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Babe Magnet
Jun 2, 2008

Yeah I'm looking forward to farbor, even if it's just exploring and blasting new-englanders

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Veotax
May 16, 2006


Segmentation Fault posted:

Is there a Dragonporn for Fallout 4 yet?

http://fallout4.blog.jp/

Don't know if it's run by the same guy, but Dragonporn links to it.

Azhais
Feb 5, 2007
Switchblade Switcharoo

Acebuckeye13 posted:

Fun fact (extremely mild Far Habor spoiler): There's a full set of Vim Pop! branded T-51 power armor in the Vim Pop factory.

There's also one in a truck fairly near Far Harbor itself. One in the factory has the paint schematic nearby however

Davoren
Aug 14, 2003

The devil you say!

Looks like someones ported or made Owned for Fallout 4 now, good stuff.

http://www.nexusmods.com/fallout4/mods/14113/

Cirosan
Jan 3, 2012

Traits and More Perks has been updated to Beta3, and is now also available on Xbox One, excitingly enough. To hell with that 2500 word limit for mod descriptions on the Bethesda site, though. Anyways, shamelessly copying from the changelog:

* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which...
* Changed the name of the Fear the Reaper trait to "Memento Mori" to make translating the mod easier. Turns out the "fear the reaper" idiom/Blue Oyster Cult song doesn't really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.

SergZpartan
Jun 20, 2008
Is there modder drama I missed out on? or a "Fun feature" in one of my mods?
Because I hit level 15 on a new game and now whenever I fast-travel anywhere near the Boston commons I spawn next to a super mutant suicider who immediately slam dunks me.

quote:

A Boobleheads Adventure Quests and Adventures
Armor and Weapons Keyword Community Resource
Armorsmith Extended
Auto Doors
Companion Infinite Ammo and Unbreakable Power Armour
Don't Call Me Settler(Settler Renaming and Naming)
Enhanced Blood Textures Models and Textures
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Extended weapon mods - Extended weapon mods 1.2
Eyewear and mask retexture
Full Dialogue Interface User Interface
GRASSLANDS - A Fallout 4 Grass Overhaul
Immersive Vendors
Increased Build Limit Enhanced 4K
Just Holstered Weapons
Lowered Weapons
Modular Kalash Assault Rifle - Modular Kalash Assault Rifle
Photorealistic Commonwealth
Rain of Brass - RainOfBrass_v_1_0_1
Resurrection - Resurrection v1.2 beta
See-Through-Scopes
Shaikujin's Better warning for settlements being attacked
Snap and Build - Capsule
Snappable Junk Fences - Better Junk Fences
True Storms: Wasteland Edition Environment
Visible Weapons - 3rd Person Holster - Visible Weapons 1.3

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I am very happy to posts two new additions to firearms to the wasteland from Nexus. Somebody made a Mauser pistol which spawns in loot lists and on NPC's whilst somebody else put together a pretty good looking M1 Garrand.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

SeanBeansShako posted:

I am very happy to posts two new additions to firearms to the wasteland from Nexus. Somebody made a Mauser pistol which spawns in loot lists and on NPC's whilst somebody else put together a pretty good looking M1 Garrand.

quote:

-400 base damage

-906 DPS (stacks with rifleman perk)

-the damage is so high because it is a M1 Garand. it should be able to cut through enemies with no problem.

Hmmm

Hmmmmmmmmm

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Yeah, the Garrand one is worth maybe waiting for or doing your own tweaks. He doesn't even know how to put in world or on NPC lists and the attachments don't show up.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Does it at least have the sweet PING of an empty clip?

Babe Magnet
Jun 2, 2008

The garrand also looks like it's made of plastic

dude needs to work on the spec map a little

Beeb
Jun 29, 2003
Probation
Can't post for 22 days!

Inzombiac posted:

Does it at least have the sweet PING of an empty clip?

I'd be surprised if it did, considering there's no assets for that animation to work with :(

Magmarashi
May 20, 2009





Acebuckeye13 posted:

Hmmm

Hmmmmmmmmm

What, do you hate freedom or something, commie?

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Acebuckeye13 posted:

Hmmm

Hmmmmmmmmm

Don't forget the Two-Sgot legendary mod and 25 round magazine!.

On a serious note everyone should download the M14 mod on the Nexus, it's well done, lore friendly, and powerful (not overpowered though)

Nasgate
Jun 7, 2011
So this is probably the best place to ask. The last time I played, after a while I would randomly get be right flashes of ugly vault green on the bottom. Before I get home to gently caress around, does this sound like a mod (I have a couple texture overhauls and the weather mod that creates mild green flashes for rad storms) or is this probably a graphics card issue? ( my PC could probably use more ventilation).

Either way, pumped to get the new and improved perks and traits mod.

Davoren
Aug 14, 2003

The devil you say!

I don't know, I think I'm pretty much going to hold off on weapon mods until Millenia starts releasing, they're about the only ones who've never let me down.

Nancy
Nov 23, 2005



Young Orc

Endymion FRS MK1 posted:

Don't forget the Two-Sgot legendary mod and 25 round magazine!.

On a serious note everyone should download the M14 mod on the Nexus, it's well done, lore friendly, and powerful (not overpowered though)

This Machine was a beast in NV, so it's not like he doesn't have some precedent.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
To make up for the slightly lovely M1 mod I posted, have this fantastic looking Chinese Experimental Plasma Cannon with some really impressive modular stuff from the CROSS guy.

Segmentation Fault
Jun 7, 2012

SeanBeansShako posted:

To make up for the slightly lovely M1 mod I posted, have this fantastic looking Chinese Experimental Plasma Cannon with some really impressive modular stuff from the CROSS guy.

lol a disc launcher, combine this with the guy's jetpack mod and you get Fallout Tribes.

Zelmel
Sep 17, 2004

O brain new world, that has such ganglia in't!

Segmentation Fault posted:

lol a disc launcher, combine this with the guy's jetpack mod and you get Fallout Tribes.

Somehow I can't get mad about this. Though, that gun model is kinda mediocre TBH.

Arrath
Apr 14, 2011


SeanBeansShako posted:

To make up for the slightly lovely M1 mod I posted, have this fantastic looking Chinese Experimental Plasma Cannon with some really impressive modular stuff from the CROSS guy.

Thats cool as gently caress.

Cirosan
Jan 3, 2012

Updated Traits and More Perks to Beta3.01, which includes the script archives I'd forgotten to include in the original upload. :shepicide: Apologies for the inconvenience.

Barn Owl
Oct 29, 2005
"text"
Has anyone gotten skilled enough at the creation kit to add in a scrapping settlement prop? I'm tired of dropping my stuff on the ground and having to use the workshop interface to turn items into their base materials. It'd be handy to have a container that any scrap-able item you place into it gets turned into crafting resources in a separate chest. I know yu don't have to pre-scrap items, but I don't like the inventory clutter.

Pound_Coin
Feb 5, 2004
£


Still trying to get a relatively small install to play nice, even migrated from Mod organiser to NMM for better F04 EDIT integration to allow me to make merged patches, still broken bullshit.




Snap and build works, but the displays from functional displays and the reloading bench from craft-able ammo are in the settlement menu, but have no model and can't be placed, this is after making and applying a merged patch, before I even get into getting the WBO/display poo poo to work :shepicide:

OwlFancier
Aug 22, 2013

Pound_Coin posted:

Snap and build works, but the displays from functional displays and the reloading bench from craft-able ammo are in the settlement menu, but have no model and can't be placed, this is after making and applying a merged patch, before I even get into getting the WBO/display poo poo to work :shepicide:

If you figure out what's causing that please share because a bunch of my stuff doesn't seem to work together either and it's annoying.

Woebin
Feb 6, 2006

SeanBeansShako posted:

I am very happy to posts two new additions to firearms to the wasteland from Nexus. Somebody made a Mauser pistol which spawns in loot lists and on NPC's whilst somebody else put together a pretty good looking M1 Garrand.
It's an extremely disappointing missed opportunity that the Mauser can't be modded into a laser pistol.

Delsaber
Oct 1, 2013

This may or may not be correct.

Looks like the Assault Phaser got ported to Fallout 4 while I wasn't paying attention. I liked it a lot in New Vegas.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Want to impress some random Wasteland dude with your scars Vault dude bros?

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
Sorry if something like this has already been discussed but my perk chart is all hosed up:

I hadn't played since Far Harbor came out and it looked like I needed to update my mod that removes level requirements from perks. Things seemed OK on starting a new game after that. Then I saw Traitorous Perks, a neat mod that makes perks interact more, had been updated so I tried that, but first wanted to remove some perk requirements through xEdit like I had done before. That's when I noticed my perk chart is hosed up as in the picture. I suspected it had to do with all the error messages Far Harbor's esm was throwing up, so I started a new game with an unedited copy of Traitorous and it seemed OK... but suddenly it's not, even on a new game without that mod ever installed.

Babe Magnet
Jun 2, 2008

Cross-posting in case this is a known issue with Mod Organizer 2

Babe Magnet posted:

e: The game's process won't end when I close it, either by straight quitting out, quitting on the main menu, or even using the console command (qqq). This is pretty annoying! Can't find anything on it either since google just thinks I mean the game's crashing or whatever. Any ideas?

Nancy
Nov 23, 2005



Young Orc
That happens to me too occasionally , and I'm using mod organizer. Dunno if they are related though, I've just gotten used to ctrl-alt-dlt and closing it.

Babe Magnet
Jun 2, 2008

It's happening to me every single time. I just did it 10 times in a row with various quitting methods and none of them helped, I always have to manually kill the process.

Segmentation Fault
Jun 7, 2012
Is there a mod that removes the broken house at Tenpines Bluff? This:



Gets in the way and I'd love to be able to scrap the walls and build a new shack there, but no such luck.

Crocoswine
Aug 20, 2010




this mod seems real bad

Dr Snofeld
Apr 30, 2009
I figured out the solution to my item tagging problem from before. As it turns out, the mod Concealed Armour contains an outdated version of some of the files used by the Armour and Weapons Keyword Community Resource, required by the item sorting mod I was using. The solution is to move Concealed Armour above AWKCR in Mod Organiser. Seems to be working much better now.

AgentHaiTo
Feb 7, 2003

Well, isn't this a coincidence? So, um, how you doing? You're busy, I know and I don't want to distract you, please, don't let me interrupt you.

Segmentation Fault posted:

Is there a mod that removes the broken house at Tenpines Bluff? This:



Gets in the way and I'd love to be able to scrap the walls and build a new shack there, but no such luck.

Just get Spring Cleaning and scrap it. Or do something like this https://www.youtube.com/watch?v=C_6xvIJN3q8

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


has anyone made a good synth/ghoul/supermutant race mod yet?

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
How are there not hundreds of mods adding 40k weapons and power armor to the game? The modding community has really let me down here.

Pound_Coin
Feb 5, 2004
£


OwlFancier posted:

If you figure out what's causing that please share because a bunch of my stuff doesn't seem to work together either and it's annoying.

Ok, I've tried loving everything, I'm beginning to think it's a fuckup on Bethesda's implementation of mod support at this point, having more than one mod add poo poo to the settlement menu seems impossible, the first mod loaded will work fine then all subsequent mods will show up on the settlement menu, but the models wont be there and they'll be impossible to place and no amount of FO4Edit merged patches or load order fuckery will fix it.

I think mods that don't touch the settlement menu, like WBO are unaffected but i really don't know how to test that's working as intended without seeing some vanilla Vs WBO weapon stats so I can check which my game is using. Why is this so hard, i just want a pretty barbie dream house of guns :smith:

Edit: Also the dude that makes functional displays is a scrublord. When you put a gun in the display it references the generic ID, so your super modded legendary pistol will just be a "10mm pistol" on the display, rather than grabbing the actual ID of what you placed.

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OwlFancier
Aug 22, 2013

Pendent posted:

How are there not hundreds of mods adding 40k weapons and power armor to the game? The modding community has really let me down here.

Exploding combat rifle, set of T51, ripper, what more do you need?

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