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blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Frosted Flake posted:

As well at the IJN being low on oil and aviation fuel, which is not modelled in HoI 4. Japan only has to build ships, so an oil embargo doesn't impact fleet activity.

This is why they had the issue early on where Japan would never declare war on the US, because the AI knew the force differential and didn't care one bit about the oil embargo. I actually wonder if they've decided to model it in a way that will drive Japan to war (-50%IC maybe? or massive penalties to divisions and ships?) or if they just force the AI to declare war despite their system not giving it a reason to.

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Phi230
Feb 2, 2016

by Fluffdaddy
Its just gonna be a forced declared war

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!
Ships require Oil during production and build at a dramatically slower rate if you don't have it.

Tanks too.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

wargames posted:

Do tell us, I know we destroyed 4 of their carriers.

Key points were:
  • The IJN decided to throw around their fleet carriers at low-priority targets before the battle, got two of them out of commision and didn't wait before steaming out to the middle of the pacific
  • Then they sent a major task force off to the rear end-end of nowhere at the same time as midway, thus splitting their forces further
  • They then split their forces further by splitting all their forces apart; their (completely irreplaceable) fleet carriers and a small group of escorts steamed several hundred miles ahead of the Japanese battleship + cruiser + escort carrier force, under the assumption that they'd have a few days between spotting any enemies and actually needing the battleships
  • Then, because they didn't have the extra planes from the escort carriers, they sent out only half as many scout planes as usual so that they could launch a bigger bombing run on Midway
  • Which, along with a bad search plan and ignoring the scout plane which mysteriously didn't come back, meant they missed the American fleet until the bombers were already overhead
  • And all of this - their forces split again and again, their defenses compromised for the sake of a better bombing run on a valueless atoll - was part of a deliberate plan to pick a fight with the Americans. They just expected the Americans would rush out to defend Midway, not that they'd already be there waiting!

If you're interested in this stuff, i'd highly recommend the book Shattered Sword - it's very readable and gives a great description of all the stuff i just skimmed over.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
e: nvm

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Gamerofthegame posted:

actually shermans were superior :smug:

:agreed:

srb
Jul 24, 2007
Speaking of historical facts, such as Shermans being superior, it's possible to mod the historical focus weights to make it 100% or 50%, right? Alternating historical, ahistorical, and coin flip campaigns seems like it would be fun.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Horsebanger posted:

Ships require Oil during production and build at a dramatically slower rate if you don't have it.

Tanks too.

The issue is that Japan already has carriers in '36 and is well on their way to building more. By the time of the embargo in 1940, the carriers are mostly built. Lack of oil only impacts their ability to build more, future carriers. Japan can park off Pearl Harbour for days and operate indefinitely in 1942. The embargo only matters so
far as losing carriers at Midway means that replacement ships will take longer to build because of the embargo, which would be the case any way because of building time.

So Japan has no reason to attack the USA, UK and Netherlands. Japan doesn't need oil to build a fleet, since the fleet is already built. Japan doesn't need oil to operate since that is free. If Japan does end up in a war somehow, they can operate however they like, and only have to worry about losing ships, the replacements of which would not be ready in time for the war effort with or without oil.

Pharnakes
Aug 14, 2009
I'm not super happy with ships needing no oil either, but I don't think the argument that Japan has no reason to go to war is particularly relevant. If it's AI Japan just have an even to force war when oil reserves reach x, and if it's player Japan then you will go to war anyway because why the gently caress would you play HOI and then not go to war.

My concern is that with blobbing and careful micro Japan can keep his fleet alive and operate with no penalty indefinitely, which is silly. I mean it's not like the US will have difficulty out producing Japan anyway I suppose, but it will make it pretty trivial for the Japanese player to get naval dominance against the AI, and probably even against other players. I could be wrong but I suspect victory in naval combat will go to who keeps the most attention on the fights and runs away and repairs before he can loose any capital ships. Japanese player would have the advantage of caring only about the pacific whilst the British and US players will have to be giving attention to the other side of the world as well.

Drone
Aug 22, 2003

Incredible machine
:smug:



I'm sad Nationalist China doesn't have a focus tree yet. :(

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Just imagine Guadalcanal if the IJN didn't have to sit in port at Rabaul. Naval invasions require control of sea zones and the IJN can stay out to sea indefinitely.

I understand this system with land units - it was probably harder to keep a Tiger or Panther running than to supply fuel - but it doesn't work for ships. In their lifetimes, ships consumed many times their own weight in fuel oil. The ships existing in the start of the game are 'free' to use from 1936-46 and only cost you if you lose them, which would be costly anyways.

Alchenar
Apr 9, 2008

Pharnakes posted:

I'm not super happy with ships needing no oil either, but I don't think the argument that Japan has no reason to go to war is particularly relevant. If it's AI Japan just have an even to force war when oil reserves reach x, and if it's player Japan then you will go to war anyway because why the gently caress would you play HOI and then not go to war.

My concern is that with blobbing and careful micro Japan can keep his fleet alive and operate with no penalty indefinitely, which is silly. I mean it's not like the US will have difficulty out producing Japan anyway I suppose, but it will make it pretty trivial for the Japanese player to get naval dominance against the AI, and probably even against other players. I could be wrong but I suspect victory in naval combat will go to who keeps the most attention on the fights and runs away and repairs before he can loose any capital ships. Japanese player would have the advantage of caring only about the pacific whilst the British and US players will have to be giving attention to the other side of the world as well.

One of my straight up complaints about HOI3 was that there was no reason to fight for anything - it was just 'welp I guess it's time to start the war, lets see how much of the map we can convert'.

The problem with that isn't just that it's narratively unsatisfying, a war without objectives is fundamentally boring. 'Because it's the game' isn't a sufficient answer, without objectives there can be no strategy, and with no strategy you aren't playing a strategy game - you are just watching things happen.

Pharnakes
Aug 14, 2009
That's a fair criticism I suppose, but I don't remember much reason to fight in any of the HOI games beyond the scripted events forcing you too/just because. Or do you mean you didn't like HOI3's attempt at a sandbox threat system to lead to war? I don't think anybody really liked that, certainly every mod I've tried has road to war event chains to get something approximating historical declarations.

ArchangeI
Jul 15, 2010

Pharnakes posted:

I'm not super happy with ships needing no oil either, but I don't think the argument that Japan has no reason to go to war is particularly relevant. If it's AI Japan just have an even to force war when oil reserves reach x, and if it's player Japan then you will go to war anyway because why the gently caress would you play HOI and then not go to war.

My concern is that with blobbing and careful micro Japan can keep his fleet alive and operate with no penalty indefinitely, which is silly. I mean it's not like the US will have difficulty out producing Japan anyway I suppose, but it will make it pretty trivial for the Japanese player to get naval dominance against the AI, and probably even against other players. I could be wrong but I suspect victory in naval combat will go to who keeps the most attention on the fights and runs away and repairs before he can loose any capital ships. Japanese player would have the advantage of caring only about the pacific whilst the British and US players will have to be giving attention to the other side of the world as well.

Wasn't there some talk that ships needed oil to be repaired? An embargoed Japan would pretty quickly run around with a lot of ships at 50% health or have to keep them in port while slowly repairing them.

Pharnakes
Aug 14, 2009
I've never seen a dev confirm that, but I hope it is true. It's the idea i've had in my head for mostly solving the problem without over complicating the game back to HOI3 levels.

Phi230
Feb 2, 2016

by Fluffdaddy
Ive also heard that you need resources + equipment to repair

Popoto
Oct 21, 2012

miaow
As a newbie that only played bits of HOI2, how will tanks differ from one country to the other if a medium tank technology is the same for everyone? Is it going to be through National focuses, doctrines and advisors bonuses?

I'm just curious of how much it is possible to specialize in one field.

Enjoy
Apr 18, 2009

StarMinstrel posted:

As a newbie that only played bits of HOI2, how will tanks differ from one country to the other if a medium tank technology is the same for everyone? Is it going to be through National focuses, doctrines and advisors bonuses?

I'm just curious of how much it is possible to specialize in one field.

You can tinker with AFVs by spending land experience points to improve them in various areas

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-developer-diary-8-experience-and-variants.794277/

Enjoy fucked around with this message at 23:57 on May 24, 2016

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
They come with the same base stats but you can use field/combat experience to pick one facet of your tank/plane/ship design to improve but usually at the cost of something else about it.

For reference:


Some things may have changed since this was last covered though.

dublish
Oct 31, 2011


Psychotic Weasel posted:



Some things may have changed since this was last covered though.

They've since confirmed that Rome II isn't even getting made.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I'm sorry for getting everyone's hopes up again; it was the first picture to come up in Google.

Here, I found another one that shows slightly more detail:

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Once the t-34 tank came out German and Soviet tanks were pretty on par. Judicious use of sloped armor made Soviet tanks tanks have similar toughness despite having less actual armor and weaker engines.

A Handed Missus
Aug 6, 2012


This is pretty cool. Until now I thought you could only make variants of ships.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The Germans can also create variants of their Übermensch once you get far enough into the tech tree.

Enjoy
Apr 18, 2009

Psychotic Weasel posted:

The Germans can also create variants of their Übermensch once you get far enough into the tech tree.

Yeah you need to unlock Gene Tailoring

Orv
May 4, 2011
You joke but the time is ripe for Steppenwolfe 2.

RedFlag
Nov 22, 2007

Yeah, in one of the streams they should tank customization. Same idea. No fear, Naziphiles! You'll be able to construct your hunks of armour that break down whenever the move more than 10 feet in a straight line.

1337JiveTurkey
Feb 17, 2005

Pharnakes posted:

So basically there isn't a chain of command? Fair enough, it was a bit of a mess in HOI3 although I didn't find it that bad, it was a nice idea at least.

I know this is back a bit, but the HOI3 chain of command really suffered because the game didn't massively reduce or even eliminate the amount of division-level micromanagement possible at the same time. When the player can control every division directly, the simplest solution to all sorts of problems with the chain of command is that the player should control every division directly. Except for distributing bonuses it's completely flat in practice, undermining any reason to have it in the first place. If it's there, it doesn't benefit from being more complex. So having a more barebones system in HOI4 makes sense if there's still micro. I hope future expansions reduce the need for micro, but the possibility is definitely going to remain.

ass struggle
Dec 25, 2012

by Athanatos

Psychotic Weasel posted:

I'm sorry for getting everyone's hopes up again; it was the first picture to come up in Google.

Here, I found another one that shows slightly more detail:


See this is what I was wondering, will AI focus on well, historical, focuses for their units?

Will the Japanese put more points into engine while ignoring weapons for example?

Vengarr
Jun 17, 2010

Smashed before noon

Triggerhappypilot posted:

That's not at all fair, there was tons of naval combat after Midway. While it's true the Japanese carriers were never again quite as potent a threat, you have to remember that they were still able to sink the Hornet months after Midway, leaving Enterprise as the only operational American fleet carrier. The surface fleet was still a fairly potent weapon, too. The Japanese sunk 4 relatively modern heavy cruisers during the first battle of Savo island (which was a night battle) for the loss of none of their own. It wasn't until mid-1943 when the first Essex class carriers had been deployed and the US Navy had finally gotten its poo poo together that the Japanese fleet ceased to pose a significant threat to the American surface fleet. And that speaks more to a failure of industrial planning + pilot training and useless boondoggles like the Yamatos than poor naval strategy

They had plenty of poor strategy, too.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




A concise depiction of the HoI3 chain of command system

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

Vengarr posted:

They had plenty of poor strategy, too.

Was there anyone involved in World War 2 that didn't have incredibly poor strategy that got a lot of people unnecessarily killed?

Stairmaster
Jun 8, 2012

canadians maybe? the things that got them killed in droves were all someoneelses idea.

Popoto
Oct 21, 2012

miaow

RedFlag posted:

Yeah, in one of the streams they should tank customization. Same idea. No fear, Naziphiles! You'll be able to construct your hunks of armour that break down whenever the move more than 10 feet in a straight line.

what about Francophiles >.>

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




StarMinstrel posted:

what about Francophiles >.>

I'm sure the option to surrender has been in the escape menu since early development.

TeenageArchipelago
Jul 23, 2013


TomViolence posted:

Was there anyone involved in World War 2 that didn't have incredibly poor strategy that got a lot of people unnecessarily killed?

Denmark surrendered right away, so in a lot of ways they had a very good strategy.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


TeenageArchipelago posted:

Denmark surrendered right away, so in a lot of ways they had a very good strategy.

Although that still got a shitload of them killed.

Vengarr
Jun 17, 2010

Smashed before noon

TomViolence posted:

Was there anyone involved in World War 2 that didn't have incredibly poor strategy that got a lot of people unnecessarily killed?

Truman.

:boom:

:kingsley:

srb
Jul 24, 2007

Nitrousoxide posted:

Once the t-34 tank came out German and Soviet tanks were pretty on par. Judicious use of sloped armor made Soviet tanks tanks have similar toughness despite having less actual armor and weaker engines.

"On par?" The T-34 was far and away much, much, much more powerful than anything the Germans fielded in Barbarossa, not to mention the KV. The massive losses suffered in 1941 had little to do with the quality of Soviet tanks, which was excellent at the time and they continued to innovate far more than Germany did, and I say this as a big fan of fascist metal boxes.

On an individual basis you had stuff like a single KV-2 and five KV-1s stalling entire tank formations until they ran out of ammunition, then continuing to press forward and literally drive over PaK 36s and crush them.

What wouldn't this thread be without some tank sperging now and then.

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dtkozl
Dec 17, 2001

ultima ratio regum
'41 the t34 was a piece of poo poo. It couldn't go 20 miles without breaking down and a 2 man turret no radio is a recipe for complete uselessness. Just because it could bounce a pak 36 shell at anything over 500 meters doesn't mean it actually contributed anything to the war.

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