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al-azad posted:You should read I Am Legend, everyone should read I Am Legend. I did. I actually meant that interpreting stuff like Dark Souls that may have some horror themes as that is incredibly stupid. Dark Souls might have tense atmosphere but it's not horror by any stretch.
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# ? May 24, 2016 01:22 |
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# ? May 9, 2024 10:15 |
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I have never been less scared playing a video game then my playthrough of Outlast. I have absolutely no idea what people see in that game.
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# ? May 24, 2016 01:58 |
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That Welcome to the Game game looks pretty interesting. I like how you defend yourself from the kidnapper in the gooniest way possible, by shutting off all the lights in your house and sitting at your computer desk, just pretending not to be home
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# ? May 24, 2016 02:02 |
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CharlestonJew posted:That Welcome to the Game game looks pretty interesting. I like how you defend yourself from the kidnapper in the gooniest way possible, by shutting off all the lights in your house and sitting at your computer desk, just pretending not to be home What exactly are you supposed to do in that game though? It looked neat from the vid harshlycritical did but I don't really understand what was going on that was causing the kidnapper to show up or what he was supposed to do to progress
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# ? May 24, 2016 05:16 |
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prahanormal posted:I have never been less scared playing a video game then my playthrough of Outlast. I have absolutely no idea what people see in that game. Really?
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# ? May 24, 2016 05:59 |
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Imo the first ~hour of Outlast is really, REALLY solid; then you notice things like how you can outrun all the enemies and how quickly your health regens even if they do catch up to you and the whole thing kinda falls apart. I quit playing around the Doctor Scissorman bit just due to how nonthreatening all the enemies felt by that point.
Monicro fucked around with this message at 11:24 on May 24, 2016 |
# ? May 24, 2016 11:16 |
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FirstAidKite posted:What exactly are you supposed to do in that game though? It looked neat from the vid harshlycritical did but I don't really understand what was going on that was causing the kidnapper to show up or what he was supposed to do to progress Not a clue. You can hear bumps in your house periodically and your windows seem to randomly open and close when you're not looking but I have no idea when the kidnapper starts coming for you in relation to those events
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# ? May 24, 2016 11:57 |
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The thing that makes Outlast such a weak horror game in my opinion is that you only ever do two things in it. You're either running away from enemies or finding x amount of items to open the way to progress. The only way the game ever mixes this up is by having you do both at the same time (which is really obnoxious). There's nothing less scary than a horror game that has shown its entire hand already and for Outlast that moment comes about an hour in.
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# ? May 24, 2016 12:06 |
CharlestonJew posted:Not a clue. You can hear bumps in your house periodically and your windows seem to randomly open and close when you're not looking but I have no idea when the kidnapper starts coming for you in relation to those events I would guess that the kidnapper would figure out where you are when you get hacked, but HarshlyCritical seemed to win the hacking minigame each time, so I'm not sure exactly what the gameplay mechanic there was. He skipped the tutorial but I'd have liked to see it.
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# ? May 24, 2016 17:04 |
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It doesn't help that the enemy AI in Outlast is dumb as hell (when it's not just being run-of-the-mill glitchy.) https://www.youtube.com/watch?v=lat4rTq5iR4&t=67s https://www.youtube.com/watch?v=dWJzD2rLqiE&t=50s https://www.youtube.com/watch?v=zb1kZPaBLO0&t=29s
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# ? May 24, 2016 17:09 |
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Outlast scared me, but I am easily bothered by being chased
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# ? May 24, 2016 17:17 |
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Outlast runs out of tricks early on, which is a shame because I really liked the mechanic of pointing your camera at stuff and seeing notes saying what your otherwise silent protagonist is thinking.
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# ? May 24, 2016 17:36 |
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There needs to be more horror adventure games because the genre lends well to building atmosphere and tension without having something jump out at you every minute. Like Scratches is the gold standard for this, atmosphere-wise.
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# ? May 24, 2016 17:52 |
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Accordion Man posted:There needs to be more horror adventure games because the genre lends well to building atmosphere and tension without having something jump out at you every minute. Stasis was a pretty decent horror adventure game. *Great* sound design, and most of the puzzles made sense (with the exception of one where you have to mash up a bunch of gore using an empty pistol as a meat tenderizer)
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# ? May 24, 2016 20:17 |
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I liked the playthrough of outlast and outlast whistleblower that I watched harshlycritical do, and I thought it was an entertaining game. I mean, even amnesia did the same thing where it relied on trying to make the player feel unsafe even if they are safe and hoping you'll spend more time running from the stalkers so that you won't notice how their AI is pretty basic
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# ? May 24, 2016 20:18 |
I'll be interested to see if Routine makes a good horror adventure, if it ever comes out.
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# ? May 24, 2016 20:23 |
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Accordion Man posted:Vampire the Masquerade Bloodlines did it well when it came to the Ocean House. FreudianSlippers fucked around with this message at 22:20 on May 24, 2016 |
# ? May 24, 2016 22:16 |
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JordanKai posted:The thing that makes Outlast such a weak horror game in my opinion is that you only ever do two things in it. You're either running away from enemies or finding x amount of items to open the way to progress. The only way the game ever mixes this up is by having you do both at the same time (which is really obnoxious). There's nothing less scary than a horror game that has shown its entire hand already and for Outlast that moment comes about an hour in. An hour is being extremely generous. I'm marginally sympathetic to arguments that it's hard for something to be scary when shooting it in the face is an effective solution, but there are an astonishing number of developers who decided to remove that option and replace it with absolutely nothing. Just strip as much interaction as you can out of the game and maybe that will somehow make things more frightening. Apparently it works for some people, but it just bores me to death.
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# ? May 24, 2016 22:51 |
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Outlast is basically a weak slasher film as a video game. Slasher films aren't really scary but there's lots of violence and gore and nudity. They can be fun to watch sometimes but they're not scary at all.
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# ? May 24, 2016 23:15 |
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I dunno, Outlast scared the poo poo out of me. Maybe it was just pushing all the right buttons for me, but I thought the setting was great, the camcorder mechanic was great, the sense of helplessness had me perpetually on the edge of my seat, all around I had a great time with Outlast and it was goddamn scary.
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# ? May 24, 2016 23:24 |
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Outlast is a good game but I guess I'm not a super brave big man like most people in this thread
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# ? May 24, 2016 23:25 |
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Speedball posted:*Great* sound design... https://www.youtube.com/watch?v=C4jPlIHew7M Also, forget playing the Outlast main game. Play Outlast: Whistleblower instead. You aren't really missing out on anything, it's a shorter experience and has some much, much stronger moments. Kokoro Wish fucked around with this message at 23:32 on May 24, 2016 |
# ? May 24, 2016 23:30 |
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....Okay, clearly I needed to throw in a few qualifiers there....
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# ? May 24, 2016 23:35 |
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oldpainless posted:Outlast is a good game but I guess I'm not a super brave big man like most people in this thread it's not a well designed game which is somewhat separate from being scary or not. and asylums are the most played out horror location next to summer camps.
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# ? May 25, 2016 01:04 |
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Groovelord Neato posted:it's not a well designed game which is somewhat separate from being scary or not. and asylums are the most played out horror location next to summer camps. Like Dementium: The Ward did kinda, The Suffering had an asylum level (and was one of the best levels in that game), if we go back further there's Sanitarium I guess? Didn't parts of Eternal Darkness and Call of Cthulhu: Dark Corners of the Earth happen in an asylum? Batman: Arkham Asylum too I guess, but that's not horror
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# ? May 25, 2016 01:46 |
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Dear Sony: port Until Dawn to PC so more scrubs can enjoy it.
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# ? May 25, 2016 02:48 |
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Xenomrph posted:The Suffering had an asylum level (and was one of the best levels in that game) For being what it was, The Suffering had some really cool designs and ideas throughout it. "Eugh it has a bunch of needles in it's bac- OH IT HAS SYRINGES FOR EYES "
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# ? May 25, 2016 20:53 |
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Yardbomb posted:For being what it was, The Suffering had some really cool designs and ideas throughout it.
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# ? May 25, 2016 20:53 |
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Accordion Man posted:I've said it before, The Suffering is a lot better than one would think at first glance. Then they made the suffering 2.
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# ? May 25, 2016 21:11 |
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Len posted:Then they made the suffering 2.
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# ? May 25, 2016 21:12 |
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When I played outlast I felt like the developers were standing behind me constantly going "wow, pretty shocking and edgy right? We're pretty hardcore and messed up to put this stuff in. Aren't you shocked? Just screamed "TRYING TOO HARD". Being kinda lovely and repetitive didn't help. By the second half of the game being spotted just made me sigh and want to just reload the checkpoint, not be scared like I should be.
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# ? May 25, 2016 21:19 |
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Accordion Man posted:I've said it before, The Suffering is a lot better than one would think at first glance. The Suffering is awesome, definitely one of my favorite Xbox games. The voice acting is awesome, the setting is really well realized, the monster design is clever, and the backstory bits you can unlock are really cool. The "twist" that you're not actually transforming into a monster, you just think you are was great, too. I even enjoyed the sequel, although not as much. It's been forever since I played those games, I should fire them up again.
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# ? May 25, 2016 21:53 |
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One of my favorite silly bits for The Suffering though was that I first played it with a pre-release demo that came in some gaming mag or another, buttttt the demo version since anyone could conceivably just swipe the disc from the mag, had the crazy swearing in Torque's prison admittance scene censored with cable TV level beeps. I tried to find it just now but couldn't manage with a quick look on youtube, but christ that sure was a thing when every other couples words were beeped from those death row dudes talking mad poo poo to each other.
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# ? May 25, 2016 21:55 |
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Xenomrph posted:The Suffering is awesome, definitely one of my favorite Xbox games. The voice acting is awesome, the setting is really well realized, the monster design is clever, and the backstory bits you can unlock are really cool. The "twist" that you're not actually transforming into a monster, you just think you are was great, too. I would have enjoyed the sequal as well, but the ps2 version had a gnarly crashing bug that came up way too often.
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# ? May 25, 2016 22:07 |
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Spalec posted:When I played outlast I felt like the developers were standing behind me constantly going "wow, pretty shocking and edgy right? We're pretty hardcore and messed up to put this stuff in. Aren't you shocked? Just screamed "TRYING TOO HARD". Outlast was decently suspenseful but what completely took me out of it was the whole The Groom section. Outlast hit a nerve with body horror in the first game, and then said "how can we turn this up to 11". I'm worried Outlast 2 is going to do the same trope and find a way to be even more totally extreme gross-out hardcore.
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# ? May 25, 2016 22:11 |
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The Suffering and Shadowman both deserved better sequels. They were okay I guess.
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# ? May 25, 2016 22:16 |
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I think it's okay to say there's a bit in Outlast where a crazy tries to cut your genitals off with a table saw so he can gently caress the wound. I don't know. I really thought Outlast was trying Too Hard in a lot of ways. You know what didn't have any attempted genital mutilation? Alien Isolation.
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# ? May 25, 2016 22:18 |
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Bogart posted:I think it's okay to say there's a bit in Outlast where a crazy tries to cut your genitals off with a table saw so he can gently caress the wound. Ehhhh, it's cool they flipped the script and threatened the sexual mutilation of the male protagonist. One mans 'too hard' is anothers 'about time'.
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# ? May 25, 2016 22:30 |
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I didn't feel like it tried to hard or anything, it was just like "Oh, here we go, is this The Outlast Thing now, where each game has, to have one of Those Scenes?" Though I take that back slightly, I did feel like The Groom's dialogue in those scenes were really odd, every line had to be as dramatic as possible. There's three scenes it cuts to and then the one with you, and each one has sort of over-delivered dialogue from him. THAT part felt forced, but the content itself was fine.
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# ? May 25, 2016 22:34 |
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# ? May 9, 2024 10:15 |
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A. Beaverhausen posted:Ehhhh, it's cool they flipped the script and threatened the sexual mutilation of the male protagonist. One mans 'too hard' is anothers 'about time'. It felt really edgy and very vaguely homophobic IMHO
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# ? May 25, 2016 22:35 |