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I think this is just the first round of DLC and they have more planned. They'd better or that $50 season pass would be piss poor value for money right now.
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# ? May 26, 2016 03:13 |
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# ? May 24, 2024 12:33 |
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graynull posted:For planning purposes, it is reasonable to expect I could get another 10 or so levels out of the DLC content? Specifically I'm looking at starting with 8-9 int and no idiot savant. I started my initial play through with 9 INT and no idiot savant, finished the main quest at around level 70, was close to 90 after Automatron, and just wrapped up Far Harbor at level 116 (no XP exploits, but I did do a looooot of settlement building). Pretty hard to say, as I expect it depends how much exploration & optional content you do.
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# ? May 26, 2016 03:20 |
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your poo poo is hosed if you somehow gained 20 levels during automatron
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# ? May 26, 2016 03:46 |
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2house2fly posted:I think this is just the first round of DLC and they have more planned. They'd better or that $50 season pass would be piss poor value for money right now.
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# ? May 26, 2016 04:12 |
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One of them is called "Nuka World." If we get a DLC devoted entirely to a massive post-apocalyptic theme park I will be so giddy.
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# ? May 26, 2016 04:16 |
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I'm looking for Smiling Larry, but I can't get him to show up. I have Anne, the Scribe and the Vault Tech ghoul, now I need to get Doc and Larry, but I'm focused on Larry right now cause I want that legendary ripper. I used the spot slightly north of Cambridge Polymer Labs to farm random encounters for a while, but now that spot seems to be tapped. Nothing spawns there now. I've looked through a couple other pages for tips and found some hot spots for random encounters, but Larry never shows up, mostly Rust Devils and junkbots. I'm lvl 50 and have 40-50 settlers between all my settlements. I can't figure out what's wrong, I hope it isn't a bug. I've been running down roads across the whole map from corner to corner to corner for days and starting to get frustrated/bored. Is there another hot spot I can utilize? Any advice or similar experiences you guys can share?
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# ? May 26, 2016 05:46 |
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Are outdoor spawns on a 90 day timer as well? Because that would serve to make Survival safer and less fun if you risk running into less enemies simply because you passed that area before.
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# ? May 26, 2016 06:29 |
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In Far Harbour theres a new legendary effect that slows time for a few seconds when you aim down the sights. I got it on a revolver and its cool as heck.
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# ? May 26, 2016 06:29 |
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Zephyrine posted:Are outdoor spawns on a 90 day timer as well? That's what I meant, the outdoor spawns (well, and indoor other than the radiant places, and Faneuil hall which has new mutants outside drat near daily). I cleared out all of the main byways in Boston so I could sprint around in relative safety at all times, really helped speed things up. In unrelated news, my enjoyment of Far Harbor went up about 1000% after taking aqua boy.
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# ? May 26, 2016 07:10 |
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Azhais posted:In unrelated news, my enjoyment of Far Harbor went up about 1000% after taking aqua boy. I just used the diving suit you get from doing side quests. It saves a perk, plus you get to look like an old-timey diver.
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# ? May 26, 2016 07:26 |
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Is there an end to the BoS quests asking you to Recover Tech/Clear Area? I've been through something like 3 iterations of each and they just seem kind of randomly generated. Is this a way to send you explore and discover every landmark in the early game or something?
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# ? May 26, 2016 08:42 |
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Son of a Vondruke! posted:I just used the diving suit you get from doing side quests. It saves a perk, plus you get to look like an old-timey diver. I mostly took it for the minutemen ending battle (and at 92 it's not like I'm skipping out on something critical anyway) That's a cool suit tho, gonna have to add it to the pile
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# ? May 26, 2016 09:40 |
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Furism posted:Is there an end to the BoS quests asking you to Recover Tech/Clear Area? I've been through something like 3 iterations of each and they just seem kind of randomly generated. Is this a way to send you explore and discover every landmark in the early game or something? Nope. Welcome to the world of radiant questing.
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# ? May 26, 2016 11:07 |
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Son of a Vondruke! posted:I just used the diving suit you get from doing side quests. It saves a perk, plus you get to look like an old-timey diver. What triggers this side quest? I think I've talked to everyone and no quest gave the suit.
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# ? May 26, 2016 13:10 |
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Argh, this Shipbreaker signal is just not showing up for me. It's the last thing I need to do, too!
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# ? May 26, 2016 13:25 |
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Jeabus Mahogany posted:Argh, this Shipbreaker signal is just not showing up for me. It's the last thing I need to do, too! I didn't even know there was a signal for Shipbreaker, I just found it while walking around north of Dalton Farm.
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# ? May 26, 2016 13:51 |
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N17R4M posted:What triggers this side quest? I think I've talked to everyone and no quest gave the suit. It's something Captain Avery gives you for helping as many people as you can in Far Harbor.
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# ? May 26, 2016 17:01 |
Survival mode makes me feel like I'm playing Stalker and I'm not sure if that's good or bad. Like, it's cool to have to interact with and respond to the world a lot more, but goddamn I'm getting tired of barely progressing past Corvega and losing chunks of progress. I don't think I can go back to playing the "loot cave/house/office while taking no damage and feeling no risk" gameplay of the base game though.
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# ? May 26, 2016 17:01 |
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Charles Get-Out posted:I don't think I can go back to playing the "loot cave/house/office while taking no damage and feeling no risk" gameplay of the base game though. If that's the case then I think you like it. Never actually tried to play around with the Silver Shroud armor before. That poo poo is *tough* and lightweight, I don't know if I can go back to "vault suit with combat armor plates" again.
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# ? May 26, 2016 17:06 |
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has anyone who was initially skeptical about no fast travel and no quicksave come around to liking it? if it was optional at the start of the save, i might have caved in and turned them on. glad i didn't.
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# ? May 26, 2016 17:10 |
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Speedball posted:If that's the case then I think you like it. It can't have ballistic fibre installed if I remember right so it's still worse.
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# ? May 26, 2016 17:12 |
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Roobanguy posted:It can't have ballistic fibre installed if I remember right so it's still worse. Oh, true, true. drat. Gonna need to upgrade my armorer stat.
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# ? May 26, 2016 17:13 |
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Sure, Survival mode is fine, but there needs to be a way to save faster than sleeping (esp in a town/ settlement) and there should be a fast travel method like the wagons in Skyrim. No, I don't want to have to join the Brotherhood. I can build a fusion reactor that could power a pre-war shopping centre so I should be able to build a junk car or hitch a ride on a passing merchant's wagon.
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# ? May 26, 2016 17:21 |
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xutech posted:Sure, Survival mode is fine, but there needs to be a way to save faster than sleeping (esp in a town/ settlement) and there should be a fast travel method like the wagons in Skyrim. No, I don't want to have to join the Brotherhood. I can build a fusion reactor that could power a pre-war shopping centre so I should be able to build a junk car or hitch a ride on a passing merchant's wagon. Honestly, this should be how you build supply lines, too. Build brahmin wagons or vertibirds or teleporters or what have you to move between settlements. And the settlements that are linked you can FT and have supply lines between.
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# ? May 26, 2016 17:23 |
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xutech posted:Sure, Survival mode is fine, but there needs to be a way to save faster than sleeping (esp in a town/ settlement) and there should be a fast travel method like the wagons in Skyrim. No, I don't want to have to join the Brotherhood. I can build a fusion reactor that could power a pre-war shopping centre so I should be able to build a junk car or hitch a ride on a passing merchant's wagon. you can have vertibirds with any faction except the institute.
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# ? May 26, 2016 17:44 |
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I take it you can fast travel to/from the institute in survival? Because if not that would be the most Bethesda oversight in the world
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# ? May 26, 2016 18:03 |
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ThomasPaine posted:I take it you can fast travel to/from the institute in survival? Because if not that would be the most Bethesda oversight in the world from the institute you can only go to the cit ruins, but yeah.
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# ? May 26, 2016 18:05 |
xutech posted:Sure, Survival mode is fine, but there needs to be a way to save faster than sleeping (esp in a town/ settlement) and there should be a fast travel method like the wagons in Skyrim. No, I don't want to have to join the Brotherhood. I can build a fusion reactor that could power a pre-war shopping centre so I should be able to build a junk car or hitch a ride on a passing merchant's wagon. Immersive Fast Travel on PC does pretty much this and it's what I use.
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# ? May 26, 2016 18:05 |
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Volkerball posted:from the institute you can only go to the cit ruins, but yeah. See weirdly enough it would make perfect sense for you to always be able to fast travel to/from the institute to/from anywhere in survival. They clearly have teleportation technology. And it would make up for the lack of vertibirds. In DLC news: has anyone done far harbour with an institute character. I can imagine there being some very interesting interactions with dima ThomasPaine fucked around with this message at 18:14 on May 26, 2016 |
# ? May 26, 2016 18:10 |
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Charles Get-Out posted:Immersive Fast Travel on PC does pretty much this and it's what I use. Can't wait for mods to hit consoles. It seems like such a no-brainer especially considering Morrowind came out 15+ years ago, and it's not like your thirst/hunger meters won't be going up whether or not you take a caravan from settlement A to settlement B or spend twenty pointless real-time minutes running to it instead.
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# ? May 26, 2016 18:11 |
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ThomasPaine posted:See weirdly enough it would make perfect sense for you to always be able to fast travel to/from the institute to/from anywhere in survival. They clearly have teleportation technology. And it would make up for the lack of vertibirds. yeah it would've been cool. and coursers can be teleported anywhere, so it would've made sense. but w/e. i guess the institute is just objectively the wrong faction to side with on survival.
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# ? May 26, 2016 18:13 |
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Volkerball posted:has anyone who was initially skeptical about no fast travel and no quicksave come around to liking it? if it was optional at the start of the save, i might have caved in and turned them on. glad i didn't. Me. I was pretty against the removal of Fast Travel in the beginning but I've adjusted. The reality is that it exposes you to other perks and aspects of the game that I normally wouldn't bother with. There more I got into it, the deeper set becomes the idea that this game is going to take me longer than I originally thought to 1) beat and 2) get tired of. Which is part of the reason why I bought it to begin with.
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# ? May 26, 2016 19:19 |
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Suave Fedora posted:Me. I was pretty against the removal of Fast Travel in the beginning but I've adjusted. The reality is that it exposes you to other perks and aspects of the game that I normally wouldn't bother with. There more I got into it, the deeper set becomes the idea that this game is going to take me longer than I originally thought to 1) beat and 2) get tired of. Which is part of the reason why I bought it to begin with. Same. I'm level 44 and killing Kellogg is as far as I've gotten in the main story. I've beaten the game with all the factions except for this one, which is my minutemen save, by level 50, so this one is a huge outlier. It feels a lot more like a long, epic save, and it's certainly going to be by far the longest single save I've ever had in a fallout game. Usually I hustle to beat the game and then get bored, but between building up settlements and having so many more obstacles to try and overcome in survival mode, a save ages really well. The pace really sets the mood of a marathon rather than a sprint. I've found so much poo poo I'd never seen in the game in hundreds of hours, because I always fast traveled over it after making one single trip. And I know there's so much more out there still. Once you forget how convenient it was to quick save and fast travel, it feels like it's how fallout is supposed to be.
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# ? May 26, 2016 19:32 |
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I'm one of those wierdos who never fast travels in my initial playthrough, or really much thereafter so that's not going to be too big a change. Actually with the lower repops it should be easier than before for me to get around. The save thing is going to be an adjustment, but with a mod for craftable, consumable save drugs I should be able to get around some of the annoying fights you have to just walk into like Kellogg (yes you can just shoot him but I'm trying to vaguely RP in an RPG and would want to hear what he would have to say).
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# ? May 26, 2016 20:12 |
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graynull posted:I'm one of those wierdos who never fast travels in my initial playthrough, or really much thereafter so that's not going to be too big a change. Actually with the lower repops it should be easier than before for me to get around. The save thing is going to be an adjustment, but with a mod for craftable, consumable save drugs I should be able to get around some of the annoying fights you have to just walk into like Kellogg (yes you can just shoot him but I'm trying to vaguely RP in an RPG and would want to hear what he would have to say). Kellogg's bedroom is literally like 4 feet from his encounter, you can easily save/get a good night's sleep on the clean bed right before going in there. Honestly other than me being a dumbass even the mechanist isn't a huge hassle since there's a usable mattress in one of the prison cells which is only a small ways from the final fight. I haven't really had any bed related issues, after you start looking for them it turns out they're everywhere.
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# ? May 26, 2016 20:20 |
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Furism posted:Is there an end to the BoS quests asking you to Recover Tech/Clear Area? I've been through something like 3 iterations of each and they just seem kind of randomly generated. Is this a way to send you explore and discover every landmark in the early game or something? A bullet to the questgiver's head
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# ? May 26, 2016 20:27 |
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Furism posted:Is there an end to the BoS quests asking you to Recover Tech/Clear Area? I've been through something like 3 iterations of each and they just seem kind of randomly generated. Is this a way to send you explore and discover every landmark in the early game or something? As others have said, no. All of those quests with very generic dialogue/triggers (No, I'm not just making fun of the whole of Bethesda's writing (but I could be)) go on forever. Garvey will forever send mutants to kill your settlers, the BoS pair will continue to poo poo on you even after you become a Sentinel, somehow Tom will always need you to climb tall buildings, there is a never ending stream of researchers and kids to escort. The Radiant system is the true monster.
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# ? May 26, 2016 20:33 |
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Ugggghhhhhh. I really want to restart as a sneaking pistoleer in Survival mode but my settlements are so beautiful and useful. Hdbdksndjbdndksxbjdjen
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# ? May 26, 2016 20:42 |
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Azhais posted:the BoS pair will continue to poo poo on you even after you become a Sentinel I like how they actually gave the dude a conversation where he apologizes for being a jerk after you become Sentinel, but then they didn't give him any new fetch quest dialog so he immediately becomes a jerk again.
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# ? May 26, 2016 21:25 |
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# ? May 24, 2024 12:33 |
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Did they change voice actor for Nick for the DLC dialogue? I assume the original one is expensive.
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# ? May 26, 2016 21:36 |