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Is it possible to embark with one dwarf and turn off migrations? I kinda want to do a short challenge run with one dwarf survival.
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# ? May 23, 2016 18:25 |
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# ? May 31, 2024 06:00 |
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Sergeant_Crunch posted:Is it possible to embark with one dwarf and turn off migrations? I kinda want to do a short challenge run with one dwarf survival. You can set max population to 1, and kill off the other six starting dwarves
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# ? May 23, 2016 19:21 |
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I remember doing that back in the 2D version of DF. It was surprisingly easy and fun. Just make sure the dorf you save isn't 149 years old...
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# ? May 23, 2016 19:35 |
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It seems like it would be pretty simple since you're only building and producing for one. If I set the population cap to 1, could I still get visitors in a tavern?
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# ? May 23, 2016 19:42 |
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I suspect my manager has gone mad. I ordered some gold nest boxes after capturing some giant lizards, and now the manager keeps ordering more. I started with 5, but every few minutes I'm pulling up the job list and there's multiple orders for 30 gold nest boxes. They just keep coming back!
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# ? May 23, 2016 20:20 |
You should zip up a copy of that save and put it in the bug tracker. Sounds like a problem with the work order improvements.
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# ? May 23, 2016 20:59 |
Star Citizen just released its clothing store which is pretty neat and very high fidelity. Does dwarf fortress have anything like that?
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# ? May 23, 2016 22:55 |
Star Citizen has only been in development for 6 years and is already on version 2.4, how come this game is only on 0.43.03?
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# ? May 23, 2016 22:59 |
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That just proves that Toady is a better developer with a greater vision than Chris Roberts.
Sindai fucked around with this message at 23:07 on May 23, 2016 |
# ? May 23, 2016 23:02 |
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Well, I'm sold. I'm done with Dwarf Fortress.
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# ? May 24, 2016 00:10 |
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Did anything change to make the Melt Item article inaccurate as of late? I've explored over 30 levels of earth so far and haven't found a single shred of iron. In a desperate attempt to get some metal armor and weapons without paying an arm and a leg, I've been trying the theory posited on that article; that certain items return more metal than it took to make them. I had settled on buying a single steel anvil from a caravan and melting it down to make a giant axe blade. The article says that it takes 1 bar to make, and you get 1.5 bars when you melt it down. However, after repeatedly making and melting that axe head for over a season, I've still got the same 1 bar of steel, making the same 1 giant axe blade. Did Toady correct his math? Or am I doing something wrong?
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# ? May 24, 2016 01:09 |
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neogeo0823 posted:Did anything change to make the Melt Item article inaccurate as of late? I've explored over 30 levels of earth so far and haven't found a single shred of iron. In a desperate attempt to get some metal armor and weapons without paying an arm and a leg, I've been trying the theory posited on that article; that certain items return more metal than it took to make them. I had settled on buying a single steel anvil from a caravan and melting it down to make a giant axe blade. The article says that it takes 1 bar to make, and you get 1.5 bars when you melt it down. However, after repeatedly making and melting that axe head for over a season, I've still got the same 1 bar of steel, making the same 1 giant axe blade. Did Toady correct his math? Or am I doing something wrong?
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# ? May 24, 2016 01:19 |
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Gibbo posted:I thought that was fixed ages ago Beats me. The discussion on the article is as new as a couple months ago, and there's nothing indicating anything's out of date.
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# ? May 24, 2016 01:30 |
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Decrepus posted:Star Citizen has only been in development for 6 years and is already on version 2.4, how come this game is only on 0.43.03? DF is free
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# ? May 24, 2016 10:45 |
Shoehead posted:DF is free Free of quality.
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# ? May 24, 2016 12:43 |
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Shoehead posted:DF is free Pretty sure I'm free to buy as many spaceships as I want
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# ? May 24, 2016 12:48 |
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PublicOpinion posted:You should zip up a copy of that save and put it in the bug tracker. Sounds like a problem with the work order improvements. It's the previous version. I haven't moved over yet because I don't pay enough attention to DF to play it without Therapist.
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# ? May 24, 2016 15:32 |
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A stupid non-entity Glassmaker got a fey mood last night and decided that what he really needed was raw green glass and some gems to do some bullshit magic with. loving great. I have a map without sand and he wants raw green glass. It got to the point where I'd walled him up in his workshop in advance of him going insane, but then a caravan came and fortunately enough they had both sand and glass. So I break down the wall and the muppet sets to work And then the idiot makes a spiked green glass toy hammer. It's got a stupid name too, but I hated him too much to remember it. As soon as I find some magma I'm dropping him in it.
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# ? May 24, 2016 15:45 |
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fallingdownjoe posted:As soon as I find some magma I'm dropping him in it. Cool Idea for the Kids to Try: Dump the hammer in first and make him watch
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# ? May 24, 2016 16:00 |
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Mystic Mongol posted:Free of quality. Beyond quality.
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# ? May 24, 2016 17:16 |
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So, what the gently caress just happened? The dwarven caravan finally came in for the year. I had ordered a poo poo ton of iron ores and coal to get a metal industry going, so I was really happy to see these guys. They came into the depot and began unloading their goods, while I designated a bunch of poo poo to be traded with them. Unfortunately, my broker decided that was a good time to take a nap, so I went about doing other things while I waited for him to wake up. After a bit, I go back to the depot to see that there's no traders there. They're walking off the edge of the map, leaving my broker holding his dick in his hand like an idiot. I got no notification that they were leaving, nothing in any logs indicated they were going away. The only thing that's odd is that their 3 wagons are listed as missing, but there's no combat report or warning as to what happened. I'm so drat confused and I'm about to try to figure out a way to edit some goddamned iron into this map.
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# ? May 24, 2016 20:10 |
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neogeo0823 posted:So, what the gently caress just happened? The dwarven caravan finally came in for the year. I had ordered a poo poo ton of iron ores and coal to get a metal industry going, so I was really happy to see these guys. They came into the depot and began unloading their goods, while I designated a bunch of poo poo to be traded with them. Unfortunately, my broker decided that was a good time to take a nap, so I went about doing other things while I waited for him to wake up. After a bit, I go back to the depot to see that there's no traders there. They're walking off the edge of the map, leaving my broker holding his dick in his hand like an idiot. I got no notification that they were leaving, nothing in any logs indicated they were going away. The only thing that's odd is that their 3 wagons are listed as missing, but there's no combat report or warning as to what happened. I'm so drat confused and I'm about to try to figure out a way to edit some goddamned iron into this map. Do you have a river and a bridge they have to cross? I've had them fall off before, and they leave in a huff when that happens.
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# ? May 24, 2016 21:59 |
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Give it a little time. The goblins will bring plenty of iron.
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# ? May 24, 2016 22:16 |
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neogeo0823 posted:So, what the gently caress just happened? The dwarven caravan finally came in for the year. I had ordered a poo poo ton of iron ores and coal to get a metal industry going, so I was really happy to see these guys. They came into the depot and began unloading their goods, while I designated a bunch of poo poo to be traded with them. Unfortunately, my broker decided that was a good time to take a nap, so I went about doing other things while I waited for him to wake up. After a bit, I go back to the depot to see that there's no traders there. They're walking off the edge of the map, leaving my broker holding his dick in his hand like an idiot. I got no notification that they were leaving, nothing in any logs indicated they were going away. The only thing that's odd is that their 3 wagons are listed as missing, but there's no combat report or warning as to what happened. I'm so drat confused and I'm about to try to figure out a way to edit some goddamned iron into this map. Usually this happens because one merchant couldn't path to your site (somehow) and never made it to the depot. If you're on a really savage map sometimes the last merchant in the train will get scared off, or dodge up a tree or whatever. Until the last merchant reaches the depot, the traders won't unload their goods, and if they spend too much time unpacking they'll just pack up and leave. It'll happen faster if somebody gets scared off the map or attacked. See also, dumping/melting/forbidding poo poo at the depot, deconstructing the depot, etc. Traders can get weird and finnicky and bug out in all kinds of ways. I personally recommend aggressively clear-cutting the surface and just dealing with the elves once they start bitching about it. (as a bonus, you get enough charcoal to never need magma forges and clearing out the trees is an easy 10-20fps gain) Build bridges over rivers. Build roads if you've got lots and lots of trees on the map.
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# ? May 25, 2016 01:53 |
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Ok, so I did a bit of looking around and I think I might know what happened. Here's the gatehouse into my fortress. It's roofed over, by the way. The caravan comes from around the northeastern corner, counter-clockwise around the moat, and then over the bridge and into the depot. You'll notice the spike traps I'm building at the bottom of the moat. You might also notice the various colors around the bridge, depot, that southern door from the stairwell, and on the one spike trap. All of those colors are various combinations of this: Now, you might be wondering who Tosid Plaitcopper is. I know I am. He isn't listed anywhere in the units screen. Not on the citizens' list, not on the deceased/missing list, not in the stocks as a corpse or remains. Nearest I can tell, he was a member of the caravan, and he somehow got into a fight with one of his emus. See, the caravan had a couple, but they never randomly spawn where I am. Anyway, he got to drinking, got in a fight, and fell off the bridge. Not to his death, mind you, but bad enough that the caravan must've freaked out and legged it. Now where the gently caress am I going to get iron from??? EDIT: Found the only emu fight scene we had this past season. It doesn't mention Tosid by name, just lists the dwarf as "The Ranger". The fight starts off between the emu and a dog, and midway through is when the ranger joins in. The only really notable bit of it is the very beginning, where the emu pulls a Daffy Duck. DOUBLE EDIT: Welp, I broke down and ran PROSPECT ALL in DFHack. I've only got tetrahedrite, cassiterite, sphalerite, native gold, galena, malachite, adamantine, and bismuthinite at this site. No iron ores of any kind whatsoever. loving lovely. I guess I could figure out a way to make some huge goblin siege crusher and just make a poo poo-ton of copper stuff till they come along and supply me with iron? I don't even know. EDIT THE THIRD, SON OF EDIT: vvv Thanks a ton, that'll help me out more than you'll know. neogeo0823 fucked around with this message at 02:57 on May 25, 2016 |
# ? May 25, 2016 02:38 |
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neogeo0823 posted:I'm about to try to figure out a way to edit some goddamned iron into this map. click on a vein, type "changevein LIMONITE" in dfhack capitalization matters works great on the round blob deposits
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# ? May 25, 2016 02:48 |
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Sooooo.... Merchants arrived, and then my Trade depot just spontaneously combusted. Those were some red hot deals! Grey Hunter fucked around with this message at 05:32 on May 25, 2016 |
# ? May 25, 2016 05:25 |
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Grey Hunter posted:Sooooo.... Merchants arrived, and then my Trade depot just spontaneously combusted. Someone brought a bag of lava? Isn't that the bug that causes this?
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# ? May 25, 2016 05:27 |
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Fuubi posted:Someone brought a bag of lava? Isn't that the bug that causes this? That would be it I guess. I'd assumed that it had been fixed. Silly me.
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# ? May 25, 2016 05:33 |
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The lava in bags is a confirmed bug. It hasn't been fixed yet. Dyes stored in barrels without bags was the fixed bug.
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# ? May 25, 2016 06:07 |
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Ahhh what's going on?! Oh.. it's just trees.
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# ? May 25, 2016 18:50 |
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Met posted:Ahhh what's going on?! "You get used to it, though. Your brain does the translating. I don't even see the ASCII. All I see is birch, beech, redwood."
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# ? May 25, 2016 20:27 |
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FutonForensic posted:"You get used to it, though. Your brain does the translating. I don't even see the ASCII. All I see is birch, beech, redwood." "Cat.....cat.......cat....cat..cat.cat cat CAT CAT CAT CAT OH NO."
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# ? May 25, 2016 22:22 |
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Toady One posted:So the plan was to upgrade my compiler and then do another bug fix release before doing 64 bit stuff, so different new problems could be kept separate. That's still the plan... it just stretched out a bit since the compiler installation crashed and destroyed my system. Things are partially back together now, with the new compiler in place. I've been playing around with its static code analysis tool, which located some interesting typos which have probably screwed up the medical bedrest and ghost behavior among other things. How much do you want to bet fixing those typos will screw everything up horribly
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# ? May 26, 2016 09:16 |
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toady one fixes typos in his code, the first true AI is born.
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# ? May 26, 2016 09:42 |
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I wonder what will happen the day Toady discovers lint.
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# ? May 26, 2016 09:43 |
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moller posted:The venue seems to be some bizarrely posh version of a board game bar. Hahaha. Maybe you can only eat Official Warhammer brand beef and cheese from The Empire.
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# ? May 26, 2016 10:50 |
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Wolfsbane posted:I wonder what will happen the day Toady discovers lint. He will stare into the abyss for several months, and then delete the linter to save his life.
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# ? May 26, 2016 20:42 |
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Wolfsbane posted:I wonder what will happen the day Toady discovers lint. He will wake up one day to find every trace of lint removed from his system, and the Dwarf Fortress source is somehow larger...
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# ? May 26, 2016 21:22 |
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# ? May 31, 2024 06:00 |
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Leal posted:Conventions are already bad enough, I'd be afraid to see what a convention of just DF players would have. I helped with the DF podcast and I went to a DF meetup a few years back. I got to check out an actual cave with Toady.
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# ? May 26, 2016 23:40 |