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Tonfa
Apr 8, 2008

I joined the #RXT REVOLUTION.
:boom:
he knows...

Morpheus posted:

Kind of an oddly specific request, but what are some RPGs in which your strength of abilities, stats, equipment, whatever, goes up the more you use them?

Star Ocean: The Second Story goes above the usual "Skill+13" stuff and actually substantially changes your skills' usability by adding extra hits, speeding up animation and so forth.

In one unfortunate case it completely changes the skill animation from a point blank fire to a delayed mortar and it becomes unusable :v:

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Scalding Coffee
Jun 26, 2006

You're already dead
Most attacks have a couple different animations when you level them up. Unfortunately, it makes headsplitter go from a super fast jump to super fast and busted.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

LawfulWaffle posted:

Wild ARMS 3 was a great get and it scratches my RPG itch but I skipped through the horse tutorial and apparently jumping crevasses is not very intuitive. Horseback gun fights are pretty sweet though

E: also, re: the magic usefulness question, killing enemies with magic makes enemies drop gems worth 100 gald and that must be the de facto source of early game income.

The gems are attack items that you can use on bosses if Gallows doesn't have the right medium and you don't feel like re-equipping. Virginia can also Mystic them in random battles to just kill the whole group at once (and this creates more gems, so it more than pays for itself).

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Wow, Trails SC really softballed the Casino into the game. I exchanged some Mira for Medals, expecting to have to gamble for prizes buuut it turns out the prizes cost Medals too so you can just outright buy this game's book volume and a shiny new fishing rod :homebrew:.

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

Neddy Seagoon posted:

Wow, Trails SC really softballed the Casino into the game. I exchanged some Mira for Medals, expecting to have to gamble for prizes buuut it turns out the prizes cost Medals too so you can just outright buy this game's book volume and a shiny new fishing rod :homebrew:.

Did they ever finish the loving bestiary in the first game?



Anyone have the over/under on if "I am setsuna" is going to be any good or a complete letdown?

Leper Residue
Sep 28, 2003

To where no dog has gone before.
The poker game in SC is crazy easy too as the rewards are multiplicative so it goes from 2x to 4x to 16x to 32x and the next thing you know you've got like this insane reward pool and then you loose it all and curse up a storm and then get it back two minutes later and never need another medal again.

dis astranagant
Dec 14, 2006

Verranicus posted:

On God Eater Burst, do I have to do all the optional missions? They seem way harder than the story ones (story mission has me kill one Chi-You, optional mission of same difficulty has 2 of them, a kongou and one of the giant fish dudes), and they're getting really repetitive. I really just wanna go through the story, but will not doing those missions gimp me severely?

They can be helpful for grinding out equipment upgrades. Especially in the rank 4-6 missions where loving everything needs 1 or more redstones that are fairly rare rewards for breaking specific parts of bosses. You will want to learn how to deal with multiple bosses at a time anyway since there will be story missions with groups of them. Some monsters only show up in the optional missions, as well. Repetition is a large part of the genre.

If you don't need a drop from one of the monsters, don't do the side mission unless you just want to fight that mix of monsters and see what happens.

dis astranagant fucked around with this message at 12:31 on May 25, 2016

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
So one of the sidequests is to go to the Elmo Hot Springs and investigate a peeping tom. Not only does it turn out to be a bunch of Sheep, but they formed Sheep Voltron to fight the party :suspense:. Gotta say, I did not expect that.

Sakurazuka
Jan 24, 2004

NANI?

Gibbo posted:

Did they ever finish the loving bestiary in the first game?



Anyone have the over/under on if "I am setsuna" is going to be any good or a complete letdown?

It's gonna be a letdown if you're expecting anything other than the combat system to be like Chrono Trigger or it to be more than 20 hours long, otherwise it seems okay.

HGH
Dec 20, 2011
Maybe it's cause I just bought VC Remastered in a steelbook for 30$, but I'm kinda iffy on that price point. I mean, I know it's the same price as Japan but still.

Morpheus
Apr 18, 2008

My favourite little monsters

Sakurazuka posted:

It's gonna be a letdown if you're expecting [...] it to be more than 20 hours long, otherwise it seems okay.

Oh thank god. Last thing I need is another 40-60 hour RPG.

Andrast
Apr 21, 2010


Sakurazuka posted:

It's gonna be a letdown if you're expecting anything other than the combat system to be like Chrono Trigger or it to be more than 20 hours long, otherwise it seems okay.

Isn't 20 hours about the length of Chrono Trigger also?

Sakurazuka
Jan 24, 2004

NANI?

Yup, I think my first play through was like 19 hours? That's when I learned not to trust the back of box when it gave an estimated time to complete.

Amppelix
Aug 6, 2010

Chrono Trigger's length is okay though, because it has absolutely incredible pacing. Way before you get to think "Hmm, I've been doing this thing for a while" you get to either accomplish that thing and move on, or it gets complicated and you get to do something else in the middle of your current mission.

I'm extremely sceptical Setsuna will have achieved this kind of pacing and I'm more expecting it to just be both a short story and glacially paced so it takes forever for anything to happen.

Andrast
Apr 21, 2010


Amppelix posted:

Chrono Trigger's length is okay though, because it has absolutely incredible pacing. Way before you get to think "Hmm, I've been doing this thing for a while" you get to either accomplish that thing and move on, or it gets complicated and you get to do something else in the middle of your current mission.

I'm extremely sceptical Setsuna will have achieved this kind of pacing and I'm more expecting it to just be both a short story and glacially paced so it takes forever for anything to happen.

Most long RPGs could cut like 40% of their length and be better experiences.

Nate RFB
Jan 17, 2005

Clapping Larry
I like plenty of 100+ hour JRPGs, but it's certainly nice having something shorter/easier to digest every now and then.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

Verranicus posted:

Am I gonna be embarassed to play Atelier games in front of my wife? y/n

Play Escha & Logy and skip past Threia's level up animation and there's pretty much nothing objectionable in the game. Except perhaps mansplaining I dunno

Morpheus
Apr 18, 2008

My favourite little monsters

Nate RFB posted:

I like plenty of 100+ hour JRPGs, but it's certainly nice having something shorter/easier to digest every now and then.

I really enjoyed the Penny Arcade episodic RPGs when they came out because being able to play something like that for maybe 8 hours (if that, probably less) was really nice. Wouldn't mind seeing more episodic RPGs, where there's a hard level cap for each episode, and then your typical RPG list of sidequests and minigames, whatever, that can be done on the side so you can really feel that you totally completed each one before you move on.

Renoistic posted:

Play Escha & Logy and skip past Threia's level up animation and there's pretty much nothing objectionable in the game. Except perhaps mansplaining I dunno

What's her animation? Searches are turning up nothing.

I'd love to see a Atelier game with a really competent protagonist, like a lady version of Logy, someone who isn't bumbling all over the place. But I guess that isn't 'cute'?

ImpAtom
May 24, 2007

Logy bumbles all over the place too, he spends the entire opening going 'oh poo poo I have on idea what I'm doing, Escha heeeeeelp" until you actually get the gadget he knows how to use.

Namnesor
Jun 29, 2005

Dante's allowance - $100
It doesn't matter which Atelier you play. If your wife doesn't revel in the anime with you, then your marriage is doomed anyway, in which case it doesn't matter which Atelier you play.

Endorph
Jul 22, 2009

Morpheus posted:

I'd love to see a Atelier game with a really competent protagonist, like a lady version of Logy, someone who isn't bumbling all over the place. But I guess that isn't 'cute'?
I think it's more that part of the charm of the games is the gradual growth from nervous teenage girl loving around with rocks to throwing bombs at a 10000 year old dragon. If you think about it, most atelier protagonists are wacky or goofy but none of them are really incompetent. Rorona's a good enough alchemist that she gets hired by the court in like three of her endings, Totori seals away a demon her badass mom couldn't handle, and it's pretty much stated that Meruru would have made a great ruler if her country wasn't being absorbed into a democracy. They're just also goofy teenage girls who are still growing into themselves. That's part of the appeal of the series.

Morpheus posted:

What's her animation? Searches are turning up nothing.
She flips her hair, but also her boobs jiggle a bit. There's a weird amount of boob physics applied to Threia and literally no one else, and her breasts aren't even that big, but she's also like 32 and it's not dead or alive extreme 3 or anything so it's not really worth caring about.

Endorph fucked around with this message at 16:15 on May 25, 2016

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

Morpheus posted:

What's her animation? Searches are turning up nothing.

I'd love to see a Atelier game with a really competent protagonist, like a lady version of Logy, someone who isn't bumbling all over the place. But I guess that isn't 'cute'?

Some jiggling. It's not that bad really but it's noticeable since it's the only time it happens.

Ayesha is kind of "spacy" but she's like super competent when it comes to her job. The rear end-hole mentor character scoffs at how little she knows but she masters everything he throws at her pretty much instantaneously.

In Atalier Shallie he even calls her a great apothecary which is probably the nicest thing he's ever said. Of course he doesn't actually say it to her personally :v:

Renoistic fucked around with this message at 16:19 on May 25, 2016

Endorph
Jul 22, 2009

Renoistic posted:

Some jiggling. It's not that bad really but it's noticeable since it's the only time it happens.
if you think that's exclusive to her level-up animation then check her boobs literally any time she enters or exits a scene

and hilariously, anytime a scene is loaded with her already on screen, they just bounce all over the place as her model loads in

Stelas
Sep 6, 2010

The only Atelier protagonists that really bumble around for any length of time are Ayesha (because her plot is about her connecting the alchemy she knows with the whole book learning side of it) and Shallies (because the plot in that game kinda turns into a clusterfuck at the end).

In both cases, it's Keithgriff's fault because he's being an rear end in a top hat about something or other.

Endorph
Jul 22, 2009

gently caress keithgriff

odelia is cool though, she can stay

ImpAtom
May 24, 2007

Honestly all of the Atelier protagonists are insanely competent in-setting. They solve problems nobody else can, are capable of creating insanely powerful alchemic relics and frequently upstage other characters at their own game. Every single one of them has, by the end of the game, created the Philosopher's Stone and transmuted gold and that is one of their lesser achievements.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
ayesha is very explicitly a genius and a prodigy, she's just sheltered and lives in a tiny town so she doesn't know about all this alchemy stuff when everything starts out

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

ImpAtom posted:

Honestly all of the Atelier protagonists are insanely competent in-setting. They solve problems nobody else can, are capable of creating insanely powerful alchemic relics and frequently upstage other characters at their own game. Every single one of them has, by the end of the game, created the Philosopher's Stone and transmuted gold and that is one of their lesser achievements.

rorona makes the philosopher's stone into a pie

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
Keithgriff's a grumpy rear end in a top hat and I wouldn't want it any other way.

ImpAtom
May 24, 2007

"Hey guys, just gonna head to the very edge of the world and take the godstuff from the unkillable dragon beast to craft it into a blade made of pure energy which I later refine into a literal black hole generator. Then I'll make it into a quiche that is so delicious it can cure fatal illnesses" is like a regular day for an Atelier protagonist.

Stelas
Sep 6, 2010

Endorph posted:

odelia is cool though, she can stay

for tea and cakes

Even the Shallies are hyper-competent in the end. Brown Shallie has travelled leagues across a waterless sea to go be a diplomat and only gets stymied because she and her friends were busy loving a dragon's poo poo up, Green Shallie manages to fly without magic and intuit a bunch of alchemy poo poo from first principles and guesswork. Hopefully Shallie Plus will sort out the wonky plot bits but I'm not holding my breath.

Keithgriff I just find completely unlikable and he really drags down any scene he's in. Like, jesus, if you're going to be a such an insufferable dickhead go do it somewhere else than on-screen.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

corn in the bible posted:

rorona makes the philosopher's stone into a pie

Yeah, she owns.

Until Meruru.

Mr E
Sep 18, 2007

corn in the bible posted:

rorona makes the philosopher's stone into a pie

I'm just happy there's a pie ending.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
*Ayesha spends three days synthesizing the world's most delicious cake out of last year's wheat and some week-old water.*

Keithgriff: It's adequate, I guess. *puffs on a cigarette*

edit: Just to make it clear, he wouldn't actually taste the cake.

Renoistic fucked around with this message at 16:38 on May 25, 2016

Zaggitz
Jun 18, 2009

My urges are becoming...

UNCONTROLLABLE

Wild Arms 3, please stop crashing.


I wasn't gonna do it anyway but if these crashes don't get fixed I can't see anyone completing the Abyss.

Selenephos
Jul 9, 2010

Kind of a shame Wild Arms 3 is so unstable on PS4. Any chance it'll be fixed? Has Sony been known to patch PS1 and PS2 classics before? I was going to pick it up down the line since it's been many years since I played it.

Phantasium
Dec 27, 2012

Mr. Fortitude posted:

Kind of a shame Wild Arms 3 is so unstable on PS4. Any chance it'll be fixed? Has Sony been known to patch PS1 and PS2 classics before? I was going to pick it up down the line since it's been many years since I played it.

They patched visual glitches out of the Dark Cloud games, so they aren't opposed to it at least.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
All this Atelier talk makes me want to check out the series. What would be a good game to start with?

Cake Attack
Mar 26, 2010

Ayesha

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Motto
Aug 3, 2013





Dr. Fetus posted:

All this Atelier talk makes me want to check out the series. What would be a good game to start with?

Escha & Logy's the common rec around here. Ayesha or Totori from the preceding trilogy is also fine, I think.

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