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This thread is for discussion of all things crowdfunded, from Kickstarter to Indiegogo. Post links to your Kickstarter here along with your pitch, draft Kickstarters you need advice on, and trad game Kickstarters you've seen and liked. THE RULES 1. If you have a Kickstarter and you'd like to see it discussed, make your pitch here and people who are looking for things to fund or new games can check it out. 2. Once it has been funded you can go ahead and start your own thread since it is, with the aid of your fellow TG crew, likely a published game in its own right and you are now a famous game designer! 3. This is for discussion and announcement of trad game projects. Discussion on how Kickstarter or the industry works in general is better suited to the Industry Thread.
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# ? May 26, 2016 06:17 |
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# ? May 15, 2024 04:12 |
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From the old thread:The General posted:The boardgame Shogun uses a tower for resolution. Cubes get stuck in there, when you battle. Take the armies battling, toss them in the tower and pray lots of yours pop out. that's what I meant as a cube tower and the idea would be: Players A (and possibly B) puts dice in, and gets the rolled results out which may or may not be the amount of dice they put in initially or belonging to them. It wouldn't and shouldn't be for task resolution fwiw. It'd be for using dice as numbered counters that can emerge randomly as opposed to just putting chits in a bag or something and then rolling a die.
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# ? May 26, 2016 07:51 |
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Red Markets dudes, zombies + idiotic tech bro capitalism isn't an amazing new idea worth universal adoration. Your pledge levels are messed up, your concept is Random Zombie RPG #11,453 (but with Economics this time!!!), and you seem to think you're above criticism. If you're such great writers/producers/whatever, you might want to act better than Bob and his amazing D&D heartbreaker (hint: it has really good economy rules in it!)
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# ? May 26, 2016 08:33 |
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I dunno Arivia, "economic horror" seems like a concept worth digging into, especially in today's world. Very relatable. If I understand what they are trying to do correctly, dying by zombie bite is just a metaphoric way to die of the myriad ways poor people die of. Plus I like games in which you have to consider economic factors for your actions. I actually wanted to listen to those podcasts they mentioned but the link didn't work for me. And what does "idiotic tech bro capitalism" even mean? While we are on the subject, there was talk of zombie media being co-opted by so-called libertarians: what is that all about? I know that certain conservative gun nuts are all over them because they justify their firearm collection and allow them to shoot at people who are different than them with impunity, but not that one. paradoxGentleman fucked around with this message at 08:53 on May 26, 2016 |
# ? May 26, 2016 08:49 |
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Arivia posted:Red Markets dudes, zombies + idiotic tech bro capitalism isn't an amazing new idea worth universal adoration. Your pledge levels are messed up, your concept is Random Zombie RPG #11,453 (but with Economics this time!!!), and you seem to think you're above criticism. If you're such great writers/producers/whatever, you might want to act better than Bob and his amazing D&D heartbreaker (hint: it has really good economy rules in it!) I'm not quite that adversarial on the topic, but I essentially agree with the sentiment. I've been commenting because I was literally going to hit that button to pledge and then went ack when I saw the levels. Like I said, a $5 bump from pdf level to sc and $10 for hc is reasonable and in line with other Kickstarters (which do give bonus material). You can totally add levels if you really wanted to, just not change tiers and people who really love you would stay there. But the way it is (dubious pricing, far off delivery date, pod plus contemplating a print run too?) is not my cup of tea, which is unfortunate as I find the concept worth a look.
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# ? May 26, 2016 08:51 |
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Since the project has been funded, I'd like to point out that Red Markets does have its own dedicated thread now.paradoxGentleman posted:While we are on the subject, there was talk of zombie media being co-opted by so-called libertarians: what is that all about? I know that certain conservative gun nuts are all over them because they justify their firearm collection and allow them to shoot at people who are different than them with impunity, but not that one. A zombie apocalypse posits a situation where the government has been drowned in a bathtub (by zombies) and rugged individualism (read: libertarians) rule the day. There's a heavy intersect (insofar as libertarians and conservatives are themselves heavily intertwined in US politics) between what you said about it being a prime opportunity for conservative gun nuts to fantasize about shooting people different from them - the leap to libertarianism is when the collapse of society allows these same gun nuts to also exert economic coercion on the humans that are left.
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# ? May 26, 2016 09:01 |
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paradoxGentleman posted:I dunno Arivia, "economic horror" seems like a concept worth digging into, especially in today's world. Very relatable. If I understand what they are trying to do correctly, dying by zombie bite is just a metaphoric way to die of the myriad ways poor people die of. Plus I like games in which you have to consider economic factors for your actions. The Brutalists is the campaign released where Caleb is the GM playtests the Beta rules for RPPR. Another podcast series will be released at some point where Caleb is the player and Ross puts the thumbscrews to him and everyone else. http://actualplay.roleplayingpublicradio.com/category/systems/red-markets/ If you want a different perspective on how Red Market's plays, try the very good Technical Difficulties Gaming podcast. They have 11 episodes up of Red Markets and also play Call of Cthulhu and Eclipse Phase. http://www.technicaldifficultiespod.com/ If anyone is interested in how to develop their own rpg product from idea to market through all of the crazy trials and tribulations, I highly recommend the "Game Designers Workshop Series". Aka "loving up in real time" It's also a real time diary of sorts where you get to hear the Agony and the Ecstasy. http://slangdesign.com/rppr/category/game-designer-workshop/
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# ? May 26, 2016 09:21 |
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From previous thread. The Driftwood Verses https://forums.somethingawful.com/showthread.php?threadid=3565139&userid=0&perpage=40&pagenumber=328#post460241911 Ravencult posted:
Trigger Discipline https://forums.somethingawful.com/showthread.php?threadid=3565139&userid=0&perpage=40&pagenumber=327#post460133339 Claytor posted:I've already picked up a couple of banner ads on the site for it, but I'd like to draw people's attention to the Kickstarter for Trigger Discipline, a gun sword dueling game made by some friends of mine. Ankur-Kingdom of the Gods https://www.kickstarter.com/projects/1191819023/ankur-kingdom-of-the-gods-rpg https://forums.somethingawful.com/showthread.php?threadid=3565139&userid=0&perpage=40&pagenumber=328#post460258608 Hiro Protagonist posted:So I found this game called Ankur-Kingdom of the Gods and it's basic premise is Sumer during the ancient aliens conspiracy. It seems like it could be kind of pulpy fun, if it doesn't take itself too seriously. Red Markets https://www.kickstarter.com/projects/159466030/red-markets gradenko_2000 posted:
http://actualplay.roleplayingpublicradio.com/tag/the-brutalists/ clockworkjoe posted:
The most important of them all....drum roll please.... Remember goon Chip Cheezum (of Lets Play)? You yes YOU can have what you always wanted. Your very own The Men of Game Development 2017 CALENDAR !!!! https://www.kickstarter.com/projects/nogoblin/men-of-game-development-2017 IN GLORIOUS HD quote:About this project Aren't you lucky to be living in the digital age?
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# ? May 26, 2016 09:45 |
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Also from the last thread here is the thing I said about my gamebook KS, Star Bastards:SIB posted:Hello, I would like to plug my goon project here. It's called Star Bastards and it's a solo adventure gamebook, kind of like the Fighting Fantasy series in that it has some light stat management but it plays differently because the mechanics don't work the same way. It's a chase story set in a crummy part of the galaxy where you either play as the guy on the run or the cop that's trying to bring him in. It's effectively two 200-paragraph stories that share mechanics and game assets like item cards and the co-pilot roster. Also both of those stories are pretty funny because everyone you encounter is a complete bastard and mostly out ofr themselves, hence the name. and here is a thing Helical Nightmares said about it: Helical Nightmares posted:
The thing's still going good, it's gone over 400% and it's not quite halfway done yet.
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# ? May 26, 2016 17:37 |
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Real glad I dropped into this thread, because Trigger Discipline looks sweet and I'm gonna back it. I never thought I'd want a tactical dueling game specifically about absurd gun-weapon hybrids but, well, here we are.
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# ? May 26, 2016 18:04 |
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I ended up dropping my pledge for kind of a shallow reason... All the skill cards of a character or weapon have the same art, so all the Robo Samurai cards have the same art and all the Robo Katana cards have the same art as well. I find that kind of lame and uninspired.
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# ? May 26, 2016 18:13 |
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Yeah, that's kind of a shame. Any stretch goals to fix that, or is that just how it's gonna be thanks to the Kickstarter budget?
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# ? May 26, 2016 18:23 |
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I have no idea. If they do fix it I'll re-pledge for sure though. I put a reminder in case that happens.
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# ? May 26, 2016 18:25 |
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Harrow posted:Yeah, that's kind of a shame. Any stretch goals to fix that, or is that just how it's gonna be thanks to the Kickstarter budget? I'm just a bit disappointed that the KS didn't get any real traction (and the reward tiers are annoying). I'm considering dropping out, too, but I'll see if anything interesting happens in a week or two.
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# ? May 26, 2016 19:11 |
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It's a cool looking game, but I'm not sure that I really need another 1v1 fighting board-game in my life. I'm also somewhat concerned about balancing all of the possible character and weapon combinations. That's a lot of design space for things to sneak through.
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# ? May 27, 2016 02:44 |
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Helical Nightmares posted:Ankur-Kingdom of the Gods
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# ? May 27, 2016 03:11 |
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Hiro Protagonist posted:So I posted this in the last thread, and I kind of wanted to talk about it. Apparently, the guy who makes this same is a believer in the ancient aliens conspiracy. This is weird to me, because despite a love of all that good conspiracy weirdness, I don't believe any of that crazy poo poo. The game looks interesting, but not perfect or anything, and I'm tempted to pledge a bit, but I don't know, I feel weird pledging to a Kickstarter for a game this guy thinks is based on reality. Eh. There are worse nutty things to believe in. Unless the guy's an anti-Semite or something (sadly common among conspiracy weirdos) I wouldn't be terribly worried about it. Unless you're concerned he might flake on actually fulfilling, which I think I would be.
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# ? May 27, 2016 05:17 |
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The recent updates to the Red Markets kickstarter have elaborated more about the mechanics of the game: The character sheet and what the various stats are and mean The red-and-black d10 dice mechanic
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# ? May 27, 2016 05:53 |
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Holy poo poo. Say what you will about him, but John Wick is a loving machine.
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# ? May 27, 2016 15:00 |
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So here's an interesting one: 3D Bases. First off, not bases. Second, I thought "Yeah they look kind of nice, but who the hell wants to lug around 24 heavy plastic 1'x1' tiles to the game store?" Then I scrolled down and watched the stress test video - the tiles are some sort of hybrid plastic/rubber that you can twist the hell out of and it returns to the original shape with little to no deformation (as far as I could see, anyway.) They're pretty pricey for the ruins tiles (a 4'x4' table would hit the $320 USD mark,) but it's a pretty neat concept.
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# ? May 27, 2016 16:30 |
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Yeah, I appreciate all the thought and work put into something like 7th Sea 2E or Red Markets than I do feel like any of critiques outweigh them, which means a lot when it comes to games of any type or hell, any creative work.
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# ? May 27, 2016 17:42 |
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dwarf74 posted:Holy poo poo. Say what you will about him, but John Wick is a loving machine. What happened?
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# ? May 27, 2016 18:01 |
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7th Sea 2E https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition/posts/1587796 Looks like nearly complex core rulebook pdf will be sent to backers for review with a possible Gencon release.
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# ? May 27, 2016 18:16 |
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yeah received my copy today
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# ? May 27, 2016 18:20 |
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Covok posted:What happened? He's probably going to get all like 13 or whatever books out before Far West, at this rate.
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# ? May 27, 2016 19:19 |
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dwarf74 posted:Yeah, he's sending a complete 7th Sea 2e pdf out already. Considering Far West is vaporware, that is a very achievable goal.
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# ? May 27, 2016 19:31 |
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I'm kinda shocked I have the 7th Sea core rulebook to read before I have the GM stuff for Delta Green.
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# ? May 27, 2016 20:23 |
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Covok posted:Considering Far West is vaporware, that is a very achievable goal. Okay, bad example. How about before Project:Dark?
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# ? May 27, 2016 20:26 |
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jadarx posted:7th Sea 2E Well, who will sacrifice themself to the masses and review it for FATAL & Friends´16? The people need to know the amount of WICKedness it may/may not contain! Mr.Misfit fucked around with this message at 21:25 on May 27, 2016 |
# ? May 27, 2016 21:23 |
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John Wick more like John Woke amirite?
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# ? May 27, 2016 22:41 |
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Mr.Misfit posted:Well, who will sacrifice themself to the masses and review it for FATAL & Friends´16? Wasn't Morse Rattus the 7th sea fan or was that someone else.
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# ? May 27, 2016 22:48 |
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Missed an opportunity to use the term "transmedia" in the title there Ettin
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# ? May 27, 2016 23:22 |
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berzerkmonkey posted:So here's an interesting one: 3D Bases. I always wish you could get these with grids. They do look great for straight war gaming though. Wonder how the flexibility goes with paint?
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# ? May 28, 2016 00:31 |
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I'm enjoying 7th Sea so far, but I'm only 100 pages in. There's still some Wickery in stuff like the Inismore section or people's opinions on Vodacce, but it's relatively subdued. I haven't really dug keep into the rules yet, we'll see how that goes. Yes, the dice mechanic is dodgy, but I don't think it's a deal-breaker in and of itself.
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# ? May 28, 2016 00:36 |
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jadarx posted:7th Sea 2E Nearly complete and there's a Google doc for submitting any additional errors their editors may have missed. I'm looking through it now and the rules and systems are largely the same from the preview. I don't remember 1e enough to recall systemic changes, but there's probably more than a few. There's a corruption system that triggers off of players not being heroic or through certain Sorcery actions. The sorceries have been changed too from my recollection. The Castilles don't have their fire magic and the Eisen have their own now among other changes. There's rules for sailing and having your own boat as part of the core. The GM section has this which is nice: quote:“I’M A BEGINNER, TOO!” Edit: There's also a passionate kiss between two men in the Advantages section, so I'm sure there's going to be some grognard huffery about that. Xelkelvos fucked around with this message at 00:43 on May 28, 2016 |
# ? May 28, 2016 00:40 |
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Alien Rope Burn posted:I'm enjoying 7th Sea so far, but I'm only 100 pages in. There's still some Wickery in stuff like the Inismore section or people's opinions on Vodacce, but it's relatively subdued. I really wish it wasn't formatted in the two-page layout, reading like that is a pain, and probably not feasible on my tablet.
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# ? May 28, 2016 00:43 |
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I wasn't having much trouble reading it on my phone, though I have a large phone.
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# ? May 28, 2016 00:45 |
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So the original 7th Sea didn't have sailing rules in the core rulebook? What?!
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# ? May 28, 2016 01:03 |
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Arivia posted:So the original 7th Sea didn't have sailing rules in the core rulebook? What?! Despite the name it had nothing to do with seas and was about three musketeer action. There was basically no support for boats, no new world, nothing except for a short lived spinoff tcg.
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# ? May 28, 2016 01:19 |
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# ? May 15, 2024 04:12 |
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That's flatly wrong. The very first book (the Players Guide) had rules for ship design and sailing. Pirate Nations was also one of the first supplements. It's not that it didn't have anything to do with seas, it's that it was bad at justifying their use as a plot element, given it took place on a single continent without a single isthmus. That was the key problem. The new map goes a long way to fixing that.
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# ? May 28, 2016 01:25 |