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I believe they billed that mod as "Fall of the Space Core, Part 1" or something, yeah? Did they ever release a follow-up?
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# ? May 27, 2016 11:47 |
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# ? Jun 5, 2024 05:44 |
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QuietLion posted:Instead of cutting corners to meet the time and budget deadlines for these final levels I'm not sure Valve actually has time and budget deadlines
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# ? May 27, 2016 13:56 |
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Roro posted:When Skyrim launched on the Workshop, they teamed up with Valve to create a Portal 2 add-on where the Space Core plummets from the sky and smashes into a destroyed house. He has several new lines and even gets two load screens for himself. I love it. My favourite part of the advertising blurb is that it billed itself as a patch to fix the problem that Skyrim was the only major release in 2011 without Nolan North in it.
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# ? May 27, 2016 15:07 |
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graybook posted:I believe they billed that mod as "Fall of the Space Core, Part 1" or something, yeah? Did they ever release a follow-up? No, but I remember taking a look at the mod in the CK, and it looks like there was going to be a shout "Go To Space". Another little touch; that mod changes the skill menu ever so slightly... to include Wheatley orbiting.
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# ? May 27, 2016 15:07 |
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Also if you took the space core to the atronach forge under the mages guild you could turn it into the Dovahcore helmet. I do love the fact that Valve can't even complete a series of skyrim mods, if that was the original intent.
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# ? May 27, 2016 16:08 |
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Davoren posted:Also if you took the space core to the atronach forge under the mages guild you could turn it into the Dovahcore helmet. If Valve creates a game with the number 3 in the title anywhere Steam instantly explodes. It was part of their Faustian bargain
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# ? May 27, 2016 16:13 |
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ImpAtom posted:If Valve creates a game with the number 3 in the title anywhere Steam instantly explodes. It was part of their Faustian bargain I can't wait for Portal 2: 2
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# ? May 27, 2016 19:07 |
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Portal Infinity
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# ? May 27, 2016 19:10 |
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Por2l
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# ? May 27, 2016 19:16 |
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Portal: Revelations
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# ? May 27, 2016 19:41 |
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I know a lot of people were a little put off by Glados's pettier comments in the sequel but I think my favourite line is still "Look at you, soaring through the air majestically, like an eagle... piloting a blimp."
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# ? May 27, 2016 19:41 |
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BioEnchanted posted:I know a lot of people were a little put off by Glados's pettier comments in the sequel but I think my favourite line is still "Look at you, soaring through the air majestically, like an eagle... They actually had to cut out a bunch of Glados dialogue they recorded for when you're carrying her around in potato form because it turns out people don't enjoy having insults hurled at them constantly as try try and solve a puzzle.
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# ? May 27, 2016 19:48 |
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I like how, in Lego Dimensions, Glados is just as lovely and sarcastic as ever, but Gandalf doesn't seem to pick up on it. "I say, this fine lady seems quite friendly!"
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# ? May 27, 2016 20:16 |
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Guy Mann posted:They actually had to cut out a bunch of Glados dialogue they recorded for when you're carrying her around in potato form because it turns out people don't enjoy having insults hurled at them constantly as try try and solve a puzzle. GLADoS's writing and particularly her way of insulting you is some of my favorite stuff. It's what drove me to finish the first Portal.
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# ? May 27, 2016 22:47 |
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Guy Mann posted:They actually had to cut out a bunch of Glados dialogue they recorded for when you're carrying her around in potato form because it turns out people don't enjoy having insults hurled at them constantly as try try and solve a puzzle. Those games testers are incorrect. I wish there was more Glados.
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# ? May 28, 2016 00:33 |
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VideoGames posted:Those games testers are incorrect. I wish there was more Glados. If I remember it right, the issue was that the constant insulting from a character trapped in a potato was ultimately hollow, because she's stuck in a potato and can't harm you. If the game wants you to be on board with putting GLAdOS* back in charge, the last thing you want players to feel is the urge to peel her off the end of the portal device and stomp on it. The little thing I love about Valves games is how their commentaries often talk about player training, how players innately treat things, and where early iterations of the room you're in failed to work for one reason or another. None of this Dark Souls "get good" poo poo, Valve tests the poo poo out of their games and changes things if their testers are struggling on something. They see the struggling as something they need to change. * Why is this saved to my tablets predictive typing?
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# ? May 28, 2016 01:16 |
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Not a liitle thing in a game, really, but the Overwatch advertising/short trailers are loving amazing and I'd gladly watch an Overwatch movie.
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# ? May 28, 2016 01:56 |
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MisterBibs posted:If I remember it right, the issue was that the constant insulting from a character trapped in a potato was ultimately hollow, because she's stuck in a potato and can't harm you. If the game wants you to be on board with putting GLAdOS* back in charge, the last thing you want players to feel is the urge to peel her off the end of the portal device and stomp on it.
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# ? May 28, 2016 02:00 |
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Lunchmeat Larry posted:they should possibly try focus testing with literate people, which would solve this. Portal is the opposite of a clever and subtle game and the narrative still goes over people's heads Or they might be using a sample of what the larger average playerbase was likely to be.
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# ? May 28, 2016 02:07 |
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Lunchmeat Larry posted:they should possibly try focus testing with literate people, which would solve this. Portal is the opposite of a clever and subtle game and the narrative still goes over people's heads
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# ? May 28, 2016 02:36 |
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Neddy Seagoon posted:Or they might be using a sample of what the larger average playerbase was likely to be.
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# ? May 28, 2016 02:57 |
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Lunchmeat Larry posted:they should possibly try focus testing with literate people, which would solve this. Portal is the opposite of a clever and subtle game and the narrative still goes over people's heads I disagree. I think people believe this because Valve pulled back the curtain. After playing Half Life 2 and Portal and listening to the commentary about how they lead the player around, use a variety of techniques to lead the player's gaze, and slowly build vocabulary for the player, I played Halo and was immediately thrown by how...just bad the level design was. Large areas with no direction, bland hallways with no purpose, attacks coming places without cue, those sorts of things felt poorly made (game mechanics aside, I'm not arguing about those). Edit: Unless we're talking about the narrative, which is...I mean it's there I guess? Crazy robot kills people in a lab...there's not much to elaborate on.
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# ? May 28, 2016 03:03 |
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Morpheus posted:I disagree. I think people believe this because Valve pulled back the curtain. After playing Half Life 2 and Portal and listening to the commentary about how they lead the player around, use a variety of techniques to lead the player's gaze, and slowly build vocabulary for the player, I played Halo and was immediately thrown by how...just bad the level design was. Large areas with no direction, bland hallways with no purpose, attacks coming places without cue, those sorts of things felt poorly made (game mechanics aside, I'm not arguing about those). The commentary is really good otoh and I recommend everyone with a passing interest in game design listen to it
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# ? May 28, 2016 03:21 |
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Lunchmeat Larry posted:people still go full MisterBibs One of my favourite things about the new Doom is that because of that game I sent to the SA Doom thread in games and got to see this in action and it's painful to watch in a funny kind of way
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# ? May 28, 2016 03:27 |
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princecoo posted:One of my favourite things about the new Doom is that because of that game I sent to the SA Doom thread in games and got to see this in action and it's painful to watch in a funny kind of way
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# ? May 28, 2016 03:29 |
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^^ All I'd do is ruffle your hair and say "Aww, that's so cute!" if you liked New Vegas.Lunchmeat Larry posted:they should possibly try focus testing with literate people, which would solve this. That wouldn't solve anything, that would be ignoring the problems the testing finds. As Neddy Seagoon says, you test for the audience you'll get, not the one you want. Ever read the Gamasutra postmorem for Bioshock? Originally it was designed much more in line with System Shock 2, with mechanics pretty much lifted from it (its why a lot of plasmids have deleted mentions of higher-level vbersions). The only testing people who liked it were... well, them and a few others. The rest of the testers couldn't stand it, so they basically went back to square one and, based on the feedback, made a better game. Morpheus posted:I disagree. I think people believe this because Valve pulled back the curtain. After playing Half Life 2 and Portal and listening to the commentary about how they lead the player around, use a variety of techniques to lead the player's gaze, and slowly build vocabulary for the player, I played Halo and was immediately thrown by how...just bad the level design was. Large areas with no direction, bland hallways with no purpose, attacks coming places without cue, those sorts of things felt poorly made (game mechanics aside, I'm not arguing about those). A solid example of this happens in the new Doom game. I couldn't for the life of me figure out how to get to a locked-off area. I eventually discovered why: you need to direct the player's eye upward because that's not where they naturally look, and I wasn't looking for something above me to grapple onto.
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# ? May 28, 2016 03:55 |
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but I really did like New Vegas.
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# ? May 28, 2016 04:03 |
MisterBibs posted:A solid example of this happens in the new Doom game. I couldn't for the life of me figure out how to get to a locked-off area. I eventually discovered why: you need to direct the player's eye upward because that's not where they naturally look, and I wasn't looking for something above me to grapple onto.
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# ? May 28, 2016 04:11 |
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I had lots of fun playing Fallout New Vegas. My favorite little thing from it is probably the Johnny Five Aces shoutout
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# ? May 28, 2016 04:13 |
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Prokhor Zakharov posted:I had lots of fun playing Fallout New Vegas. I've played like two hours of New Vegas and I found Johnny's corpse and stole his glasses then I found Indiana Jones' corpse in a refrigerator and I stole his fedora.
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# ? May 28, 2016 04:16 |
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Lunchmeat Larry posted:if you really want a treat tell him you like Fallout: New Vegas Thanks for the reminder that bibs was the guy who bitched at NV's designer for daring to make parts of the game challenging.
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# ? May 28, 2016 04:35 |
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princecoo posted:One of my favourite things about the new Doom is that because of that game I sent to the SA Doom thread in games and got to see this in action and it's painful to watch in a funny kind of way Is there a link to this shitstorm, because I can't find anything on the first 5 pages of the subforum.
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# ? May 28, 2016 04:52 |
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Nuebot posted:"Hmm, I've tried looking left, right, down and forward and nothing. Time to give up and post on the internet about how bad this game is" That's kind of a common problem with games though? Sometimes things are above you and people barely ever look up so you never notice for seventeen minutes.
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# ? May 28, 2016 04:52 |
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Inco posted:Is there a link to this shitstorm, because I can't find anything on the first 5 pages of the subforum. http://forums.somethingawful.com/showthread.php?threadid=3763691&userid=166124&perpage=40&pagenumber=1
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# ? May 28, 2016 05:06 |
RareAcumen posted:That's kind of a common problem with games though? Sometimes things are above you and people barely ever look up so you never notice for seventeen minutes. I guess I can take pride in being slightly smarter than the average then. I mean people have a point the first few times it happens, sure. But like, years on when this is constantly happening you'd think they'd clue in that "oh, maybe it's above".
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# ? May 28, 2016 05:18 |
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MisterBibs posted:A solid example of this happens in the new Doom game. I couldn't for the life of me figure out how to get to a locked-off area. I eventually discovered why: you need to direct the player's eye upward because that's not where they naturally look, and I wasn't looking for something above me to grapple onto. Except that Doom does a very good job of directing the player's gaze to ledges you should be jumping at by sticking green lights on them.
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# ? May 28, 2016 05:27 |
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Neddy Seagoon posted:Except that Doom does a very good job of directing the player's gaze to ledges you should be jumping at by sticking green lights on them. lol yeah you can't get lost if you stick to a linear path because you literally just follow the green lights. if you stray from that and explore (and you should! there are secrets and poo poo, its great) it is possible i guess to forget how to get back to where you were on some of the bigger more open levels
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# ? May 28, 2016 06:51 |
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princecoo posted:lol yeah you can't get lost if you stick to a linear path because you literally just follow the green lights. if you stray from that and explore (and you should! there are secrets and poo poo, its great) it is possible i guess to forget how to get back to where you were on some of the bigger more open levels Or you could just bring up the automap, which only shows traversable surfaces .
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# ? May 28, 2016 07:15 |
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True. I am waiting for MrBibs to come back and say something critical about Dooms liniarity, it should be moreso so i don't get lost and also the secrets are hard to find unless you have a guide because they are a terrible design decision and secretly i'm a CUTTLEFISH
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# ? May 28, 2016 07:33 |
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# ? Jun 5, 2024 05:44 |
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Lord Chumley posted:Thanks for the reminder that bibs was the guy who bitched at NV's designer for daring to make parts of the game challenging. And a bit later, Fallout 4 came out and - faith and begorrah - you pretty much could go any direction from your starting location (well, downward, to the left/west, or to the right/east), with no nonsensical barriers, and it was more fun for it. Can "A better developer made the numbered sequel" be a Little Thing? Neddy Seagoon posted:Except that Doom does a very good job of directing the player's gaze to ledges you should be jumping at by sticking green lights on them. Yeah, I noticed the green light, after I was standing on counter and directly facing it. I think the one secret I talked about though would've benefited from a light flickering from it. It was random I looked up. Another little thing that Valve gets right that they discuss in their commentaries: the best way to get players to beeline for something is make it lighter than the other nearby areas. princecoo posted:I am waiting for MrBibs to come back and say something critical about Dooms liniarity, it should be moreso so i don't get lost and also the secrets are hard to find unless you have a guide because they are a terrible design decision and secretly i'm a CUTTLEFISH Doom is a linear shooter (with deviations for secrets) in between arenas. The best levels are ones that play more like the original Doom's maps (the Foundry comes to mind), which were puzzles in their own right. Hell, make that it's own Little Thing for D44m or Doom4 or whatever: the Foundry level. A twist of a place where most of your time is spent puzzling out the location of the keys to open doors to open new areas with new locked doors with combat being the fluff in between. Love that level. MisterBibs has a new favorite as of 08:09 on May 28, 2016 |
# ? May 28, 2016 08:04 |