 2016 20:17 |
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Tired Moritz posted:so is the new adc meta just bruiser items on lucian/mf? ADC itemization right now is butts, it's a required role with very few viable characters at any given time and pretty narrow builds since most of them do pretty similar things with minor divergence. Oh and they pushed a bunch of champions out of the ADC role and ruined Mordekaiser who was supposed to be the "Alternative" to an ADC so vv better luck next season
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# ? May 23, 2016 21:16 |
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The problem with the ADC role is kind of really a fundamental problem of the game; so we have this role whose job is "do as much damage as you possibly can" which leads to the maximal damage build on the maximal damage champion being right most of the time. Soon as somebody figures out what that is that information gets around and the ADC meta shifts toward that. "We want more variety in that role" is pretty much impossible.
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# ? May 23, 2016 21:25 |
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Ahahahahaha, they're lowering the mana cost of Taliyah's Q. Ahahahahahahahahahahahahahaaaaaaaa I want a refund
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# ? May 23, 2016 21:30 |
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It's a problem inherent to the concept behind ADC, which is "be terrible early, win the game if it goes on long enough and you arent shut down". That's fine for basic strategy, but its a nearly impossible concept to add variety to outside of introducing a rock/paper/scissors counter-item/hero setup (ala Dotes2). Every other role has flexibility in what you want it to bring to the team, but theres only one expectation ever from an ADC: shoot other mans It's like trying to add variety to Chess by giving the King a bunch of gimmick choices; there's always going to be a best pick, which is the one that makes it live the longest.
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# ? May 23, 2016 21:30 |
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CubeTheory posted:Ahahahahaha, they're lowering the mana cost of Taliyah's Q. Ahahahahahahahahahahahahahaaaaaaaa with her amazingly op mana management, Taliyah can finally bring manamune to the midlane meta
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# ? May 23, 2016 21:31 |
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CubeTheory posted:Ahahahahaha, they're lowering the mana cost of Taliyah's Q. Ahahahahahahahahahahahahahaaaaaaaa But you see, now she'll be able to use all her other powerful spells-oh wait.
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# ? May 23, 2016 21:32 |
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The ADC class problem is not that the characters are too similar. It's the way the class and itemization interact with the entire rest of the game. Itemization is somewhat of an issue, not due to ~optimal strategy~ but just because they've designed the class to need several thousand gold to be able to contribute in way too many cases.
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# ? May 23, 2016 21:33 |
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The marksman update did do a decent job of making different ADC's want different items and play differently. Unfortunately, whichever item set is the strongest is the only group that's gonna get played.
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# ? May 23, 2016 21:42 |
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maybe they should fix Lucian by reducing his e's cooldown.
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# ? May 23, 2016 21:56 |
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I feel like the competitive League scene for as long as I can remember has always been "what are the best ADC itemization sets? who are the three best champions that can utilize them effectively? let's only play those three guys." From all the way back in the Corki/Graves/Ezreal days to the present day it seems like a trinity of picks with very few outliers always dominates the competitive pick/ban.
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# ? May 23, 2016 21:57 |
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Spirit is 10-0 in EUW solo q with red smite Runic Echoes, FQC, Abyssal, Lichbane, Banner of Command jungle Lulu. e: With AS reds and quints, CDR blues and scaling health. Amazing. He also just lost 1 game, but went 7-0. foutre fucked around with this message at 22:20 on May 23, 2016 |
# ? May 23, 2016 22:06 |
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whatever why not, i don't care i'm just here to spread the good word
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# ? May 23, 2016 22:49 |
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For soloqueue most ADCs are completely fine, as has been the case at pretty much every point in the game's history, happy to help. Always remember though that you're a strong, independent theorycrafter who don't need no facts to back up your ideas that immobile carries are poo poo. iSurrender fucked around with this message at 23:47 on May 23, 2016 |
# ? May 23, 2016 23:39 |
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zyra is the real problem in bot lane
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# ? May 23, 2016 23:51 |
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Libertine posted:I feel like the competitive League scene for as long as I can remember has always been "what are the best ADC itemization sets? who are the three best champions that can utilize them effectively? let's only play those three guys." Some part of this is simply that there's half as many marksman champions as other classes
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# ? May 23, 2016 23:55 |
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the marksman update resulted in a net loss of adcs and of the last 3 Marksman released, 1 was a jungler and 1 was an AP midlaner
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# ? May 23, 2016 23:58 |
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Part of the issue is that Riot has this hate-on for releasing two similar champions nearby each other so when they release an ADC they wait like a year before releasing the next, but the thing is ADC is the only role where 90% of them are locked into one lane. Like, Sol can mid, top, and jungle, Ekko can mid, top, and jungle, tahm can support and top, but jhin is pretty much locked into the ADC role. You can take him mid if you want but it isn't exactly good. So like, over the past year or so there've been 4 new junglers, 4 new top laners, 3 new mid laners, 3 new supports, and only 2 new ADCs. When they released tahm both support and top got a new champion thrown in, but nobody ever accidentally falls into the ADC role. So as time goes on there'll just be less and less ADCs comparatively. Endorph fucked around with this message at 00:04 on May 24, 2016 |
# ? May 24, 2016 00:01 |
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if i was on the balance team at riot i would just add an item to make any melee character morde and throw the pub lanes into chaos rather than try to make it work
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# ? May 24, 2016 00:05 |
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finally, jayce is viable
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# ? May 24, 2016 00:06 |
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Endorph posted:but nobody ever accidentally falls into the ADC role. Hey now.
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# ? May 24, 2016 00:07 |
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kenne was made before the current meta was really developed and he's always had the marksman tag and people trying to make him happen bot lane. it just happened to actually work for a little bit.
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# ? May 24, 2016 00:08 |
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even if you assign every champion to only their most common role and don't double count flex picks, there's still like 15 adcs and 15 supports and 30 of everything else
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# ? May 24, 2016 00:19 |
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Talking about Kennen, his Q is impossible to land for me. So weird.
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# ? May 24, 2016 00:20 |
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Tired Moritz posted:Talking about Kennen, his Q is impossible to land for me. So weird. kennen q being crappy and narrow is probably intentional because manaless poke is Dangerous Territory
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# ? May 24, 2016 00:25 |
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I have a question for NA and EU players: How many people in the region you play complain about "fair play"?
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# ? May 24, 2016 00:49 |
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Elentor posted:I have a question for NA and EU players: How many people in the region you play complain about "fair play"? I have never heard that term used in reference to league ever.
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# ? May 24, 2016 00:50 |
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Endorph posted:Part of the issue is that Riot has this hate-on for releasing two similar champions nearby each other so when they release an ADC they wait like a year before releasing the next, but the thing is ADC is the only role where 90% of them are locked into one lane. Kindred's about as close as we've gotten to "accidentally" being an ADC. Elentor posted:I have a question for NA and EU players: How many people in the region you play complain about "fair play"? In my personal experience, League is definitely one of those "if it's possible in the game, and it gets you an edge, do it" type games. I know the competitive scene in fighting games has a fairly strong element of "don't cheese" (or it used to, at least...I don't watch a lot of pro fighting games nowadays), but the worst that's going to happen in League is someone losing lane to you might rage at you for playing a "no skill champ". Hermetic fucked around with this message at 00:58 on May 24, 2016 |
# ? May 24, 2016 00:56 |
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Kashuno posted:I have never heard that term used in reference to league ever. It's the term Brazilians use to describe the various degrees of basically sitting down and doing nothing if one of your opponents gets disconnected in a ranked game to give them a "fair chance" of recovering. Elentor fucked around with this message at 01:01 on May 24, 2016 |
# ? May 24, 2016 00:57 |
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Elentor posted:It's the term Brazilians use to describe the various degrees of basically sitting down and doing nothing if one of your opponents gets disconnected in a ranked game to give them a "fair chance" of recovering. As someone with lovely Canadian internet, I say don't play if your connection isn't stable. If I get a kill with the game going into a 4v5 I'm not going to feel bad.
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# ? May 24, 2016 01:21 |
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Hermetic posted:I know the competitive scene in fighting games has a fairly strong element of "don't cheese" (or it used to, at least...I don't watch a lot of pro fighting games nowadays) the term 'lame it out' is used when someone, like, gets a life lead and then blocks/dodges a lot with ten seconds on the timer but nobody actually cares if somebody spams projectiles because any fg worth playing at a competitive level has counter strategies to that sort of thing
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# ? May 24, 2016 01:22 |
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Endorph posted:it absolutely doesn't Hence my caveat. My knowledge of fighting game tourney culture is fairly dated. Fighting games at that time are really the only gaming scene I've ever seen that took a stance on fair play other than "don't literally hack the game".
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# ? May 24, 2016 01:37 |
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# ? May 22, 2024 11:05 |
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It depends on what mood I'm in. If I'm in a good mood and I see someone clearly disconnect under tower and just stand there for like a minute or more I'm not going to gently caress with them unless we're just pushing forward and closing the game out and killing them to get them off the board. If I'm in a bad mood and I see someone cut out in the middle of a skirmish, best believe they are getting it execution style no questions asked.
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# ? May 24, 2016 01:37 |