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Caving with Toady should be a Patreon goal.
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# ? May 27, 2016 00:43 |
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# ? May 17, 2024 08:28 |
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Helical Nightmares posted:Caving with Toady should be a Patreon goal. He gave everyone that attended a piece of microcline
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# ? May 27, 2016 04:14 |
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I've already checked the wiki but I'm not 100% sure on how this works: I want to build a well-trafficked centralized area (dorm or intersection or meeting area or whatever, immaterial to the question) that lets in sunlight. Is there currently a way to do this that's also immune to building destroyers? I always try to come up with ways to do stuff without looking up any answers (which tends to be a terrible idea for this game) and my approach when I played DF years ago was to build a glass block floor above the main well. But a while ago I read that all constructed floors, regardless of material, act as though they're transparent anyway, so my bothering with glass flooring was apparently pointless. Is that still true, that any constructed floors let in sunlight in a way that prevents cave adaptation? Am I correct that I can't just build grates, since building destroyers can wreck those? Is there any obvious and more logical way to make my drunk slobs wander through sunlight occasionally without actually going outside?
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# ? May 27, 2016 08:10 |
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Capntastic posted:He gave everyone that attended a piece of microcline THIS is awesome
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# ? May 27, 2016 08:39 |
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Capntastic posted:He gave everyone that attended a piece of microcline Microcline is by far my favorite rock in DF. Was it the light blue kind, which seems to be called amazonite?
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# ? May 27, 2016 08:41 |
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Wolfsbane posted:I wonder what will happen the day Toady discovers lint. Lint is small potatoes compared to a static analyzer, so nothing much?
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# ? May 27, 2016 08:44 |
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anime tupac posted:I've already checked the wiki but I'm not 100% sure on how this works: I want to build a well-trafficked centralized area (dorm or intersection or meeting area or whatever, immaterial to the question) that lets in sunlight. Is there currently a way to do this that's also immune to building destroyers? I always try to come up with ways to do stuff without looking up any answers (which tends to be a terrible idea for this game) and my approach when I played DF years ago was to build a glass block floor above the main well. But a while ago I read that all constructed floors, regardless of material, act as though they're transparent anyway, so my bothering with glass flooring was apparently pointless. Once a tile gets exposed to the outside, it will forever be light and above ground in the tile calculation. To be light, the tile above it needs to be light and above ground, and so on. It can't return to Dark Subterranean. It will be indoors if you tile above it with a floor, or a hatch, or a staircase, or a floor grate, or floor bars. You can't fight cave adaptation unless a dwarf goes to where it's considered "outdoors". But a dwarf would need to stay inside for 1-1.5 years to start to feel the signs of cave adaptation. Indoor 'light' tiles will not help or hinder cave adaptation. It won't touch anything at all. You can put a dwarf outdoors for 9 weeks straight to cure them if they are fully adapted. You need vertical access to the sun directly to help against cave adaptation. The tile needs to be considered 'Outdoors'.
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# ? May 27, 2016 08:58 |
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What does a good temple look like. Please dump your creative juices all over my eyes, please
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# ? May 27, 2016 17:41 |
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moller posted:Microcline is by far my favorite rock in DF. Was it the light blue kind, which seems to be called amazonite? It was the shame shade as it appears in the game.
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# ? May 27, 2016 20:55 |
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A shameful geolith
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# ? May 27, 2016 21:28 |
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Capntastic posted:I helped with the DF podcast Which, by the way, I need more episodes of. Yes, I know there's been scheduling/topic/etc. issues. I just enjoyed the show.
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# ? May 27, 2016 23:21 |
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Alehkhs posted:Which, by the way, I need more episodes of. We will be doing some sort of DF Talk bit at the Dwarfmoot event. PM me questions to ask Toady, by the way.
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# ? May 27, 2016 23:33 |
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Capntastic posted:We will be doing some sort of DF Talk bit at the Dwarfmoot event. Please, please make sure it's recorded and uploaded to the DF page.
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# ? May 27, 2016 23:43 |
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Alehkhs posted:Please, please make sure it's recorded and uploaded to the DF page. I have been told the venue will record and upload the stuff
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# ? May 27, 2016 23:47 |
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FutonForensic posted:What does a good temple look like. Please dump your creative juices all over my eyes, please The current DF LP thread had its first overseer actually design some pretty smart layout poo poo. I'd recommend checking it out. I stole a bunch of the design stuff for my own fortresses.
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# ? May 28, 2016 02:01 |
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I played with a tavern for the first time recently. It felt redundant with my grand dining room that I've always made. Is there any drawbacks to no longer making a dining room for the fortress and instead going with a tavern?
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# ? May 28, 2016 02:20 |
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Depends what kind of symbols and values are used in the religion. Wealth and craftsmanship? Big ol' princess cut diamond shape. Death and happiness? Laughing skull.
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# ? May 28, 2016 02:22 |
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quote:Deep Sea Explorers Discover A Sponge The Size Of A Minivan Oh god it's happening! Soon everyone in hawaii will be stuck on the ocean floor endlessly pummeling this thing.
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# ? May 28, 2016 06:34 |
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Spanish Matlock posted:As one of the scientists exclaimed in the video, "I've never seen a whale."
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# ? May 28, 2016 09:28 |
I dunno if anyone else is actually touching these builds but in any case DFHack compiled for the newest version and seems to work fine
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# ? May 28, 2016 14:05 |
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scamtank posted:I dunno if anyone else is actually touching these builds but in any case DFHack compiled for the newest version and seems to work fine I haven't had much time to play recently but yes, I've used your compiles in the past and appreciate the effort you put in.
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# ? May 28, 2016 15:59 |
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I use your compile. The most useful plugin for my gameplay is autolabor. I hate manually setting labors.
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# ? May 28, 2016 17:26 |
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scamtank posted:I dunno if anyone else is actually touching these builds but in any case DFHack compiled for the newest version and seems to work fine I'm trying to but Therapist isn't making it easy.
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# ? May 28, 2016 19:12 |
Met posted:I'm trying to but Therapist isn't making it easy. Even this one?
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# ? May 28, 2016 19:59 |
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Perfect! Tried to install and add the memory layouts myself and the program would crash when I clicked on specific Dwarves. Thank you.
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# ? May 28, 2016 20:26 |
Playing my first game with the most recent version of LNP after having been away from DF for a few versions. Two years into a fortress now when I noticed something... I haven't been getting outpost liaisons, and the game always says that his absence is curious. I booted up the legends viewer and sure enough, my civilization has been on the cusp of extinction for like 170 years after losing a war to goblins in the year 79. My fortress (53 dwarves) is now the largest settlement of my civilization... the only other one is a camp with 33 dwarves in it on the complete opposite side of the world, where the king (who grew up in a dwarf fortress that had been under the oppressive yoke of the goblins for a century) resides along with all the nobles. Kinda neat, as I'm now the last real bastion of my civilization. Also I have no military so
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# ? May 28, 2016 21:45 |
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Drone posted:Playing my first game with the most recent version of LNP after having been away from DF for a few versions. Two years into a fortress now when I noticed something... I haven't been getting outpost liaisons, and the game always says that his absence is curious. I booted up the legends viewer and sure enough, my civilization has been on the cusp of extinction for like 170 years after losing a war to goblins in the year 79. My fortress (53 dwarves) is now the largest settlement of my civilization... the only other one is a camp with 33 dwarves in it on the complete opposite side of the world, where the king (who grew up in a dwarf fortress that had been under the oppressive yoke of the goblins for a century) resides along with all the nobles. Well, now your goal is to either: A) Rebuild civilization with a series of fortresses, each one with a sizable military, or: B) Make a series of circuses throughout the world and bring it to its inevitable clown-filled end
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# ? May 28, 2016 22:11 |
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Are people on the official forums still afraid of spoiling that there's demons and adamantine deep down and calling it poo poo like clowns and candy?
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# ? May 28, 2016 22:35 |
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Met posted:Are people on the official forums still afraid of spoiling that there's demons and adamantine deep down and calling it poo poo like clowns and candy? Last I checked, yes.
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# ? May 28, 2016 22:36 |
they might be in the general discussion & other non-modder regions, but I don't dare tread there one look at their local E/N was enough
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# ? May 28, 2016 22:36 |
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Unfortunately the dfhack for 43.03 crashes once you resume the game from paused.
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# ? May 28, 2016 23:30 |
Weird. I'm getting it too, but Arena and Adventure mode don't seem to be affected. e: Tried another site, not crashing this time. What's the catch? scamtank fucked around with this message at 23:47 on May 28, 2016 |
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# ? May 28, 2016 23:42 |
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neogeo0823 posted:The current DF LP thread had its first overseer actually design some pretty smart layout poo poo. I'd recommend checking it out. I stole a bunch of the design stuff for my own fortresses. Where IS the current LP, I searched the first couple of pages of the LP subforum, and there isn't any obvious match?
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# ? May 28, 2016 23:49 |
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scamtank posted:one look at their local E/N was enough lol that this exists
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# ? May 28, 2016 23:55 |
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steinrokkan posted:Where IS the current LP, I searched the first couple of pages of the LP subforum, and there isn't any obvious match? http://forums.somethingawful.com/showthread.php?threadid=3774792
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# ? May 29, 2016 00:06 |
Okay, I uprooted everything that wasn't a keybind from dfhack.init's autoexec series and the crashing halted, then I put everything back and it started crashing again and goto 1 with. One of the tweaks or tiny UI plugins is probably at fault. e: Hey iamtherad try commenting out tweak craft-age-wear in your dfhack.init and start a fort, is it still blowing up on the launchpad? scamtank fucked around with this message at 00:15 on May 29, 2016 |
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# ? May 29, 2016 00:07 |
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scamtank posted:Okay, I uprooted everything that wasn't a keybind from dfhack.init's autoexec series and the crashing halted, then I put everything back and it started crashing again and goto 1 with. One of the tweaks or tiny UI plugins is probably at fault. Commenting it out stopped the crashing. Unfortunately it still crashes later on. IAmTheRad fucked around with this message at 04:18 on May 29, 2016 |
# ? May 29, 2016 04:01 |
So two years ago I had a werelizard attack my fortress. He killed one of the two visiting Elven merchants, and the other one started fleeing around my fortress while my military killed the werelizard. The elf hasn't moved from his spot since then, refusing to leave my fortress (which is annoying, since I can't get anymore elven caravans so long as he's here). Is there a good way to make him sod off, or do I have to kill him (which doesn't really solve my caravan problem)?
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# ? May 29, 2016 09:43 |
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Are digging invaders a new thing? I shut out a siege army but the fuckers just dug in through the dirt floors of my farming district. Can I turn that off? e: A giantess just turned up out of nowhere and is wrecking the goblin siege. Love this game. Shibawanko fucked around with this message at 10:49 on May 29, 2016 |
# ? May 29, 2016 10:39 |
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# ? May 17, 2024 08:28 |
Shibawanko posted:Are digging invaders a new thing? I shut out a siege army but the fuckers just dug in through the dirt floors of my farming district. Can I turn that off? Are you sure that's what happened?
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# ? May 29, 2016 10:46 |