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Symmetra cannot solo support but a team that understands this is also a team competent enough to hold Defense Point A for what is usually an easy win.
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# ? May 31, 2016 14:13 |
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# ? May 13, 2024 09:44 |
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lazorexplosion posted:In other news, Reapers continue to be 5% pretty ok and 95% the most useless heroes on the entire team. There's like no middle ground for reapers. Either they're utterly garbage or they're getting ult every 10 seconds and shutting down every single loving push your team attempts by jumping on the payload from a roof and doing his stupid little dance. I think I'm salty about Reapers.
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# ? May 31, 2016 14:16 |
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THE AWESOME GHOST posted:I got a POTG in a king of the hill map before the control point unlocked My team went one way, I went the other, the two teams fought and I literally walked up and shot everyone in the back with Soldier 76 My most recent PotG was when I was dropped onto a defending team when the enemy team was 10 yards from the finish line. I exited spawn, got 3 headshots in a row on hanzo, died and we lost. Play of the game, 3 kills, 100% accuracy. Also, I think torb turrets need a slight delay on their tracking. Just a 1 second delay before they fire. Sure they aren't crazy strong, but if I put in a ton of work flanking the whole enemy team as tracer the turret shouldn't instantly do a complete 180 and start locking me down
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# ? May 31, 2016 14:20 |
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Symmetra can also solo certain characters around if you can jump around like crazy and avoid a couple hits. Her regular beam is crazy powerful when charged and the auto-targeting makes it easier to run circles around a person.
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# ? May 31, 2016 14:21 |
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Primetime posted:My most recent PotG was when I was dropped onto a defending team when the enemy team was 10 yards from the finish line. I exited spawn, got 3 headshots in a row on hanzo, died and we lost. Play of the game, 3 kills, 100% accuracy. Hmm yes, let's nerf Torbjorn in favor of Tracer.
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# ? May 31, 2016 14:24 |
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I think I am a bad widowmaker but I am better than 90% of widowmakers I come across holy poo poo.
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# ? May 31, 2016 14:25 |
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We actually lost to a team with Symmetra on Lijang tower last night...
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# ? May 31, 2016 14:25 |
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Primetime posted:My most recent PotG was when I was dropped onto a defending team when the enemy team was 10 yards from the finish line. I exited spawn, got 3 headshots in a row on hanzo, died and we lost. Play of the game, 3 kills, 100% accuracy. I have not had a problem with torb turrets at all and I am amazed people do. A second delay before firing would make them even weaker to corner peeking to the point they may as well not exist.
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# ? May 31, 2016 14:26 |
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TASTE THE PAIN!! posted:We actually lost to a team with Symmetra on Lijang tower last night... She's not the strongest pick for KOTH maps but if your team never bothers to hunt for the teleporter it can be the most frustrating thing in the world.
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# ? May 31, 2016 14:30 |
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A single torb is fine. When you're dealing with 2 or 3 torbs on a team though? Maybe they could stand to give a little diminishing return on each additional turret. It can get pretty out of hand. On the other hand though I don't think the devs should listen to anything I have to say since they've somehow managed to make a mostly balanced game.
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# ? May 31, 2016 14:30 |
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What modes/maps does d.va really shine in? I've been playing her a lot more in an attempt to get better at her and I'm finally at a pretty confident point where I can usually go the game without fully dying, but I just can't tell what she's best at. KoTH seems great for her because mech explosions are great for clearing points, and point defense seems to be her big thing if I'm right?
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# ? May 31, 2016 14:35 |
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Slime posted:I have not had a problem with torb turrets at all and I am amazed people do. A second delay before firing would make them even weaker to corner peeking to the point they may as well not exist. Maybe people just don't realize they're also getting shot by the little dwarf guy, who actually does very decent damage. Torb is a lot more interesting to play than the engineer in TF2 ever was and he seems well balanced, it's just that defensive oriented heroes will always cause issues for completely uncoordinated teams
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# ? May 31, 2016 14:39 |
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Broken Cog posted:Hmm yes, let's nerf Torbjorn in favor of Tracer. Even to make it auto target from the front but have a slight rotation time would be nice. It just feels goofy when you get the drop on someone, say with a good reaper teleport or by sneaking around as genji, and you have a turret turn around instantly and lock you into a corner
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# ? May 31, 2016 14:40 |
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THE AWESOME GHOST posted:How do you play Symmetra? I got her legendary skin that looks like a cool Hindu Goddess Hide turrets in rooms or other places which can't be seen until you are in range of them. I prefer groups of two because it's easier to replace them. Spam her M2 in the direction the enemy comes from and at a shielding Reinhardt. Her M1 is super-good at close range and can kill quickly. If you lose the first point switch classes. In KotH, if your team pushes the enemy off the point she is great there. If your team loses the first push switch immediately. Sanctum posted:And even though d.va is like impossible to kill, I've spotted the flaw in your theory crafting. Kashuno posted:What modes/maps does d.va really shine in? None. quote:I've been playing her a lot more in an attempt to get better at her and I'm finally at a pretty confident point where I can usually go the game without fully dying, but I just can't tell what she's best at. Nothing.
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# ? May 31, 2016 14:41 |
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It's funny how at higher level play widow maker is seemingly not an issue for people to counter pick.
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# ? May 31, 2016 14:41 |
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Friends just talked me into buying/playing this with them last night and I have to say...holy poo poo is Mei an absolutely adorable BEAST when you get used to her. In addition to just freezing people in place her ability to contest points by becoming immortal for 2 seconds, and tossing walls everywhere to screw with the enemy. Oh did Reinhard and his pet Mercy want to push through that entrance? WALL! Oh does the Reaper want to escape for health? WALL! Managed to get an 11 kill streak last night, which I find hilarious considering I'm running around as a dorky girl with a snow-gun. I'm also apparently halfway decent with Winston (that leap is amazing)...so it's probably just me being good at W+M1 characters?
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# ? May 31, 2016 14:42 |
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Apparently, shotguns in this game are bad beyond very near ranges, not only because of their extreme spread, but because they have a huge damage fall-off per pellet after a few feet. This is in contrast to other bullets, arrows, and thrown objects which do not do hurt less after any distance. Very video game logic. I started doing much better with shotgun folks (D.Va included) after I figured this out.
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# ? May 31, 2016 14:45 |
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Mei is scary. When you're frozen solid, and you see that smile below those cold, soulless eyes, you know the true meaning of fear. She is not to be trifled with.
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# ? May 31, 2016 14:45 |
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So I played against a bunch "gimmick" comps this weekend that both amused me and frustrated me. Route 66 all Torb on offense (We were defense) Crushed them, they barely turned the first corner but it was fun as heck to play against. Temple of Anubis all Pharah (we were defense). They crushed us with nonstop artillery. It must've been a pre made because they would 5 man Ult all at once and just wipe us out. Ilios all Soldier 76 (my team was mixed as usual). We lost 100-0 on both maps. Literally could not stop them no matter what we did. Their speed and mobility was breathtaking.
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# ? May 31, 2016 14:52 |
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FAUXTON posted:I'm realizing that hitting a sniper with Kenyatta's discord orb is usually enough to make them head for cover asap. It's the best thing ever because you can just duck out, hit E, and pop back behind cover. If you're using voice comms you can then be like "sniper up there, I got an orb on them" and if your team is quick enough with a winston or a dva they'll peep that orb indicator and head up there to ruin the sniper's day. Sure the orb only lasts for a few seconds once LOS is broken but the typical sniper doesn't do much other than duck back in a doorway or behind a corner along the same walkway so lighting them up once is enough to know where they are for a pretty long time. As someone who only plays Widowmaker to ruthlessly stunt on Zenyattas, I 100% approve of this "attempt to counter a sniper with Zenyatta" strategy.
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# ? May 31, 2016 14:53 |
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I actually really like the tip about switching out Symmetra if you lose the first point. Makes her use very very clear to me. I switch heroes really frequently anyway and seem to be the only one on my team who does, until I get into a game where the entire team decides to switch every death and I have no idea what to go and we die.
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# ? May 31, 2016 14:53 |
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Broken Cog posted:Hmm yes, let's nerf Torbjorn in favor of Tracer. maybe at least nerf damage fallout because holy poo poo the range on turrets and the instadeath from that range is frustrating. I should be able to safely rocket them with Pharah and not get gibbed from a mile off.
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# ? May 31, 2016 14:53 |
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THE AWESOME GHOST posted:I actually really like the tip about switching out Symmetra if you lose the first point. Makes her use very very clear to me. I switch heroes really frequently anyway and seem to be the only one on my team who does, until I get into a game where the entire team decides to switch every death and I have no idea what to go and we die. You will never get the 20 teleports achievement that way! You'll probably never get it anyway though, because that's 3 and a half full teleporters, and the game is stompy enough that getting and keeping that many teleporters up will usually mean the round is over before you even get close.
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# ? May 31, 2016 14:56 |
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exquisite tea posted:She's not the strongest pick for KOTH maps but if your team never bothers to hunt for the teleporter it can be the most frustrating thing in the world. Don't make me post my symmetra KOTH vid again https://youtu.be/yoWN1fGcD2k
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# ? May 31, 2016 14:59 |
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PantsBandit posted:Mei is scary. When you're frozen solid, and you see that smile below those cold, soulless eyes, you know the true meaning of fear. She is not to be trifled with. The first game I played was just a random pubbie game where I cleaned up without even knowing her snow-blower had an icicle railgun bolt alt-fire because sudden walls and immortality ice are just that strong. After that my friends told me how to really play her, and she just clicked. I should be shoving icicles into skulls! I've had a couple of long-range snipes as well since that icicle doesn't have any damage dropoff.
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# ? May 31, 2016 15:04 |
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MinibarMatchman posted:maybe at least nerf damage fallout because holy poo poo the range on turrets and the instadeath from that range is frustrating. I should be able to safely rocket them with Pharah and not get gibbed from a mile off. Level 1 and 2 turrets are the weakest guns in the game.
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# ? May 31, 2016 15:05 |
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Primetime posted:Even to make it auto target from the front but have a slight rotation time would be nice. It just feels goofy when you get the drop on someone, say with a good reaper teleport or by sneaking around as genji, and you have a turret turn around instantly and lock you into a corner Turrets, especially multiple ones, just eat flankers. Which makes it annoying because depending on where they're positioned (e.g. out of junkrat range) your only option is to try and snipe them from behind Rhein's shield. I work they had different interactions with ult's, because they'll instantly take down a tire but the dragon arrows do nothing to them. The real solution is to put in a KotH playlist so I never have to play attack/defend again.
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# ? May 31, 2016 15:05 |
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is there a competitive overwatch scene yet?
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# ? May 31, 2016 15:09 |
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MinibarMatchman posted:maybe at least nerf damage fallout because holy poo poo the range on turrets and the instadeath from that range is frustrating. I should be able to safely rocket them with Pharah and not get gibbed from a mile off. a pharah shooting a turret is impossible to hold as torb outside of his ult, and his ult doesn't stop pharah's if she gets an ounce of support mercy heals 90% of t2 turret damage, and a yellow beaming mercy can keep you going against a t2 turret for more than 30s if you don't use cover to heal back to full. If you don't have support, it takes more than three and a half seconds for a turret to kill you. Using cover, you should always be able to rocket down a turret if folks aren't pushing your poo poo in. If he's repairing, your indirect fire will kill torb before you have to reload unless he has enough scrap to feed himself armor. tho torb can twoshot you across the map with his leftclick even if you're getting healed by mercy
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# ? May 31, 2016 15:10 |
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It seems to me like it would be really easy for them to determine a balance problem with a testing server that ran pure deathmatch free-for-all using only the DPS characters (obviously Mercy or Reinhardt aren't going to win a FFA), rotating the characters among players to allow for differences in player skill. If you run a *shitload* of those and the data comes out that, say, McCree or Widowmaker wins 60% of them, you could say they might have a problem, because that means that they don't have sufficient counters, or are too good at everything.
Imagined fucked around with this message at 15:16 on May 31, 2016 |
# ? May 31, 2016 15:11 |
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Am I the only one who wants them to polish up the art direction and characterisation a bit more? I really think this game has the potential to be really iconic like tf2 used to be but it falls just a little short. Take reaper for example, he has a neat backstory and cool weapons and animations, but they made him a generic grim reaper who screams DIE DIE DIE. Id get really into it if they fleshed it all out. Makes me appreciate the effort the tf2 team put in a whole lot more.
underage at the vape shop fucked around with this message at 15:13 on May 31, 2016 |
# ? May 31, 2016 15:11 |
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They're not so bad, but I could do without turrets tracking through walls. But it's mostly because I like to play Pharah and she dies fast.
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# ? May 31, 2016 15:15 |
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Mei: Still Better than D.VA for pub stomps. "Try countering D.Va as ANY-CLASS, ANY-CLASS, or ANY-CLASS." Do we know when a balance patch is coming? It's boring playing as/against Jesse "Flashbang" Mcree. That and the 10 seconds it takes to kill a D.Va before you go back to whatever you were doing before.
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# ? May 31, 2016 15:16 |
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Lady Naga posted:Level 1 and 2 turrets are the weakest guns in the game. How many other guns have perfect targeting at a 40 meter range.
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# ? May 31, 2016 15:17 |
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A Saucy Bratwurst posted:Am I the only one who wants them to polish up the art direction and characterisation a bit more? I really think this game has the potential to be really iconic like tf2 used to be but it falls just a little short. Take reaper for example, he has a neat backstory and cool weapons and animations, but they made him a generic grim reaper who screams DIE DIE DIE. Id get really into it if they fleshed it all out. Makes me appreciate the effort the tf2 team put in a whole lot more. Yeah, the characters are all completely one-dimensional, flat and boring in-game. No interesting interactions and no interesting or witty lines. It's a shame, really, as they put a ton of effort into the sound and art.
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# ? May 31, 2016 15:17 |
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THE AWESOME GHOST posted:That's when you pick Reinhardt, stand on the objective and turn your shield on. Teammates will be drawn to your big manly shield like moths and you'll win There needs to be one of those loading screen PROTIPS along the lines of "you can shoot through a friendly Reinhardt's shield!" or something. A Saucy Bratwurst posted:Am I the only one who wants them to polish up the art direction and characterisation a bit more? I really think this game has the potential to be really iconic like tf2 used to be but it falls just a little short. Take reaper for example, he has a neat backstory and cool weapons and animations, but they made him a generic grim reaper who screams DIE DIE DIE. Id get really into it if they fleshed it all out. Makes me appreciate the effort the tf2 team put in a whole lot more.
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# ? May 31, 2016 15:18 |
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MUSCULAR BEAVER posted:Don't make me post my symmetra KOTH vid again I am glad you posted it again as I missed it the first time. Mostly played Symmetra last night had a blast on defence, but usually swapped for attack. I guess she doesn't really work on payload attack though? (Although I did discover if you line the inside of the spawn door with zappers they do work when the doors open if anyone is dumb enough to be standing right there). Gravy Jones fucked around with this message at 15:21 on May 31, 2016 |
# ? May 31, 2016 15:18 |
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Has Blizzard mentioned adding more game types in the future aside from escort, capture, and king of the hill? Capture the flag could be interesting, though it might not be the best competitive game mode given the vast differences in character mobility.
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# ? May 31, 2016 15:20 |
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Kashuno posted:is there a competitive overwatch scene yet? My friend there's been a competitive overwatch scene since closed beta.
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# ? May 31, 2016 15:21 |
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# ? May 13, 2024 09:44 |
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Harrow posted:Capture the flag could be interesting, though it might not be the best competitive game mode given the vast differences in character mobility.
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# ? May 31, 2016 15:22 |