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JT Jag posted:Did this guy design a message mimic Nope. Didn't make a ragdoll mimic either. He did make this though.
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# ? May 22, 2016 20:35 |
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# ? Jun 2, 2024 15:19 |
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Geop posted:I tried this after this session thinking "HEH, I'VE GOT A PLAN" and yeah. The fact that normal arrows don't set 'em off really frazzled me I'm sure special arrows are likely able to do the job, but I was banking on an easier solution for the time being. the weakest arrows are in-universe - by which i mean they are pathetic compared to regular arrows and don't even cost that much less.
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# ? May 22, 2016 21:38 |
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So I never realized how appropriate the YT thumbnails for this episode are. Goonther, crestfallen on his knees, thinking "Again?!"
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# ? May 22, 2016 21:38 |
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CuwiKhons posted:He probably did. It had to have come from where he was. Maybe he hit it by accident and sent it rolling while he was scrabbling around in the dirt. The area he's digging in is a rather Boulder shaped hole, isn't it? He probably rolled it out of the way so he could look behind it.
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# ? May 22, 2016 21:46 |
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Hey Vicas, when are you gonna play this game with your feet?
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# ? May 22, 2016 22:04 |
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Wooden arrows and bolts don't break things. Standard ones will, as will throwing knives. You might have already visited some of the places this can help in.
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# ? May 22, 2016 22:26 |
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I cant decide if geop is cursed to always be looking in the wrong direction at the wrong time or if he's just incredibly tunnelvisioned.
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# ? May 22, 2016 23:58 |
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Oh no, it's not just Geop, this game actively tries to gently caress you over by having things blindside you from outside your field of vision. Every time I prepare to open a chest I walk up to it and then spin around 180, wait a few seconds to make sure nothing's stalking me from behind.
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# ? May 23, 2016 11:29 |
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Geop, you're doing flawlessly. Anytime you get in a situation you don't like, turn right around and exit the area unless you find yourself stuck behind a fog door.
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# ? May 23, 2016 11:32 |
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Geop just run through the area the first time until you die once you know your surroundings, then summon phantoms to get you to the boss
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# ? May 23, 2016 13:31 |
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Sinners Sandwich posted:Geop just run through the area the first time until you die once you know your surroundings, then summon phantoms to get you to the boss That sounds like it would be amazingly boring to watch. Hell, that sounds like it would be amazingly boring for Geop and company, too.
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# ? May 23, 2016 14:59 |
As much as Geop understands and values the whole loneliness aspect of the game, I do hope he makes use of the new SotFS guest star phantoms. The ones that have neat humanizing behavior and appear through small white signs.
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# ? May 23, 2016 15:04 |
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Goonther should help people with co-op then relying on it himself
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# ? May 23, 2016 15:39 |
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Sinners Sandwich posted:Goonther should help people with co-op then relying on it himself Geop keep an eye out for npc summons. There's a number of friendly npcs around doing their own thing in Drangleic and they have their own story lines that you have to advance in various ways, one of them being "summon this npc to help you in certain bosses". Kind of like what was in the first game, but expanded a bit. The npc summons aren't that overpowered so the fun should still be there and they could serve as a good showcase on jolly cooperation. You may also get some fun extra loot if all goes right.
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# ? May 23, 2016 16:14 |
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Sinners Sandwich posted:Goonther should help people with co-op then relying on it himself I don't know. There are a few places I still haven't been able to do without co-op. Some parts of this game aren't 100% friendly to soloers, for a variety of reasons (we're already seeing that with the large number of multi-enemy mobs).
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# ? May 23, 2016 16:18 |
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Junkozeyne posted:If you can't lock on to it, it's not an enemy (with the exception of guys playing dead) RareAcumen posted:HE WAS COMING RIGHT AT ME I SWEAR! I think it was the boulder that spooked me so I wasn't taking any chances. Didn't have to go through the whole conversation thing so that's good I suppose.
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# ? May 23, 2016 16:46 |
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Progress? BOOM made me laugh far too much. That was just perfect timing. Also I did the exact same thing at that ladder section. Oh gently caress it's a dragon syndrome. Glad that jerk managed to bomb the wall down, that's something you wouldn't want to miss.
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# ? May 23, 2016 22:51 |
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Migishu posted:I think it was the boulder that spooked me so I wasn't taking any chances. So what, does he just have one HP? I'd assume after you first started hitting him he'd say something.
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# ? May 24, 2016 00:23 |
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I like how they lock several items behind NPC's dialogue, but yea it can kind of drag when you're trying to make a video and don't want to stand around listening to a dude for 3 minutes. Also geop isn't wearing any rings? I thought he picked one as his gift and should have got another one from the crestfallen bro in Majula? The Small White Soapstone is really neat, I hope they figure out a way to use it every once in a while without stalling/spoiling geop's own progress too much. Unlike a regular soapstone, the small one only lets you be summoned for a certain amount of time and/or until you do some amount of damage to the host world's enemies. The reward is getting turned back human and recharging your Estus and magic charges. It's super helpful to drop one down after every few deaths but I don't know if it would really work in a 'blind' LP since half the time the host would just run straight to the boss door anyway...
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# ? May 24, 2016 00:38 |
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It also gives you smooth, gives you silky.
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# ? May 24, 2016 01:12 |
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If you feel like topping up your health off screen, dropping a small white soapstone at the first Heide's bonfire only requires you to murder 3 or so of those stone knights, unless SotFS changed something
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# ? May 24, 2016 01:16 |
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RareAcumen posted:Nope. Didn't make a ragdoll mimic either. He did make this though.
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# ? May 24, 2016 01:19 |
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RareAcumen posted:Nope. Didn't make a ragdoll mimic either. He did make this though. nah it's still missing something, something blighty
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# ? May 24, 2016 01:41 |
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Looper posted:nah it's still missing something, something blighty Each of the glowing bits you have to hit is a mimic, and if it kills you sends you to Blightcity.
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# ? May 24, 2016 01:43 |
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RareAcumen posted:So what, does he just have one HP? I'd assume after you first started hitting him he'd say something. I pretty much one shotted him considering my gear at the time (it was super late game by that time). I may have 2 shotted just spamming the button to kill him. I'm not great at souls games.
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# ? May 24, 2016 01:59 |
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Looper posted:nah it's still missing something, something blighty It runs at 15 frames per second.
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# ? May 24, 2016 02:01 |
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Migishu posted:I pretty much one shotted him considering my gear at the time (it was super late game by that time). I may have 2 shotted just spamming the button to kill him. If they didn't want to be killed, they should've worn something bright so we'd recognize that they're not enemies. It's not your fault.
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# ? May 24, 2016 02:13 |
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I think all NPCs should wear reflective vests to minimize tragedies like this in Drangleic.
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# ? May 24, 2016 03:13 |
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The Dark Id posted:It runs at 15 frames per second. ...Because of all the Wheel Skeletons that spawn every second.
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# ? May 24, 2016 04:12 |
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Takes No Damage posted:I like how they lock several items behind NPC's dialogue, but yea it can kind of drag when you're trying to make a video and don't want to stand around listening to a dude for 3 minutes. Also geop isn't wearing any rings? I thought he picked one as his gift and should have got another one from the crestfallen bro in Majula? Dark Souls 3 removed the small soapstone and I really miss it.
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# ? May 24, 2016 10:36 |
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Dark Souls 3 removed a lot of good improvements in 2. Jolyne Cujoh posted:It also gives you smooth, gives you silky. Yah, yah!
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# ? May 24, 2016 13:08 |
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Can somoene shop the Goonthur helmet on Jimmy here?
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# ? May 24, 2016 14:21 |
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I suck at this but:
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# ? May 24, 2016 14:53 |
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Golden Goat posted:I suck at this but: And Vicas announced: Welcome to the Bone Zone!
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# ? May 24, 2016 15:59 |
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Uhhhhh spoilers?? We don't know if there are skeleton enemies in this game yet. Or the Catarina helmet. Or scuba gear?
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# ? May 24, 2016 16:56 |
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Kubo already spoiled the blue tunic it's fine
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# ? May 24, 2016 16:58 |
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Fister Roboto posted:Uhhhhh spoilers?? We don't know if there are skeleton enemies in this game yet. Or the Catarina helmet. Or scuba gear? Oh come on. This is Dark Souls. We ALL know they put an air tank and fins somewhere in the late game.
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# ? May 24, 2016 17:01 |
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^^^ Has a Souls game ever had an underwater area? Can no one at FROM swim?VodeAndreas posted:Dark Souls 3 removed the small soapstone and I really miss it. SWS is most useful to me to remove the HP penalty from repeated deaths, which DS3 doesn't do (I think? Haven't actually played it yet) so I guess it isn't as necessary as in this game. Still, it was really nice to have a way to do a quick co-op run without being locked in until either you, the host or the area boss dies.
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# ? May 24, 2016 18:09 |
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For what it's worth, Geop, count me in the group of people mildly sad about YouTube-only videos. It's a little more cumbersome to download from there, and the 60fps recording was quite nice for the one episode in which we got to see it. And, well, if I like a video LP enough to watch it, I download and archive the episodes. Was in the middle of rewatching your Dark Souls LP when this one began, actually, and I've got the Wind Waker LP sitting on my computer waiting for the day when I bother to put it on a couple Blu-ray discs and (literally) shelve it for a while. Now, I was all ready to accept your lack of webhosting with a welp and a sigh, but then an idea occurred to me: Bittorrent. Given sgtsnookums' estimate of about 600 people downloading your hosted videos, even if half don't switch to a torrent download, that's still a very healthy population for P2P distribution. And I know, given my own habits, that I could comfortably continue seeding the entire set of videos for a year after the LP is concluded. As for listing the torrent, Mininova made a switch to all legal, non-copyrighted content a few years ago, and they even have a "Video Demonstrations" subsection in their Games category. (It has 35 torrents right now. We would end up taking it over.) I'd be happy to figure out all the frustrating little technical details, if you're willing to try out this method. Just a thought, and one I wanted to share publicly to gauge how much support it had from other people reading the thread.
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# ? May 24, 2016 21:22 |
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# ? Jun 2, 2024 15:19 |
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Takes No Damage posted:SWS is most useful to me to remove the HP penalty from repeated deaths, which DS3 doesn't do (I think? Haven't actually played it yet) so I guess it isn't as necessary as in this game. Still, it was really nice to have a way to do a quick co-op run without being locked in until either you, the host or the area boss dies. In DS3 you get 30% max health penalty from dying once. It actually isn't that bad and the game showers you with embers (aka human effigies) so unless you're incredibly bad and always use an ember immediately after dying and then die again, you should be fine. Of course, there are the co-op/pvp options on top of that all. Also when I think of a possible underwater area in the From Software Game, I think of the dam level in TMNT, but in 3rd person 3D.
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# ? May 24, 2016 21:23 |