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Adventure concluded! Download a handy PDF copy of the playthrough here: https://goo.gl/F14ulf Expansion content - The Curse of the Cursed Mummy for PC - download it here : https://goo.gl/Vfwm05 I threatened to go find another book, and I did. As picked by whoever roamed into this thread, here's 1983's The Wizard of Warlock Tower. It's been rotting in my attic for more than thirty years but it's still more or less in one piece, so let's play it! The Two-Fisted Fantasy series was one of many lesser-known knock offs of the Fighting Fantasy series. These were gamebooks which were popular throughout the 80s and early 90s, mainly in the UK. Fighting Fantasy was beloved among the nerds that bought them by the millions - Two-Fisted Fantasy not so much.Their print runs were short, the books tended to wind up in the garbage and the few that remain in circulation tend to be in horrible condition. Fighting Fantasy went down when computer games made their product obselete and are cherished objects of nostalgia, whereas Two -Fisted Fantasy went out a couple years earlier admist a sea of lawsuits, firebombings and bizarre union disputes over worker safety and are virtually forgotten today. So far I've run through Sword of the Bastard Elf and Void Racers on these forums. The Wizard of Warlock Tower was a sequel immediately following on from the modest success of Sword of the Bastard Elf (before it was pulled from the shelves it was basically the Dingo Pictures of CYOAs and made a few bucks off of confused grandparents trying to buy their relatives the latest gaming-book). Although it's pretty similar to Sword of the Bastard Elf it has a couple of obvious differences. We'll talk about them as we come to them. First couple of pages: This book's not in great nick. Anyway, I'm not going to bore you with all the rules. There are literally dozens of pages of rules, charts and dice roll tables. Herman Skull was (is?) nuts. As you can see from this page we're a skeleton so we've got ESPRIT, ESSENCE and FISTS standing in for Skill, Stamina and Luck in the Fighting Fantasy books. Well, there are some differences but we'll cross that bridge when we come to it. This page, though, is kind of important. It's important to try to keep your relationship with the Skeletal Workers Union good, and if you blow them off it'd be a good idea to have reasons. The rules for union membership are simple - pay your dues, don't cross picket lines and don't somehow transform into some kind of non-humanoid bone monster. Here's the adventure sheet. It's where we keep track of the stats. I'll keep this thing updated as the adventure proceeds: We play as a skeleton worker who's on a quest to get to his necromancer's tower to fix whatever problem's happening there. If you've never played a gamebook before, you don't read the book in order but you jump around to whatever section (or paragraph) the book tells you to. At the end of each section we're usually presented with a choice or a test of one of our stats (and sometimes a fight). Since this is an LP I'd like whoever's reading this thread to make the decisions. We'll do whatever is most popular or interesting. I've played this before so I'll avoid getting us killed for stupid reasons, although by the standards of 80s gamebooks this one is pretty good about not killing you off because you went right instead of left two choices in. Anyway let's go. Character generation is random so I'm going to roll some bones to find what goes into our scroll. I scored a 2 for ESPRIT and a 3 for ESSENCE. For ESPRIT we halve this and add 4, giving us a 5. As per the rules this means we're "Decrepit" and we start in a barrel (the traditional skulking place for decroded skeletons). This isn't all bad. For Essence we multiply our roll by 10 and add 40, giving us 70 essence. I guess it'll do. We still have our 2 FISTs. I filled the sheet in: We already can see a difference from Sword of the Bastard Elf - we gotta keep track of our skeletal BITS, because those can change. We start in a barrel so have a barrel instead of a torso. Like most of the Two-Fisted Fantasy games this one has cards for keeping track of stuff. This makes better use of the cards than most of the other games in the series but we'll also get to that later. Luckily I have the whole collection still! It's just a bit aged. Here are the cards for our body parts: Also you might notice there's not much room for items - this is because as a skeleton worker we can only carry ONE item at a time. As we're decrepit our barrel gives us some extra storage. We get to take two instead! We can still only equip one thing though. Things which we're holding in our hand or wearing on our person are Equipment, and anything else is junk. OK, that'll do for now. It's a bit to take in but it'll save some hassle later. Moving on to the story and the first choice in the book: Turning to 1: .... sorry, this book's not in as good a condition as I thought. The paper this series was printed on was strange, prone to tearing, decaying and generally falling apart, as if they never wanted to exist in the first place. I'll go rummage around for the missing bits but in the meantime maybe some of you who played this thing in the past can recall what some of the options were and everyone else can vote on those. Our first choice then: 1. What TWO items do we take? 2. What's our first move? Saint Isaias Boner fucked around with this message at 20:55 on Jul 10, 2016 |
# ? May 27, 2016 00:52 |
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# ? May 8, 2024 04:23 |
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Final adventure scroll: Our skele: Our stuff: Equipped: Wearing: Spells: Our army: *injured (-1 to stats) The story: EXPANSION content: https://goo.gl/Vfwm05 ->1 ->44 ->249 ->212 ->180 ->26 ->247 ->115 ->291 ->144 ->54 ->136 ->150 ->191 ->265 ->250 ->32 ->141 ->191 ->271 ->18 ->166 ->349 ->252 ->40 ->377 ->364 ->4 ->110 ->126 ->229 ->318 ->125 -> the expansion! ->81 ->194 ->89 ->7 ->219 ->360 ->352 ->312 ->198 ->264 FIN Saint Isaias Boner fucked around with this message at 03:15 on Jul 6, 2016 |
# ? May 27, 2016 00:52 |
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I'm assuming that the top right line on the adventure scroll is for naming our character. Can we please name our self Penus McSuckshaft?
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# ? May 27, 2016 00:53 |
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Windows 98 posted:I'm assuming that the top right line on the adventure scroll is for naming our character. Can we please name our self Penus McSuckshaft? call yourself whatever you want! the book doesn't check on your name
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# ? May 27, 2016 00:54 |
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>take lantern & sturdy rope (could come in handy) >go north
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# ? May 27, 2016 00:55 |
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>Take trusty hedge clippers and font of holy water. >head towards tower. I just noticed the cover art in this thread is different from the one in the voting thread. Was this actually successful enough to warrant a second printing? I dont know fucked around with this message at 03:22 on May 27, 2016 |
# ? May 27, 2016 03:18 |
bout time op
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# ? May 27, 2016 03:37 |
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> go north
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# ? May 27, 2016 03:38 |
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>take 2 poops >toward the fire
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# ? May 27, 2016 03:38 |
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combine both arms into one beefy trogdor arm
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# ? May 27, 2016 03:47 |
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>Take gardening shears and formerly-dead pet rat >Check in with the union shop in Bilgeton for any news
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# ? May 27, 2016 03:51 |
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>take skeleton arms >bitch slap father with extended arms
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# ? May 27, 2016 03:56 |
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Question would xylophone sticks count as 1 or 2 items? and follow up can we play the xylophone on our ribcage if we are decrepit? in any case I say we bring a shiv of shanking.
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# ? May 27, 2016 04:13 |
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Take gardening shears and some sacramental wine. Head to the loving Warlock!
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# ? May 27, 2016 04:59 |
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Parallax Scroll posted:> go north
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# ? May 27, 2016 05:05 |
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Hah I'm a smart fellow I know what our FIRST action should be >Check closet. You see Herman was a clever fellow and hid all the secret skeleton items at the start in there. Thats where the good stuff is. E: Assuming you guys don't mind going for the OP run where we betray the union and become the giant skeleton centipede of mass unemployment as we can do the job of a hundred men by ourselves.
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# ? May 27, 2016 05:13 |
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Ok, I've played this one before so I'm not going to spoil it or anything, but if we're trying to do a good run, we'll want to EXAMINE the space under the altar. Take the thing you find there because it comes in very "handy" later.
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# ? May 27, 2016 06:16 |
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vortmax posted:>Take gardening shears and formerly-dead pet rat gently caress I love these books, so glad you found another one. Taking the shears and our ratbro is a good idea.
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# ? May 27, 2016 06:53 |
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>take lantern & sturdy rope >go north >gently caress tha po lice
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# ? May 27, 2016 07:00 |
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>weep hard
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# ? May 27, 2016 07:01 |
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>search for step-mom porn
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# ? May 27, 2016 07:03 |
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For them's you who don't know how this works it's roughly one update per day. I usually scan in what i got, go to bed, then wake up and check the thread to see what the vote's doing. the update comes in the evening when I have nothing else going on. You don't have to put to put a > in front of your instructions because it's weird to do that to a book. For the items : 3 votes for the shears so we'll take those. 2 for the rat, and one for rope,lantern, poop, shiv, xylophone sticks, holy water and sacramental wine. Rat's winning (and isn't a horrible choice) but the second item will stay open for a bit. For directions : 2 to go North, 2 for direct to the tower, 2 to Bilgeton (where the union shop and maybe that priest is at) and a couple of votes for rummaging around the church/your house for more stuff. 1 vote for weeping hard. Still open. I dont know posted:I just noticed the cover art in this thread is different from the one in the voting thread. Was this actually successful enough to warrant a second printing? Some guy called Ken Oaf has been trying to bootleg these books intermittently since the late 90s. I have no idea what's wrong with him. That cover was one of his. It was the only copy I had to hand at the time, sorry. Putty posted:combine both arms into one beefy trogdor arm this kind of thing is possible but we'll lose a FIST. since we're decrepit it would be a good idea to wait until we have more arms imo but if people want a trogdor arm there's nothing in the union by-laws against it. gbaby posted:>take skeleton arms You already have skeleton arms! you gotta earn your extra skeleton parts in this game. going after Sigbort is legit though
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# ? May 27, 2016 10:26 |
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>Summon Hitler.
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# ? May 27, 2016 10:40 |
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Bring a toothbrush !!
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# ? May 27, 2016 10:43 |
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yessssss Take: Xylophone sticks Go to: Bilgeton
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# ? May 27, 2016 11:05 |
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shears and xylophone sticks head to bilgeton
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# ? May 27, 2016 11:13 |
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I know the [Religious Icon] and [Vat of Grease] both open up some options fairly early on, but that's about all I can remember at this point. Maybe go with the [Fortified Milk Jug]? Always useful- especially since we're Decrepit!
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# ? May 27, 2016 11:25 |
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Also lets >go to Monteion!
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# ? May 27, 2016 11:30 |
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Dinosaurmageddon posted:Also lets >go to Monteion! That's Monteton, the dwarf village. It's one of the options branching off from going North
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# ? May 27, 2016 11:39 |
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I'll second the milk jug. How are you guys planning to survive for more than a few pages without a source of calcium for healing? Also there's a bunch of fun activities in Bilgeton, so we should probably go there first. Also there's someone on Kickstarter claiming to be Herman S. Skull. It's probably just someone trying to cash in on the Skull name though. What do you think?
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# ? May 27, 2016 11:45 |
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Oh boy
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# ? May 27, 2016 11:55 |
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Take [Rat friend]
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# ? May 27, 2016 12:06 |
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Boot up game genie
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# ? May 27, 2016 12:09 |
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Ebola Dog posted:Take [Rat friend] This. And lets rummage around the church/home. Maybe Father Sigbort left a few extra coins somewhere in his drunken stupors. I think there was a way to barter for a [spyglass] midgame from the privateer, but that requires finding the [eyepatch] early. Or wearing a [pair of lady's undergarments] on our face. But maybe I'm thinking of the fourth book.
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# ? May 27, 2016 12:18 |
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Lady underwear on face ups the freak meter
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# ? May 27, 2016 12:20 |
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Take the [ten foot prole], always good to have a peasant companion to carry your stuff Edit:. NEVER go North....but we might want to see the earliest possible demise that way. My vote is with weeping openly, I seem to remember that giving you something nice. Edit edit: poo poo the prole isn't even available yet. I vote xylophone sticks then Poland Spring fucked around with this message at 12:43 on May 27, 2016 |
# ? May 27, 2016 12:25 |
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Be sure to pick up the [Big Book Of Bone Puns]. It opens up important dialogue options for the future. "I got a bone to pick with you" and "I'm here to bone up on my magic" might sound like obvious things to say, but I don't think the game lets you pick them without the book on hand.
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# ? May 27, 2016 12:27 |
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Pick up the [Union Badge] and [Wizard's Gift] so that we can get up to all sorts of magical hijinks.
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# ? May 27, 2016 12:30 |
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> check inventory 16 times in 2 minutes
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# ? May 27, 2016 12:33 |
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# ? May 8, 2024 04:23 |
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It says in the intro that skeletons like wine! We should grab some in case we get the chance to schmooze. Is there anything we can grab to waterproof the barrel, like pitch? I'm thinking it would be good to have a makeshift boat for fording rivers a la Oregon Trail.
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# ? May 27, 2016 14:16 |