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Morpheus posted:Kind of an oddly specific request, but what are some RPGs in which your strength of abilities, stats, equipment, whatever, goes up the more you use them? Star Ocean: The Second Story goes above the usual "Skill+13" stuff and actually substantially changes your skills' usability by adding extra hits, speeding up animation and so forth. In one unfortunate case it completely changes the skill animation from a point blank fire to a delayed mortar and it becomes unusable
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# ? May 25, 2016 04:18 |
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# ? Jun 6, 2024 05:07 |
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Most attacks have a couple different animations when you level them up. Unfortunately, it makes headsplitter go from a super fast jump to super fast and busted.
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# ? May 25, 2016 05:32 |
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LawfulWaffle posted:Wild ARMS 3 was a great get and it scratches my RPG itch but I skipped through the horse tutorial and apparently jumping crevasses is not very intuitive. Horseback gun fights are pretty sweet though The gems are attack items that you can use on bosses if Gallows doesn't have the right medium and you don't feel like re-equipping. Virginia can also Mystic them in random battles to just kill the whole group at once (and this creates more gems, so it more than pays for itself).
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# ? May 25, 2016 06:00 |
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Wow, Trails SC really softballed the Casino into the game. I exchanged some Mira for Medals, expecting to have to gamble for prizes buuut it turns out the prizes cost Medals too so you can just outright buy this game's book volume and a shiny new fishing rod .
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# ? May 25, 2016 09:28 |
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Neddy Seagoon posted:Wow, Trails SC really softballed the Casino into the game. I exchanged some Mira for Medals, expecting to have to gamble for prizes buuut it turns out the prizes cost Medals too so you can just outright buy this game's book volume and a shiny new fishing rod . Did they ever finish the loving bestiary in the first game? Anyone have the over/under on if "I am setsuna" is going to be any good or a complete letdown?
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# ? May 25, 2016 09:48 |
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The poker game in SC is crazy easy too as the rewards are multiplicative so it goes from 2x to 4x to 16x to 32x and the next thing you know you've got like this insane reward pool and then you loose it all and curse up a storm and then get it back two minutes later and never need another medal again.
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# ? May 25, 2016 10:06 |
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Verranicus posted:On God Eater Burst, do I have to do all the optional missions? They seem way harder than the story ones (story mission has me kill one Chi-You, optional mission of same difficulty has 2 of them, a kongou and one of the giant fish dudes), and they're getting really repetitive. I really just wanna go through the story, but will not doing those missions gimp me severely? They can be helpful for grinding out equipment upgrades. Especially in the rank 4-6 missions where loving everything needs 1 or more redstones that are fairly rare rewards for breaking specific parts of bosses. You will want to learn how to deal with multiple bosses at a time anyway since there will be story missions with groups of them. Some monsters only show up in the optional missions, as well. Repetition is a large part of the genre. If you don't need a drop from one of the monsters, don't do the side mission unless you just want to fight that mix of monsters and see what happens. dis astranagant fucked around with this message at 12:31 on May 25, 2016 |
# ? May 25, 2016 11:58 |
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So one of the sidequests is to go to the Elmo Hot Springs and investigate a peeping tom. Not only does it turn out to be a bunch of Sheep, but they formed Sheep Voltron to fight the party . Gotta say, I did not expect that.
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# ? May 25, 2016 12:01 |
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Gibbo posted:Did they ever finish the loving bestiary in the first game? It's gonna be a letdown if you're expecting anything other than the combat system to be like Chrono Trigger or it to be more than 20 hours long, otherwise it seems okay.
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# ? May 25, 2016 12:11 |
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Maybe it's cause I just bought VC Remastered in a steelbook for 30$, but I'm kinda iffy on that price point. I mean, I know it's the same price as Japan but still.
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# ? May 25, 2016 12:16 |
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Sakurazuka posted:It's gonna be a letdown if you're expecting [...] it to be more than 20 hours long, otherwise it seems okay. Oh thank god. Last thing I need is another 40-60 hour RPG.
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# ? May 25, 2016 14:07 |
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Sakurazuka posted:It's gonna be a letdown if you're expecting anything other than the combat system to be like Chrono Trigger or it to be more than 20 hours long, otherwise it seems okay. Isn't 20 hours about the length of Chrono Trigger also?
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# ? May 25, 2016 14:11 |
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Yup, I think my first play through was like 19 hours? That's when I learned not to trust the back of box when it gave an estimated time to complete.
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# ? May 25, 2016 14:18 |
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Chrono Trigger's length is okay though, because it has absolutely incredible pacing. Way before you get to think "Hmm, I've been doing this thing for a while" you get to either accomplish that thing and move on, or it gets complicated and you get to do something else in the middle of your current mission. I'm extremely sceptical Setsuna will have achieved this kind of pacing and I'm more expecting it to just be both a short story and glacially paced so it takes forever for anything to happen.
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# ? May 25, 2016 15:11 |
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Amppelix posted:Chrono Trigger's length is okay though, because it has absolutely incredible pacing. Way before you get to think "Hmm, I've been doing this thing for a while" you get to either accomplish that thing and move on, or it gets complicated and you get to do something else in the middle of your current mission. Most long RPGs could cut like 40% of their length and be better experiences.
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# ? May 25, 2016 15:13 |
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I like plenty of 100+ hour JRPGs, but it's certainly nice having something shorter/easier to digest every now and then.
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# ? May 25, 2016 15:16 |
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Verranicus posted:Am I gonna be embarassed to play Atelier games in front of my wife? y/n Play Escha & Logy and skip past Threia's level up animation and there's pretty much nothing objectionable in the game. Except perhaps mansplaining I dunno
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# ? May 25, 2016 15:40 |
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Nate RFB posted:I like plenty of 100+ hour JRPGs, but it's certainly nice having something shorter/easier to digest every now and then. I really enjoyed the Penny Arcade episodic RPGs when they came out because being able to play something like that for maybe 8 hours (if that, probably less) was really nice. Wouldn't mind seeing more episodic RPGs, where there's a hard level cap for each episode, and then your typical RPG list of sidequests and minigames, whatever, that can be done on the side so you can really feel that you totally completed each one before you move on. Renoistic posted:Play Escha & Logy and skip past Threia's level up animation and there's pretty much nothing objectionable in the game. Except perhaps mansplaining I dunno What's her animation? Searches are turning up nothing. I'd love to see a Atelier game with a really competent protagonist, like a lady version of Logy, someone who isn't bumbling all over the place. But I guess that isn't 'cute'?
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# ? May 25, 2016 15:52 |
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Logy bumbles all over the place too, he spends the entire opening going 'oh poo poo I have on idea what I'm doing, Escha heeeeeelp" until you actually get the gadget he knows how to use.
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# ? May 25, 2016 15:55 |
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It doesn't matter which Atelier you play. If your wife doesn't revel in the anime with you, then your marriage is doomed anyway, in which case it doesn't matter which Atelier you play.
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# ? May 25, 2016 15:56 |
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Morpheus posted:I'd love to see a Atelier game with a really competent protagonist, like a lady version of Logy, someone who isn't bumbling all over the place. But I guess that isn't 'cute'? Morpheus posted:What's her animation? Searches are turning up nothing. Endorph fucked around with this message at 16:15 on May 25, 2016 |
# ? May 25, 2016 16:13 |
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Morpheus posted:What's her animation? Searches are turning up nothing. Some jiggling. It's not that bad really but it's noticeable since it's the only time it happens. Ayesha is kind of "spacy" but she's like super competent when it comes to her job. The rear end-hole mentor character scoffs at how little she knows but she masters everything he throws at her pretty much instantaneously. In Atalier Shallie he even calls her a great apothecary which is probably the nicest thing he's ever said. Of course he doesn't actually say it to her personally Renoistic fucked around with this message at 16:19 on May 25, 2016 |
# ? May 25, 2016 16:15 |
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Renoistic posted:Some jiggling. It's not that bad really but it's noticeable since it's the only time it happens. and hilariously, anytime a scene is loaded with her already on screen, they just bounce all over the place as her model loads in
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# ? May 25, 2016 16:17 |
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The only Atelier protagonists that really bumble around for any length of time are Ayesha (because her plot is about her connecting the alchemy she knows with the whole book learning side of it) and Shallies (because the plot in that game kinda turns into a clusterfuck at the end). In both cases, it's Keithgriff's fault because he's being an rear end in a top hat about something or other.
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# ? May 25, 2016 16:17 |
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gently caress keithgriff odelia is cool though, she can stay
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# ? May 25, 2016 16:19 |
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Honestly all of the Atelier protagonists are insanely competent in-setting. They solve problems nobody else can, are capable of creating insanely powerful alchemic relics and frequently upstage other characters at their own game. Every single one of them has, by the end of the game, created the Philosopher's Stone and transmuted gold and that is one of their lesser achievements.
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# ? May 25, 2016 16:20 |
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ayesha is very explicitly a genius and a prodigy, she's just sheltered and lives in a tiny town so she doesn't know about all this alchemy stuff when everything starts out
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# ? May 25, 2016 16:20 |
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ImpAtom posted:Honestly all of the Atelier protagonists are insanely competent in-setting. They solve problems nobody else can, are capable of creating insanely powerful alchemic relics and frequently upstage other characters at their own game. Every single one of them has, by the end of the game, created the Philosopher's Stone and transmuted gold and that is one of their lesser achievements. rorona makes the philosopher's stone into a pie
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# ? May 25, 2016 16:22 |
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Keithgriff's a grumpy rear end in a top hat and I wouldn't want it any other way.
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# ? May 25, 2016 16:22 |
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"Hey guys, just gonna head to the very edge of the world and take the godstuff from the unkillable dragon beast to craft it into a blade made of pure energy which I later refine into a literal black hole generator. Then I'll make it into a quiche that is so delicious it can cure fatal illnesses" is like a regular day for an Atelier protagonist.
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# ? May 25, 2016 16:23 |
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Endorph posted:odelia is cool though, she can stay for tea and cakes Even the Shallies are hyper-competent in the end. Brown Shallie has travelled leagues across a waterless sea to go be a diplomat and only gets stymied because she and her friends were busy loving a dragon's poo poo up, Green Shallie manages to fly without magic and intuit a bunch of alchemy poo poo from first principles and guesswork. Hopefully Shallie Plus will sort out the wonky plot bits but I'm not holding my breath. Keithgriff I just find completely unlikable and he really drags down any scene he's in. Like, jesus, if you're going to be a such an insufferable dickhead go do it somewhere else than on-screen.
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# ? May 25, 2016 16:26 |
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corn in the bible posted:rorona makes the philosopher's stone into a pie Yeah, she owns. Until Meruru.
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# ? May 25, 2016 16:26 |
corn in the bible posted:rorona makes the philosopher's stone into a pie I'm just happy there's a pie ending.
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# ? May 25, 2016 16:27 |
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*Ayesha spends three days synthesizing the world's most delicious cake out of last year's wheat and some week-old water.* Keithgriff: It's adequate, I guess. *puffs on a cigarette* edit: Just to make it clear, he wouldn't actually taste the cake. Renoistic fucked around with this message at 16:38 on May 25, 2016 |
# ? May 25, 2016 16:36 |
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Wild Arms 3, please stop crashing. I wasn't gonna do it anyway but if these crashes don't get fixed I can't see anyone completing the Abyss.
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# ? May 25, 2016 21:05 |
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Kind of a shame Wild Arms 3 is so unstable on PS4. Any chance it'll be fixed? Has Sony been known to patch PS1 and PS2 classics before? I was going to pick it up down the line since it's been many years since I played it.
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# ? May 25, 2016 21:42 |
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Mr. Fortitude posted:Kind of a shame Wild Arms 3 is so unstable on PS4. Any chance it'll be fixed? Has Sony been known to patch PS1 and PS2 classics before? I was going to pick it up down the line since it's been many years since I played it. They patched visual glitches out of the Dark Cloud games, so they aren't opposed to it at least.
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# ? May 25, 2016 21:47 |
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All this Atelier talk makes me want to check out the series. What would be a good game to start with?
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# ? May 25, 2016 22:02 |
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Ayesha
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# ? May 25, 2016 22:05 |
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# ? Jun 6, 2024 05:07 |
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Dr. Fetus posted:All this Atelier talk makes me want to check out the series. What would be a good game to start with? Escha & Logy's the common rec around here. Ayesha or Totori from the preceding trilogy is also fine, I think.
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# ? May 25, 2016 22:06 |