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Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Got stomped as VC, restarted as dwarves, owned everyone until I met Savage orcs, played a bit of Chaos, owned everyone until I got bored of grinding growth via razing, then restarted as VC again. (Pro-tip seiging as khokek, get him and some monsters to take the gates while your warriors storm the walls, sweep kholek and his monster bros round through the broken gate and decapitate the enemy commander and sit on the capture point til you win)

Now I'm the biggest human-ish faction, I've conquered Sylvania and the province to the west, I have a trading agreement with Wissenland who are joint second with the Empire and love me for constantly attacking them, as do the not-French further west. The empire is pretty loving beefy though, I have enough territory but they managed to kill my funtime twostack of three vampires, three giant bat monsters and a heap of graveguard backing up a full stack of zombies lead by a necromancer as an initiator army. They didn't get out of it easily though and I immediately raised a second army so they sued for peace.

My plan is to leave wissenland and the empire as a buffer for the coming chaos incursion while maybe provoking some vampire rebellions in the south and snapping up some more provinces to fuel the war machine.

Also, the hero levelling up thing gets a bit tiresome with so many agents but I really love making some of these guys into murder machines. Vampires in particular are super strong.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
This is easily the best TW release since Rome 1 from what I've played so far. Now I just need to build a new rig so I can run it on ultra :negative:

Jamwad Hilder
Apr 18, 2007

surfin usa
tried about 20-30 turns of each and so far I like vampires the best I think. made it to 70 turns into a campaign with them now,. it's nice to be able to literally pull troops out of the ground after a battle. my winning strategy so far has been Mannfred, four black knights, and one black knight w/lances, and the rest is loving zombies and lovely skeletons. it's so satisfying to bog people down with trash and then annihilate them with heavy skeleton cavalry.

it's also cool that I can run the game on high settings on my laptop, I was only expecting to be able to do medium since that's what I could do with Attila.

Jamwad Hilder fucked around with this message at 03:29 on May 25, 2016

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.
The game finally comes out and I keep getting hard crashes on the splash screen, god dammit.

Gitro
May 29, 2013
I also loving love the simplified economy stuff. No more 'oh this building increases wealth by 1300 but I only get a 20% tax rate so it's actually only worth this much and needs x many turns to pay off'. This makes me 100 dork magic, it costs 1000. Sweet. This makes 500 and costs 2000. Great.

JacksLibido
Jul 21, 2004
AAAAAAAND I've hit the turn 140 wall. Karl Franz comes through with a quarter stack and absolutely wrecks my full stack armies. I can't produce enough to keep up with the empire since as Orks, I can't colonize half as many settlements as them. I don't see how I can possibly destroy them to end the campaign.

-Edit-
And these are top tier units, multiple giants and giant spiders, bat catapults and black orks.

Gunder
May 22, 2003

I haven't played TW since Shogun 2. How does this stack up against the others? I'm hearing things like "Best ever TW".

Jamwad Hilder
Apr 18, 2007

surfin usa

Gunder posted:

I haven't played TW since Shogun 2. How does this stack up against the others? I'm hearing things like "Best ever TW".

I've only got ~6 hours played and I would already say, confidently, that it is definitely better than Rome 2 and Attila. In terms of the more recent titles I'd put it in second behind Shogun 2, ahead of Napoleon, and it could end up being the best.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
So Vampire monster units are loving insane. Really the whole bat line and death hounds are basically carrying me from easy victory to easy victory. I've gotten to the point where Mannfred's army doesn't even have chaff anymore, just 5 Terrorgeists, 5 Vargeists, 3 Vargulfs a bunch of dogs and some bats.

I lost a single bat sieging a capital while my flying units murdered everything. gently caress corpses, monsters is where its at :allears:

It helped that my campaign let me consolidated Sylvannia by turn 30 and then no one attacked me for 50 turns while I piled hard on my enconomy and teched to Terrorgeists. Almost everyone else is still alive so with like 4 full provinces I think I might be the biggest faction in the game currently at turn 87.

Seriously though, Dogs, Vargeists, Vargulfs are all amazing hammer units early on when you're still mostly chaff and bats are fantastic for screening. Its one of the reasons Mannfred is so, so much better than Kemmler. He and his free Vargulf bro are amazing melee units and Kemmler's ethereal cav/infantry are really 'meh' in comparison.

Zore fucked around with this message at 03:40 on May 25, 2016

Gitro
May 29, 2013

Gunder posted:

I haven't played TW since Shogun 2. How does this stack up against the others? I'm hearing things like "Best ever TW".

Shogun 2 is the only other one I've played a lot of time off and this is really, really good. Some new mechanics I had to wrap my head around but they all work intuitively enough.

DiHK
Feb 4, 2013

by Azathoth
Holy poo poo I missed pre-battle speeches.

queeb
Jun 10, 2004

m



this game is really good. i cant decide who to play as though :(

Xae
Jan 19, 2005

How do you stop the Greenskins from joining into a single confederation as dwarves?

I constantly raid and burn everything they have to the ground, but it just doesn't matter.

With 0 internal fighting the AI waaaghs up 4-5 stack armies and crushes everything.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


A lot of the hype is standard release hype but its also a solid game, if considerably streamlined and pruned in places from the previous games (the total lack of minor settlement seiges).

The different faction matchups you run up against in each campaign make each campaign more unique than in previous TWs.

The heroes and monstrous units and fliers and poo poo totally turn the standard TW tactics on their head.

gently caress, I never thought I'd say this but... I want some elves. Don't get me wrong like any redblooded nerd I want Skaven, but fast, skilled non-gunpowder missile heavy armies would be an interesting addition.
I hope they flesh out the multiplayer at some stage because when this has twice as many factions poo poo's going to get bananas. I already got wrekt by Bretonnians in multiplayer.

Ra Ra Rasputin
Apr 2, 2011
Removing aging from named characters is such a nice change of pace, one of the most annoying parts of Rome 2 was your super generals would die off in 20 or so turns and get replaced by some grunt starting over from scratch, you never had time to get to know them or have a medieval 2 or rome 1 general near the end of his life with a trait list a mile long.

Shumagorath
Jun 6, 2001
Man, why'd they have to redub the intro voiceover? The announcement trailer was perfect and they hosed it up. StarCraft 2 did the same thing.

Dezztroy
Dec 28, 2012
Holy poo poo Kholek is an incredible fighter. I've managed to get him up to 65% damage reduction along with 7k+ health and he just does not die. I had him solo Tzeentch's greater demon and a couple giants while my poor chaos warriors were busy fighting chaos knights and spawn.

Grondoth
Feb 18, 2011
This game is weird from a lore perspective, you're playing Karl Franz but doing the thing Magnus the Pious did already.

Arglebargle III
Feb 21, 2006

Getting mad about empire start date because on tabletop Karl already knocked skulls together and has everyone pulling in the same direction, so it's annoying to not have Nuln artillery and Wolf Knights from the start.

JacksLibido
Jul 21, 2004

Xae posted:

How do you stop the Greenskins from joining into a single confederation as dwarves?

I constantly raid and burn everything they have to the ground, but it just doesn't matter.

With 0 internal fighting the AI waaaghs up 4-5 stack armies and crushes everything.

Don't bother razing, you need to grab territory ASAP. Crush the Orks in the valley to get your first complete territory, then start pressing out to against the weakest orks you can find. Eventually you'll build a big enough army and land advantage that you can get a confederation. Confederations are what actually push your game forward, I don't think it would be possible to actually win by conquering all the enemies around you, you have to ally up to win.

Jerusalem
May 20, 2004

Would you be my new best friends?

DiHK posted:

pre-battle speeches.

Oh dammit oh poo poo oh no now I gotta buy it.... :ohdear:

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Ra Ra Rasputin posted:

Removing aging from named characters is such a nice change of pace, one of the most annoying parts of Rome 2 was your super generals would die off in 20 or so turns and get replaced by some grunt starting over from scratch, you never had time to get to know them or have a medieval 2 or rome 1 general near the end of his life with a trait list a mile long.

I agree with this sentiment but I also kind of miss some of the more "simulation" aspects of the TW games and would love to see them applied to the Warhams setting - aging would be more bearable if time advanced in months rather than seasons (also seasons themselves being missing kind of sucks - I imagine they probably didn't want to have to do seasonal variations for the more varied terrain in TW:W though). Plus the dynasty stuff meant that you could end up with some fuckup as leader of your faction because you decided to make all your good children into generals and then got them killed in combat. I think that kind of thing could actually work really well in TW:W rather than faction leaders just being fixed to lore characters - especially if you consider the relationship between the Empire and Vampire Counts (VCs are actually electors in the Empire - meaning they not only get to pick the Emperor but are also technically eligible themselves). It would be great playing a VC game to be able to politically maneuver yourself into becoming the Emperor. I guess that's kind of drifting into CK2/Geheimnisnacht territory but dammit I want my all-in-one fantasy world politics and also cool combat simulator!

I've been playing Empire so far but I kind of want to give VC a go - I'm not big on their lack of ranged units though. It's not so much for strategic reasons (I know they have units that can make up for it) - I just like having a big line of guns. Although I have felt so far that guns don't quite have that feeling of impact that they did in Shogun 2 - statwise they have basically the same damage as crossbows, just with more of it being armour piercing. So you aren't likely to just melt an oncoming charge and scatter them before they even reach you.

Arglebargle III
Feb 21, 2006

Also god drat enemy agents suck. The player doesn't start out with any agent buildings so every AI faction has a big lead. Marion burg just dropped three on me and killed like 25% of an army which apparently one guy can do.

Gonkish
May 19, 2004

Arglebargle III posted:

Also god drat enemy agents suck. The player doesn't start out with any agent buildings so every AI faction has a big lead. Marion burg just dropped three on me and killed like 25% of an army which apparently one guy can do.

AI agents are straight up bullshit and I'm hoping a mod will come out quickly to rein them in. I swear to gently caress, every single enemy agent has a 60%+ chance of success no matter what, while every player agent just dies all the time. Constant failures and critical failures and being murdered by the legions of AI agents. It's incredibly overboard.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Vampire Count's are hilarious.

Why yes, i'd like to show up with literally a thousand loving zombies to a fight like it's some sort of dark fantasy zombie apocalypse sim. And yes, behind them are another thousand guys who are much more well armed and will cheerfully suck on your bone barrow while you're bogged down fighting the last army of idiots that dared to fight me.

QuintessenceX
Aug 11, 2006
We are reasons so unreal
Man, why are my Empire dudes wearing crap green uniforms? :negative:

Orv
May 4, 2011
Am I crazy or does the AI get the campaign range traits for free? They shouldn't be able to always outrun me and have the spells they do at their levels.

Noonsa
Jan 18, 2003
For the love of god, anything other than the
Any tips on taking on enemy ranged units as the Dwarfs? They all move so drat slow they are endlessly kited by even the weakest ranged unit. My axe guys are always whittled down to half before I know it.

Dezztroy
Dec 28, 2012

Orv posted:

Am I crazy or does the AI get the campaign range traits for free? They shouldn't be able to always outrun me and have the spells they do at their levels.

There's definitely something going on. An AI lord was outrunning me when I had +10% from the skill and then a +8% and +5% from followers. He did not have the 10% skill so I should've been able to catch him easily, but nope.

Shumagorath
Jun 6, 2001

Gonkish posted:

AI agents are straight up bullshit and I'm hoping a mod will come out quickly to rein them in. I swear to gently caress, every single enemy agent has a 60%+ chance of success no matter what, while every player agent just dies all the time. Constant failures and critical failures and being murdered by the legions of AI agents. It's incredibly overboard.
Someone never ended up at war with all of Persia in Rome 2.

JacksLibido
Jul 21, 2004
Alright, pushed through to turn 182 with Orks and I'm calling it. I'm pretty sure I could take the empire but I'm absolutely sure I don't want to deal with it lol. I see what CA did to keep the endgame tough though. By preventing you from occupying everything they limit your ability to deathball. Unfortunately for Orks these places are really spread out, requiring you to keep a multiple armies in different locations for defense. This wouldn't be so bad except for fightiness. The AI SEEMS to be smart enough to wait for your fightiness to tank before they attack, making sure they only match you at half strength.

Right now I've expanded as far north as I possibly can (and have had those top 7 settlements razed a few times by Chaos) and have taken the entire south, and cleared out the old VC areas and bretonnian areas. I'm pushing up against the mountains in the east, but now one of the southern human settlements in coming in and taking over everything I've razed. I'd fight them off too but then I'd literally be at war with the entire map, and I couldn't pull it off since Ork armies need at least 2 stacks to defeat Dwarf or Human armies. Unless my mixture is jacked up.

I've been running 8 Black Orks, 4 Night Goblin spider rider fanatics, 3 Giant spider things, a Giant, and a bat catapult. I was running boar chariots but they were getting wrecked hard by spears and enemy cavalry. I have 6 armies set up this way and my economy is maxed out. Talk about a grind.

But it's seriously the best TW game I've played outside of MTW1 and STW2. This game is well worth the money.

Dezztroy
Dec 28, 2012

Noonsa posted:

Any tips on taking on enemy ranged units as the Dwarfs? They all move so drat slow they are endlessly kited by even the weakest ranged unit. My axe guys are always whittled down to half before I know it.

Crossbows should work well with their long range. Skirmishers tend to not have much/any armor, so they should die pretty quick. I haven't played Dwarfs but it works well enough for me as Empire.

DiHK
Feb 4, 2013

by Azathoth
I might be pushing 40 but some things will never change.

Only registered members can see post attachments!

Grondoth
Feb 18, 2011

Noonsa posted:

Any tips on taking on enemy ranged units as the Dwarfs? They all move so drat slow they are endlessly kited by even the weakest ranged unit. My axe guys are always whittled down to half before I know it.

Shoot 'em

madmac
Jun 22, 2010

Noonsa posted:

Any tips on taking on enemy ranged units as the Dwarfs? They all move so drat slow they are endlessly kited by even the weakest ranged unit. My axe guys are always whittled down to half before I know it.

Playing Dwarves can turn into hell because of this, the only thing you can do is make sure you're always bringing a shitload of range, like at least 6-8 crossbows/Thunderers and 1-2 artillery pieces for every full stack. Grab Axelord from the leadership tree right away to buff up your Warriors/Miners enough to actually hold a line without needing a 2-1 man advantage. Focus fire archers all day every day.

Jerusalem
May 20, 2004

Would you be my new best friends?

Gonkish posted:

AI agents are straight up bullshit and I'm hoping a mod will come out quickly to rein them in. I swear to gently caress, every single enemy agent has a 60%+ chance of success no matter what, while every player agent just dies all the time. Constant failures and critical failures and being murdered by the legions of AI agents. It's incredibly overboard.

I remember playing Rome 2 and sending highly ranked agent after highly ranked agent at the one rear end in a top hat who was loving poo poo up in my region, only to see them fail. Finally I convince them to join my cause and look at their stats, and they're like a 1-star spy or something.

Arglebargle III
Feb 21, 2006

So how to go about unifying the empire?

Chuf
Jun 28, 2011

I had that weird dream again.
I'm finally taking a break to from my ~100 turn Greenskin campaign to sleep. Game is GOOD. I haven't binged on a Total War game for 12 hours straight since maybe Rome 1? Been having such a blast playing Orcs; had a war with the Dwarfs for the last 50 turns over who would get to secure the Badlands and it's been a pretty epic back and forth but my boyz came through in the end. Dwarfs are loving hard to fight against - most of my armies were getting utterly wrecked to their artillery and crazy ranged units, even my level 20 all combat Grimgor and his stack of Black Orcs had some worryingly close fights. The campaign systems seems simpler to me but I think that's mostly an amazing thing? Just not having to deal with loving food and squalor are amazing.

The only issue I've had is that I didn't realise sacking settlements was so goddamn profitable. I wish I had started doing it 50 turns earlier. :doh:

Arglebargle III
Feb 21, 2006

Ugh so to get the Reich land rune fang I have to ally with North land, which is currently allied with middle land, which is my enemy and also just Boris at this point who has run away to the east and won't make peace. Goodbye fancy sword.

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Magni
Apr 29, 2009
Turn 70 now. Got Middenland and Nordland, the latter via another confederation when they were getting raided by Norse while being my ally as I rolled through Middenland. Witch Hunter is cleaning up those Chaos agents that spawned in my backyard and afte like ten turns of Ring Around The Rosie, Karl Franz managed to catch that loving bunch of Norse and proceeded to murderstomp himself some hellvikings. hen he immediately went on into the quest battle for the Reikland runefang and murderstomped himself some more hellvikings. :black101:

The quest battle was kind of a massacre - the three norse armies arrive in waves, you get some high ground and I brought four units of Handgunners, two cannon batteries, a rocket battery and a bright wizard. Most of the poor fuckers didn' evne reach my line of Halbediers and Swordsmen and he one attempt at a flank they managed ended up with three Reiksguard units slamming through it.

Got five armies right now: Karl and Gelt rolling around with elite fullstacks (my current mix is 4*Halberds/Greatswords/Handgunners, 3*Reiksguard, 2*Greatcannon, 1*Helfire Rockets, the Lord and a Hero) and three smaller stacks of like 12 infantry units, a Lord and a Hero each acting as garrisson force, fire brigade and emergeny reinforcements as needed. Add in defensive structures in a lot of my frontline provinces and I'm running a pretty tight ship so far.

Archaon is still muckin' about in Kislev, the Greenskin control a big swathe around the east edge of he map (and I think I saw Grimgork waddling up towards Kislev, presumably to kick Archaon in the face for a bit) and the vampires are getting a wee bit scary consdering they just overran Averheim.

Noonsa posted:

Any tips on taking on enemy ranged units as the Dwarfs? They all move so drat slow they are endlessly kited by even the weakest ranged unit. My axe guys are always whittled down to half before I know it.

Bring a bunch of you own ranged units and refuse to take the bait and chase them. Just shoot em to pieces whenever they wander within range of your fomation. Quarrellers and Thunderers have way more armor than pretty much any non-dwarf missile unit and will win a shooting match simply because they'll outlast the competition.

Magni fucked around with this message at 04:55 on May 25, 2016

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