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If you co-op a lot, you will see this happen fairly often, along with host stuck in t-pose and nothing showing any animations. DS3 netcode is really bad, though something similar could happen in DS2, where you would get ported back to your world when the host challenged the boss with the message "Worldmaster have left the area, returning to your world"
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# ? May 28, 2016 12:21 |
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# ? Jun 5, 2024 04:44 |
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Man, putting a sunbro sign down at the start of the Cathedral of the Deep zone was a poor decision. What a long goddamn zone to never rest at a bonfire and only have half Estus for. Especially because if you happen to die as the phantom before the boss you get dick all for it.
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# ? May 28, 2016 12:30 |
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Smol posted:You mean you didn't see Siegward at all at the Cathedral, but he still showed up at Irithyll? He will once you open all the cathederal shortcut doors, as long as you don't kill the Deacons.
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# ? May 28, 2016 12:37 |
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Happy Hedonist posted:I have a few stupid questions regarding Aldrich faithful summoning, I'm getting frustrated. I'm just a few dregs away from getting the sorcery, which is the last one I need. All of a sudden I'm unable to be summoned. I get the "Can't invade failed to join session" error. I just started a ng+ when my power went out for a moment while I was playing. The next day is when I started getting the error messages. So my question is, do I need to be near anor londo to be summoned? I'm currently in crucifixion forest, I just killed the sage before leaving for the weekend. I've read a hard reboot may fix the problem so I powered my ps4 down for the weekend while I'm away in hopes of that fixing the problem. Just grind the robed dudes from the Aldrich bonfire, droprates are more than fine.
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# ? May 28, 2016 12:39 |
MrLonghair posted:Just grind the robed dudes from the Aldrich bonfire, droprates are more than fine. I was actually having fun doing Aldrich invasions though. I hope they fix this poo poo eventually.
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# ? May 28, 2016 12:42 |
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RyokoTK posted:Man, putting a sunbro sign down at the start of the Cathedral of the Deep zone was a poor decision. What a long goddamn zone to never rest at a bonfire and only have half Estus for. Especially because if you happen to die as the phantom before the boss you get dick all for it. Yeah with the longer, short-cut based zones the game could really use the short-summon sign from DS2. Or invent something new - just anything that gives a coop spirit a benefit for helping you through a zone instead of putting the only reward on the boss.
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# ? May 28, 2016 13:01 |
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RyokoTK posted:Man, putting a sunbro sign down at the start of the Cathedral of the Deep zone was a poor decision. What a long goddamn zone to never rest at a bonfire and only have half Estus for. Especially because if you happen to die as the phantom before the boss you get dick all for it. always put summon signs after the shortcut doors.
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# ? May 28, 2016 13:13 |
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So is there a quick guide somewhere to Chimes/Staves as far as "use this up to this Faith/int, otherwise use this" like there was for DS1? Gonna try a Faith build and need to know the Chime to use for 50 or 60 Faith.
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# ? May 28, 2016 14:25 |
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https://www.youtube.com/watch?v=UI0CLBemspI Did Bamco's marketing team take crack or something?
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# ? May 28, 2016 15:18 |
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It was an April Fool's joke. It is also awesome.
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# ? May 28, 2016 15:21 |
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HaB posted:So is there a quick guide somewhere to Chimes/Staves as far as "use this up to this Faith/int, otherwise use this" like there was for DS1? The hands-down best chime as far as pure damage goes once you're over 49 FTH is Yorshka's Chime, which is dropped from Company Captain Yorshka (yes, you do have to kill her; there's no other way to get it).
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# ? May 28, 2016 15:33 |
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To absolutely no ones surprise it turns out poise doesn't affect rolling iframes. https://www.reddit.com/r/darksouls3/comments/4ld6yc/partially_disproving_the_current_prevailing/
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# ? May 28, 2016 15:46 |
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SciFiDownBeat posted:I've built a pure pyromancer for NG+ I did a NG++ pyromancer completionist run and i'd do couple of things different for PVE: - 11 estus, 4 ashen estus have been more than enough for the whole game - You can cheese the whole PVE content with Great Chaos Fireball and Hidden Body. The only other use I found was chaos bed vestiges sometimes, like nuking lothric princes. - You can use black fire orb (?) to fight the obvious fire bosses like Old Demon King - Have some sort of backup weapon, straight swords work well. Make it Chaos or Dark. I used Dark Broadsword +10, dark is good for having another element for damage. - 30 faith 30 int is plenty enough for damage, I'd take some more vigor or endurance instead.
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# ? May 28, 2016 16:13 |
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Kild posted:To absolutely no ones surprise it turns out poise doesn't affect rolling iframes. What a surprise, it turns out when you find a hard value in memory and track that you get more accurate results than some dude trying to count frames off of video capture software.
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# ? May 28, 2016 16:21 |
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Haha, I like how no one on reddit gets why FROM aren't fessing up to it. Uh, maybe because they are a Japanese company and are saving face.
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# ? May 28, 2016 16:27 |
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Blacktoll posted:Haha, I like how no one on reddit gets why FROM aren't fessing up to it. Uh, maybe because they are a Japanese company and are saving face. Or maybe because they don't need to respond to poise as that's about people who already bought your game. Better to just keep working on making great dlc content. From a business standpoint there's no reason they should even discuss poise.
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# ? May 28, 2016 16:31 |
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I think you will find that everything in Dark Souls 3 is working as intended.
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# ? May 28, 2016 16:33 |
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Blacktoll posted:Haha, I like how no one on reddit gets why FROM aren't fessing up to it. Uh, maybe because they are a Japanese company and are saving face. It's not like we haven't got the exact same response from the same developer about a bug in a previous game of the same series already. Durability in DS2 PC was also "working as intended". We know they say that when there's a clear bug they're too embarrassed to admit to. I can't fathom people who just blindly think there's a magic hidden feature related to poise because "From said so" - why would someone trust the word of a dev above their own experience. DatonKallandor fucked around with this message at 16:43 on May 28, 2016 |
# ? May 28, 2016 16:37 |
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it's also hopefully a sign that they recognize the problem and will fix it at a later date... eventually...
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# ? May 28, 2016 16:42 |
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SciFiDownBeat posted:it's also hopefully a sign that they recognize the problem and will fix it at a later date... eventually... Just in time for the Lords of cinders edition on ps5!
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# ? May 28, 2016 16:44 |
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Ineffiable posted:Just in time for the Lords of cinders edition on ps5! They didnt take out SM for SotFS.
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# ? May 28, 2016 16:50 |
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they fixed it by giving us a ring that made the whole sm system pointless.
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# ? May 28, 2016 16:52 |
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Blacktoll posted:Haha, I like how no one on reddit gets why FROM aren't fessing up to it. Uh, maybe because they are a Japanese company and are saving face. The more likely explanation is that Poise does work as intended. As in, it is literally meant to do nothing. Even if it's just a last minute attempt to prevent havel monsters.
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# ? May 28, 2016 16:57 |
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WaltherFeng posted:The more likely explanation is that Poise does work as intended. As in, it is literally meant to do nothing. Even if it's just a last minute attempt to prevent havel monsters. Or you know it's more likely that the company that have lied about bugs in the past are lying again
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# ? May 28, 2016 17:20 |
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the Dancer sure is interesting to co-op on. 85%~ of fights go completely okay, then the other 15% are ridiculous lag messes where she spins around like a death blender. A++ would die to again.
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# ? May 28, 2016 17:29 |
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The best part about coop is when the connection is so bad that you are literally invincible because the Boss doesn't animate attacks but still has a hurtbox. Not entirely sure why being a phantom is "if you don't see the attack it can't hurt you".
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# ? May 28, 2016 17:42 |
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Rigged Death Trap posted:They didnt take out SM for SotFS. They also 'fixed' durability with that release too.
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# ? May 28, 2016 17:58 |
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Iretep posted:they fixed it by giving us a ring that made the whole sm system pointless. For a certain, laboured definition of fixed yeah sure. The agape ring is the most clunky rear end covering change they could have done. Hell all they had to do is change the matchmaking, its would have been the easiest thing. Just like they can remove prioritizing lower account age/ higher account id / whatever from DS3. Certainly easier than a lighting remap and designing new encounters. Rigged Death Trap fucked around with this message at 18:09 on May 28, 2016 |
# ? May 28, 2016 18:06 |
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Ineffiable posted:From a business standpoint there's no reason they should even discuss poise. This is a really wrong and bizarre attitude for a person who buys things to have. A product being dysfunctional can cost a company future sales. Obviously most people didn't skip out on the Dark Souls 2 DLC and SOTFS Edition over the durability bullshit and things like Soul Memory, but I'm sure at least a few people did, and I'm sure the cost to roll out a patch that halves all current poise values and flicks on the switch that enables DkS1 poise wouldn't be staggering. Note: I'm not even saying I give a poo poo about the poise stuff. I just don't get why you think it's smart business to basically ignore a huge segment of your player base complaining about something rather than making a token effort to change it (the real reason they haven't is probably that they're afraid of loving something else up or that they'll "do it wrong" and people will complain about that) or attempting to explain logically the design reason behind "it's working as intended". Baku fucked around with this message at 18:13 on May 28, 2016 |
# ? May 28, 2016 18:09 |
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Ineffiable posted:Or maybe because they don't need to respond to poise as that's about people who already bought your game. Better to just keep working on making great dlc content. Yeah, no. They have all the motivation they need: its called PR. No one likes it when a dev doesnt explain themselves and hide behind flimsy excuses or explanations for a mistake, percieved or not. A little honesty goes a long way, just mention the design decision behind it and even if people disagree it would still be a mark in your favor. [E] ah crap im being inconsistent While i dont like how the agape ring was implemented: I still appreciate it. (Unless there was some press release where they were like " yeah nothing wrong with SM but here a fix for you whiners") Rigged Death Trap fucked around with this message at 18:19 on May 28, 2016 |
# ? May 28, 2016 18:13 |
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There is always some weirdo who only can think in terms of a gently caress you got mine short term salesperson.
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# ? May 28, 2016 18:16 |
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I'm just imagining Japanese executives sitting around a conference table and cackling about how they purposely misled players about Poise to achieve their nefarious purposes.
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# ? May 28, 2016 18:23 |
I hope they patch poise to lower your max HP
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# ? May 28, 2016 18:24 |
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The "poise was turned off at the last second" story seems the most likely to me, because the game is unfinished in a number of ways and all the vestigial(?) stuff affecting poise as well as major inconsistency in how it works (exists for enemies, but not for players, unless certain random buffs are active) along with the balance problems it introduces all implies it was something from believed they had to turn off, without having time to clean up after themselves. Some people have suggested that from doesn't even realize it's screwed up, but I can't imagine how they could have tested their game at all without noticing "huh, absolutely anything and everything is staggering me no matter what I'm wearing." Unless the problem just never stood out because they evidently only tested the game with straight swords. Whatever it actually does, if anything, they have been absolutely poo poo at communicating with their fanbase about it. This just is not how you do PR.
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# ? May 28, 2016 18:39 |
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Digirat posted:Whatever it actually does, if anything, they have been absolutely poo poo at communicating with their fanbase about it. This just is not how you do PR. Didn't they actually come out and say it was working fine, or was more subtle in this game, or was it some other non-answer edit: Have they ever come out and explained why some rings don't give the full benefit in pvp vs pve? Like the ring of steel protection only gives 3 or 4% of it's regular bonus in pvp Salean fucked around with this message at 18:51 on May 28, 2016 |
# ? May 28, 2016 18:47 |
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I explored Farron Keep and now have no idea where to go next and the game isn't telling me. I like not knowing where to go and having to figure it out for my loving self. I had a few bosses that I'd left in favour of exploring. I just went back and killed those bosses and they didn't yield any info on how to proceed, so I'm still in the dark. I LOVE THAT FACT! I will now spend the next hour or so of game-time visiting every bonfire I ever saw to try to figure out where the next place is. This is fun. If you happen to be a game developer and you are reading this: Take. loving. Note.
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# ? May 28, 2016 18:59 |
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Salean posted:edit: Have they ever come out and explained why some rings don't give the full benefit in pvp vs pve? Like the ring of steel protection only gives 3 or 4% of it's regular bonus in pvp No, but it's most likely to prevent a DS2 situation where you can make yourself invincible by stacking defense and defense buffs. https://www.youtube.com/watch?v=m4idpR-Ggp8 That said the way it's implemented here is pretty dumb. Yes, let's halve the boost the clutch rings give while also increasing their defense reduction by 50%, that's well-balanced. *proceeds to buff straight swords*
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# ? May 28, 2016 19:00 |
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Salean posted:Didn't they actually come out and say it was working fine, or was more subtle in this game, or was it some other non-answer All of the above, the statement we got from namco was that it's working as intended, it's just more "situational" now. That's all they said. As for what it actually does? haha get hosed.
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# ? May 28, 2016 19:14 |
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Kild posted:To absolutely no ones surprise it turns out poise doesn't affect rolling iframes. You could also tell by watching the guy's video and seeing him fast forward a couple frames, marking that as frame 0, then when he got to the end of the roll going back a couple frames and calling that frame whatever. Also, even if he HAD found something real without doctoring it, he invalidated his entire thing by changing equip weight. I could make a video of me showing that equip weight directly correlates to damage using his exact same methodology.
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# ? May 28, 2016 19:19 |
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# ? Jun 5, 2024 04:44 |
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You know I actually quute like the PVP/PVE calculation split. It makes them able to affect one without ruining the other.
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# ? May 28, 2016 19:27 |