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I'm in the Diamondback Explorer rather than the Scout, which is a much better ship. I've heard the Asp is probably better for really deep exploration, but I've been enjoying the DBE because it's reasonably manoeuvrable, isn't a wedge and can carry most things you'll need. Downside is that it's pretty much a case of carrying either a bike rack or a repair kit. I've gone for the bike rack because it's fun to pootle around now and then. It also looks pretty fantastic wherever you go.
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# ? May 31, 2016 00:36 |
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# ? May 11, 2024 11:57 |
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Akion posted:How does the vulture do with 1 beam and 1 MC now?
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# ? May 31, 2016 00:36 |
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Goddamn I swear the RNG for what spawns you get in a RES is built just to infuriate. All week, a bounty parade of Condas, Pythons, and FAS for mucho $$$. I notice I've dropped out of the AA top 5 Commanders and decide to go put in another 10mil of work; swarms of elite Eagles that take forever to down and pay you literal pocket change. After an hours shooting, 2mil in the bank. ffuucckkk ooofffff
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# ? May 31, 2016 00:36 |
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tooterfish posted:That person is the AI lead. I stand by my post.
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# ? May 31, 2016 01:23 |
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So I've spent my day building a profile in voice attack to simulate command locks and relatively natural speach from my computer. Its me, I'm the voice attack sperg.
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# ? May 31, 2016 03:09 |
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Is there something specific you have to do to cause a mission USS to spawn, or is it just "fly around aimlessly until it comes up"? I know they added the "Scan Nav Beacons" thing, but it seems like all that does is changes it to "fly around looking for mission objectives that never spawn" to "you now know which planet to fly around looking for mission objectives that never spawn"
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# ? May 31, 2016 03:26 |
Main Paineframe posted:There's now only a couple of donation missions at a time, and donation missions can ask for a LOT more stuff. Some of the credit donation missions ask for as much as 750k at once I've seen multiple donations missions asking for 1 million CR, and I'm pretty sure i saw one for 3 million as well
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# ? May 31, 2016 03:44 |
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Rah! posted:I've seen multiple donations missions asking for 1 million CR, and I'm pretty sure i saw one for 3 million as well Does anyone know if these give the equivalent in how much that many credits have been worth before, at least? I mean, may as well ask instead of just assuming it's a hackjob nerf to donation rep gains. As strained as that kind of optimism is.
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# ? May 31, 2016 03:51 |
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NoneMoreNegative posted:Goddamn I swear the RNG for what spawns you get in a RES is built just to infuriate. All week, a bounty parade of Condas, Pythons, and FAS for mucho $$$. I notice I've dropped out of the AA top 5 Commanders and decide to go put in another 10mil of work; swarms of elite Eagles that take forever to down and pay you literal pocket change. After an hours shooting, 2mil in the bank. poo poo man, I'd rarely break $1m per hour
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# ? May 31, 2016 04:10 |
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Section Z posted:Does anyone know if these give the equivalent in how much that many credits have been worth before, at least? 3 million would buy your way from zero to Rear Admiral/Duke before, so no. Not even close.
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# ? May 31, 2016 04:14 |
TacticalNecromancy posted:I'm in the Diamondback Explorer rather than the Scout, which is a much better ship. I've heard the Asp is probably better for really deep exploration, but I've been enjoying the DBE because it's reasonably manoeuvrable, isn't a wedge and can carry most things you'll need. Downside is that it's pretty much a case of carrying either a bike rack or a repair kit. I've gone for the bike rack because it's fun to pootle around now and then. You're goddamn right it does Slashrat fucked around with this message at 09:42 on May 31, 2016 |
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# ? May 31, 2016 09:36 |
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Ugh, Security Firmware Patches come from one specific place: High security settlements. The larger the settlement, the higher the chance of getting patches. The trouble lies in any high security settlement being patrolled by ships and at least two goliath drones backed up by guardian drones with rocket launchers on top of the usual turrets and skimmers. gently caress it, not worth the goddamn hassle.
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# ? May 31, 2016 12:05 |
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Slashrat posted:You're goddamn right it does Yeah. And if flying around those kinds of vistas was the game, that'd be absolutely great. Top notch, game of the year. But this: is what the game looks like 90% of the time. Game could be vastly improved by instantaneous jumps between those kinds of views, in my opinion. FSD travel that's not jumping is boring as hell, even the EVE Online system is more exciting.
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# ? May 31, 2016 12:47 |
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Nice piece of fish posted:Yeah. And if flying around those kinds of vistas was the game, that'd be absolutely great. Top notch, game of the year. But this: Yeah, the accel/deceleration part of supercruise is waaaay too long.
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# ? May 31, 2016 12:58 |
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But it's ~realistic~ and anyway, how would the AI gank you if you could just instantly arrive at a station?
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# ? May 31, 2016 13:07 |
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Colonial Air Force posted:But it's ~realistic~ and anyway, how would the AI gank you if you could just instantly arrive at a station? How is it realistic? At superluminal speeds I wouldn't expect to be able to see poo poo, or at least everything blueshifted to hell and instruments shouldn't be able to tell you anything about anything outside of your local space-time frame oh wait you're being sarcastic. It's me, I'm the sperg. Honestly, jumping between points of interest whether they be deep space (signal) a sun or a planet or an asteroid field would detract nothing from the game that can't be replaced by a better version. Interdiction? Player signals in-system, jump there, FSD scrambler. Cat-and-mouse game like hunter-killer sub wargames replacing dumb piloting minigame that careens you into the sun. Exploration? Exploration mini-game with manual scan of interesting sources (like the scarab vehicle "sonar" thing) with deep scan with specialized modules, interesting places get a jump and a scan from specialized short ranged scanning equipment, each with their own screen and or minigame. Just to make you feel like you're a technician and a navigator instead of an autopilot for jumping and honking. Combat? There's no reason I can see that getting attacked at stations should be a thing. EVE Online experiences of station camping add nothing to the game, as does NPCs attacking you at a station. It's dumb, potentially frustrating and annoying. So gently caress that! Stations are safezones, everywhere else you jump has a chance of a dude being there or jumping in on you, see the aforementioned signals, asteroid fields and whatnot. I dunno. I just reread Peter F. Hamilton's "Night's Dawn" trilogy and I just wish space combat was more like that. Some fun "realism" that makes logical sense and some intelligence behind the design decisions. Maybe I'm just asking for too much, but I'm old and crotchety and I want complexity and skill-based difficulty in my games. Not artificial difficulty through grinding, dumb AI bugs and pres butan fly plane type mechanics for goddamned space travel. loving Battlecruiser 3000 was more fun than that. And that game was a piece of poo poo. gently caress this game. My spare time is too precious for this.
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# ? May 31, 2016 13:31 |
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lol just lol if you don't even flip for a deceleration burn
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# ? May 31, 2016 13:39 |
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Flipped decel burn? gently caress that, I just hit reverse.Nice piece of fish posted:How is it realistic? It was a joke.
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# ? May 31, 2016 13:43 |
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Colonial Air Force posted:Decel burn? gently caress that, I just hit reverse. It was a joke???
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# ? May 31, 2016 13:44 |
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Nice piece of fish posted:It was a joke??? It's precisely what the Brown Sea will say, that it isn't realistic.
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# ? May 31, 2016 13:44 |
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Colonial Air Force posted:But it's ~realistic~ and anyway, how would the AI gank you if you could just instantly arrive at a station? Someone didn't play Privateer 1.
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# ? May 31, 2016 13:46 |
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Colonial Air Force posted:It's precisely what the Brown Sea will say, that it isn't realistic. I don't think I like the Brown Sea much.
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# ? May 31, 2016 13:56 |
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Nice piece of fish posted:oh wait you're being sarcastic. It's me, I'm the sperg.
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# ? May 31, 2016 13:57 |
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Nice piece of fish posted:Yeah. And if flying around those kinds of vistas was the game, that'd be absolutely great. Top notch, game of the year. But this: Look at this chump who doesn't fly between the planet and its rings or the rings themselves like it ain't no thang. Thread a couple needles, man, then we will talk turkey
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# ? May 31, 2016 14:10 |
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Strategic Tea posted:lol just lol if you don't even flip for a deceleration burn Because the "Slow Down" warning appears like 15 seconds after you needed to start slowing down. Also, what's a good location to grind rep for an icourier? I have no desire to punish myself or seek unemployment any further than that. Is it remotely feasible to do so in an iggle (just want to fly it) or should I stick with my Cobra Mk3?
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# ? May 31, 2016 14:50 |
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MoraleHazard posted:Because the "Slow Down" warning appears like 15 seconds after you needed to start slowing down. I ground out my initial imperial ranks by just taking any old [empire] missions on the bulletin boards. It's not terribly efficient I guess but the early ranks aren't that bad. Later on you'll definitely want to minmax your time investment though and I'm not yet sure how 2.1 has interacted with the old Cubeo base assault grind.
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# ? May 31, 2016 14:53 |
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MoraleHazard posted:Also, what's a good location to grind rep for an icourier? I have no desire to punish myself or seek unemployment any further than that. I ground a couple ranks to Baron at HIP 10716, but I'm not sure if it's still viable post-patch. There's a Reddit page and some youtubes documenting the procedure.
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# ? May 31, 2016 14:54 |
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MoraleHazard posted:Because the "Slow Down" warning appears like 15 seconds after you needed to start slowing down. 7 seconds to your destination is "the Pipe". You can hit 6 and still decelerate in time. But if you hit 5 you're probably going to overshoot or need to shoot by a gravity well to slow down.
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# ? May 31, 2016 15:02 |
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All of the salt on the official forums about "griefing" NPCs is delicious. Every thread reads, in some way or form, as follows: Solo player: They're killing me! PvP player: lol git gud and the way it devolves from there is spectacular.
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# ? May 31, 2016 15:08 |
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NoneMoreNegative posted:I ground a couple ranks to Baron at HIP 10716, but I'm not sure if it's still viable post-patch. There's a Reddit page and some youtubes documenting the procedure. Thanks for the heads up. Hopefully, I can do it in an Iggle. Xae posted:7 seconds to your destination is "the Pipe". Good to know. Also, while trying to supply Svortzkov in my Cobra I got interdicted by a "Dangerous" Viper. I submitted, boosted away with four pips to engines and in a short time I had my shields blown off and 25% of my hull taken out. It was no more than 10 seconds.
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# ? May 31, 2016 15:08 |
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MoraleHazard posted:Thanks for the heads up. Hopefully, I can do it in an Iggle. You could, but much better to do it in a stripped out e-rated sidewinder with 2 dumbfire racks fitted; once you've blown the generator and killed the skimmers, hit silent running to kill your shields and boost into the ground - basically 4K rebuy credits to save you flying back around the planet and instead teleporting there
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# ? May 31, 2016 15:15 |
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Xae posted:7 seconds to your destination is "the Pipe". What I'm doing these days is just keep throttle at 100% (100% pretty much stops decelerating almost completely for some reason), fly "below" the target, look up at it, and keep the timer at 2-3 seconds by pulling up into it and reducing throttle to 95%. Usually leaves me in safe destination lock speed and range around the time I finish the 2nd or 3rd circle around it. It's probably slower than riding the 5-6 second window, but it also doesn't feel slower and is way more fun.
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# ? May 31, 2016 15:18 |
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quote:Hey guys, https://forums.frontier.co.uk/showthread.php?t=257892
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# ? May 31, 2016 15:21 |
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At this point you really have to wonder why they even bothered with a test server.
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# ? May 31, 2016 15:43 |
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DancingShade posted:At this point you really have to wonder why they even bothered with a test server. Gives customers the illusion that their feedback matters. Pretty much SOP in games these days. SEE: The Division
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# ? May 31, 2016 15:53 |
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Well at least they're taking feedback and making adjustments. (Although quite a few people pointed out that engineer mods made NPC's overtuned in the beta...)
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# ? May 31, 2016 15:57 |
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Imagine that the mods went away, and they kept some Elite NPCs tied to missions etc that actually had full mods, were extremely difficult to kill and gave out multi-million bounties (before even adding in the mission rewards). This would make too much sense though.
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# ? May 31, 2016 16:01 |
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Didn't they previously say that Bi-weave shields being removed was 100% the plan and always intended? At least own the mistake. Not sure about the NPCs being stripped of all engineered mods. Seems a bit drastic. Shame they've not fixed the one, enormous, game-breaking bug that is multi-cannon PACs.
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# ? May 31, 2016 16:01 |
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TacticalNecromancy posted:I'm in the Diamondback Explorer rather than the Scout, which is a much better ship. I've heard the Asp is probably better for really deep exploration, but I've been enjoying the DBE because it's reasonably manoeuvrable, isn't a wedge and can carry most things you'll need. Downside is that it's pretty much a case of carrying either a bike rack or a repair kit. I've gone for the bike rack because it's fun to pootle around now and then. Slashrat posted:You're goddamn right it does I'd gently caress in all of these.
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# ? May 31, 2016 16:01 |
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# ? May 11, 2024 11:57 |
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TTerrible posted:Didn't they previously say that Bi-weave shields being removed was 100% the plan and always intended? At least own the mistake. They never said that. TTerrible posted:. Shame they've not fixed the one, enormous, game-breaking bug that is multi-cannon PACs. That cannot be done via a server update. It needs a client patch. I think it will be done inside the week.
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# ? May 31, 2016 16:13 |