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Dabir posted:Speaking of item glows I hate how they changed soul-getting from a smooth flow to a white blob that wangs around all over the place like it's the homing attack from Sonic Adventure 1. Do you get the souls right away, or could that animation actually cheat you out of some souls should you die before it has a chance to derp its way into your body?
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# ? May 29, 2016 17:54 |
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# ? Jun 11, 2024 12:05 |
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Geop also did the smart thing (dodge to the side of the chest), it's not really obvious that the normal looking crossbow is going to shoot bolts in five directions including completely sideways instead of just forward.
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# ? May 29, 2016 18:29 |
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Yeah the misstep of that chest was having it be an 8 directional thing rather than just 3 in front or something
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# ? May 29, 2016 18:31 |
they also knock you around like halberd strikes, so even if you block in time but have not-a-lot of stamina for whatever reason lmao the first one just staggers you straight away so the two follow-ups kill the gently caress out of you
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# ? May 29, 2016 18:35 |
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Dale Ouise posted:Geop should... uh excuse me but i could definitely beat geop in a wrestling match this is cool and good
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# ? May 29, 2016 19:41 |
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I'm pretty sure geop is the Brock Lesnar of the LP game
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# ? May 29, 2016 19:44 |
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inthesto posted:I'm pretty sure geop is the Brock Lesnar of the LP game So who's Paul Heyman? Vicas?
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# ? May 29, 2016 20:09 |
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Despite it doing a whole lot of damage, the arrow trap does next to no stamina damage. Just block with whatever you have in your hands.
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# ? May 30, 2016 02:06 |
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Geop eat the effigy.
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# ? May 30, 2016 03:17 |
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Will geop ever jump?
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# ? May 30, 2016 03:23 |
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MGlBlaze posted:Ah, I remember that. The main problem with that set is where the enemy is and the fact that it doesn't actually show up all the time. It's pretty infuriating. I recall there was a trick to be able to predict if they'd be there before entering the area or something, but for the life of me I can't remember it right now. If you opened your Task Manager in another monitor you would see the CPU usage of the game jump if the enemy spawned or not, so you could just keep sitting at the bonfire over and over until you saw that. Completely retarded that something like that was necessary to get what was, indeed, a pretty sweet hat.
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# ? May 30, 2016 04:38 |
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Takes No Damage posted:If you opened your Task Manager in another monitor you would see the CPU usage of the game jump if the enemy spawned or not, so you could just keep sitting at the bonfire over and over until you saw that. Completely retarded that something like that was necessary to get what was, indeed, a pretty sweet hat. Wow, I totally forgot it was that terrible. Console players may have been totally poo poo out of luck on that front.
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# ? May 30, 2016 20:58 |
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Hacking for fashion souls is the only acceptable form of hacking
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# ? May 30, 2016 21:07 |
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Takes No Damage posted:Kinda spoilery And along those lines, let's not talk about spoilers here.
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# ? May 30, 2016 21:13 |
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I'm popping in here to ask you all to please stop discussing things in a "nudge nudge, I went to *that place* to get *that hat*" manner. If you need to obfuscate your language that much to talk about a certain something you probably shouldn't be talking about that something in this thread to begin with!
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# ? May 30, 2016 21:27 |
Lots of milling around the hub in this episode. Given how DS1 went, people will either whine that nothing happens or spoil some more stuff. Just gonna post this and lock the thread BECAUSE I CAN Next update wraps up the session and will have lots of solo-recording stuff.
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# ? May 31, 2016 01:18 |
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# ? Jun 4, 2016 03:50 |
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https://www.youtube.com/watch?v=59g5R8rwqpY
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# ? Jun 4, 2016 03:55 |
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I disagree in regards to the story, I thought DS2 had a very interesting story, but we'll get to that when the LP actually does, not really anything to discuss for quite a while. Also, I'd argue that while there are certainly points of lazy area/encounter design, DS2 still has a number of high points in terms of encounter and area design as well. That's also a discussion for much later though. As for things that wouldn't get the thread locked, I see Geop has discovered the joy of the falconer's helm and I'm still hoping he eventually embraces the one true playstyle of powerstanced caesti, since this is the only game in the series where they really work. Edit: I'd laugh pretty hard if Geop had the patience to depopulate the entire game of enemies. Obligatum VII fucked around with this message at 04:15 on Jun 4, 2016 |
# ? Jun 4, 2016 04:09 |
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Obligatum VII posted:I disagree in regards to the story, I thought DS2 had a very interesting story, but we'll get to that when the LP actually does, not really anything to discuss for quite a while. They're so good, Ygmir and I have been playing through the game together, punching everything. It's so much fun.
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# ? Jun 4, 2016 04:16 |
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I love how geop has the exact opposite reaction of most people when he found out about limited respawns. I also love how he went straight for the mace and would have loved to hear his reaction on the insane difference in damage it has compared to the sword. Also, good choice on the Grandia 2 music.
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# ? Jun 4, 2016 04:22 |
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Geop is the only person I've heard get happy to learn that enemies stop spawning. e: ^^^ayyy Bible Ian Black fucked around with this message at 04:34 on Jun 4, 2016 |
# ? Jun 4, 2016 04:22 |
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Geop, please please please give up this "i'm afwaid of doing things" persona and playstyle you've adopted. I can't speak for others but it's really making it hard to watch a previously enjoyable LP. Edit: what I'm getting at is, I've seen your LP of DS1 and you are not horrible at these games. So PLEASE pick up where you left off! Quantum Cat fucked around with this message at 04:43 on Jun 4, 2016 |
# ? Jun 4, 2016 04:39 |
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Quantum Cat posted:Geop, please please please give up this "i'm afwaid of doing things" persona and playstyle you've adopted. I can't speak for others but it's really making it hard to watch a previously enjoyable LP. watch until the end. he regains his courage
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# ? Jun 4, 2016 04:41 |
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Quantum Cat posted:Geop, please please please give up this "i'm afwaid of doing things" persona and playstyle you've adopted. I can't speak for others but it's really making it hard to watch a previously enjoyable LP. I'd say give him some time to get into it. I've previously clearned NG++ DS1 and DS2 but when I started with DS3 I was getting stomped by hollows for the few hours before I got my groove back.
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# ? Jun 4, 2016 04:42 |
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Suspicious Dish posted:watch until the end. he regains his courage Will do!
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# ? Jun 4, 2016 04:44 |
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Suspicious Dish posted:watch until the end. he regains his courage I'm reserving judgement until we see him enter the next new area in the next group session. This episode was painful to watch.
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# ? Jun 4, 2016 04:47 |
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My first reaction to limited spawns was "this is so embarassing, is the game taking pity on me for dying too much?"
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# ? Jun 4, 2016 04:51 |
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Man, Geop's supreme disappointment at the discussion about DS2 being comparatively lazy to DS1 sure takes me back to my own experience. It made me not play the game for a couple years. As someone who shared that feeling, it starts to feel a lot more like a 'souls' game as you get into it. Just need to give it more time. The forest area there, I'm convinced, has the sole goal of making GBS threads on experienced DS1 players' expectations.
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# ? Jun 4, 2016 04:58 |
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Wow, Geop, you had some major tilt in the first half of the video. I'm glad to see that he regained his composure in the meantime (and has presumably learned to employ more aggression). If you like the mace, then you may eventually wish to try out one of this game's great hammers. They're one of the slowest weapon classes in the game (as to be expected) but hit really hard for a significant amount of poise damage. Hell, even the mace still does 30 poise damage at base, which is pretty good for a "light" weapon in this game. Edit: Captain Lavender posted:The forest area there, I'm convinced, has the sole goal of making GBS threads on experienced DS1 players' expectations. NGDBSS fucked around with this message at 05:31 on Jun 4, 2016 |
# ? Jun 4, 2016 04:58 |
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Smoke_Max posted:My first reaction to limited spawns was "this is so embarassing, is the game taking pity on me for dying too much?" that was my feeling too and I also appreciated it
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# ? Jun 4, 2016 05:08 |
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The limited spawns is the game shaking its head in disappointment at your inadequacy, like a dad who wanted you to go into business but instead you got an art degree and now you're jobless and living at home but he still wants you to succeed in life.
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# ? Jun 4, 2016 05:25 |
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Bunch of areas in DS2 suck but most of them have better encounter design than Forest of Fallen Giants does. At least later if they flood you with enemies they don't also give those enemies shields. Hot take: scholar also has better thematic enemy placement than vanilla
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# ? Jun 4, 2016 05:32 |
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Oh my gosh the very end of that video. Goonther is back, baby!
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# ? Jun 4, 2016 05:34 |
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Geop you have quite excellent taste in music to fill solo time.
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# ? Jun 4, 2016 05:49 |
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At the end of the video, when the Armorer said he got new stock in, I started to laugh when I realized exactly what was about to happen. And I was correct
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# ? Jun 4, 2016 06:00 |
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Captain Lavender posted:Man, Geop's supreme disappointment at the discussion about DS2 being comparatively lazy to DS1 sure takes me back to my own experience. It made me not play the game for a couple years. I was the same way. I got the game the day it came out and played a bunch of DS1 right before, and I was so disappointed that I uninstalled it and didn't play it again for a year. When I did reinstall it though, I couldn't get enough. Kuvo hit the nail on the head I think. This game is a 7/10 coming hot off the heels of a 9/10. It's easy to come in with overly high expectations. Anyway, I like the enemy spawn thing. Some areas are a bit long and it's kind of a bummer when dying in a later part means you have to slice your way through 15 guys every time. By the time you have it down to a science and the challenge is gone, they've stopped spawning.
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# ? Jun 4, 2016 06:09 |
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Geop posted:
I like how geop was looking at the upgrade screen and mistakenly thought that all the increasing stats were instead comparing the shield he was looking at with the one he had equipped. Then he just swapped them without noticing that this was not at all the case And his handlers just LET IT HAPPEN. e: Also goddammit geop quit swinging your right-handed weapons while there is a brick wall 2 inches to your right Takes No Damage fucked around with this message at 06:24 on Jun 4, 2016 |
# ? Jun 4, 2016 06:12 |
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Smoke_Max posted:My first reaction to limited spawns was "this is so embarassing, is the game taking pity on me for dying too much?" I think the difference is all in the presentation. When you're playing and having trouble and suddenly there are fewer enemies, it ABSOLUTELY feels like this. But for Geop, his first exposure is "When you kill an enemy enough it stops respawning." When it's cast that way, it feels more like a reward than pity.
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# ? Jun 4, 2016 06:33 |
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# ? Jun 11, 2024 12:05 |
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Dear god, I spent the early game poking at the turtle knights with my rapier, I might have actually tried strength if I knew the mace was that effective. But the longsword still has a pretty good swing arc versus multiple enemies, Geop was using it well versus the sword hollow ballista room gangbang and hitting two or three enemies at a time. It's just a pity it only gets a thrust when you 2-hand it (I think), there are so many narrow corridors in this game. There's one interesting thing in the room off the trapped chest/pharros contraption room: note that one hollow, with no shield, rushes out a good fifteen seconds or so before the others emerge from the room. This is the game telling you you need to be aggressive enough to pick off lone enemies like that, before you get overwhelmed. Because the guys with shields and spears are dicks.
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# ? Jun 4, 2016 06:41 |