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I can't play HOTS because too many years of other Blizzard games means I am sick to death of the Blizzard's Crew of characters. I still can't believe Overwatch isn't just a bunch of orcs and starcraft dudes chasing each other around a map.
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# ? May 28, 2016 19:44 |
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# ? May 14, 2024 00:47 |
To me the hots experience is.... pick the dwarf king guy and pick his alternate ult that nobody uses and try and insec kick someone with his hop and ult and see what that feels like and that's how the game feels compared to league, slow and awkward and kind of condescending.
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# ? May 28, 2016 19:45 |
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I like HotS because I can not play it for 3 months and jump back in with some light reading, instead of a loving novel of patch notes and mechanic changes. EZ game, EZ life.Endorph posted:i stopped playing hots because if i saw the pirate map one more itme i was going to strangle somebody Obviously you couldn't handle two chests at once, ya blaggard. Mierenneuker fucked around with this message at 19:50 on May 28, 2016 |
# ? May 28, 2016 19:46 |
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the visual effects in hots are so baaad, too. thrall's lightning look like the wimpiest poo poo ever even though it does like half somebody's health.
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# ? May 28, 2016 19:46 |
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Did Thrall get reworked or something? Last I remember his lightning was basically a tickle button.
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# ? May 28, 2016 19:50 |
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ImpAtom posted:I think HotS's interface and honestly general visual presentation is a lot cleaner and nicer than DotA or LoL (as well it should be since that's Blizzard's forte) but I just couldn't get into the game. I just got bored really quick and I'm not sure why. Nothing has any weight to it, imagine the common complaint about Irelia's Soul in League is a problem with every champion and the maps are filled with Mario Kart Blue Shells
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# ? May 28, 2016 19:53 |
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You're on something Blizzard's interfaces are straight up garbage
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# ? May 28, 2016 20:10 |
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Ignite Memories posted:Did Thrall get reworked or something? Last I remember his lightning was basically a tickle button. I just jumped back into hots for a bit after a year since the latest league patches have worn me out. Apparently they changed stat scaling from linear to exponential so thrall and actual fan fiction character E.T.C. are strong now. Hots is tough to play just because you lose so many games by having 1-2 weak links on a team, even when you are light years ahead of the rest of the field skill wise. But they do know how to make an interesting champ. Itd never work but I'd love to see tracers passive on a league champ
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# ? May 28, 2016 20:37 |
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I basically never play hots anymore but every now and then when me and my friend get crazy tilted on league we'll pop in for a quick cho'gall game. It's hard to take anything too seriously when you're playing cho'gall.
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# ? May 28, 2016 20:41 |
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For anyone confused about what Cho'Gall is like: Imagine if you took the best hero in the game and glued him to the worst hero in the game, and the worst hero is the one that moves the amalgam hero. That's Cho'Gall. Two players piloting one hero with 4-6000 hp.
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# ? May 28, 2016 21:10 |
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^^^ in a game where a bunch of Champions can spec into percentage hp damage tt If you don't think Bard is the best champ in League of Legends of any game you're a goddamn fool. HotS is fun for short games or to try out unique mechanics aka play Abathur or cho'gall . poo poo is great.
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# ? May 28, 2016 21:14 |
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Bard is alright, but Janus in Smite does the portal and stun thing and has an ult which lets him shoot a global line nuke across the map (creating portals in any terrain hit). You can basically teleport your team over to a ganked ally, or backdoor the enemy base, or just give a threatened ally an ez route back to base.
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# ? May 28, 2016 21:21 |
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when are we gonna talk about the real OG moba, HoN
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# ? May 28, 2016 21:54 |
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Keven it's cool to see you can post in a normal readable way and I agree with you that yeah, a lot of characters in the S2-S3 era where they poo poo out a lot of champions that shared way too much common ground with another. Volibear still feels like he's the worst example of this, basically being an amalgamation of Mundo and Singed but itemizing for attackspeed and health. You don't like Thresh, but are there other champs that break the game as you describe it that you do enjoy? What do you mean by breaking it, anyways? Granted there's a bunch of new champs that break the game in some bad ways. As much as I like Azir for example, that dude is Ryze-tier unbalanced in that he will either suck or be invincible. Rek'sai is probably the most tame release I think of the new champs in a while in that she is very very straightforward in what she can do but does uniquely have extremely good map mobility and her unburrow has some really fun intricacies. Luna Was Here posted:when are we gonna talk about the real OG moba, HoN I've said it before and I'll say it again, that was my first big experience with goons online and it turned me off tremendously for a year or so from ever playing with them again. Funny enough, a lot of them migrated to LoL for a bit until DotA 2 released and most reside there but a few now play HotS and Overwatch.
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# ? May 28, 2016 22:26 |
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Talking about S2 being the best champs when the start of the season was Xin followed by Vlad. Illaoi is by far the worst new champion they made, you just walk away and there isn't anything he can do and at best the vessel is going to bait teammates into wasting skills and time. If her tentacles didn't give the opponent gold, or actually attacked or the attack wasn't dodged by walking a little, might be ok.
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# ? May 28, 2016 22:56 |
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Ra Ra Rasputin posted:Talking about S2 being the best champs when the start of the season was Xin followed by Vlad. That was season 1.
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# ? May 28, 2016 23:00 |
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voli is a stupid and bad design but he's sort of so stupid and bad that it's kind of charming and he's just sorta lovable + goofy dude just wants to flip out and summon some thunder, i can get down with that
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# ? May 28, 2016 23:27 |
Volibear is completely pointless and came out at basically the same time as sejuani and shyvana, but on the other hand I like him.
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# ? May 28, 2016 23:37 |
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Lovechop posted:voli is a stupid and bad design but he's sort of so stupid and bad that it's kind of charming and he's just sorta lovable + goofy Yeah, I mean he's great big stupid fun, but he is an example of a hastily created champion because they needed to keep up with some kinda champ per two-three week quota back a few years ago.
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# ? May 28, 2016 23:37 |
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Motherfucking Iorek Byrinson is alright in my book
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# ? May 28, 2016 23:39 |
If we think about the game, we can imagine a few hard guidelines on what a champ of a certain class can do, or what an ability can do. Like if they released a guy with a 4 second stun, that would break the game because that full stop isn't something that you're allowed to have in league. To me, stuff like azir auto attacks, windwall, lantern, are all over that line. I'm not talking about power level, exactly.
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# ? May 28, 2016 23:39 |
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Bard's combined stun time is over 4 seconds, if you've got the CDR to chain QRQ
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# ? May 28, 2016 23:40 |
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Lovechop posted:when the taliyah designer guy asked for people's advice on the boards everyone told him that her mechanics were annoying and her combos didn't feel right he was just like "you're wrong" lol zenonthestoic also made lucian and tahm kench, and was a worst caster than rivington the 3rd
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# ? May 28, 2016 23:44 |
I mean yeah and like naut can lock someone up for 4 or 5 seconds and same for a few other very cc heavy champs with cdr but that's different than having a 5 second ashe arrow or something.
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# ? May 28, 2016 23:44 |
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Ashe has a 3.5-second stun.
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# ? May 28, 2016 23:56 |
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Frankly I don't think league pushes the envelope ENOUGH with champions. I wanna see some loving lost Vikings poo poo up in here. Could you even imagine abathur on summoner's rift? Now THAT would break the game wide open.
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# ? May 29, 2016 00:02 |
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E: I think that league works pretty well as is; those things work and are really fun in hots but wouldn't mesh very well in League, something like Abathur especially would basically mean you're playing a whole different game but only when he's in it which isn't worth it imo. Re ashe stun: But it's super conditional (aka it has to travel hella far) and telegraphed as gently caress, and any champ with flash has counterplay available. Buzzword or no, there are generally more opportunities to react or play around stuff in League which. foutre fucked around with this message at 00:06 on May 29, 2016 |
# ? May 29, 2016 00:03 |
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Fid and Rammus used to have 3 second stuns, until they got cut down to 2 seconds when everyone realized that 3 seconds is a very, very long time to disable some jumpy assassin in the middle of your team.
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# ? May 29, 2016 00:08 |
This is why I stopped posting here, I'm trying to have an actual conversation and poindexter needs to push his glasses up and let me know that well ACTUALLY, uh, weird edge case that has no bearing on what you're talking about, so you see,
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# ? May 29, 2016 00:10 |
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Sorry for interrupting your discussion of how super long stuns can't ever be in league ever by pointing out that they're already here. Please resume your explanation of how Karthus and Orianna are pretty much the same champion because their laning phases both involve killing minions to gain gold.
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# ? May 29, 2016 00:15 |
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when was the last yordle released?
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# ? May 29, 2016 00:17 |
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People not understanding Keven's point are either being willfully dense or just stupid, and should stop either way
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# ? May 29, 2016 00:25 |
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Kashuno posted:when was the last yordle released?
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# ? May 29, 2016 00:27 |
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Kashuno posted:when was the last yordle released? If you don't count Gnar, it was Lulu in March 2012. e: drat bopped.
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# ? May 29, 2016 00:28 |
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i disagree with keven but i disagree with his actual argument, i dont disagree with him on the basis of 'well if ashe hits an arrow from across the entire map it's a 4 second stun, have fun sitting in your fountain ' because that is completely pointless. actually talk about his argument not some random factoid. the four second stun thing was just an example, whether or not some edge case 4 second stuns exist isn't really the point.
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# ? May 29, 2016 00:29 |
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anyway my basic argument for stuff like windwall or lantern is, well, there shouldn't really be 'hard rules' on what can and can't be done in the game, it should be about whether that's a good mechanic. Like, if Blitz, Thresh, and Naut didn't exist, and then Blitz was released tomorrow, he'd be a champion built entirely around pulling an enemy champion in, which before would have only been possible with like, insec lee or janna ults. He'd have a 'mechanic that breaks the rules' but nobody would argue that Blitz somehow breaks the game. Windwall is fine because it's kinda small and has a long CD so while it can shut you down in some instances it can also be played around. Azir's autoattacks are fine because he basically just has a long AOE autoattack and 'don't let the soldiers stab you' is an easy thing to account for. Thresh lantern is fine because they can't use it to get out of CC and you can also stand on it to block them. They're all good mechanics that add to the game, just because they're unique to those champions doesn't make them bad. And if you think about it, a lot of champions have some mechanic that 'breaks the rules.' Graves is the only champion with an autoattack that benefits from shotgunning it. Eve is the only champion with permastealth. Bard is the only champion who can do whatever the hell you'd call Magical Journey. Endorph fucked around with this message at 00:34 on May 29, 2016 |
# ? May 29, 2016 00:31 |
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Why wouldn't you count Gnar? He's a cave-yordle but he's definitely a yordle.
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# ? May 29, 2016 00:38 |
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skarner completely changes the map in games he is in!!!! i wish he could completely change his kit into something fun again
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# ? May 29, 2016 00:45 |
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Ultimately "breaking the rules" is worse of a measurement than "how easy is it to pull off this unique and unconventional ability, and how can the enemy avoid or mitigate it". Wind Wall is difficult to use, especially in a way that lets you negate a skill with a longer cooldown than it, as an example. Its not fun for the enemy to fall prey to, but the enemy has to play very poorly to play into it. I love everything about Tahm Kench, but I will admit that he's total bullshit: even though his devour has telegraphed elements with the requirement of applying his passive, the skills to apply that passive have either absurd range or a huge slow. His damage mitigation has only one avenue of counterplay: force him to waste the heal on an enormous shield (which requires you overextend to bring him near-death, and once the shield is up he instantly has more resources to kill -you- than you expended to try to kill him). And on top of both of those he can render priority targets untargetable.
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# ? May 29, 2016 00:57 |
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# ? May 14, 2024 00:47 |
Endorph posted:anyway my basic argument for stuff like windwall or lantern is, well, there shouldn't really be 'hard rules' on what can and can't be done in the game, it should be about whether that's a good mechanic. Like, if Blitz, Thresh, and Naut didn't exist, and then Blitz was released tomorrow, he'd be a champion built entirely around pulling an enemy champion in, which before would have only been possible with like, insec lee or janna ults. He'd have a 'mechanic that breaks the rules' but nobody would argue that Blitz somehow breaks the game. Everybody gets to "break the rules" a little bit, that's a fun thing about league, I agree. I think when you take that too far without also being over powered it isn't that fun though because you end up with dumb minigames like skarner that are different pretty much different for the sake of being different. I'd say that if there were no pulls in the game and blitz was added tomorrow yeah, that would be a HUGE deal and would have a gigantic impact on the game. It wouldn't be over powered if the game otherwise looked the same, but if league grew from ground zero with no must dodge terror skillshots like that it would probably have had a big effect on what kind of skills champs have. It's all relative to the ability and general pace of other champs. So when I'm saying break the game, I'm not saying it's some hard rule about what thou shall not do in a MOBA, but rather something that pushes the boundaries of what riot themselves think is possible or healthy. Since dude brought up ashe arrow, that's a good example. I'd say it's kind of a rule at riot that ADC ults should be for lane phase or generally not have very strong teamfight/engage impact, and when you look at the champs that break that rule like sivir kalista or ashe they tend to either be completely out of meta or the best pick possible, depending on their general strength otherwise. Like after eating two rounds of nerfs kalista was banned or first pick for a ton of the last split because hey if a champ is generally good and they can also do something that they shouldn't be able to it gives you a ton of comp freedom if not overall power. So when you break those rules it doesn't make a champ over powered by default but it puts the champ in a bad situation where they tend to seesaw between one of the best champs in the game and complete gutter trash garbage, which I think is bad balance.
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# ? May 29, 2016 01:01 |