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kaleedity
Feb 27, 2016



the thing I hate most is not playing as roadhog or mccree. The issue is, if you hear a reaper, track his movements, and he jumps in while using deathblossom, most characters at best can get away from him. Sure Mei and Reinhardt and a few others can somewhat mitigate it, but it's hard for them to guarantee angles when poo poo is going down. McCree and Roadhog can kill him before he seriously damages anyone on your team, and I feel like if I don't play one when there's an opposing reaper then I'm letting my team down. Fortunately they're both fun as poo poo but that might be a balancing issue with what else they bring.

also my new favorite pasttime after flashing over reinhardt's shield is flashing pharahs out of the sky.

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Lady Naga
Apr 25, 2008

Voyons Donc!

Asimo posted:

I dunno, the art direction is fine, it's mostly the writing that's iffy. Since there... isn't a lot of it, and all of it's in secondary materials with jack squat in game. Not that I'm expecting a story mode for a team FPS or something, but it's really obvious how roughly the old Titan stuff was hammered into shape here. It's kind of hilarious to see that the game is fully released and pretty well balanced but the story is still in mid-writing beta.

Blizzard's writing team is really bad and doesn't have an ounce of the wit or charm that Valve's does.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Asimo posted:

Yeah that wouldn't really work, it'd basically boil down to "which tracer grabs it first".

You drop the flag on teleporting movement

Help Im Alive
Nov 8, 2009

Kashuno posted:

What modes/maps does d.va really shine in? I've been playing her a lot more in an attempt to get better at her and I'm finally at a pretty confident point where I can usually go the game without fully dying, but I just can't tell what she's best at. KoTH seems great for her because mech explosions are great for clearing points, and point defense seems to be her big thing if I'm right?

I sometimes pick D.Va in Lijiang Tower if someone else already picked Lucio + have had a lot of success for some reason (I went 32-0 with her there a couple of days ago but maybe the other team was just bad)

kaleedity
Feb 27, 2016



I'm imagining a genji with an attached mercy, a harmony orb, and a lucio

Harrow
Jun 30, 2012

Speaking of game modes, I find Overwatch's king of the hill mode really interesting. Most games with capture-and-hold game modes have three points that need to be held, and a big part of the game is making sure you and your team can get where you need to be when you need to be there. Overwatch instead goes for a best-of-three round-based thing with one point active at a time. That's fascinating to me, and I think it works well with Overwatch's emphasis on big team fights over small 1-on-1s or skirmishes.

Imagined
Feb 2, 2007
Blizzard's writing has always been too utilitarian to be interesting to me anyway, too obviously written after the game is planned in order to retroactively justify the mechanics and events that are already in the design. It's exactly like people getting really into the backstory of Transformers -- you realize it's just a half-hour commercial for toys, right?

Lady Naga
Apr 25, 2008

Voyons Donc!

Imagined posted:

Blizzard's writing has always been too utilitarian to be interesting to me anyway, too obviously written after the game is planned in order to retroactively justify the mechanics and events that are already in the design. It's exactly like people getting really into the backstory of Transformers -- you realize it's just a half-hour commercial for toys, right?

I've found the opposite problem; it's all incredibly headache-inducing generic genre fiction that is just slathered in layer upon layer of melodrama.

Samara
Jan 6, 2011

quote:

Deposited $150 at Mt Gox to try this Bitcoin thing out.

Stolen 6 days later. Really enjoyed my time there.

Helpful? Please donate - being this retarded ain't cheap!

Samara Investments
Basement Suite #101
Mom's House, Hometown FL
USAAA+
You guys think D Va is bad? I feel like Winston can't do poo poo but jump in and die.

They need to boost his damage slightly.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Harrow posted:

Has Blizzard mentioned adding more game types in the future aside from escort, capture, and king of the hill?

Capture the flag could be interesting, though it might not be the best competitive game mode given the vast differences in character mobility.

They're constantly experimenting with game modes. Their development tools allow them to throw basic maps and ideas together quickly, so they can iterate and reiterate on them without a lot of downtime. The good ones will be added as full modes, the simpler ones may be added as Brawl options, and the bad ones are left to die.

Capture the Flag was a bad one. They tried it, but as you mentioned the mobility was a huge issue. Tracer was a major factor, but they said she wasn't the only one. She was really the only hero at the time that you wanted to pick up the flag. There's only so many ways to fix an issue caused by a character's core kit. They didn't want to prevent her from picking up the flag, and disabling a major ability or completely locking off a hero always feels really bad from a game design point. They said there's a very minor chance they'll revisit the idea, but I think that was more to placate the people that wanted it than a serious future possibility.

Onean fucked around with this message at 15:34 on May 31, 2016

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Samara posted:

You guys think D Va is bad? I feel like Winston can't do poo poo but jump in and die.

They need to boost his damage slightly.


haha, no. No they don't.

Winston has just enough DPS that you can kill most of the non-tank classes with one clip if you're landing ~85% of the beam.

"No skill, no aim, that's why I'm a winston main."

PantsBandit fucked around with this message at 15:36 on May 31, 2016

Lady Naga
Apr 25, 2008

Voyons Donc!

Samara posted:

You guys think D Va is bad? I feel like Winston can't do poo poo but jump in and die.

They need to boost his damage slightly.

Winston's fine. He's like the fourth most played character competitively because he's so good at jumping on points and distracting the enemy team while everyone else does buckets of damage.

Someone else mentioned that they wanted maps that spread the characters out a little more than constant 6v6 deathballs on the point and I couldn't agree more.

Thor-Stryker
Nov 11, 2005

Imagined posted:

Blizzard's writing has always been too utilitarian to be interesting to me anyway, too obviously written after the game is planned in order to retroactively justify the mechanics and events that are already in the design. It's exactly like people getting really into the backstory of Transformers -- you realize it's just a half-hour commercial for toys, right?

Marvel pretty much retroactively merged all their heroes into a universal timeline for crossover action and it's been their most successful move outside of a core set of characters.

It's fine if it's retroactive and you write good storyline, it's bad if it's layered over the top with no real interaction.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I think zone control ala Arathi Basin could be interesting, like there are 3 points on the map and controlling more of them ticks to 100% faster.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Winston is cool and good but god drat do I not get it. Probably because my leaps are never on point and I don't wanna put in the effort to get that down.

DLC Inc
Jun 1, 2011

Tequila Sunrise posted:

How many other guns have perfect targeting at a 40 meter range.

I think this is more my issue with turret range, I can handle bastion because it's just human error and idiocy and he generally dies quick, but man the autoaim turret with no needed reloads needs a bit of falloff at range. I don't think the TF2 sentry even killed you at that pacing.

underage at the vape shop
May 11, 2011

by Cyrano4747
When i said art direction I meant character design. All the charcaters feel super generic to look at, apart from maybe Tracer. The designs just dont feel that inspired. Tf2 on the other hand, had unique and cool characters with a tonne of depth even if visually they were a fat russian or black dude with a beanie. The art style was simple but very unique and the characters were excellent.

One of the characters in this game is a generic cowboy with a big hat and revolver.

The gameplay more than makes up for it, but i feel a little let down.

Harrow
Jun 30, 2012

Onean posted:

They're constantly experimenting with game modes. Their development tools allow them to throw basic maps and ideas together quickly, so they can iterate and reiterate on them without a lot of downtime. The good ones will be added as full modes, the simpler ones may be added as Brawl options, and the bad ones are left to die.

Capture the Flag was a bad one. They tried it, but as you mentioned the mobility was a huge issue. Tracer was a major factor, but they said she wasn't the only one. She was really the only hero at the time that you wanted to pick up the flag. There's only so many ways to fix an issue caused by a character's core kit. They didn't want to prevent her from picking up the flag, and disabling a major ability or completely locking off a hero always feels really bad from a game design point. They said there's a very minor chance they'll revisit the idea, but I think that was more to placate the people that wanted it than a serious future possibility.

Yeah, anything that I can think of to deal with how much Tracer would utterly dominate in CtF would just make it less fun. I thought, what if the flag has a max speed? Like, it doesn't slow you down, it just follows you at a set speed and will lag behind if you go faster, so you have to kind of loop around and stay near it to protect it. But then that a) is too similar to escorting the payload and b) kills off the "mad dash to the base" aspect that makes CtF so fun. It just wouldn't work in Overwatch.

exquisite tea posted:

I think zone control ala Arathi Basin could be interesting, like there are 3 points on the map and controlling more of them ticks to 100% faster.

One of the reasons they might not implement that (sticking instead to the one point king of the hill game mode) is that the game's balance improves the more people you have involved in a skirmish. Having three separate points that can be captured and held would make heroes who work well alone and in small groups much better, while making those who don't (like Zenyatta) much worse. I mean, each game mode already subtly favors some types of heroes over others, but not to the degree that a mode that encourages small skirmishes over big team fights would.

It's not impossible that something like that could work, though.

Vermain
Sep 5, 2006



Kashuno posted:

Winston is cool and good but god drat do I not get it. Probably because my leaps are never on point and I don't wanna put in the effort to get that down.

Unless you have your entire team right behind you, do not leap headfirst into the enemy team and expect to come out alive. Winston's greatest strength is that he can get into the vulnerable backline and deal consistent, unavoidable AoE damage while dancing in and around his bubble in order to prevent himself from getting mulched. You should be looking for vulnerable targets (1-2 relatively fragile players who aren't stacked with the rest of their team) and jumping in on them with the intention of either killing them or forcing them away from their frontline. You're actually pretty good at killing Mercy , given your mobility and unavoidable damage, so prioritizing her when you can is important. Never overstay your welcome and leap out as soon as you can when everyone starts turning on you, especially if your Barrier Projector's run its course.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Yeah but I mean then you make up for it with guys like Lucio

re: character design

Harrow
Jun 30, 2012

A Saucy Bratwurst posted:

When i said art direction I meant character design. All the charcaters feel super generic to look at, apart from maybe Tracer. The designs just dont feel that inspired. Tf2 on the other hand, had unique and cool characters with a tonne of depth even if visually they were a fat russian or black dude with a beanie. The art style was simple but very unique and the characters were excellent.

One of the characters in this game is a generic cowboy with a big hat and revolver.

The gameplay more than makes up for it, but i feel a little let down.

I think there are more interesting character designs than just Tracer. McCree is definitely the most boring one--cowboy with a robot arm, done--but there are others who are pretty great. Zenyatta the robot monk owns, for example, or Junkrat, or Lucio. Hell, I even love Reinhardt--he's not the most original, but "actual goddamn paladin" isn't what I expect in an FPS and he looks cool.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


*in a forum with an 8000 post meme thread for a game released a week ago* I just don't see how people will EVER get invested in these characters. *gazes longingly at DVas gang tag*

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

exquisite tea posted:

I think zone control ala Arathi Basin could be interesting, like there are 3 points on the map and controlling more of them ticks to 100% faster.

I think that could work fairly well, and lead to some interesting fights. Certainly a lot better than the tug of war style capture point maps that come up frequently. Those were also tried and don't work either. Rather than having problems with some heroes being too mobile, there were problems with some being too immobile. Imagine Symmetra on attacking Escort where she has issues with a steadily moving objective, but now the objective constantly jumps from one spot to another. Your teleporter is useful one minute, and sunk behind enemy lines the next. It doesn't really work.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Samara posted:

You guys think D Va is bad? I feel like Winston can't do poo poo but jump in and die.

They need to boost his damage slightly.

The categories in this game can be a little misleading. The only tanks that can properly tank are Reinhardt and Zarya; Winston and D.VA are high mobility sniper/healer harassers much like Reaper or Tracer. They can take more damage, sure, but you can't just stand there and duke it out with half the enemy team or you'll get torn to shreds.

Winston and D.VA both have high mobility abilities on a short cooldown for a reason, they're made to jump in (literally in Winston's case), murder a Widow and jump out when the other team reacts.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
I really like the character design :shrug:

Some of them are a little boring but have pretty slick alt skins, like Genji. The black and neon skin for him is great and "cyber-ninja" may not be the most original design concept but hey if it ain't broke don't fix it.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Edmond Dantes posted:

The only tanks that can properly tank are Reinhardt.

ftfy

Vermain
Sep 5, 2006



"Tanking" in this game merely refers to your ability to draw enemy fire away from more vulnerable allies while still surviving, something which Winston does very well.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

I got gold medal on ojective time yesterday babysitting the payload El Dorado with only 2 deaths as Zarya; the other team could just not kill me fast enough.
She has 200 shields, if you manage her barriers properly and duck into cover to reload them she's a bloody monster.

Lady Naga
Apr 25, 2008

Voyons Donc!
*plays the giant russian musclelady with the pink hair and the facial scar*
"how BORING"

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Zarya is far and away my favorite character in this game but I don't think I'd put her down as a traditional style tank. Whereas reinhardt can sit and take a massive pounding for a bit, Zarya has to much more bob and weave between shield regen and barrier timers. Spending so much time in high energy loving owns though.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



MinibarMatchman posted:

I think this is more my issue with turret range, I can handle bastion because it's just human error and idiocy and he generally dies quick, but man the autoaim turret with no needed reloads needs a bit of falloff at range. I don't think the TF2 sentry even killed you at that pacing.

The TF2 sentry is about 10x as powerful and has insane knockback to it and rockets to punish you from peaking around corners. You can corner peak kill a Torbjorn turret much easier than that. If they were going to tone down the accuracy or range, they'd need to make it hurt that much more. Which maybe that's a better idea in some circumstances, but it probably edges him closer to the TF2 engineer level of game altering/stalling which I doubt anyone wants.

Samara
Jan 6, 2011

quote:

Deposited $150 at Mt Gox to try this Bitcoin thing out.

Stolen 6 days later. Really enjoyed my time there.

Helpful? Please donate - being this retarded ain't cheap!

Samara Investments
Basement Suite #101
Mom's House, Hometown FL
USAAA+

Kashuno posted:

Winston is cool and good but god drat do I not get it. Probably because my leaps are never on point and I don't wanna put in the effort to get that down.

I guess this is me too. I jumped a bastion, started shooting it and just died.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Samara posted:

I guess this is me too. I jumped a bastion, started shooting it and just died.

Well, first off Bastion probably shouldn't be your target because he's like the one character that can nuke your hp in seconds. If you do go after him though you should immediately be dropping your shield to give you a little extra time.

Samara
Jan 6, 2011

quote:

Deposited $150 at Mt Gox to try this Bitcoin thing out.

Stolen 6 days later. Really enjoyed my time there.

Helpful? Please donate - being this retarded ain't cheap!

Samara Investments
Basement Suite #101
Mom's House, Hometown FL
USAAA+

Edmond Dantes posted:

The categories in this game can be a little misleading. The only tanks that can properly tank are Reinhardt and Zarya; Winston and D.VA are high mobility sniper/healer harassers much like Reaper or Tracer. They can take more damage, sure, but you can't just stand there and duke it out with half the enemy team or you'll get torn to shreds.

Winston and D.VA both have high mobility abilities on a short cooldown for a reason, they're made to jump in (literally in Winston's case), murder a Widow and jump out when the other team reacts.

Great points. Will try that play style instead of trying to solo a team.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Kashuno posted:

What modes/maps does d.va really shine in?

I pick her at the start of Anubis when attacking. There's about a 99% chance that the event will have a wall of widow/torb/bastions just past the first door. I turn the corner, pop her e and jet right onto the top of the landing directly in front of you. If there's not a bastion there, I'll fight for a sec then retreat down the stairs that lead in from the left side to that spot and grab the health pack there. Usually doing this and killing someone or distracting half the team means your other five teammates push in and take the point. Sometimes I even live or get an ultimate and blow up on the point to cause more chaos/kills.

Bonus points if you can boop a character off that ledge when you initially fly up there.

Outside that start, I'll grab her if the other team has a chokepoint locked with multiple turrets/bastions/snipers, since she can break through them immediately, and you have to turn at least two people to kill her or she'll start wrecking squishy characters. You'll rarely kill stuff outright, but the armor means if you spearhead a push she'll last long enough for other characters to get poo poo done.

Winston works similarly/better in a lot of cases, but bastions will eat him and his shield too fast if they're in a good spot. Against other turrets/snipers, Winston's bubble is superior to D.va's shield, but bastion can take half Winston's HP in midair and then melt the shield in about 1 second and finish the job.

Slab Squatthrust fucked around with this message at 16:12 on May 31, 2016

Wildtortilla
Jul 8, 2008
I really want the back and forth that TF2 had with its CP maps. Five cap points that either team could take and move the action back and forth. I guess this could setup for longer games which may not be what Blizzard is going for. I like the capture maps in this but only having two points in one direction isn't as fun as CPs were in TF2. The defending team can stop a push but can't push back.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
This game rules but PUG matches are slowly driving me insane, I'm just going to have to start playing with goons more.

Have you guys run into the phenomenon where somebody sees they have a gold medal and thinks that means they're better than everybody else? I had some kid telling me I need to start healing because he had a gold medal in heals. Dude, I've healed 45% of all team damage taken; I'm loving healing. Plus we won last round and we're about to win this round too, what the hell are you complaining about?

Lady Naga posted:

I've found the opposite problem; it's all incredibly headache-inducing generic genre fiction that is just slathered in layer upon layer of melodrama.

Starcraft 2's story, especially Heart of the Swarm, deserves a loving Razzie award. Its so loving bad.

Lady Naga
Apr 25, 2008

Voyons Donc!

Samara posted:

I guess this is me too. I jumped a bastion, started shooting it and just died.

Don't fight individuals. Leap onto a point, do some damage/stall until your team can follow up, drop the bubble, escape. Alternatively, if you can flank, walk into the point, drop the bubble, do damage/stall until your team can follow up, leap out at low health.


Zaphod42 posted:

Starcraft 2's story, especially Heart of the Swarm, deserves a loving Razzie award. Its so loving bad.

Blizzard's obsession with messianic figures is infuriating and I'm honestly surprised they didn't include one in Overwatch (Zenyatta-pic.jpg)

DLC Inc
Jun 1, 2011

funniest thing I saw so far was on a defend map, as the other team pushed the tram into our base, our Bastion had planted himself firmly firing into nothing as the stupid car was brought in. everyone was on the other side as he kept daftly firing away, not uprooting himself even to contest it as we lost lol.

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Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Ungh yes legendary money drop after I already saved 500 yeaaaah boy

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