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Now I'm extra mad that the poster I ordered never showed up.
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# ? May 26, 2016 05:02 |
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# ? May 14, 2024 02:14 |
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The font on the new title on the website makes it look like an incredibly inappropriate children's book. Or a Disney film.
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# ? May 26, 2016 08:51 |
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It's a glorious naff 70s scifi novel font and it's perfect
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# ? May 26, 2016 09:02 |
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Alchenar posted:The font on the new title on the website makes it look like an incredibly inappropriate children's book. Or a Disney film. Don't mess with Serif Gothic or Herb Lubalin will stab you with one of its serifs. I was glad they quietly brought it out for Force Awakens. Also, how have we gone this far without there is a spaceship in New Orleans
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# ? May 26, 2016 13:50 |
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You guys are soooo in fits about the name, about the fonts. But you forgot the most important part. Is it actually coming out?
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# ? May 26, 2016 15:17 |
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Overwined posted:Is it actually coming out? Yeah Kairo, we really, really, really want to pay for whatever it is you have now and don't care about bugs or lack of content. What you're making is exactly what a lot of us really want and it's just cruel holding it for the last three years.
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# ? May 26, 2016 15:39 |
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oh look http://store.steampowered.com/app/283160
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# ? May 26, 2016 16:28 |
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Now where did I leave that "its happening" gif?
Galaga Galaxian fucked around with this message at 16:37 on May 26, 2016 |
# ? May 26, 2016 16:33 |
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Available: June 2016 Okay, early access, but still. Eyud fucked around with this message at 17:11 on May 26, 2016 |
# ? May 26, 2016 16:37 |
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Its early access date, not release. Graphics card requirements are surprisingly high for the (seeming) graphical simplicity. Is that because of the VR support?
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# ? May 26, 2016 16:37 |
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Sadly the combat module is still slated for release in late 2018
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# ? May 26, 2016 16:38 |
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Bold Robot posted:Hmmm making poster money off of a name that apparently at least arguably infringes a copyright, great idea what could go wrong. From the article the name doesn't infringes a copyright. The name was changed to something that was easier to trademark, kind of like how Games Workshop changed a lot of their names because Space Marine and Imperial Guard were too generic. Of course "House of the Dying Sun" isn't unique either, as a brief YouTube search reveals. Also this: https://www.youtube.com/watch?v=56fCuO7JEy4 gently caress, "Traitor Lords" sounds so much better.
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# ? May 26, 2016 16:47 |
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Holy poo poo, it is finally time to bring ruin!
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# ? May 26, 2016 16:53 |
you will still be able to shoot enemy starfighters even if the name on the box is different so im ok
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# ? May 26, 2016 16:53 |
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Galaga Galaxian posted:Graphics card requirements are surprisingly high for the (seeming) graphical simplicity. Is that because of the VR support?
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# ? May 26, 2016 16:54 |
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Eyud posted:Available: June 2, 2016 It shouldn't have posted the date because there's still approvals and stuff happening. It didn't post that on my dashboard. Hmm... June though.
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# ? May 26, 2016 16:55 |
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Get pumped for power sliding space ships
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# ? May 26, 2016 17:07 |
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Kairo posted:It shouldn't have posted the date because there's still approvals and stuff happening. It didn't post that on my dashboard. Hmm... Seriously, ridiculously excited to see this come to light. The atmosphere alone from that trailer is amazing.
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# ? May 26, 2016 17:08 |
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Kairo posted:It shouldn't have posted the date because there's still approvals and stuff happening. It didn't post that on my dashboard. Hmm... You are the best.
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# ? May 26, 2016 17:10 |
quote:Is it still randomized? gently caress yeah, this makes me so much more excited. My favorite part of the X-Wing games was getting the encounters juuust right.
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# ? May 26, 2016 17:11 |
I just saw this thread with same description as Enemy Starfighter and had assumed that game was dead. Glad to see it's not!
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# ? May 26, 2016 17:11 |
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Kairo posted:It shouldn't have posted the date because there's still approvals and stuff happening. It didn't post that on my dashboard. Hmm... Ah ok. Still pumped!
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# ? May 26, 2016 17:12 |
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If I can't run this game it's Romeo and Juliet time. Or like, I could finally get a new computer, but that's a lot of work compared to strychnine.
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# ? May 26, 2016 17:14 |
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A MIRACLE posted:gently caress yeah, this makes me so much more excited. My favorite part of the X-Wing games was getting the encounters juuust right. Wait, will the randomisation still be in at all? I really liked the idea of it to keep the game going after the missions were done along with things like daily challenges on a randomised seed. Still really excited, just not as much.
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# ? May 26, 2016 17:14 |
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HerpicleOmnicron5 posted:Wait, will the randomisation still be in at all? I really liked the idea of it to keep the game going after the missions were done along with things like daily challenges on a randomised seed. Still really excited, just not as much. "Choose one of three increasingly-brutal difficulties in each of the 14 campaign scenarios." Which kind of actually makes me less interested, poo poo.
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# ? May 26, 2016 17:15 |
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I wasn't sold on the name till I saw the font it was written in. Then I was sold. Good name, good game.
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# ? May 26, 2016 17:18 |
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Hm yes this new name is bad I will not be buying this game because of this.
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# ? May 26, 2016 17:23 |
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A MIRACLE posted:gently caress yeah, this makes me so much more excited. My favorite part of the X-Wing games was getting the encounters juuust right. HerpicleOmnicron5 posted:Wait, will the randomisation still be in at all? I really liked the idea of it to keep the game going after the missions were done along with things like daily challenges on a randomised seed. Still really excited, just not as much. It is all hand-crafted now. This is due to the combat sandbox really needing it. The RNG would basically give me mediocre encounters 80% of the time, terrible encounters 15% of the time, and great encounters 5% of the time (and this was probably by accident). Infinite encounter varieties are neat, but only if you can guarantee it's gonna be awesome a majority of the time. Some kinds of combat are great with the volatility of randomness, like Diablo. But compare that with something like Dark Souls, which is superficially similar, but utterly dependent on level design. But IMO, it has WAY better combat. Bloodborne was interesting because they tried to RNG with the the chalice dungeons and it fell kinda flat. TIE and Freespace have similar combat sandboxes, which is why they require someone to actually do the work and design fun combat. Also, the warping around is a nice fantasy, but it utterly failed all sorts of playtesting. People had a hard time mastering it, and even then they thought it was boring. One of my testers literally turned around and asked if they could go back and play the PAX demo level. Ouch. It also was a huge amount of work, and it wasn't panning out, so it got axed. EDIT: I managed to convert the coolest aspects of the open-worldy version over to the new world order, like the flagship, alarms, and stuff. But it is literally the "Get me to the interesting parts right away and gently caress everything else," version of the game. Kairo fucked around with this message at 17:28 on May 26, 2016 |
# ? May 26, 2016 17:23 |
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I await the chance to be judgmental about your combat encounter design skills. Which should be great, you worked on Halo.
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# ? May 26, 2016 17:27 |
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Galaga Galaxian posted:Now where did I leave that "its happening" gif?
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# ? May 26, 2016 17:30 |
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Congrats, Kairo! It's really exciting to finally see this on Steam!
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# ? May 26, 2016 17:36 |
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For some unneeded positive reinforcement I'm a much bigger fan of sculpted encounters (especially in complex, full 3D spaces) because I'm basically like those testers you mentioned. A small amount of randomness within set encounters ("this time that enemy did this") is much better to me than something completely different every time, mostly because I'm not the kind of person who plays games more than once or twice, with a few exceptions.
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# ? May 26, 2016 17:37 |
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By Warp around do you mean moving between different areas or the little quick-hop to rapidly close with a target?
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# ? May 26, 2016 17:37 |
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Wait, it sounds completely different now to the last time I saw gameplay via your stream. Am I reading wrong or is it really a linear 14 mission campaign now rather than the rogue-like thing it was before?
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# ? May 26, 2016 17:41 |
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Kibayasu posted:For some unneeded positive reinforcement I'm a much bigger fan of sculpted encounters (especially in complex, full 3D spaces) because I'm basically like those testers you mentioned. A small amount of randomness within set encounters ("this time that enemy did this") is much better to me than something completely different every time, mostly because I'm not the kind of person who plays games more than once or twice, with a few exceptions. Yeah. I used to play some Halo encounters over and over because of the random stuff that would happen, even though they started the same way. People responded really well as soon as I started doing all of this, and it let me actually make everything MUCH harder because reloading and trying again is SUPER fast. Galaga Galaxian posted:By Warp around do you mean moving between different areas or the little quick-hop to rapidly close with a target? Gap drive (the ship-to-ship blink) is an upgrade, moving between areas is cut.
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# ? May 26, 2016 17:43 |
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Kairo posted:
Excellent, I have the utmost confidence in this.
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# ? May 26, 2016 17:46 |
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GuardianOfAsgaard posted:Wait, it sounds completely different now to the last time I saw gameplay via your stream. Am I reading wrong or is it really a linear 14 mission campaign now rather than the rogue-like thing it was before? It's not quite linear. The overworld opens up a bit as you go, but it is dropping you off into premade, heavily designed encounters. I'm sure some of you are gonna be disappointed, but my biggest regret is not cutting that stuff sooner.
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# ? May 26, 2016 17:47 |
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Any chances of expansion packs down the line? I'd gladly pay for more crafted scenarios if the game ends up good.
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# ? May 26, 2016 17:53 |
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A wave-clear type mode would be cool but I'm all for bespoke content if it's more fun. I really liked the idea of chasing people around the system map, but getting the AI to respond well to what you're doing while being fun to fight is the sort of thing you can iterate on forever. Roguelike stuff works best and it more fun when you can put chunks of a map together instead of just trying to generate everything, and when the map is the size of a solar system that gets sort of impossible fast (I'm guessing.)
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# ? May 26, 2016 17:54 |
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# ? May 14, 2024 02:14 |
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Ugly In The Morning posted:Any chances of expansion packs down the line? I'd gladly pay for more crafted scenarios if the game ends up good.
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# ? May 26, 2016 17:54 |